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The Mount Rushmore of the N64

The Nintendo 64. What a beautiful library. Leaving the Super Nintendo and 2D games behind, Nintendo would launch their most ambitious console of all time, the Nintendo 64.

So many of its most recognizable IPs would become the faces of the most popular genres of the time. But if you could only limit yourself to four games, what would be the Mount Rushmore of the N64 library? There’s many ways to interpret that. For my purposes, I’m going with four games that proved Nintendo was cutting edge, the front of video game innovation, and define what it was like to own an Nintendo 64 – not necessarily my four favorite or the four best.

007: Goldeneye

I would be remiss to not mention a multi-player experience. There’s so many! Some of my favorites are Super Smash Brothers, Mario Kart and Mario Party 2. But looking back at the iconic nature of Goldeneye, I’m giving it the selection. Goldeneye was a behemoth on two fronts. It revolutionized both multi-player versus games as well as FPS games. Let’s tackle both points.

First, multiplayer. The Nintendo 64 was beloved for couch co-op and couch versus. It had four controller ports and a fantastic selection of games. Often, Goldeneye was the pick when we had friends or family over. Everyone had their favorite characters, weapons, and maps. I know for me, when I was at my grandmother’s with my brother our cousins would come from down the street. The four of us would play countless rounds of Goldeneye. We would play 2v2 and we would basically play King of the Hill with the Golden Gun. If your team had it, you made sure that person did not die.

To this day, almost 20 years later, the only multiplayer FPS games that come close to recreating that experience were when my brother and I beat Halo 3 together. Or when Xbox Live changed everything and I was able to play Call of Duty: Modern Warfare 2 online with a different cousin of mine even though we lived five states apart! [Man, the future used to be so cool!]

Old CoD lobbies

Now on to what it did for First Person Shooters. Goldeneye was my dad’s game. He was a fan of 007 movies. I still remember him bringing home Goldeneye the movie from Movie Gallery and my unhealthy obsession with Goldeneye was born.

As much as my dad and I loved the movie and as much as my dad played the game, oddly enough we never played it together. He only played the campaign. At the time, I didn’t realize how groundbreaking the campaign was. And it’s certainly easy to overlook. But prior to Goldeneye, Doom was the industry standard. It was fast-paced, tight corridor action, and had out of this world set pieces, literally.

Goldeneye was rarely any of that. Mission structures went from ‘find key and rush to the end’ to ‘explore massive levels and complete different objectives around the map’. Gunplay went from ‘guns blazing’ to ‘using a multitude of strategies for each new area’. There was an emphasis on mission variety that scaled with difficulty increases, exploration, elements of stealth and espionage, and strategically picking off enemies to not alert others.

These changes went unappreciated to a little kid like myself. Goldeneye was my first FPS… and I wasn’t very good at it. I would select the easiest difficulty and often end up alerting every enemy. For me, my 007 playthroughs often felt like Doom. Shoot up every enemy, ignore bonus objectives, and rush to the end.

Bang bang

But for skilled players, there’s a lot of depth and strategy that can go into each playthrough. That kind of experience varity just wasn’t present in First Person Shooters before it.

Very rarely do games perfect the blend of single player campaign depth and multiplayer versus depth. In fact, I cannot think of a game that makes both halves feel like the better part simultaneously [Halo is probably the only game series that comes close.] .

With all that said, I think its obvious that Goldeneye had one of the biggest impacts in video game history and is worthy of being on the Mount Rushmore of N64 games.

Shoot ’em up

Star Fox 64

Includes the Rumble Pak!?

I would say Star Fox is an underrated candidate for Mount Rushmore status, but worthy nonetheless. Star Fox 64 is […was?] the second title in one Nintendo’s most ambitous IPs, Star Fox.

Debuting on Super Nintendo, Star Fox blew people away. It was built with the new Super FX chip in mind. This allowed the Super Nintendo to produce seemingly full 3D graphics years before the release of the Super Mario 64.

We’ve come along way!

Four years later, Star Fox and team took to the skies again to redefine what a video game could be. In 1997, this game truly stood out. The game looked and played great. It featured tight on rail gameplay. The world’s felt lived in. Voice acted team members interacted to what you were doing [how many of you shot your teammates back in the day? Their responses were great]. Epic backdrops that were destoryed or blew up as you played were a visual feast for your eyes. There were giant bosses waiting for you at the end of the stage. And who can forget, dynamic path changes.

The rumble pak

That’s right. As you made your way through the galaxy, your path could change depending on factors like how well you played. This allowed the game to have insane replayability, secrets to discover, and allowed the game to naturally handle difficulty scaling. As new or bad players would naturally follow the easier path, while veteran players could aim for different paths for harder experiences or new routes.

I loved this game as a kid. I would have to have the GameFAQ [who remembers that website?] loaded at all times to try to get my preferred route. However, I’m not a big on rail shooter or shoot ’em up fan. Meaning, as the N64 rotated out of the limelight and I moved on to newer things like the PS2, I never really went back to Star Fox. I tried newer space shooters and just never liked them.

But lately, as I reflect back on the N64, Star Fox always stands out to me as an epic, ambitious project. Panzer Dragoon released two years prior and did a lot to move Shoot ’em Ups in a good direction. But Star Fox’s branching paths, voiced characters, 3 vehicle types [did you know there was a submarine in Star Fox 64?], and the rumble feature make this a unique experience on the Nintendo 64!

The Blue Marine!

Super Mario 64

Iconic

No Nintendo 64 Mount Rushmore would be complete without Super Mario 64. Oddly enough, this is a game I feel a lot of hard core retro players go out of their way to hate. That might sound funny on the surface, but I know a lot of Nintendo 64 gamers who swear Banjo Kazooie is better in every way. Banjo had cooler power ups, bigger levels, a great cast, and Rare’s signature ability to just make an awesome N64 game.

Banjo Kazooie

Even I say Donkey Kong 64 is my preferred 3D platformer. I love the epic levels, the five playable characters, the mission diversity, and of course Rare’s signature ability to just make an awesome N64 game.

That Beaver is about to get it!

But Super Mario 64 is just timeless. It’s a classic. Wonky level design and atrocious camera aside, I’d argue this is one of the Godfathers of video games.

Admit it. We all did it.

Mario 64 was revolutionary in ways that we cannot really fathom today. Other companies tried to create 3D games. Sony wasn’t dumb. They saw what Nintendo was cooking up. They released several games that tried to be first to market as a true 3D game on home consoles. But there’s a reason people often remember Super Mario 64 as that first truly epic home experience 3D game. Because it nailed it.

Nintendo designed the console and the controller around this game [apparently they had a bunch three arm humans playtesting this game.]. Of course it was going to work.

Super Mario 64 worked back then and still captures the hearts of people today for a couple of reasons. A. The controller. People give it a hard time, but it was vital to video games being able to transition to the 3D space. For starters, the joy stick. You may forget the original PS1 controller did not have joysticks. They stuck with the traditional D-Pad. Needless to say, the joystick allowed for more fluid and complete movement. The C-Buttons were also paramount. In Mario 64 the C-Buttons are always active, allowing the player to rotate camera options to find the exact style they need for each situation.

Picture from Playstation Chavy

B. The pick up and play nature of the game. Mario 64 isn’t bogged down with an amazing story, just what you need to know for an adventure. Princess Toadstool [who the heck is this Peach character I keep hearing about?] has baked Mario a cake. Mario arrives to learn that Bowser has made himself at home. Its up to Mario to stop him. That’s really the jist of the story. Mario has access to two levels right away. Bom-Omb Battlefield and Princess’s Secret Slide. The player can amass quite a few stars with just these two levels. Once the player has rounded up a handful of stars, the entire first floor becomes available [even more levels than that if you know how to backwards long jump into the wall and shoot yourself through doors, but that’s a different story.].

Fly high little buddy. Fly high

I think its that degree of ease and unlockability that makes it so easy to get into. It doesn’t feel like you have to grind experience points for hours to get new abilities or face unbeatable bosses to advance. You just need to go around having fun, collecting stars, and occasionally beat Bowser.

C. The perfect first stage. I’ve never played a game before where the opening level is just simply this perfect. It is simple. It is open. It is the perfect level for a sandbox game. Mario drops in, has a nice open area to run around in, and eventually, a mountain to climb. Here, a boss awaits him to test his strengths. This stage also test your ability to find hidden shortcuts, collect red coins, and even fly through the sky. It is great at teaching players simple mechanics and giving them areas to test the basics for harder stunts later.

Bom-Omb Battlefield

And that’s the thing, each level will build on what the player has learned. Future levels add wall kicks, other hats, environment hazards like lava, but Bom-Omb Battlefield allows the players to get a grasp on gameplay before sending them out into the bigger world.

D. The music slaps. It just does. Simple as that.

Super Mario 64 was a system seller unlike any system seller I’ve ever seen before. Sony had epic cinematic works of art that were great in their own right, but Super Mario 64 is the pinnacle of what makes gaming fun. [And did I mention you can pull Mario’s face on the home screen to make funny faces? 10 out of 10]

Perfection

The Legend of Zelda: Ocarina of Time

Beautiful

Where do you even start with arguably the greatest game of all time? For everything I said about Super Mario 64’s simplicity and commitment to nailing the little things, is true of Zelda but with mastering the large scale nature of a video game. The quest is epic, the setting is great, the items are perfect. And honestly, what this game doesn’t get credit enough for is being the perfect size game. Literally, if you asked how big a game should be before it feels bloated, I would point to Ocarina of Time. Breath of a Wild is truly an insane adventure but it is filled with so much empty space and an obnoxious amount of Korok seeds. [I will never complain about the 100 skulltulas every again].

Locations are another strength of the game. There’s plenty of diversity here so no location feels the same as a previous one. Death Mountain, Lake Hylia, The Lost Woods, The Gerudo Desert, and on and on. The game also used a time jump mechanic where you play as kid Link and adult Link. This allows them to essentially double the map as exploring locations as a adult feel different from exploring them as a kid.

Time travel, yo!

Side quest are also done in a healthy amount. There’s the heart pieces and songs to collect. The mask quests, skulltulas to find, poes to kill, a fishing hole, horse racing, and plenty of weapon upgrades that all give Link plenty of stuff to do if you get bored of the main quest. Again, all of this is manageable. Even if I love side quest and gameplay diversity in my games, this feels like a healthy, manageable amount for the average gamer and why I don’t think Ocarina of Time suffers from bloat like many games did around this time. Bloat in video games is an epidemic that has only gotten worse in video games.

Of course, we can’t talk about why Ocarina of Time was cutting edge for the time without mentioning the Z Lock on system. Ever gone back and played a game only for it not to hold up well? Yeah, that isn’t a problem here. Ocarina of Time aged amazingly. Compare it to the OG Resident Evils. They were masterpieces upon release. But tank controls, static camera angles, and a… looser[?] aiming system have many modern gamers saying those games are nearly unplayable today. [Of course a tad bit of exaggeration, but this is the case for a lot of older games.].

Resident Evil 2

The jump to 3D was not kind to every combatant. Many didn’t understand level design, how to make smooth movement, or how to aim in a 3D space. I simply just do not see those flaws in Ocarina of Time and a large part is Link’s ability to lock on. This made sword fighting and ranged weapons easy to use and actually kill enemies.

In my mind, Ocarina of Time is the definitive open world adventure game of its time. Combat is easy, movement is smooth, the world is the perfect size, plenty of great NPCs to make the world feel lived in, great and iconic items and weapons, cool use of magic, great dungeons, and memorable boss fights. Yes I’m biased, but I cannot think of a single complaint for this game that isn’t just nit picking [like how in the original you have pause to equip the iron boots and then pause to unequip them.].

Look at those trees!

There you have it. My Nintendo 64 Mount Rushmore! I tried to leave bias out where applicable. For example, Star Fox and Goldeneye aren’t in my top 4 N64 games, but I think their impact was too great to ignore.

One game that would be in the running off of contributions to gaming would be the Pokemon Stadium series. Their transfer packs were huge at the time. The rental pokemons were kind of a joke, but with the transfer pack you could migrate your Gameboy team over to your Stadium cart.

The Pokemon Stadium series

Mystical Ninja Starring Goemon I think would be worthy based on just how great of a game it truly was. A lot of people say Perfect Dark deserves to be on the list because it took what Goldeneye established and improved upon it, but Goldeneye was just so instrumental to this era that its hard to leave it off.

Mystical Ninja Starring Goemon!

Let me know what games make your Mount Rushmore of Nintendo 64! And let me know what console I should do next! Thanks for reading have a great day!

What Is the Best Year of the Nintendo Switch?

This post was originally written for one of my YouTube video during the blog hiatus. Some of the comments and dates are now outdated. Either way, enjoy!

The Nintendo Switch has had an excellent, almost unprecedented run through its mainstream retail relevancy. And while I can’t say there’s no end in sight, 2024 is shaping up to be one of, if not the best year for the Switch yet. Now, even though we’re getting a couple of Mario games in Paper Mario, Mario and Luigi, and Mario Party, the lack of Mario Odyssey 2 stops me from saying this year is 10 out of 10. It also looks to be devoid of Pokemon and Kirby. Two of my other favorite Nintendo Franchises. Still, that hardly stops me from putting this year in the upper half. And who knows, with the possibility of some stealth drops later in the year, maybe we haven’t even seen all Nintendo has to offer us this year. So, I’ll wait til January to cast a verdict on this year as a whole. With that in mind, which of the nearly 8 years of Nintendo Switch would I say is the best? Well, today we’re going to take a look.



Each year of the Nintendo Switch has surely offered some highlights. I don’t think anyone is saying 2018 is the best year of the Switch, but Super Smash Brothers still dropped and was a goliath right from the jump. 2020 was much maligned due to the onslaught of rereleases (and you can watch our video “In Defense of Nintendo Switch Ports” to get a better idea of what the attitude was back then), but it had Animal Crossing which released at the perfect time. 2021 was probably a low year for me. I grabbed Skyward Sword and Super Mario 3D World, both ports. But others would say Dread alone makes 2021 one of the better years.



So what I’m saying is even in down years, the Switch still has something killer to play, something worthy of making you proud to be own a Switch. And all this brings into question what was the best year the Switch had. Personally, I’d like to focus on 3 different years and deep dive into them.  Let’s get started!

Before we start the list, don’t forget to follow and like the blog. It means a lot of guys. Now, onto the list.

2017:


I don’t care what anybody says, 2017 was a landmark year for video games. Nintendo made gaming fun again when they launched the dual-purpose Nintendo Switch. Now you could play on the go and on your TV. I’m not going to recap the launch and development of the Switch, we’re just here to talk about the games, so let’s do that.
Breath of the Wild drops alongside the Switch. For the first time in arguably a decade, you felt like you were missing out if you didn’t own Nintendo’s latest offering. I should know, I didn’t get a Switch til 2018. Breath of the Wild was dead set on reinventing Zelda. It did just that. Gone was the formula. It was open world now. It was the talk of the gaming world. There were BOTW clones. That’s right, Zelda was now a genre. If you thought getting a new triple A mainline Zelda title was enough for a single year, 2017 doubled down giving us a new Mario game as well.



And with this declaration, Nintendo had won the next generation of console wars before the PS5 and Xbox Series X even entered the fold. Nintendo had released two 10 out of 10 games just like that. The Switch had only been on the block for about 6 months or so and could already say our heavy hitters rival literally any other console. Straight up, no joke, Nintendo threw the gauntlets down early. And believe me that would have been enough to be in the top 3 years already. But they didn’t stop there. No, no. They brought Mario Kart 8 Deluxe over. Yes, it is a port. But it added in new characters, modes and courses as well as putting all the existing DLC on to the cart. Not to mention it’s still receiving updates even now. So 2017 speaks for itself even if all we mention today are just those 3 games.

So in 2017 the Switch was the latest, greatest thing in gaming. But surely after a half decade or so, the lifespan would be winding down and the banger titles would barely trickle out, right?

2023:

I want to talk about 2023 for a bit here. Obviously, we had the big one. Tears of the Kingdom. Honestly, this has got to be one of the best sequels to a game ever. I’m really enjoying taking my time with this one. Scaling my way to the Wind Temple is probably the most epic thing I’ve ever done in a Zelda game. Seriously, that part is so cool. That came out pretty early in the year in May. The rest of the games this year didn’t do much for me. You have Pikmin 4, Fire Emblem Enrage, Metroid Prime Remastered and Super Mario Wonder. Last year was a great year for Switch owners even if I just picked up 1 game personally. That game was good enough on its own.



2022:

So, the last year I want to discuss is 2022. There’s 3 great games for me personally. The first one is Pokemon Legends Arceus. This was a great Pokemon game. I liked Sword and Shield, I know that’s a polarizing thing to say online, but I did. However, I loved Legends Arceus. The Hisuian Forms were cool. I feel like it handled open world exploration better than Sword and Shield. The sneaking around and catching Pokemon was neat. I think all in all, this was a step forward for Pokemon. So that brings us to Pokemon Scarlet and Violet. This is probably my favorite Pokemon Game since X and Y. I think it’s the best one on the Switch. The writing is cheesy, but the school sitting is cool. The game definitely deserves some criticism for the horribly slow cutscenes, but this is one step closer to my dream Pokemon game. I always wanted a Pokemon Game where gaming and battling didn’t have to be the focus. You could be a breeder, or enter contest, and this game doesn’t quite  get  to my lofty outlandish dreams for the series, it offers the player options in how they want to progress the story. Ultimately, this game made me excited to see what they will do on the Switch successor when that time comes. The last game will talk about today is Kirby and the Forgotten Lands. It’s tough to say this my favorite Switch game but it’s up their with Mario Odyssey. I’m a platformer fan through and through and Kirby is one of my favorite IPs in all the gaming industry. When they finally gave him a 3D adventure, they just nailed it. I’ll say it. This a perfect game. Combine this with getting two really solid Pokemon games, 2022 was a phenomenal year to be a Switch owner.



Okay, so in closing, which year do I give it to? I’m going 2017. The combination of Mario and Zelda is too tough to pass up. I think if Tears of the Kingdom had come out in 2022, then that year might have got the nod over 2017, but alas, that’s not how it went down. 2024 might end up passing 2023, but I could also just be living in the moment. Who knows we will see. So let me know which year. You thought was the best.

The Most Controversial Zelda Titles of All Time!

Zelda has been around for over 35 years. Original debuting on the Nintendo Entertainment System in Japan in 1986. It launched as a bold and large take on the adventure genre. Perfectly encapsulating what it meant to go on such a large scale quest. You tackled dungeons. You get heart containers to grow stronger. And you found many of the iconic weapons still found in the series today. Shout out to our last video over the underutilized items of the series. Go check that out after this video. All this to say, Legend of Zelda 1 laid the blueprint for how to do perfect Zelda games. All the team had to do was update the graphics and game design with each new installment. Boom, you got a legendary franchise on your hands. What could wrong over those 35+ years? Well, as you will see today, plenty. We’re looking at the times Zelda releases didn’t quite hit the mark. Here’s the most controversial Zelda titles!

#5 Breath of the Wild

Link in Breath of the Wild

Honestly, I feel like this game is retroactively controversial. Sure, there was a lot of excitement and suspense building up to its release alongside the newest Nintendo console, the Switch. Development took ages. It’s development took 5 years following the release of Skyward Sword on the Wii. It was originally designed for the Wii U, and was it’s last major release. However, as we discussed, it came on as launch title for the Switch. So a Swan Song for one console and a triumph birth for another. Still, Breath of the Wild was touted as breaking away from the traditional Zelda formula. It was open world and nonlinear, harkening back to Zelda on NES. The Switch was also reported to be returning to cartridges over the much preferred blu ray disc. Gamers were happy, free, confused, and lonely at the same time. Breath of the Wild was a breath of fresh air for many Wii U and Switch owners. It spawned its own sub genre of games trying to rip it off or take heavy influence from it. Tears of the Kingdom would drop as a sequel almost a decade later. With the Zelda team saying this was essentially the new Zelda formula. It left many players reminiscing about the old Zelda. Players got fatigued with the new style. Even though Breath of the Wild and Tears of the Kingdom are critically acclaimed, I think old school players are scared the days of Link to the Past and Ocarina of Time are dead.

#4 Majora’s Mask.

Link transforming into a Zora


This one is going to be a mixed bag. You’re trying to follow up one of, if not the greatest games of all time. That’s a tough one. I actually respect the heck out of what the team tried to accomplish and what they created. But Majora’s Mask just isn’t for me. I don’t like the gloomy overtones, the three day cycle, and the design philosophy of the game. Now, that makes it stand out. You either really love the game or just don’t care for it. And it’s wedged between Link to the Past and Ocarina of Time on one side and Wind Waker and Twilight Princess on the other side. It definitely stands out with the environment and the masks.

Now the hilarious part to me is that Majora’s Mask got a remake on the 3DS. I really enjoy it. In my opinion, it fixes a lot of what I don’t like about the N64 version. A lot of that has to do with the handbook aiding in the side quest. As well as the ability to save being way easier. Not to mention, on the 3DS, you can just close the system. Yet, a lot of the N64 truthers don’t like the remake. Meaning, one way or the other, you probably really enjoy one or the other and have disdain for the other, which is interesting.

Remember, if you like this list, subscribe for more top 5s and discussions. And leave post ideas in the comments that you’d like to see.

#3 Skyward Sword

Link falling in Skyward Sword


I’ve never met another person who says Skyward Sword is their favorite Zelda game. In my opinion, being stuck on the Wii just didn’t help it. It was locked behind motion controls. I remember popping it in back in the day, only to be denied by the Wii itself because I didn’t have the motion plus feature. I eventually played it on the Switch and did enjoy it. I’ve never played the Wii version, but it does feel like more people complained than praised it. The Switch version is pretty good if you find a copy. It’s worth noting that this is the last of the traditional formula Zelda games. As a result, I think in time this game might get a cult following.

#2 Zelda 2: Links Adventures

Gameover screen for Link in Zelda 2: Link’s Adventure


Zelda 2 struggles from being a Zelda game. Almost anybody’s argument who defends this game starts with “If this wasn’t a Zelda game, people would love it”. Maybe. But that’s part of what lands it on this list, and this high as well. On one hand, Zelda wasn’t exactly an established property at this point. Zelda had only been out for about a year by the time we got the sequel, Link’s Adventure. But it did bring back exploration, dungeons, and sword based combat. However, the gameplay was side scrolling. It was an RPG now, and the overworld is just weird. There’s no way you played Zelda 1 and was excited when you got this. Talk about breaking away from the Zelda formula. Honestly, if Zelda had been more of an established IP at this point, maybe I’d put this at 1. As it stands, there’s one Zelda game that’s release was more perplexing, disappointing, and controversial than all the rest. And that game was…

Before we reveal number 1, be on the lookout for polls on the Youtube. You can help sway videos/polls by voting in those polls!

#1 Wind Waker

Majora’s Mask may have had a hard time following up Ocarina of Time, but Wind Waker is the red headed step child of Zelda games. The tone on the N64 was dark, gritty and mature. What the heck is this?

Tingle of Wind Waker

Wind Waker changed the tone up completely. Dropping dark color palettes for bright, vibrant beach aesthetics, large sprawling fields conquered by horseback were replaced by never-ending, overbearing sea traversal. Not to mention, it has got to be one of the weirder looks for Ganon. Now, Wind Waker came out in a time in my life where I didn’t mind the art style. However, in hindsight, I can see people feeling bamboozled. Especially after the now infamous Gamecube trailer.  Nintendo was finally embracing disc based formats. People were beyond thrilled to see what the Zelda team would cook up for the new hardware. The tech demo gave every fan hope they were getting the next epic in the Zelda franchise. This is to say nothing of peoples theories of cut content and empty spaces. This entry has everything to do with the tonal shift and misdirection of the tech demo. That alone has Wind Waker firmly in the lead for the most controversial entry in the series!

Guys, you ever make a top 5, write your script, plan out the whole video, and then remember you completely forgot a game existed!? That’s right, boys, we’re adding a new number 1. And boy howdy. It’s a doozy. Mostly because it’s a threefer!

#1 Zelda on CD-i
I’ve convinced myself that Philips CD-i is a fever dream. I mean, just look at these graphics.

Zelda and Link on CD-I

That’s probably why I tried to suppress these games. Yeah, somebody cooked these games up, and God Bless Em. Zelda got a grand spanking three shots at the CD-I. Featuring questionable cutscenes, a return to 2D side scrolling graphics, and lacking any Nintendo quality, these jokers have got to be the most notorious Nintendo games ever. I won’t bother recapping Nintendo’s fallout with Sony and the disastrous relationship with Philips. Yes, it is truly one of the most industry changing of all time. And all we have to show for it is this.


Okay, so that’s officially the list. What’s your 5 most infamous Zelda games in your opinion? Let me know down below!

Five Games That Did Open World Perfectly

Lately, I’ve been watching a good bit of RetroBird. One thing became apparent quickly. He hates Open World Gaming… and I’m slowly finding myself agreeing with him. I’m tempted to do a video later discussing my thoughts on open world games and how my thoughts have changed. But today’s topic is addressing 5 games that I think did it perfectly. 

Today, we will be discussing one of the biggest buzz worlds in all of the gaming industry- Open World. Open World Gaming is often associated with freedom. Freedom is how you approach tasks, exploring or just goofing around. These games are less linear and rigid and more vague in design. Take the latest Pokémon games, Pokemon Scarlett and Violet. The player has the free to take on the Gym Leaders, defeat the members of Team Star, conquer the Titan Pokémons or do none of that and just go work on your Pokedex. That is one of the beautiful things about Open World Gaming. However, that’s not to say these games are perfect. These games can suffer from filler content, empty worlds, and repetitive tasks that burn the player out. With all that said, let’s look at 5 games that did Open World Perfectly!

Let’s just start with Breath of the Wild/Tears of the Kingdom. I actually prefer the more formulaic style of Zelda games such as Ocarina of Time or Wind Waker. However, as far as open world games go, BOTW and TOTK are really solid. The way the world is devastated and you are just dropped into the middle of it and have to piece together the lore and history of this Hyrule is really exciting. Granted, chests and other exploration rewards are not really that enticing in these games. The big draw to Zelda and open world games are how they handle both the exploration and items. They give access to all the runes and the glider a few hours into the game. Long gone are the days of grinding out dungeons to get the next item to move on to the next section of the map. This means you can literally go anywhere you want in the game. It’s just a matter of how much health and stamina you want before you start tracking down the story beats and boss fights. That’s a huge plus for open world games. There’s very few places actually off limits. And to keep highlighting the pros of BOTW’s open worldness, it is very simple. Yes, there’s side quests. But they don’t feel like they are bloating the game. Yes, there’s combat and wild encounters. But they don’t slow the pace of exploration. Honestly, I didn’t value or appreciate these aspects when Breath of the Wild came out. I felt it was shallow and not an actual grand time. Wind Waker felt epic. Breath of the Wild felt empty. But, you know, I respect the way it cuts out a lot of fluff most open world games suffer from.

Next up is Sonic Frontiers. If you know me, you know I don’t like Sonic games, especially 2D Sonic games. So why is Frontier a perfect open world game? The game worlds are massive which can be a detriment to other games. There’s very little in the way of NPCs. The side quests are that rare blend of varied but repetitive. The game will shift between 2D and 3D style. So it bears repeating. Why is Frontiers a perfect open world game? Atmosphere! Sonic blew up because he nailed the atmosphere in the 90s. He was fast, he had an attitude. He knew why people liked him and wanted to play Sonic games. This game figured out how to do speed. The use of an open world allowed them to capture that Sonic essence. It encouraged the developers to design the worlds and challenges to be large in scope. This way Sonic’s quickness and platforming skills were on display. I think this game shows off one of the factors that can separate a bad or decent use of open worldness from a great one: how we explore. Sonic’s use of velocity and the epic scaling of the monsters and terrain made this feel like a true adventure.

Let’s talk about maybe the best sandbox series of all time. Grand Theft Auto. Truly groundbreaking, but rarely duplicated. There’s just nothing quite like it in the open world space. Every GTA game was massive in scope. But GTA 3 shook the gaming world like very few games ever have. In my opinion, GTA 4 took that and just made it into an unstoppable juggernaut. There was truly so much to do in this game. Racing missions, heist missions, dating missions, the list goes on and on. There’s two things the Grand Theft Auto series has going for it as far as sandbox gaming goes. First, just like Breath of the Wild and Sonic Frontier, the method for which the player traverses the world. It may come as a shock, but for Grand Theft Auto that method was, well… Grand Theft Autoing. Jacking a car from a defenseless (or maybe not so defenseless) NPC and driving away with the radio blasting was the soundtrack that defined many childhoods. The second thing on it’s side, which I think it does better than the previous games, is that the world is alive. The NPCs are fleshed out and matter. The environment tries to actively kill you from police, gang members, armed civilians and trains, you are never safe. There’s radio stations with music or news. There’s internet cafés, dates, consequences and much more that help engross you into the world. Open World games don’t get much better than the Grand Theft Auto series.

Recently, the series that’s got the closest to emulating Grand Theft Auto is Spiderman. They captured that lively city approach that only Grand Theft Auto had before. Joe Jonah Jameson pollutes the air waves spewing antispidey propaganda. The cops are desperately trying to slow down criminal activity, everybody lives in fear of Kingpin hiding in the background. One of the strong things Spiderman has to lean on is the IP itself. Mary Jane, Oscorpse, the Sinister Six, Aunt May, so many established and beloved characters mesh and flow so well in the universe Marvel and Spiderman have spent 60 years weaving. Insomniac perfectly captures how we all thought it would feel to swing through New York City as everybody’s favorite friendly neighborhood Spider-Man. 

Lastly, Fallout. Fallout New Vegas is my favorite open world game. This time around, it takes all the good things I said about Breath of the Wild and many of the other games, and turns it upside down. There’s no fun way to explore. The worlds aren’t bright and vibrant. There’s dread lurking down every street. Blood thirsty Raiders set up camps along the deserted highways, radiation contaminates the once pure air, experimental monstrosities now stalk the bombarded hellscape. You must piece together the lore of the land. You will forge alliances with what’s left of the survivors. You will level up your character through a branching skill tree that allows for nearly unlimited replayability. It’s one of the few open world games where I don’t get tired or burned out of exploring every nook and cranny the world has to offer. I don’t feel betrayed by my curiosity. 

So, that’s my list of some of the games I think do open world perfectly. Sure, there’s plenty more such as Red Dead Redemption, Skyrim and The Witcher, but these are the ones I feel the most passionate about. My findings seem to show games that put emphasis on making exploring fun while mixing in world building elements tend to keep my interest as I’m playing. Nothing derails open world games faster than monotony traveling or uninteresting worlds.

If you haven’t, check out Retrobird. He has tons of great video game discussion videos that I cant get enough of. Thanks for reading, and have a great day!

Games I’ve Played Recently

Alright guys, it’s time for another installment of games I’ve Played Recently. We’ve got 3 good ones to go over!

First off is Tears of the Kingdom!

Tears of the Kingdom

You guys may remember me mentioning this in my post for my recent Pickups. Well, of course I’ve been playing it as well. I don’t play the story much because I’m more into collecting and exploring. I did complete enough story missions to get the glider as it is essential to further your exploration needs. However, I have been fascinated with the new sky and underground sections. I did cool off playing it when I decided to focus on my Gamepass games over the last month.

The vast open skies of Zelda!

Up next is Disney Dreamlight Valley

Disney Dreamlight Valley

This game consumes my life off and on. It’s one that my baby girl and wife love to watch me play. We’re currently in the middle of a new event with some new Pixar content. They’ve also added in a new character. It’s one of those village simulators with farming and civilian upkeep. You fish, mine, and play with some of your favorite Disney characters. It’s not a game I play every day. It’s more so a I game I get in phases with.

Donald and Wall-E hanging out in the kingdom

Now, for the game that has preoccupied my free time the most

Star Wars Jedi Fallen Order

This is a new perfect game for me. It was described to me as a Souls-like game. I don’t really play souls like so. Unfortunately, I avoided this one. It caught my eye when scrolling through Gamepass. I downloaded it and gave it a shot. Boy, did I love this game. This is a modern-day metriodvania collectathon. It is broken down into 6 planets instead of one giant level. Though you do get powers that encourage backtracking for new experiences and collectibles. The boss fights can be exhausting, but they’re far from the hardest fights I’ve had in video games. The chest system is kind of lame. It’s a similar problem that Tears of the Kingdom has. All the power ups are hidden in certain sections or through the skill trees. This means the chests are relegated to cosmetic changes such as lightsabers, costume colors, and Droid colors. Cal gets upgrades in the form of wall running, double jumps and force push and pull. This makes backtracking a fun experience. As now you want to see where all you can explore. All in all, I really enjoyed this one. I have beat it. Now it’s time to 100% it.

This post was written a few months back. For some reason I never made the closing paragraph. So I hope you guys enjoyed this one. I’ll be working on a more updated list that includes some new games like Pokémon Scarlett as well as a throwback to a PS2 Hidden Gem in Rogue Galaxy.

Thank you guys for reading! Have a great day!

Top 5 Zelda Games That Need Remakes!

Oh, boy Nintendo fans and gossip mongers alike are gathering by the digital campfire to fire up those whispering lips. The rumor of the week this time? Ocarina of Time is coming to the Switch. Now, I am not even going to begin to dive into if I think this rumor is real, how it impacts the gaming ecosystem or anything in that realm. Simply put, I’m not really a news source. I just want to turn this big rumor into a fun Top Five/ Thought Exercise.

#5 Minish Cap- Quite frankly, I think every handheld Zelda game should be ported over/HDified on to the Switch. A quick Google check reveals that the GBA sold a little over 80 million units in 9 years. In 3 years, the Switch as already sold over 50 million units. In no time, the Switch will dwarf the GBA. Not to mention, a lot of the handheld Zelda games are old as far as video games and technology go. Giving them a fresh coat of paint or updating the games with  “Quality of Life” improvements would be huge. And if you don’t have the time or resources to update them, then just release them for 10 to 20 dollars giving us access to brand new portability of the games. Not to mention, Minish Cap is a great game and the next generation needs to experience it.

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#4 Ocarina of Time- Ah, yes. Where the rumor mill all began. I, for one, am holding off judgment on if I think OoT is actually coming to Switch. One Youtuber I watch says don’t put stock in these rumors. Another one says it makes perfect since for Nintendo to move OoT to the Switch. I’m not here to debate the rumor. Let’s just talk about why it made the list. Simply put, this game is a classic. I’d love for it get an HD overhaul. I would enjoy for it to have that hybrid flexibility of being able to play on the big screen and then flip to handheld for on the go. This is a game absolutely everyone needs to play.

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#3 Oracle of Ages and Seasons- One of the few Zelda games I never beat. Not entirely sure why. I owned one of these as a kid. Honestly, this is one of the games from my childhood I remember buying. My mom took me to Target of all places to buy a copy. Aside from being a game I’ve never beat, this game was released Pokemon style. By that I mean Oracle of Ages and Oracle of Seasons are different games, so to speak. I would love for Nintendo to release them as a package deal so gamers could get the complete experience on one cartridge.

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#2 Skyward Sword- I think everyone considers this the most likely candidate for being ported over to the Switch.  Other people have a hybrid Windwaker/Twilight Princess bundle as a strong possibility. I just don’t see it. Considering both of these games released separately on Wii U. Though it does feel like every Wii U game is on Switch these days. Now back to Skyward Sword. Honestly, secretly, this is probably the game I am rooting for the most. I actually own this game on the Wii, but the motion control has me on the fence. Even if the Switch port doesn’t remove the motion controls, I think I like the motion control feature on the Switch more than the Wii. Not sure. I’ll probably hold out until the end of the year to see if they announce a port before diving into the Wii version.

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#1 Legend of Zelda: Adventure of Link- What a misunderstood game. This game was a complete change of pace for the Zelda series. The side scrolling combat was just one aspect of weird. There was a leveling up mechanic and game overs were brutal. I enjoyed playing this game but only when I used save states. I would love to see some quality of life improvements and modern day game design philosophy implemented. I’ve heard several times over Ocarina of Time was an attempt at a 3D remake of Adventure of Link. I don’t really need a 3D HD remake as much as I just want the improvement in game designs. Adventure of Link is archaic in it’s current iteration. It would great if Nintendo made this classic more playable and accessible to the masses. They modified a lot about Majora’s Mask to make it a better game. Personally, I now really love Majora’s Mask and finally appreciate it when I did not as a kid. Wouldn’t it be great if Nintendo did the same for Adventure of Link?

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So, that’s my top 5. I wanted to make room for 4 Swords but the more I thought about the game the more I wanted a sequel over a remake. I wanted to mention a 3D reimagining of the original but I feel like Breath of the Wild is pretty close to that, albeit entirely different at the same time. Either way. What Zelda game would you have included?

Continued Reading Below

5 Historic Decks I Want to Brew (With the Addition of Amonkhet)

Random Wednesday #2: Cells At Work Episode #1

Shakedown Hawaii Comes to Wii U, Release Date Confirmed!

 

Lets Talk: New Nintendo Console!

So, the Nintendo Switch or NX or whatever you would like to call it has been revealed. Be sure to go check out the release trailer if you have not already.

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This is definitely something worth talking about. I give Nintendo the benefit of the doubt, so until the actual release, I will be waiting with great excitement. I only just watched the video and there was a lot to digest. I, in no way, have all the details, nor have been following it very attentively. With that in mind, I am going to turn the discussion over to you guys.

What do you guys think of this new console? Will it reinvent the home console? Do you believe it is just a gimmick? Will this revitalize Nintendo or officially run them out of business. I’ll do a follow up blog once I’ve viewed more of the games and understand the features better.

I’ll leave you with some of my early thoughts to generate discussions.

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Games Showcased: Obviously, Breath of the Wild is the money maker. Nintendo, in my opinion, was smart holding onto this big boy. It can help get the Switch off on the right leg. Remakes of great Wii U games seem plentiful. Mario Kart and Splatoon to headlined this. I missed Splatoon on the Wii U so this might be a good chance for me to pick it up. I typically do not do remakes unless it is of games I love. However, I know remakes helped carry Xbox One and PS4 early on with the Last of Us remake as well as the Master Chief Collection. I  do not know if that was Mario remake showcased or a new title. They also showed an NBA game as well as 1st person mid evil looking game.

Mechanics/Portability: This has been a highly debated topic sense the Wii tried to reinvent gaming back in the day. However, this one looks like it makes sense. The “On the go” gaming looks like a good selling point. I mean, who doesnt want to play video games in cars? I think it is great and they have a traditional controller if this does not interest you. The real question is will this hurt the 3DS? I dont know because Pokemon should keep the 3DS alive.

So, If Nintendo has lost you over the years, what does this console have to do to win you over? The biggest fault I have with Nintendo is not the hardware, but the games. The first party’s are still amazing and the Switch is shaping up to keep that trend alive, but they do need a bigger 3rd party support. I have a One because I too need to branch out at times. Fallout 4 and Witcher are great games Wii U owners will never get to experience.

Show me great 3rd party support and this console should save Nintendo. They have moved past naming everything Wii, so hopefully there is no marketing disasters.

Here’s to hoping March is a great month for gaming!

Life Update: BatmanVsSuperman, moving

The drought is almost over.

My moving situation is basically solved and figured out as long nothing changes between now and the first week of April. I am so excited as this change of scenery is what the doctor ordered! I plan to finally have office space(If youll allow me to call it that) I plan to renew my subscriptions and buy some mangas. It’s going to be a fresh spark that I think will add energy back to the blog and create some momentum for the youtube channel.

That wont be until roughly April 5th. In the meantime I have a “Let’s Talk” session lined up for BatmanVsSuperman, as well as trying to read a manga Ive owned for like 4 months. God willing, I will start Random Wednesday next Wednesday, But I make no promises as it seems my time flies by here currently.

Thanks for reading this and sticking by. The ambiguous uncertainty has really taken a toll on me but I can see a light. Here’s to a bright future!

Life Update: New category, Youtube, and time away.

I fell in love with blogging almost a year ago. It was place to talk about anything: Mangas, School, games, you name it.

So why is it I havent made a post in nearly a month?

Multiple reasons.

  1. I’ve been sick and and unmotivated.

I had this cold back in February and it was not that bad. It keep me bed for long periods of time, because more than I was sick, I was just always tired. I don’t sleep right to begin with but I was always woke up before 11am. I can’t really say I have since I got this cold. Which makes being productive hard when I sleep for half the day.

2. School work out of nowhere.

If you follow my blog any you know in January I was doing a daily blog(If you didnt check it out than I highly recommend it) and was taking five classes and trying to start working. I was completely fine than. However, somewhere along the line my classes up’d the work out of nowhere and so many test, and written assignments, and discussions were due. I had to drop 2 classes just to even be able to balance all the things I was doing. It sucked.

3. Started a Youtube Channel

I’ve stated before Youtube was my first love. I started my first channel back in ’09 and slowly fell out of it. I went out and bought my first mic and editing software and fired up the dream once more. I started blogging back last summer. This Youtube channel has been in the works since the summer of 13. While the blog was a spur-of-the-moment thing and the youtube channel has been very calculated, I wanted to give equal attention. Sadly, I have not. The blog actually takes a lot of time and money(in some instances). Somewhere along the lines my time shrunk. This also goes hand in hand with motivation. Sometimes recording a youtube video is as easy as hitting record, playing the game, and just talking along with it. The blog, however, I either have to watch an entire anime, read a volume, or what have you, and than plan it out.

4. Decreasing Quality

Maybe the biggest reason. Watching anime, reading manga, playing the games, is not the the hard part. It’s the planning the post. I like to be insightful, unbiased, and salt in my own brand of off beat humor. I begun waiting to the last moment and just throwing together material and it got to the point of asking myself “Would I actually read this myself”. This has slowed me down greatly. Everything stems from being unmotivated. I get basically no hours at my job, my apartment is up for inspection later this month, I’m in this weird transition period between possibly transferring colleges and moving nearly 6 hours away, and everything kind of has me in a funk. One of the few things making me happy is making videos and my voice has been gone for the better half of a month so I cant even do that.

*Next topic*

As the title suggest, I am going to talk about youtube.

I am currently doing a Pokmeon Golden Age Let’s Play. I think it is going to finish up with 8 or 9 videos. I also do unboxings every Saturday. I’ve already opened two mew collection boxes and will be opening the Celebi box sometime this week! I also will be opening the dual box for Magic the Gathering and the latest structure deck of Yugioh. My top fives will eventually migrate over to the channel as well. I’m working on putting together a let’s play of Pokemon Gray Topaz and Zelda: Minish Cap. I’m debating on doing Dragon Ball Z Legacy of Goku 2 and Super Mario 64. Anime and Manga reviews may or may not move over to the channel(They may stay a blog exclusive)

Go Subscribe to Dahubbz on Youtube.

*Last Topic*

A new category. Crunchyroll has a random feature that will assign you a random episode to watch. I want to integrate this into the blog. I will watch episode one of a random anime that crunchyroll spits out at me and give my opinions on it and call this “Random Wednesday”. It’s just a test run but I’ll try it out either this Wednesday or the next so be on the look out!

Announcement: Youtube, Daily Blog, Mew Mythical Collection

Hey, guys. It’s time for another life update.

So you guys have probably noticed post have slowed down again. Daily Blog is officially being put on hold. Here is why:

In 2009, I started my very first youtube channel. I was 14. I made some good friends. My brother and I were best friends and bonded over making videos and playing games. I had not even started high school yet, and somehow, this was what I was wanting to do with my life. I commonly remember this time period as the second best time period of my life.

My sophomore year of high school I gave YouTube a second try. Me and my friend did improv/sketch comedy. We sent them to all our friends and we had a small following in our home town. Yet again, this was one of the best periods of my life(at the beginning anyway). My senior year, my friend and I could not see eye to eye with what to do with the channel, he eventually realized we should not change our style, but it was too late. I had already lost interest.

My junior year, I returned to my roots and began let’s playing again. It had no momentum this time and suddenly, I was having editing problems. The audio and video were out of sync. At first, I tried fixing and working around it. It become too tedious and, coupled with school, just got lost in mud.

In 2013 as a freshman in college, I decided I wanted to return to YouTube. Roughly three years later, I get a chance to return to the website I love.

When I first started out, videos did not have to be 1080, the market was not super over saturated with lets players, and half the people you know and love today either were not around or were not nearly as popular. It was simply a different time.

I’ve tried. I’ve lost passwords, interest, and patience. But I’m here this time to see it to the end. So come along with me.

Right now I am let’s playing Pokemon: Golden Age for some friends. You should check it. I already have two videos out and I’m hoping to upload frequently. Just search DaHubbz in your YouTube.

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For what I am doing for today, I’m going to my local Gamestop. They should have 4 of the Mew Mythical Collection  tcg box. I’m strongly debating on buying all four. If I do, I might do a give away. If you want a more play-by-play and direct approach on this. Follow me on twitter to see what I decide over at Dahubbz.

Manga mondays and all that jazz are still on going so stay tuned for more reviews!

As always, thanks for reading this!

Check back later for more content!