Blog Archives

The Mount Rushmore of the N64

The Nintendo 64. What a beautiful library. Leaving the Super Nintendo and 2D games behind, Nintendo would launch their most ambitious console of all time, the Nintendo 64.

So many of its most recognizable IPs would become the faces of the most popular genres of the time. But if you could only limit yourself to four games, what would be the Mount Rushmore of the N64 library? There’s many ways to interpret that. For my purposes, I’m going with four games that proved Nintendo was cutting edge, the front of video game innovation, and define what it was like to own an Nintendo 64 – not necessarily my four favorite or the four best.

007: Goldeneye

I would be remiss to not mention a multi-player experience. There’s so many! Some of my favorites are Super Smash Brothers, Mario Kart and Mario Party 2. But looking back at the iconic nature of Goldeneye, I’m giving it the selection. Goldeneye was a behemoth on two fronts. It revolutionized both multi-player versus games as well as FPS games. Let’s tackle both points.

First, multiplayer. The Nintendo 64 was beloved for couch co-op and couch versus. It had four controller ports and a fantastic selection of games. Often, Goldeneye was the pick when we had friends or family over. Everyone had their favorite characters, weapons, and maps. I know for me, when I was at my grandmother’s with my brother our cousins would come from down the street. The four of us would play countless rounds of Goldeneye. We would play 2v2 and we would basically play King of the Hill with the Golden Gun. If your team had it, you made sure that person did not die.

To this day, almost 20 years later, the only multiplayer FPS games that come close to recreating that experience were when my brother and I beat Halo 3 together. Or when Xbox Live changed everything and I was able to play Call of Duty: Modern Warfare 2 online with a different cousin of mine even though we lived five states apart! [Man, the future used to be so cool!]

Old CoD lobbies

Now on to what it did for First Person Shooters. Goldeneye was my dad’s game. He was a fan of 007 movies. I still remember him bringing home Goldeneye the movie from Movie Gallery and my unhealthy obsession with Goldeneye was born.

As much as my dad and I loved the movie and as much as my dad played the game, oddly enough we never played it together. He only played the campaign. At the time, I didn’t realize how groundbreaking the campaign was. And it’s certainly easy to overlook. But prior to Goldeneye, Doom was the industry standard. It was fast-paced, tight corridor action, and had out of this world set pieces, literally.

Goldeneye was rarely any of that. Mission structures went from ‘find key and rush to the end’ to ‘explore massive levels and complete different objectives around the map’. Gunplay went from ‘guns blazing’ to ‘using a multitude of strategies for each new area’. There was an emphasis on mission variety that scaled with difficulty increases, exploration, elements of stealth and espionage, and strategically picking off enemies to not alert others.

These changes went unappreciated to a little kid like myself. Goldeneye was my first FPS… and I wasn’t very good at it. I would select the easiest difficulty and often end up alerting every enemy. For me, my 007 playthroughs often felt like Doom. Shoot up every enemy, ignore bonus objectives, and rush to the end.

Bang bang

But for skilled players, there’s a lot of depth and strategy that can go into each playthrough. That kind of experience varity just wasn’t present in First Person Shooters before it.

Very rarely do games perfect the blend of single player campaign depth and multiplayer versus depth. In fact, I cannot think of a game that makes both halves feel like the better part simultaneously [Halo is probably the only game series that comes close.] .

With all that said, I think its obvious that Goldeneye had one of the biggest impacts in video game history and is worthy of being on the Mount Rushmore of N64 games.

Shoot ’em up

Star Fox 64

Includes the Rumble Pak!?

I would say Star Fox is an underrated candidate for Mount Rushmore status, but worthy nonetheless. Star Fox 64 is […was?] the second title in one Nintendo’s most ambitous IPs, Star Fox.

Debuting on Super Nintendo, Star Fox blew people away. It was built with the new Super FX chip in mind. This allowed the Super Nintendo to produce seemingly full 3D graphics years before the release of the Super Mario 64.

We’ve come along way!

Four years later, Star Fox and team took to the skies again to redefine what a video game could be. In 1997, this game truly stood out. The game looked and played great. It featured tight on rail gameplay. The world’s felt lived in. Voice acted team members interacted to what you were doing [how many of you shot your teammates back in the day? Their responses were great]. Epic backdrops that were destoryed or blew up as you played were a visual feast for your eyes. There were giant bosses waiting for you at the end of the stage. And who can forget, dynamic path changes.

The rumble pak

That’s right. As you made your way through the galaxy, your path could change depending on factors like how well you played. This allowed the game to have insane replayability, secrets to discover, and allowed the game to naturally handle difficulty scaling. As new or bad players would naturally follow the easier path, while veteran players could aim for different paths for harder experiences or new routes.

I loved this game as a kid. I would have to have the GameFAQ [who remembers that website?] loaded at all times to try to get my preferred route. However, I’m not a big on rail shooter or shoot ’em up fan. Meaning, as the N64 rotated out of the limelight and I moved on to newer things like the PS2, I never really went back to Star Fox. I tried newer space shooters and just never liked them.

But lately, as I reflect back on the N64, Star Fox always stands out to me as an epic, ambitious project. Panzer Dragoon released two years prior and did a lot to move Shoot ’em Ups in a good direction. But Star Fox’s branching paths, voiced characters, 3 vehicle types [did you know there was a submarine in Star Fox 64?], and the rumble feature make this a unique experience on the Nintendo 64!

The Blue Marine!

Super Mario 64

Iconic

No Nintendo 64 Mount Rushmore would be complete without Super Mario 64. Oddly enough, this is a game I feel a lot of hard core retro players go out of their way to hate. That might sound funny on the surface, but I know a lot of Nintendo 64 gamers who swear Banjo Kazooie is better in every way. Banjo had cooler power ups, bigger levels, a great cast, and Rare’s signature ability to just make an awesome N64 game.

Banjo Kazooie

Even I say Donkey Kong 64 is my preferred 3D platformer. I love the epic levels, the five playable characters, the mission diversity, and of course Rare’s signature ability to just make an awesome N64 game.

That Beaver is about to get it!

But Super Mario 64 is just timeless. It’s a classic. Wonky level design and atrocious camera aside, I’d argue this is one of the Godfathers of video games.

Admit it. We all did it.

Mario 64 was revolutionary in ways that we cannot really fathom today. Other companies tried to create 3D games. Sony wasn’t dumb. They saw what Nintendo was cooking up. They released several games that tried to be first to market as a true 3D game on home consoles. But there’s a reason people often remember Super Mario 64 as that first truly epic home experience 3D game. Because it nailed it.

Nintendo designed the console and the controller around this game [apparently they had a bunch three arm humans playtesting this game.]. Of course it was going to work.

Super Mario 64 worked back then and still captures the hearts of people today for a couple of reasons. A. The controller. People give it a hard time, but it was vital to video games being able to transition to the 3D space. For starters, the joy stick. You may forget the original PS1 controller did not have joysticks. They stuck with the traditional D-Pad. Needless to say, the joystick allowed for more fluid and complete movement. The C-Buttons were also paramount. In Mario 64 the C-Buttons are always active, allowing the player to rotate camera options to find the exact style they need for each situation.

Picture from Playstation Chavy

B. The pick up and play nature of the game. Mario 64 isn’t bogged down with an amazing story, just what you need to know for an adventure. Princess Toadstool [who the heck is this Peach character I keep hearing about?] has baked Mario a cake. Mario arrives to learn that Bowser has made himself at home. Its up to Mario to stop him. That’s really the jist of the story. Mario has access to two levels right away. Bom-Omb Battlefield and Princess’s Secret Slide. The player can amass quite a few stars with just these two levels. Once the player has rounded up a handful of stars, the entire first floor becomes available [even more levels than that if you know how to backwards long jump into the wall and shoot yourself through doors, but that’s a different story.].

Fly high little buddy. Fly high

I think its that degree of ease and unlockability that makes it so easy to get into. It doesn’t feel like you have to grind experience points for hours to get new abilities or face unbeatable bosses to advance. You just need to go around having fun, collecting stars, and occasionally beat Bowser.

C. The perfect first stage. I’ve never played a game before where the opening level is just simply this perfect. It is simple. It is open. It is the perfect level for a sandbox game. Mario drops in, has a nice open area to run around in, and eventually, a mountain to climb. Here, a boss awaits him to test his strengths. This stage also test your ability to find hidden shortcuts, collect red coins, and even fly through the sky. It is great at teaching players simple mechanics and giving them areas to test the basics for harder stunts later.

Bom-Omb Battlefield

And that’s the thing, each level will build on what the player has learned. Future levels add wall kicks, other hats, environment hazards like lava, but Bom-Omb Battlefield allows the players to get a grasp on gameplay before sending them out into the bigger world.

D. The music slaps. It just does. Simple as that.

Super Mario 64 was a system seller unlike any system seller I’ve ever seen before. Sony had epic cinematic works of art that were great in their own right, but Super Mario 64 is the pinnacle of what makes gaming fun. [And did I mention you can pull Mario’s face on the home screen to make funny faces? 10 out of 10]

Perfection

The Legend of Zelda: Ocarina of Time

Beautiful

Where do you even start with arguably the greatest game of all time? For everything I said about Super Mario 64’s simplicity and commitment to nailing the little things, is true of Zelda but with mastering the large scale nature of a video game. The quest is epic, the setting is great, the items are perfect. And honestly, what this game doesn’t get credit enough for is being the perfect size game. Literally, if you asked how big a game should be before it feels bloated, I would point to Ocarina of Time. Breath of a Wild is truly an insane adventure but it is filled with so much empty space and an obnoxious amount of Korok seeds. [I will never complain about the 100 skulltulas every again].

Locations are another strength of the game. There’s plenty of diversity here so no location feels the same as a previous one. Death Mountain, Lake Hylia, The Lost Woods, The Gerudo Desert, and on and on. The game also used a time jump mechanic where you play as kid Link and adult Link. This allows them to essentially double the map as exploring locations as a adult feel different from exploring them as a kid.

Time travel, yo!

Side quest are also done in a healthy amount. There’s the heart pieces and songs to collect. The mask quests, skulltulas to find, poes to kill, a fishing hole, horse racing, and plenty of weapon upgrades that all give Link plenty of stuff to do if you get bored of the main quest. Again, all of this is manageable. Even if I love side quest and gameplay diversity in my games, this feels like a healthy, manageable amount for the average gamer and why I don’t think Ocarina of Time suffers from bloat like many games did around this time. Bloat in video games is an epidemic that has only gotten worse in video games.

Of course, we can’t talk about why Ocarina of Time was cutting edge for the time without mentioning the Z Lock on system. Ever gone back and played a game only for it not to hold up well? Yeah, that isn’t a problem here. Ocarina of Time aged amazingly. Compare it to the OG Resident Evils. They were masterpieces upon release. But tank controls, static camera angles, and a… looser[?] aiming system have many modern gamers saying those games are nearly unplayable today. [Of course a tad bit of exaggeration, but this is the case for a lot of older games.].

Resident Evil 2

The jump to 3D was not kind to every combatant. Many didn’t understand level design, how to make smooth movement, or how to aim in a 3D space. I simply just do not see those flaws in Ocarina of Time and a large part is Link’s ability to lock on. This made sword fighting and ranged weapons easy to use and actually kill enemies.

In my mind, Ocarina of Time is the definitive open world adventure game of its time. Combat is easy, movement is smooth, the world is the perfect size, plenty of great NPCs to make the world feel lived in, great and iconic items and weapons, cool use of magic, great dungeons, and memorable boss fights. Yes I’m biased, but I cannot think of a single complaint for this game that isn’t just nit picking [like how in the original you have pause to equip the iron boots and then pause to unequip them.].

Look at those trees!

There you have it. My Nintendo 64 Mount Rushmore! I tried to leave bias out where applicable. For example, Star Fox and Goldeneye aren’t in my top 4 N64 games, but I think their impact was too great to ignore.

One game that would be in the running off of contributions to gaming would be the Pokemon Stadium series. Their transfer packs were huge at the time. The rental pokemons were kind of a joke, but with the transfer pack you could migrate your Gameboy team over to your Stadium cart.

The Pokemon Stadium series

Mystical Ninja Starring Goemon I think would be worthy based on just how great of a game it truly was. A lot of people say Perfect Dark deserves to be on the list because it took what Goldeneye established and improved upon it, but Goldeneye was just so instrumental to this era that its hard to leave it off.

Mystical Ninja Starring Goemon!

Let me know what games make your Mount Rushmore of Nintendo 64! And let me know what console I should do next! Thanks for reading have a great day!

Daily Blog Challenge: February 20th

Today’s Theme: Favorite Side Quest

The Legend of Zelda is different from the traditional RPG in many ways. From  no class system, to rarely using a level up system, Zelda is more of an Action Adventure game in a lot of ways. The way they handle side quest is no different.

Instead of just throwing 8 billion side quest at you for random amounts of EXP, Zelda limits to it a few with varying degrees of rewards. A majority of the side quests are just collectibles like heart pieces, songs, and masks. A handful of others are quest to get better swords(Tempest Sword[LTTP] Big Goron Sword[OoT] Razor Sword [MM] and a few more].

I scratched my head and went back and forth and back and forth. I originally was going to do the Big Goron sword. This was an aspect that stuck out to me about Oot. I quickly changed my mind, because, well I do not actually enjoy this side quest. It is just infamous to me.

Than I was going to the Couples Mask aka Kafei’s Quest. Alas, this was just one of those nostalgia side quest, that I did not actually enjoy that much. The reward was substantially less than the big goron sword, but the sense of satisfaction was high (I talked about this in my Majora’s Mask Top Five Mask post. Check it out!)

Who can forget the hilariously awesome trading side quest from Links Awakening!  Anything with Yoshi is almost an auto include.

Finally, I made my decision: Gold Skulltulas

Skulltula--article_image

This was a huge collectible side quest in Ocarina of Time. It made me constantly on my toes. In every village, house, and dungeon listening for that eerie and unmistakable slithering on the wall. It does not hurt to be constantly rewarded for your efforts either. From wallets, rupees, and even the stone of agony.

The gold skulltulas return to Majora’s Mask in a cool and different way. The concepts the same(collectibles) but instead, they are all inside the gold skulltula house instead of all over the world.

So, what your favorite side quest in the series? Let me know.

Thanks for taking the time to read this!

Check back tomorrow for more daily content!

For more updates follow me on twitter @dahubbz or join my forum dahubbz.proboards.com

Daily Blog Challenge: February 19th Top Five Mask of Majora’s Mask

What songs did for Ocarina of Time, Mask did for Majora’s Mask. Right off the bat, I’ll say this was actually a pretty hard list to throw together(maybe the hardest one I’ve done) because you get past the transformation mask, the others do not do that much. But it’s the wackiness, charm, overall sense of accomplishment you get from collecting that mask that lands these masks spots. Today I’m telling you my favorite mask of the game (Excluding the transformation masks)

#5- Bunny hood- If it’s a hood is it technically a mask? I have a love/hate relationship with this mask, which is why it sits at number 5. Every time I dive into my adventure in Termina, I think to myself “Go get the bunny hood” I mean, you’re turning Link into a bunny rabbit which is precious, and you become a little speed demon. But in the other games it appears in(Notably Smash Bros) I feel like it makes me too fast. Weird compliant, but that’s just how I feel.

Bunnyhood

#4 Kamaro’s Mask- This mask man. I love this mask. As far as being my favorite, it’s virtual number 1, however, I believe it’s usefulness extends only to getting a heart piece. However, making Link bust out in dance is one of my favorite memories!

Kamaro's Mask

#3 The Couples Mask- In other words, the reward for the actual story line. I do not know if this a universal feeling, but I care more about the story of Anju and Kafei than the main quest. I think this has to do with my childhood experience. I never cared for the main quest of Majora’s Mask growing up. I mean, I’m older now and appreciate the existentialism feel of the main quest. Heck, this game  is oozing existentialism, which is why I think this game aged well with me. However, back in the day finishing Anju and Kafei’s side quest is something I just recently finished on the 3ds remake. The Couples Mask was previously not obtained by my hands for over a decade! The usefulness of the mask in another story, but as far my heart goes, this is a special mask.

MM3D_Couple's_Mask.png

#2 Fairy’s Mask- I do not actually like this mask. It interrupts when you could be wearing literally ANY OTHER mask, but it is by far one of the most useful mask outside the transformation masks. I wish it added some property to Link’s stat such better magic consumption or better defense, but alas, if you go through with collecting every fairy, you will be rewarded

mask02_1.jpg

and now for a…

TIE!

That’s right. We got a tie at number one!

I’ll start with the most useful of the mask.

The Stone Mask- I actually do not use this mask. I really mostly play as the goron or zora, so these other mask get in the way. But it makes you invisible to most enemies, which is beyond busted. It’s even a nice touch that you have to use the Lens of Truth to see the giver of the mask. Even though I do not personally use it, it sounds deadly enough to justify a top spot.

mask17_1

Now for my personal favorite

The Mask of Truth- If there is one side widget I’ve also been fascinated with, it’s the Gossip Stones. It’s another one those principles where I liked the mysterious feel to the stones so I never looked anything up about them to preserve the unknown. I believe in actuality, they are just the fortune tellers of this world. Though I would love for some duds to be in there or where they just give you bullcrap info. haha.

Mask_of_Truth_(Majora's_Mask)

Anyway this list was a mix between usefulness and my favorite, but I think’s pretty fair. I really wanted the Blast Mask for the sake that is always the first mask(outside of Deku) that I get.

Thanks for taking the time to read this.

Check back tomorrow where I’ll attempt another daily post!

Daily Post Challenge: February 7th

Today’s Theme: Where would I want to live in the Zelda Universe

So, if I we’re Link and I finally decided to hang up the hero’s sword and that fashionable green tunic for the last time, where would I settle down? If you remember a few days back, I said the npc’s were not that immersive. The towns, on the other hand, are rather great. I love most of the towns in the Zelda Universe. We’ve been to a lot.

So where would I want to retire: Kakariko Village

Kakarito Village

Just look at it!

It’s been here since Link To The Past, and it’s been pretty good to us. My first memories of this town are from Ocarina of Time. The town theme is timeless. The carpenters are hilarious with all their weird sounds. And you learn the song of storms here!

As much as I remember it being really peaceful and enjoyable, I’m remembering how weird and eerie the village was too.

For starters, the graveyard. Dampe is a very memorable character. He is always stocking the graveyard with his shovel. Not to mention, when he passes away when you move forward in time was really sad to me. But, we did however get the Hookshot, a very cool item.

Next on the eerie list. The skulltula house. The family placed under a curse. The lighting helps set the tone. Dont even get me started on the creepy sounds and dancing.

There’s also the witch’s potion shop. Witches are pretty inherently creepy.

Lastly, the well. The well man. It’s not even a hard part, but the area is so creepy. The fact that you cant truly see the creatures and corridors makes it so I would not go down there if it was me.

But all that aside. It’s a quick horse ride to the Zora’s domain, The Hyrule castle, and the beach(lake)! Not to mention, Death Mountain is your backyard.

Okay, so honestly, it’s a pretty creepy place, but the theme music make’s it very relaxing, and the renovations suggest it’s on the rise! Also, the Kakriko village in A Link To The Past is super sweet, but I have not been there recently enough to recall details.

Anyway, where would you like to like town wise?

Thanks for taking the time to read this!

Check back tomorrow for more daily post!

Daily Blog Challenge: February 5th Top Five Ocarina Songs

It’s Friday, time for a Top Five!

Today’s Theme: Favorite Ocarina Songs!

Music, whether it’s themes or soundtracks or songs, mean a huge part to games. It’s what makes horror games horrifying(Sounds in general). But if there is any one game franchise defined by it’s soundtrack(That isnt a music based game), It’s The Legend of Zelda. I think in hindsight that’s one of the reasons Ocarina of Time and Majora’s Mask(OoT more so) have been instant classics. I know little of the technicality of music. What I’m basing this off of is the feelings and memories these conjured up when I went back an listened to them again.

Ocarina-of-Time-1_2.png

#5- Song of Healing- What a tone setter for Majora’s Mask. Meant to personify the tormented souls Link aids in his journey, it does quite the job. This song, coupled with the cut scenes of the souls finding their bodies, is totally a chilling experience to watch. It put’s you in their shoes. It’s the perfect song for a game like this. It’s even so good it makes faces fall off!

#4- Song of Storms- Maybe one of the more iconic songs to me in the whole franchise(Like just simply a song in general). It’s very fast and very chaotic. Not only does it capture the essences of a storm, it also captures the feel of the game at time. You were just a small village boy from the woods when destiny threw a deku curve nut. Now you posses this Triforce and your the hero of legend. Whoa! Also the old man lossing his absolute mind when he hear’s it is still one of my favorite scenes in all of Zelda.

#3- Song of Time- Probably the song you’ll use the most in your quest. You’re going to hear it several times and it will grow on you. One of the two iconic songs to come from OoT. You can’t forget it. If you’re playing Majora’s Mask, you already have the sucker memorized. Right A Down, *three days pass* Right A Down, *Three Days Past* Right A Down. It’s almost like it never ends…

#2- Zelda’s Lullaby- From the general fan, die hards and noobies a like, this is probably the song. I mean THE SONG. Learning this song on the castle grounds makes that whole experience magical. It’s calming, mysterious, and special. It’s every element of that that makes Legend of Zelda timeless rolled into a song. It perfectly explains Link and Zelda’s relationship. To hear Link play Zelda’s lullaby to advance in his quest shows how no matter how far apart they are, they always are truly thinking of each other and helping each other.

#1- Epona’s Song- I suppose this is where the list gets controversial. No, this is not one of my signature wacky picks. This is honestly my favorite song. And maybe the reason why I fell in love with the game. Yes, I struggled and went back and forth on making Zelda’s Lullaby one and Song of Time 2 and Epona’s song somewhere down the list. But, I just could not. If you read my first post on the Legend of Zelda, you know I stumbled upon the game when my uncle was showing my cousin how to play. The part they were at was Lon Lon ranch. They were learning this song. I walked in from the kitchen to the living room and this was the first thing. I heard Malon’s soothing voice coming in strong, followed by Link reciting the same sounds, and finally the song playing beautifully. In that moment a bond was born between Link and his horse. In the same moment, a bond was born between me and that little game. I had no idea the magnitude it would have on me though. And for that reason, I have to leave Epona’s song as number one.

So what’s you favorite Ocarina song?

Thanks for taking the time to read this!

Check back tomorrow for more daily updates!

Daily Blog Challenge: February 2nd

Today marks the first daily blog of February! This months theme is Legend of Zelda based. So all questions will be about LoZ

Today’s Theme: My First Experience Will The Legend of Zelda

My first time with the LoZ franchise was Ocarina of Time. This is probably common for early to mid 90’s kid. Originally I was watching my uncle teach my cousin how to play. It was at the Lon Lon ranch. They had just learned Epona’s song. I do not know what it was exactly. I never really played games as much as I did watch them. I watched my dad and mom play games before bed a lot. This was the first game I saw someone play and thought “Oh, man. I have to learn to play this game. Like right now.” My memory is not the best, so I never remember which I played first: Pokemon Red or LoZ.

728px-Get-Epona-in-Ocarina-of-Time-Step-3

Now, I’ve played every home console one except Skyward Sword because it required motion plus, which I did not have at the time sadly.

So what was your first experience with the Legend of Zelda? Were you throwing it back on the NES or rocking the new Wii titles? Or somewhere in the middle?

Thanks for taking the time to read this!

Check back tomorrow for more updates!