Author Archives: dahubbz
Don’t Throw Away Your Loose Discs!
Hey everybody.
I only owned a few Gamecube games back in the day. I actually managed to keep almost all of them. Though, I didn’t keep my cases. Unfortunately, that means most of them are just scratched up and don’t work.
Two that always stood out to me were the Legend of Zelda games – Twilight Princess and Wind Waker. Again, they just didn’t work anymore. But I never threw them away.

I was talking to someone on Reddit who mentioned trying to get them resurfaced. Most people don’t like resurfacing Gamecube disc due to how it stores data. But the way I see it, if the Gamecube isn’t reading them at all, what is there to lose?
With that in mind. I took them to my local shop and got them both resurfaced.


Let there be life! Yes, my childhood games were brought back to life. So it goes to show, don’t throw away your disc.
Has this ever happened to you guys? Have you ever played a game so much it didn’t hold up? And were you able to clean it up? Let me know down below?
Thank you for reading and have a great day!
DVDs From My Grandfather
Yesterday’s post was about my grandfather’s passing. He was a movie man. He was known in the family for his wall of movies. I may try to get a picture of the wall next time I go to my grandmother’s.
Anyway, the whole family went over to her house after his funeral. I told her I wanted some of the DVDs as keepsakes of him. She let me get a few. I told her my brother and I would gladly inherit them if she chooses to move on from them. Currently, I don’t know if she has decided on keeping them, selling them, donating them etc. My brother and I want them to stay in the family, but she will have the finally say. He had a great collection of TV series like Smallville, 24, X Files, and Lost. I didn’t really get a good look at all the films he owned, but here’s what I landed on.

My grandparents were the first collectors I knew. He collected DVDs and my grandmother collected thimbles. My grandmother is the person who taught me about eBay and shelves to present your collections and such. So in a way, I blame my collective personality on them haha. I always knew when they passed I wanted to own parts of their collections. My grandfather even wrote his initials on a few of the cases so those seem very special. Its the only part of him I have left.
Have any of you inherited things like collectibles from loved ones who have passed away? I worked in a hobby shop where plenty of people traded in baseball cards, comics, you name it from loved ones who have passed away. But that’s a post for a future date.
Anyway, thanks for reading. Have a great day!
Rest in Peace, Pawpaw
Hey guys. My grandfather [or Pawpaw as we say down here in the South.] passed away at 70 Friday to failing health. He battled several health problems over the past 10 years or so. This includes dementia and at least two forms of cancer as well as several just nagging pains. We are all devastated, but oddly at peace that he is no longer in pain. Because it was very hard on him this last year. Yesterday, our family from all over the country were able to get together and reminiscent over his life. Today is his funeral. I’ll get to be a pallbearer for him and that’s special.

He loved music, though he had stopped drumming by the time I was born. He was crafty and a handyman. I had a bunch of action figures as a kid. He built me a wooden chest to keep them in when I was around 10. I’ve kept that box my whole life and now I’m glad I have. He was funny and always joking. He was always so loving on my 4 year old daughter. I think that’s one of the sadder things. He loved her, but unfortunately passed before her ability to make core memories has really developed.

Remember to tell your loved one you appreciate them. In a way, we can say his passing was expected. Like I said, this had been coming for years. We even knew he was going on end of life hospice. But we wre all planning to go see him at the hospice center this weekend. He died the first day he arrived there. So in a way, none of expected it to happen so soon.

With that in mind, tell your loved one you love and appreciate them. You never know when it will be the last time.
Anyway, regularly schedule blogs will continue tomorrow. Thank you for reading. Have a great day.
The Best 3rd Party N64 Games (Top Five Friday)
The Nintendo 64 is beloved for its heavy hitting 1st party games. Some gamers even hold games developed by the studio Rare in higher regards than the first party games. With that said, I feel like the 3rd party games do not get enough love. Here’s my top 5 N64 third party games.
Megaman 64

Megaman 64 is one of my favorites on the console in general. The adventure is massive. The art is charming. The music is fantastic. The upgrades are cool. The boss battles are epic. This game is hard. I could not beat it as a kid. As an adult I did need a guide as the boss battles as brutal.

Megaman 64 is a dungeon crawling, open world, RPG, action adventure game. The game takes place on the island of Kattelox. There are several sub cities, dungeons to explore and plenty of cool NPCs to interact with. The controls and camera can be a little clunky looking back, but growing up with the N64 means I was fine with it. If you get over that, you’ll find a very addicting and charming game with music that gets stuck in your head for days to come.

Toy Story 2

Super Mario 64, Donkey Kong 64, and Banjo Kazooie get all the 3D Platforming love, but I think Toy Story 2 is just as good.
The game follows the movie’s plot. Al steals Woody. Buzz is thrusted in the adventure to save him. The game follows all the great set piece of the movies as well. You’ll start in Andy’s room but you’ll explore the surrounding neighborhood, the Toy Barn itself, and even the air port. Buzz will need to collect Pizza Planet tokens to explore further.

A lot of the cast of toys make appearances as well. They all need help and offer Buzz something in return. Bo Peep has lost her sheep and will give Buzz a Pizza Planet Credit if he finds them. Slinky Dog needs Buzz to complete his challenges. In return, he will give Buzz a credit. Hamm requires Buzz to collect 50 coins in exchange for a Pizza Planet Credit. Mr. Potatoe Head is where it gets interesting. On several levels, he has lost a body part. If Buzz returns the missing part, Mr. Potatoe Head gives him a Space Ranger upgrade. These include varies power ups like a shield and a grappling hook.

This is one of my favorite 3D platformers on the N64 . It is a great game for platformer fans and Toy Story fans alike.
Mystical Ninja Starring Goemon

Mystical Ninja Starring Goemon is arguably a top 5 N64 game for me. Its an awesome display of Japanese culture and wonderful game play. Gorgeous set pieces, energetic music, and a cast of playable characters make this an unforgettable experience.

Unfortunately, I did not play this one as a kid. As an adult, I did hear good things about it. Honestly, it lived up to the hype. Its an open world adventure game with dungeons that give it that Zelda vibe. There are several cool platforming sections that seem reminiscent of Mario 64. It even has character swapping like Donkey Kong 64 [though not nearly as intense].

It was so rare for 2D games to make successful leaps into the 3D space, but Goemon really knocked it out of the park. I cannot recommend this game enough. Go check it out if you haven’t.

Chameleon Twist

Sunsoft made a real gem here. Chameleon Twist is a unique experience in the Nintendo 64’s library. I love the platformers of this era, and while Chameleon Twist isnt my favorite, but it stands out. Its got that Sunsoft charm. The soundtrack is great, the character models are cute, and the levels take advantage of the games tongue gimmick.

I am not great at the tongue mechanic, but that didn’t stop me from enjoying it. With that in mind, this game can be a real example of easy to learn but hard to master. If you love 3D Platformers like me and want something different, try this one out.

The Bomberman Games

Take your pick. Hudson Soft was a roll with the N64. They made the first three Mario Party games. When it came time to bring their baby, Bomberman, over to the Nintendo 64, they knocked it out of the park. Bomberman was lucky enough to get 3 entries on the N64 in the states.

And honestly, they’re all solid. Bomberman 64 is the one I remember the least [its been the longest since I played it.] But Bomberman Hero and 2nd Attack were great adventures. These games have some of my favorite levels on the console. If you’re looking for a fun adventure, grab any of the Bomberman games you can get your hands on.

These my recommendations for best 3rd party games. Resident Evil 2, Rayman Legends 2, Turok, and the Star Wars games all get honorable mentions from me.
What are your favorite 3rd party games on the N64? Let me know below. Thank you for reading. Have a great day.
Family Movie Night: Moana [2016]
Tomorrow we plan to take our kids to go see the new live action Moana. We have a local drive in theater. Luckily, that let’s us take our two kids to the movie. And they just charge you by the car, not by person.
With that in mind, we will be watching the original animated Moana tonight. This is one of my favorite Disney movies, especially of the non-pixar films. Growing up, I never really resonated with the princess movies [surprise surprise]. When I thought Disney I thought Stitch or the Pixar movies. Tangled was the first Disney princess movie I enjoyed. I liked the fact she could take care of herself and she was pretty awesome. I feel that same vibe with Moana.

To be fair, I associate that change in tone with princesses to Mulan. Princesses became less damsels in distress and more capable. Rapunzel, Merida and Else kept this tradition going. The Prince Charming archetype has changed a lot as well.

Aladdin is a street rat. Flynn is a notorious criminal. Hans is downright evil. By the time we arrive to Moana, the Prince Charming character is missing altogether. Not sure if this an intentional decision by Disney, or if Island culture doesn’t have a Prince Charming esque character.
Moana travels with her two animal companions, Hei-Hei and Pua. Maui is the magical companion archetype that seems reminiscent of Genie from Aladdin. He is wisecracking, arrogant, and powerful and adds some fun layers to the adventure.

All in all I think Moana is a great, mystical and beautiful adventure. What do you think of Moana? Are you excited for the live action version this weekend?
Thank you for reading! Have a great day
If You Never Bought a Video Game Again
So the question, “If you never bought another game again in your life, how would you feel about your collection?” arose. Naturally, a lot of retro collectors have more games than we could play in 5 life times. With that said, no. We don’t need new games.
This question popped back up around the game collecting scene in light of Sony’s announcement last week that they would be discontinuing physical media.

With this news, a lot of physical collectors have said we will not be buying into the Sony ecosystem past the Playstation 5. It’s only a matter of time before Nintendo and Xbox join Sony in this digital only future. When that time comes, the amount of new games I purchase will dwindle drastically [mostly because I will not be interested in owning digital only consoles]. Most collectors are looking at their collections smiling thinking that’s fine. They have hundreds, or in some cases, a thousand games to keep them busy.

Take my Gamecube games for example. This is just 4 epic RPGs. I could probably play for an entire year on just these four titles if I explored everything they had to offer. And staying on my Gamecube collection for a minute, I have over 170 gamecube games. That includes other RPGs like Fire Emblem. Collectathons like Ty, Mario Sunshine, and Wario World, multiplayer games like Super Smash Brothers, Double Dash, 4 Mario Parties and so many more offer literally endless entertainment. I could play exclusively my Gamecube collection, and I’m not sure I’d ever get bored.

In this picture [taken my YouTube short so pardon the dimensions], I talked about some of my favorite games. I replay so many of these games over and over. The amount of my life I’ve sank into just Ocarina of Time and Super Mario 64 is… well.. concerning, but still. Throw in the Pokemon games and some of those multiplayer games I’ve mentioned above, and I’d be set. That implies I could handpick maybe 10 games out of my collection and still be set for life.
This has caused plenty of haters to be vocal that collectors don’t need any more games. They can’t possibly understand why would we want more games.

[Again, excuse the bad proportions]. Anyway, the point I’m getting at is I would be sad to miss out on new entries in my favorite franchises. If Nintendo had gone exclusively digital with the Switch 2, I would have missed out on Donkey Kong Banaza. Kirby and the Forgotten Lands got its new DLC on the Switch 2. I absolutely loved both of these games.
The next 3D Mario game hasn’t been announced yet. We also don’t know the future of Zelda. I’m assuming both of these franchises get at least one more physical title during the Switch 2’s lifespan. But their future releases past that could be digital only. Even with regards to Sony, I’ll be sad to no longer get to experience the latest Ratchet and Clank games.

So to answer the question. If I never bought another game, I have more than I could ever play. But I would still be sad about missing out on new experiences and the hype of new things.
So how about you guys? If you never bought a new game again, how do you feel about your collection?
What Pokemon Set Got You Into the TCG?
Hey guys! The Pokemon TCG came out almost 30 years ago in Japan! Wow. That’s wild!
I was wondering what set got everybody into the card game. For me, it was Base set. I was born in 1994. I was in my youth when Pokemon arrived state side. I got to live through the original Poke-Boom and there’s nothing quite like it. The games, the anime, the toys, and of course the TCG. I got into base set and was hooked! I collected from Base Set until EX Dragon.

Honestly, I’ve had a very off and on relationship with base set. I’ve always thought the background for some of the cards were kind of bland. Not to mention, it was reprinted twice in Base Set 2 and Legendary Collection. I worked at a hobby shop during the Covid Boom of Pokemon as our TCG specialist so I handled this set sooooo much. Some days I was over seeing Base Set. Other days I couldn’t get enough. Now that I no longer work there and I’m in my 30’s I appreciate the original Base Set.

I don’t aggressively collect Base Set these days. I have most of the Commons and Uncommons but not nearly enough of the rares and Holos. Maybe I’ll show off my Base Set cards in another post. Blastoise and Squirtle are my favorite cards from the Set.

What was your first set? Let me know if down below. Thank you for reading. Have a great day!
Xbox’s Disc to Digital
Last week we talked about Grand Theft Auto 6’s announcement to go digital only and how Sony followed that up by announcing they are ending production of physical disc for Playstation starting January 2028.

All eyes have turned to Nintendo and Xbox to see their next moves. Nintendo has already been training gamers for a digital future with game key cards, a practice I am not letting off the hook. Everyone knows Microsoft will most likely go digital only with the next Xbox generation. So why am I thinking about buying Xbox Series X games?
Well, it’s still in the test phase, but we’re hearing word that Microsoft will be incorporating a process called “Disc to Digital.” At first glance, I assumed this meant the next console was for sure going to have a disc drive. But I heard word immediately after Sony’s announcement that Microsoft wanted a digital only console as well.

If my research is correct, players who own an Xbox One or Xbox Series X can participate in this. Your last gen console will act like a hub. You insert your old disc into your previous Xbox. It will read a code from the disc and grant the next Xbox [Nicknamed Peoject Helix.] a digital license for you to game digitally.
Yeah, its not nearly as great as I thought. Licenses are the bane of physical media as those linceses dry up and redistribution becomes impossible. The licenses Microsoft is suggesting is also one they can revoke when they want. That’s dangerous. But it is leaps and bounds better than Sony. Both Sony and Microsoft are killing future physical media, which isn’t good nor should be supported or celebrated. But we are gamers. There will be games in the future I want to play. If Sony says screw backwards compatibility and screw future physical releases, then I am just out on them entirely and want no part of the PS6 [Ratchet and Clank would be the only game I would sadly miss.]. If Microsoft is still honoring and supporting backwards compatibility, then I consider that a huge plus.
If I hypothetically wanted or was forced into owning a digital only console for next gen, then I would support Microsoft over Sony. Though, admittedly, both are atrocious and probably not worth supporting.
If this program is in fact part of the next Xbox, then that would put Xbox squarely in the middle of Nintendo and Sony. Sony clearly hates the cost of physical distribution as well as the fact that video game preservation exist. They don’t want gamers playing on old hardware. Nintendo will end up destroying Sony in that department as the Switch 2 can play [maybe, I think] all the original Switch 1 games. When Sony moves to the Playstation 6, we already know it won’t be backwards compatible due to not having a disc drive.
This seems so backwards. Sony, to my knowledge, has ensured a majority of the PS4 library is playable on the PS5. As well as most PS5 games are playable straight from the disc [no need for day 1 updates or constant internet access]. Sony should be clinging to physical media like the rest of us. They own and produce blu rays and other forms of physical media. While Microsoft was known for their home computers and digital software of Microsoft Office. That’s why so many of us feel betrayed by Sony and find it ironic we are rooting for Microsoft to do the right thing.

If you are like me, you prefer your games to be available to play offline and without needing updates to play. As a result I’m going to start doing research on what Xbox One and Series X games are playable on the disc in offline mode. Some games are broken messes or incomplete without their day one patches while some games force you to be online to play. I’m not super interested in having those games in my collection.
With that in mind, I’ll do a follow up blog of the games I find that fit this list. I’ll mostly be relying on the internet for this as these will be the games I’m going to start hunting down, not ones I actively own and can test myself. Websites like “Does It Play” will be a huge help, but they mostly specialize in Playstation.
If you know any games that fit that bill on Xbox One and Xbox Series X, leave it in the comments.
Sorry if this post feels disjointed or all over the place. Many of us are still processing what the digital future will look like and what we want to do. Truthfully, Sony has knocked it out of the park with this generation. They’re a little lack luster with their pricing models and exclusives, but the backwards compatibility and games on the disc of the PS5 has been impressive. Too bad this is where Sony dies for most of us.
Anyway, thanks for reading and have a great day.
The Mount Rushmore of the N64
The Nintendo 64. What a beautiful library. Leaving the Super Nintendo and 2D games behind, Nintendo would launch their most ambitious console of all time, the Nintendo 64.
So many of its most recognizable IPs would become the faces of the most popular genres of the time. But if you could only limit yourself to four games, what would be the Mount Rushmore of the N64 library? There’s many ways to interpret that. For my purposes, I’m going with four games that proved Nintendo was cutting edge, the front of video game innovation, and define what it was like to own an Nintendo 64 – not necessarily my four favorite or the four best.
007: Goldeneye

I would be remiss to not mention a multi-player experience. There’s so many! Some of my favorites are Super Smash Brothers, Mario Kart and Mario Party 2. But looking back at the iconic nature of Goldeneye, I’m giving it the selection. Goldeneye was a behemoth on two fronts. It revolutionized both multi-player versus games as well as FPS games. Let’s tackle both points.
First, multiplayer. The Nintendo 64 was beloved for couch co-op and couch versus. It had four controller ports and a fantastic selection of games. Often, Goldeneye was the pick when we had friends or family over. Everyone had their favorite characters, weapons, and maps. I know for me, when I was at my grandmother’s with my brother our cousins would come from down the street. The four of us would play countless rounds of Goldeneye. We would play 2v2 and we would basically play King of the Hill with the Golden Gun. If your team had it, you made sure that person did not die.

To this day, almost 20 years later, the only multiplayer FPS games that come close to recreating that experience were when my brother and I beat Halo 3 together. Or when Xbox Live changed everything and I was able to play Call of Duty: Modern Warfare 2 online with a different cousin of mine even though we lived five states apart! [Man, the future used to be so cool!]

Now on to what it did for First Person Shooters. Goldeneye was my dad’s game. He was a fan of 007 movies. I still remember him bringing home Goldeneye the movie from Movie Gallery and my unhealthy obsession with Goldeneye was born.
As much as my dad and I loved the movie and as much as my dad played the game, oddly enough we never played it together. He only played the campaign. At the time, I didn’t realize how groundbreaking the campaign was. And it’s certainly easy to overlook. But prior to Goldeneye, Doom was the industry standard. It was fast-paced, tight corridor action, and had out of this world set pieces, literally.
Goldeneye was rarely any of that. Mission structures went from ‘find key and rush to the end’ to ‘explore massive levels and complete different objectives around the map’. Gunplay went from ‘guns blazing’ to ‘using a multitude of strategies for each new area’. There was an emphasis on mission variety that scaled with difficulty increases, exploration, elements of stealth and espionage, and strategically picking off enemies to not alert others.
These changes went unappreciated to a little kid like myself. Goldeneye was my first FPS… and I wasn’t very good at it. I would select the easiest difficulty and often end up alerting every enemy. For me, my 007 playthroughs often felt like Doom. Shoot up every enemy, ignore bonus objectives, and rush to the end.

But for skilled players, there’s a lot of depth and strategy that can go into each playthrough. That kind of experience varity just wasn’t present in First Person Shooters before it.
Very rarely do games perfect the blend of single player campaign depth and multiplayer versus depth. In fact, I cannot think of a game that makes both halves feel like the better part simultaneously [Halo is probably the only game series that comes close.] .
With all that said, I think its obvious that Goldeneye had one of the biggest impacts in video game history and is worthy of being on the Mount Rushmore of N64 games.

Star Fox 64

I would say Star Fox is an underrated candidate for Mount Rushmore status, but worthy nonetheless. Star Fox 64 is […was?] the second title in one Nintendo’s most ambitous IPs, Star Fox.
Debuting on Super Nintendo, Star Fox blew people away. It was built with the new Super FX chip in mind. This allowed the Super Nintendo to produce seemingly full 3D graphics years before the release of the Super Mario 64.

Four years later, Star Fox and team took to the skies again to redefine what a video game could be. In 1997, this game truly stood out. The game looked and played great. It featured tight on rail gameplay. The world’s felt lived in. Voice acted team members interacted to what you were doing [how many of you shot your teammates back in the day? Their responses were great]. Epic backdrops that were destoryed or blew up as you played were a visual feast for your eyes. There were giant bosses waiting for you at the end of the stage. And who can forget, dynamic path changes.

That’s right. As you made your way through the galaxy, your path could change depending on factors like how well you played. This allowed the game to have insane replayability, secrets to discover, and allowed the game to naturally handle difficulty scaling. As new or bad players would naturally follow the easier path, while veteran players could aim for different paths for harder experiences or new routes.

I loved this game as a kid. I would have to have the GameFAQ [who remembers that website?] loaded at all times to try to get my preferred route. However, I’m not a big on rail shooter or shoot ’em up fan. Meaning, as the N64 rotated out of the limelight and I moved on to newer things like the PS2, I never really went back to Star Fox. I tried newer space shooters and just never liked them.

But lately, as I reflect back on the N64, Star Fox always stands out to me as an epic, ambitious project. Panzer Dragoon released two years prior and did a lot to move Shoot ’em Ups in a good direction. But Star Fox’s branching paths, voiced characters, 3 vehicle types [did you know there was a submarine in Star Fox 64?], and the rumble feature make this a unique experience on the Nintendo 64!

Super Mario 64

No Nintendo 64 Mount Rushmore would be complete without Super Mario 64. Oddly enough, this is a game I feel a lot of hard core retro players go out of their way to hate. That might sound funny on the surface, but I know a lot of Nintendo 64 gamers who swear Banjo Kazooie is better in every way. Banjo had cooler power ups, bigger levels, a great cast, and Rare’s signature ability to just make an awesome N64 game.

Even I say Donkey Kong 64 is my preferred 3D platformer. I love the epic levels, the five playable characters, the mission diversity, and of course Rare’s signature ability to just make an awesome N64 game.

But Super Mario 64 is just timeless. It’s a classic. Wonky level design and atrocious camera aside, I’d argue this is one of the Godfathers of video games.

Mario 64 was revolutionary in ways that we cannot really fathom today. Other companies tried to create 3D games. Sony wasn’t dumb. They saw what Nintendo was cooking up. They released several games that tried to be first to market as a true 3D game on home consoles. But there’s a reason people often remember Super Mario 64 as that first truly epic home experience 3D game. Because it nailed it.
Nintendo designed the console and the controller around this game [apparently they had a bunch three arm humans playtesting this game.]. Of course it was going to work.
Super Mario 64 worked back then and still captures the hearts of people today for a couple of reasons. A. The controller. People give it a hard time, but it was vital to video games being able to transition to the 3D space. For starters, the joy stick. You may forget the original PS1 controller did not have joysticks. They stuck with the traditional D-Pad. Needless to say, the joystick allowed for more fluid and complete movement. The C-Buttons were also paramount. In Mario 64 the C-Buttons are always active, allowing the player to rotate camera options to find the exact style they need for each situation.

B. The pick up and play nature of the game. Mario 64 isn’t bogged down with an amazing story, just what you need to know for an adventure. Princess Toadstool [who the heck is this Peach character I keep hearing about?] has baked Mario a cake. Mario arrives to learn that Bowser has made himself at home. Its up to Mario to stop him. That’s really the jist of the story. Mario has access to two levels right away. Bom-Omb Battlefield and Princess’s Secret Slide. The player can amass quite a few stars with just these two levels. Once the player has rounded up a handful of stars, the entire first floor becomes available [even more levels than that if you know how to backwards long jump into the wall and shoot yourself through doors, but that’s a different story.].

I think its that degree of ease and unlockability that makes it so easy to get into. It doesn’t feel like you have to grind experience points for hours to get new abilities or face unbeatable bosses to advance. You just need to go around having fun, collecting stars, and occasionally beat Bowser.
C. The perfect first stage. I’ve never played a game before where the opening level is just simply this perfect. It is simple. It is open. It is the perfect level for a sandbox game. Mario drops in, has a nice open area to run around in, and eventually, a mountain to climb. Here, a boss awaits him to test his strengths. This stage also test your ability to find hidden shortcuts, collect red coins, and even fly through the sky. It is great at teaching players simple mechanics and giving them areas to test the basics for harder stunts later.

And that’s the thing, each level will build on what the player has learned. Future levels add wall kicks, other hats, environment hazards like lava, but Bom-Omb Battlefield allows the players to get a grasp on gameplay before sending them out into the bigger world.
D. The music slaps. It just does. Simple as that.
Super Mario 64 was a system seller unlike any system seller I’ve ever seen before. Sony had epic cinematic works of art that were great in their own right, but Super Mario 64 is the pinnacle of what makes gaming fun. [And did I mention you can pull Mario’s face on the home screen to make funny faces? 10 out of 10]

The Legend of Zelda: Ocarina of Time

Where do you even start with arguably the greatest game of all time? For everything I said about Super Mario 64’s simplicity and commitment to nailing the little things, is true of Zelda but with mastering the large scale nature of a video game. The quest is epic, the setting is great, the items are perfect. And honestly, what this game doesn’t get credit enough for is being the perfect size game. Literally, if you asked how big a game should be before it feels bloated, I would point to Ocarina of Time. Breath of a Wild is truly an insane adventure but it is filled with so much empty space and an obnoxious amount of Korok seeds. [I will never complain about the 100 skulltulas every again].
Locations are another strength of the game. There’s plenty of diversity here so no location feels the same as a previous one. Death Mountain, Lake Hylia, The Lost Woods, The Gerudo Desert, and on and on. The game also used a time jump mechanic where you play as kid Link and adult Link. This allows them to essentially double the map as exploring locations as a adult feel different from exploring them as a kid.

Side quest are also done in a healthy amount. There’s the heart pieces and songs to collect. The mask quests, skulltulas to find, poes to kill, a fishing hole, horse racing, and plenty of weapon upgrades that all give Link plenty of stuff to do if you get bored of the main quest. Again, all of this is manageable. Even if I love side quest and gameplay diversity in my games, this feels like a healthy, manageable amount for the average gamer and why I don’t think Ocarina of Time suffers from bloat like many games did around this time. Bloat in video games is an epidemic that has only gotten worse in video games.
Of course, we can’t talk about why Ocarina of Time was cutting edge for the time without mentioning the Z Lock on system. Ever gone back and played a game only for it not to hold up well? Yeah, that isn’t a problem here. Ocarina of Time aged amazingly. Compare it to the OG Resident Evils. They were masterpieces upon release. But tank controls, static camera angles, and a… looser[?] aiming system have many modern gamers saying those games are nearly unplayable today. [Of course a tad bit of exaggeration, but this is the case for a lot of older games.].

The jump to 3D was not kind to every combatant. Many didn’t understand level design, how to make smooth movement, or how to aim in a 3D space. I simply just do not see those flaws in Ocarina of Time and a large part is Link’s ability to lock on. This made sword fighting and ranged weapons easy to use and actually kill enemies.
In my mind, Ocarina of Time is the definitive open world adventure game of its time. Combat is easy, movement is smooth, the world is the perfect size, plenty of great NPCs to make the world feel lived in, great and iconic items and weapons, cool use of magic, great dungeons, and memorable boss fights. Yes I’m biased, but I cannot think of a single complaint for this game that isn’t just nit picking [like how in the original you have pause to equip the iron boots and then pause to unequip them.].

There you have it. My Nintendo 64 Mount Rushmore! I tried to leave bias out where applicable. For example, Star Fox and Goldeneye aren’t in my top 4 N64 games, but I think their impact was too great to ignore.
One game that would be in the running off of contributions to gaming would be the Pokemon Stadium series. Their transfer packs were huge at the time. The rental pokemons were kind of a joke, but with the transfer pack you could migrate your Gameboy team over to your Stadium cart.

Mystical Ninja Starring Goemon I think would be worthy based on just how great of a game it truly was. A lot of people say Perfect Dark deserves to be on the list because it took what Goldeneye established and improved upon it, but Goldeneye was just so instrumental to this era that its hard to leave it off.

Let me know what games make your Mount Rushmore of Nintendo 64! And let me know what console I should do next! Thanks for reading have a great day!
Zombie Madness OG Yugioh!

My Zombie Madness Recreation!
Hey guys, I’ve made post in the past about TCGs in general, but I’ve talked about Yugioh a few times. As much as I try to keep up with new Yugioh [and I’m not doing a great job of that.], I love Yugioh from 2002-2014 [off and on.]
As an old head, I tried to get into GOAT. Edison sounds cool with Lightsworn, E Heroes and Gladiator Beast, however I never played with Synchro monsters before I took my first break. Which is why I kept going back to GOAT.

Looking at GOAT decks got me so excited. However, looking at exact lists, I realized I never really played meta Yugioh. I was 8 and my brother was 6. I told my wife I remember playing two decks: Dragons and Warriors. I told her I remember playing Masked Dragon and the Armored Dragons. I remember my brother playing zombie cards like Pyramid Turtle and Vampire Lord.

Then it hit me. We played structure decks (And probably just tweaked them with our favorite cards). I did some research and realized Zombie Madness and Dragon Roar released at the same time. And, based on my memories I can assume I got the Dragon’s Roar and my brother got Zombie Madness.

I did some digging through our cards and was able to assemble what I’m calling Zombie Chaos. I wouldn’t say it is strictly optimized, but it seems really solid on the surface.

1x Sangan
3x Pyramid Turtle
3x Giant Rat
This line of play is what got me thinking. I remembered my brother playing Giant Rat and Pyramid Turtle. As I was looking at them, I noticed their synergy. When Sangan dies, he lets you search for a 1500 attack monster and add it to your hand. When Giant Rat dies, he can search for an Earth monster with 1500 attack and summon it. When Turtle dies, he can search for a zombie monster with 2000 defense or less and summon it. These cards form the back bone of consistency for our deck.

1x Ryu Kokki
2x Spirit Reaper
2x Vampire Lord
I don’t actually know the proper numbers of each to play, but these make up our zombie targets. Ryu Kokki is our beater. He will be better when I build my Warrior deck later. Vampire Lord had all the swag back in the day. And Spirit Reaper has proven to be an all star through the years. If there’s any Zombies I should add to the tool box, comment down below!

This is where I’ve taken some liberties with the zombie strategy. I’m not sure if we will keep it or not, but Black Luster Soldier is so cool. I know my brother and I loved this guy as a kid. Who knows if we ever summoned him properly as kids [haha.]. My light package includes:
2x Magician of Faith
1x D.D. Warrior Lady
1x BLS

1x Night Assailant
1x Breaker the Magical Warrior
1x Chaos Sorceror
I wanted some generically good dark monsters. These were the 3 I arrived at. Chaos Sorcerer is another good top end for the Chaos engine. Breaker is generically an All Star in retro Yugioh. I usually like to play Exiled Force in my retro decks, but I wanted the dark version of this effect for Chaos. Truthfully, Exiled Force may find its way into the sideboard as a searchable target for Giant Rat. I didn’t want this deck to lose its Zombie identity so I went a little light on the dark package. I would like to add a 2nd Night Assailant if I find one.

What does Yugioh call reanimation? Either way, we are playing Zombies! I wanted to lean into reviving. I do want a second Book of Life, but not sure I have one. Snatch Steal is a reference to the structure decks and the fact my brother and I jammed those in every deck as kids. Creature Swap is filthy in a deck with 7 recruiters. We can Creature Swap Giant Rat for one of their creatures and then swing into it and we still get the search off of it. Call of the Haunted is a classic and perfect for Zombies!

Classic Yugioh am I right!? Pot of Greed is naturally insane. Since I wanted reanimation to be a bit of a focus here, Graceful Charity and Card Destruction are gas here. Graceful Charity is card neutral [G.C. plus 2 discard balances out the three you drew.], but its card selection. For example, discarding Vampire Lord or Ryu Kokki and then playing Book of Life to reanimate it, while also banishing a card from the opponent’s yard [potentially messing up their own BLS], is a great tempo swing. It would also enable us to discard 1 light monster and 1 dark monster to special summon our BLS early. Its a busted card made better by the Zombie and the Chaos engines. Card Destruction is literally the same. The drawback is you can set up your opponent, but this is casual and I wanted more discard outlets.

2x Nobleman of Crossout
1x Fissure
1x Mirror Force
1x Torrential Tribute
1x Sakuretsu Armor
3x Compulsory Evacuation Device
I also go a little heavy on my removal packages in card games. This could definitely be tweaked for more thematic includes. The 3 Compulsory Evacuation Device are nods to the structure deck itself. Sakuretsu Armor was a favorite of mine back in the day. T. Tribute and Mirror Force are obviously busted. I threw Fissure in last minute to round out the list. It should probably just be Raigeki Break.

You work hard to cheat out BLS or Ryu Kokki, you need to have insurance. These 4 cards, plus Breaker the Magical Warrior can help clear the back row for your special summons. Magic Jammer is another interesting card we could run over some of the removal.
Thoughts
I played this last night against my wife. I was able to chain up very quickly. I opened with both Turtle, Rat, and a Heavy Storm so the match was pretty easy. Obviously, not every match will go that smooth. My brother is coming over Monday to play some more games, so, if needed, Ill revisit this post with any updates.
The idea was to recreate the structure deck of Zombie Madness [2005] to relive those old school duels my brother and I had without creating meta decks. The chaos engine may prove too unfun or too powerful, but that’s still to be seen. [Last night I didn’t see a single light monster.]. If it becomes too strong for our casual meta, I can always add some more thematic zombie monsters to lower the power of the deck.
Cards too considering: Raigeki Break, Magic Jammer, a 2nd Night Assailant, Mystic Tomato, Thunder Dragon, Tribute to the Doom, a 2nd Book of Life. If you are wanting to build this, just know if you go too heavy on the Chaos staples, the deck will lose its identity.
Format
So what’s the format exactly? The deck tries to thread a nice line of legal in GOAT while also being something we could have played in January 2005 when the cards came out. Mirror Force and Sangan are banned at the time of the Structure deck’s release but are legal in GOAT. So those are decisions you’d have to make for yourself. Since no one hosts tournaments off the ban list of January 2005 and the fact my brother and I didn’t really follow it to begin with, I used GOAT’s ban list as an outline, not a hard rule. Though, as I tweak the deck, Mirror Force and Sangan would be cards I’d considering cutting just based off the ban list of the time of the deck’s release. But again, this is a casual deck and you should just agree on a ban list with your friends.

Do you remember the Zombie Madness structure deck? What do you think of my version? Would you use this deck for old school Yugioh? What old school structure deck should I recreate next? I’m thinking the Dragon Roar deck!
Thank you for reading! Have a great day!