Blog Archives
Exploring the Gameboy-Gameboy Advance.
Hey guys. I’ve been watching some JRPGLife lately. They’re doing a cool video series they call the Retro100. In it, they hunt down recommended Gameboy through the GBA titles. The catches are they must be recommended by friends and viewers and they must be $20 or under. They’re going until they hit 100 games combined [not 100 per handheld.].
I’ve thought it pretty neat and wondered how I could tie in a similiar aspect to my collecting life. Truthfully, I’m doing something similar but definitely not the same. I’ve mentioned before I am going for three complete console libraries: Wii U, Gamecube, and the N64. Obviously, these self imposed rules don’t apply to these 3 consoles.
But when I look at other consoles I own, I think I’m fine setting hard caps on them. For example, I shared yesterday my OG Xbox collection. I’m sitting at about 71 or so games. I’m thinking about capping it at 100. That let’s me get the Star Wars games, Psychonauts, Otogi 2, the Destory All Humans, Stubs the Zombie, the Oddworlds, Drake of the 99 Dragons, Panzer Dragoon Orta, and maybe a few cheap or hidden gems titles I don’t know about yet. At that point, I will probably be more than content with my collection. That’s not to say I would never buy an OG Xbox game again, but I would feel I would have the cream of the crop at that point.

And that 100 titles has felt right to me for a handful of other consoles like Xbox 360, PS2/PS3/PS4/PS5 and maybe the SNES and the Switch. These are consoles I enjoy and feel like I could pick up an average game on these consoles and enjoy it. So 100 games let’s me build up a nice library to explore and love.
But there are other consoles I just don’t feel the need to endlessly explore. Take the NES for example. For the longest time my NES collection has been Legend of Zelda 1, Super Mario Bros 3, Crystalis, Willow, Contra and Star Tropics. I don’t have a huge need or want to collect more than this. The SNES is probably a better console for my favorite retro genres: Platformers and Adventure games. However, there’s a few I wouldn’t mind getting. Namely: Monster Party, Zelda 2, Battle for Olympus, Metroid, Kid Icarus, Kirby, Faxanadu, and The Guardian Legend. And that’s probably it. At least off the top of head. As iconic as the side scrollers are, most are just difficult for the sake of it. The games listed above are really the only games that interest me. That would put me at around 14ish titles. And that would give 6 flex slots to hit my goal of 20 games for consoles I’m less interested in exploring.

I look at my Wii and my PS2 libraries but I have almost everything I want for them. I do love both of these libraries. With the Wii I have Pokémon Battle Revolution, Poke Park 1 and 2, Super Mario Galaxy, Skyward Sword, Munchibles, Lost in Shadow, Little King’s Story, the Kirby games, Bomberman Land, one of the Namco Museum games, Boom Blox, Zack and Wiki, Okami, Mad World, Super Mario Bros Wii, Mario Kart Wii, Mario Party 8 and 9, No More Heroes 1 and 2, Rune Factory Frontier, and some other stuff I got cheap like Sonic and the Secret Rings, Dewy’s Adventure, and Disney’s Universe. My library, for my purposes, is basically complete. There’s a few games I’d like to get: like replacing my Opoona that doesn’t work and getting Pandora’s Tower and trying out Red Steel. Red Steel always looked cool and interesting back in the day. But that’s really it. Xenoblade has ported to the Switch and honestly, I don’t care about the Wii Motes. As you can see I have a little over 20 games already [as I’m sure there’s a few games I forgot]. Most of the games are cheap, just not interesting to me. I just don’t a need to really add too much more to this library.

My PS2 library is awesome. Dark Cloud 1 and 2, Onimusha 2, all the Ratchet and Clanks, Jak and Daxters, and Sly Coopers. I have Dragon Quest 8 and Final Fantasy 10 and 12. I have Kingdom Hearts, the GTAs and God of War. I have Ape Escape 2 and 3. I have most of the 3D Platformers, action adventures and RPGs that I want for the console. I wouldn’t mind Half Life, Ape Escape Pumped and Primed and Onimusha 3 and I guess the Metal Gear Solids. But again, not too many titles I want. I’m happy with this library. Most of the multi-plats just simply played or looked better on the Xbox and the Gamecube. I have most of the PS2 exclusives I want.

That brings us to the handhelds: GB-GBA. The Gameboy Advance was my lifeline for what felt like forever. But you guys probably have similiar stories. My GBA was used almost entirely to play Pokémon. Thankful, I have almost all the Pokemon games released during this era. I also had a few others like Castlevania 2, Kirby GB, the Mega Man Battle Network [though, sadly I’ve lost these]. But now that I’ve rebuilt my Pokemon collection to a point I’m happy with, I kind of want to explore these libraries a little deeper.

The original Gameboy doesn’t interest me too much. It was iconic and revolutionary at the time, but its time has sadly passed. So here’s what I’m looking to pick up on the original Gameboy:
Kirby Dreamland 2, Gargoyle’s Quest, Kid Icarus, and maybe the Wario Land and Donkey Kong Land games. That’s about it. I’m not looking to go too deep on the original Gameboy. Heck, even Link’s Awakening got an updated version on the GBC.

Which now brings us to the Gameboy Color.
I don’t own a lot of Gameboy Color’s admittedly. I owned Pokémon Gold but its battery is dead sadly. I wouldn’t mind getting Pokémon Crystal, but like Shantae, its just too expensive. The Zelda games of course lead my want list with both Oracle Games and Link’s Awakening. From there, the prices for the GBC games really sky rocket. I mentioned the two above but even Lufia on GBC is about $100. I love the way GBC games look but its tough to find fun looking games for $30 or less [even Kirby Tilt and Tumble is $65]. I’m down for some recommendations.

The GBA is the handheld I want to turn my attention to. So really, unload your recommendations. I have Fire Red and Leaf Green, Emerald/Sapphire/Ruby, Yoshi’s Island, Golden Sun, and Super Mario Advance 4. I’m eyeing the two Kirby games, the Mega Man Battle Network games [though these are on the Switch now], the Legacy of Goku games, the Metroid games, and of course, Minish Cap. The Castlevania games are expensive but on my radar.

I want to explore these libraries, but as you can see I’m not mentioning a whole lot of games. I definitely want to add the iconic titles I’ve missed over the years first, but I want to hear about great deep cuts, especially if they’re affordable.
Are there any game console libraries that you love or want to explore but don’t feel the need to have an exhaustive collection for? Let me know. Thanks for reading. Have a great day!
Ranking Super Mario 64 Levels (Top Five Friday) Part 4 Finale The Top Five Levels of Super Mario 64!
Today, we finally wrap up our series of ranking every Super Mario 64 level.
Check out the previous parts here:
Ranking Super Mario 64 Levels (Top Five Friday) Part 1
Ranking Super Mario 64 Levels (Top Five Friday[Saturday]) Part 2
Ranking Super Mario 64 Levels (Top Five Friday) Part 3
Separately the top 5 was pretty difficult. Some of my favorite levels such as Snowman Land and Whomp’s Fortress have already appeared on the list. Meanwhile, a few levels that are not exactly my favorite, still remain at large.
#5 Big Boo’s Haunt- This personally might be my favorite level. I’m not sure where the general consensus is for this stage but I tried to be relatively unbiased here. I like that the mansion has three floors but I wish there some more variety in the rooms. It would have been cool to see a kitchen or master bedroom area. Still this level is fun to explore, has the boos and the coins and stars are pretty easy to run around and claim.

#4 Tall, Tall Mountain- This is a level I didn’t really care for before making this list. The mountain can be a hassle to climb, the falls can be demoralizing and the Monkey is a pain in the butt. However, this level is truly epic. While it lacks some of the complexity of other levels. The ascent up the mountain, while not perfect, is one of the highlights of the game. Theres some variety in the missions and of course, this level has a slide! So bonus points.

#3 Shifting Sand Land- Again, another level I had absolute disdain for growing up. The sand has insta kill sections, climbing the pyramid can be more of a chore than the mountain of Tall Tall Mountain, and the bird can steal your hat. While those can be big detractors, this level was certainly out of their comfort zone. It is one of the first levels to truly challenge you. On top of that, exploration is another huge plus here. The pyramid feels like it’s own level. It is filled with plenty of puzzle-esque sections, challenging platforming parts and some secrets thrown in to keep you on your toes. This certainly wouldn’t be in my top 5 favorites, but I appreciate all the things it did.

#2 Bomb-Omb Battlefield- Another level that is absolutely up in my top favorites. It is just a massive sandbox for platforming. And platforming and exploration are the two biggest strengths of the game. Sure, the level lacks complexity found in later levels which hinders some of the exploration. However, this level is absolutely iconic. It has a surprisingly amount of diversity for the first level. The Wing Cap combined with the cannon is a crazy combo. The floating island in the sky immediately encourages wonder and curiosity. Who will ever forget being greeted by the bombs, having to slip past the Chain Chomp and finally scaling King Bomb-Omb’s mountain? There’s a handful of secrets, enemies, and interesting areas to keep this level feeling fresh and exciting.

#1 Tick Tock Clock- I absolutely hated this level as a kid. The 100 coins in this course was one of the last stars I ever got, putting it off until my adulthood… However, climbing Tick Tock Clock feels like a real achievement. There’s several branching paths, difficult enemies, secret coins and stars and plenty more. It harbors some of the most annoying stars that you can feel proud of yourself for conquering. It’s a level you can complete several times over and have a different experience each time you run through it. That’s because depending on which quarter of the clock you jump in at (12, 3, 6 and 9) will determine the speed of the moving parts. You can double the speed, slow it down, randomize it or even bring it to a dead stop. This provides plenty of different strategies and playthroughs. In this example, you try to get the 8 red coins with the platforms stopped (Generally considered the easiest way to beat it.) Or you could have the platforms speed randomized. I will say Rainbow Ride is equally, if not harder, than Tick Tock Clock. However, Tick Tock Clock seems like a more professional and cohesively designed level whereas Rainbow Ride feels more thrown together. This level combines many of the aspects that make Mario 64 so great, There’s a massive tower to explore, plenty of sections allow and encourage precise platforming, and the difficulty is balanced so that the trek is not easy but not overly ridiculous either. For the fact that this level fuses what makes all other levels great in their own way into one level makes it stand out to me.

So, what did you think of this list? Feel free to leave your own opinions in the comments down below. There will be plenty more list and reviews in the future so make sure you are following the blog!
Follow me on other platforms!
Youtube: Dahubbz
Twitch: Dahubbz
Twitter: Dahubbz
Ranking Super Mario 64 Levels (Top Five Friday) Part 3
Part 3 of ranking all the Mario 64 courses. This time we will be examining the secret stages. Check out the previous parts here:
Ranking Super Mario 64 Levels (Top Five Friday) Part 1
Ranking Super Mario 64 Levels (Top Five Friday[Saturday]) Part 2
This list was tough to construct. Most of the levels are tiny, upsetting, or forgettable. Oh well, here we go:
The Wing Cap Stage

Gah, this is easily the worst level in maybe the whole game. If you miss one of the early red coins in the sky it is basically over. In perspective, the structuring of the level highlights the Wing Cap. The problem? The Wing Cap is terrible. The imposed ceiling on the Wing Cap is obvious by design. I might could continue speaking on this course, but I think I will move on from here.
Bowser in the Fire Sea

This might be my favorite of the Bowser stages but I do feel it also the weakest (look, us bloggers don’t have to make sense.) This is an awesome level to watch speed runners run through, but it’s so hit or miss actually playing it. I actually like the level layout fair enough and the three sections of the level flow pretty smooth. In fact, if you tried to tell me this was the best level in the game. I would not even argue with you. The fact of the matter is I simply do not like fire levels a lot.
Winged Mario Over The Rainbow

Simply put, it is another flying level. A lot of these secret levels were designed to highlight some of the harder mechanics. This is put on display with the fact we have 2 Wing Cap secret stages… Ugh. However, this level also highlights why Wing Cap Stage is utter trash. Now, I said Wing Cap Stage is an introduction of the Wing Cap and why it is not great in this game in particular. Over the Rainbow is so much more massive in design, scale, skill, and every other measurable metric that how can you not look back at Wing Cap Stage and see anything but simply a bad level.
Bowser in the Sky

Boy, I want to really like this level. I do enjoy watching people show off all the crazy shortcuts and skips in this stage. The scale is simply massive. But, I just do not enjoy the dark and unforgiving nature of this level. Now, I can not like a stage but still respect it. I sure do respect the heck out of this stage. I can fully appreciate this level without wanting to play it again. Very cool level.
Vanish Cap Stage

I really wanted to squeeze this level in higher, and maybe I could have. Still, when it got to crunch time the turning platforms at the end caused the lower scoring. Remove that ending and this might have got number 2.
Metal Cap Stage

I enjoy a lot about this course. I have been debating on if the small scale nature of the level helped it or hurt it. I guess since it cracks this high on the list, it did not hurt it that bad. I feel like I always connected with the Metal Cap simply because it is green and my favorite color is green. Maybe that is not fair. But that is how it is. Still, the compact nature of this stage helps its design. The red coins are a fun hunt in this stage. If there was a weak point, it would have to be how unforgiving the water mechanic is with new players or even an easy mistake from veterans. If you get lost in the current and end up in the moat, it is a hard time getting back.
Bowser in the Dark Sea

In a lot of these entries, you will read me say “I really liked this stage. I want to rank it higher.”. Not this time. I actually don’t think I like this course very much. In fact, I think I normally get as many stars as you can (which I think comes out to around 32 or so stars?) before tackling this course. However, there is no denying how iconic this course is to me, personally. Making the ascent up the “Dark Sea, was it?” collecting all the red coins, vanquishing the foes, dodging the fire and avoiding all the insta-deaths, was so nerve wracking. I cannot tell you how many times I get to 7 coins and bump my head or miss the jump and you fall right down to your death. Still no denying how much this level gave me nightmares as a kid.
The Secret Aquarium

What a level, right? Yes, this is easily the most simple level in the whole game. But I cannot deny the atmosphere here. The windows revealing a whole new world outside their glass, the fishes swimming in the water, the calming music. Quite frankly, for as simple as this level is, it is darn near perfect. I do not have a lot to say about this level. It is just bliss.
The Princess’s Secret Slide

This is it, boys. This is sliding perfection. Someone answer me this. Was there a slide in a 3D video game prior to this? If so, tell me below. I am not sure why I am so fascinated with sliding levels, but dang it I am. I think it had to do with the mysticism of the timed star. Racing the clock, cutting off precious seconds where we could, riding the edges trying not to fall but go as fast as you could, just trying to beat that time limit. Than, once we discovered the jumping off the side shortcut, this level became an obsession. Since this, I have secretly (or maybe not so secretly at this point) judged every game I play on if it has a slide level or not.
Alright guys, there you have it. That’s my rankings. You probably wont agree. That is okay. Sound down below how you would rank these levels.
Next week is Spooky Week here on Dahubbz. So, start getting ready for all things spoky. I say this now so you guys have a heads up. Also, so you know we will not be concluding this series next Friday. Instead, we are kicking around the idea of “Top Five Creepiest Pokemons”. Hope that sounds cool to everyone.
As always, thanks for reading. Have a great day!
Ranking Super Mario 64 Levels (Top Five Friday[Saturday]) Part 2
Hey guys, since this is part 2 of this series, I decided Ill skip the opening. If you missed part one, check it out here: Ranking Super Mario 64 Levels (Top Five Friday) Part 1
Alright. Let’s jump into it.
#10 Tiny Huge Island

Tiny Huge Island will get all its points for sheer creativity. The double entrance changes Mario size. If Mario runs towards the towering picture, he will be tiny entering the level (is the island huge?). Conversely, if he enters the picture where he is large, the island is tiny. Mario (or the island’s) size changes some dynamics. Some stars can only be obtained depending on if Mario is huge or tiny. However, I just do not enjoy this level. This is kind of surprising considering I love beach levels. Still, this is fun-ish level to run around and is far from terrible.
#9 Lethal Lava Land

Since making a Youtube channel, I have replayed SM64 about 5 or more times. Lethal Lava Land is one of the levels that has benefitted the most in all those replays. I can speed run this level pretty quickly. However, this level shows some of the strengths and weaknesses of the game. For starters, two of the stars are just rehasings. You fight the bullies twice for 2 separate stars. The 8 red coins, while cool, is very simple. The 100 coins are not too hard but they can be unforgiven. Overall, I like it but it falls short of greatness.
#8 Cool, Cool Mountain

Cool, Cool Mountain was probably the first level that blow me away. Perhaps as a six year old every level blew my mind. However, the structure of this level was ginormous. This level helped birth my fascination for slide levels in video games. As a kid, escorting the baby penguin was such a tall task. Now, I love grabbing the baby penguin and saying “Hold on, bucko. Here we go!” and jump off the side of the mountain. The 8 red coins felt like a legitimate scavenger hunt. It hurts to rank this level so low, but seriously, the levels above it are soo good.
#7 Hazy Maze Cave

Or as I call it Hazy Mazy Cavey. Ugh, I do not enjoy this level, honestly. But the scope of this level is great. It is not over enjoyable but it is diverse. You have the switch pad sections, which are not fun but they are a cool concept. You have the actual maze, which also is not fun but is a cool concept. You have the underground lake part which actually is not very fun either but is a cool concept. You have the metal cap switch level which I guess isn’t that much fun either but it is a cool concept. Oh, yeah than there’s the rolling rock part which, now that I think about it, isn’t that much fun either but it is a cool concept. What can I say? I’m mostly joking, but I am serious at the same time. This level is made up of very cool and different sections that are not great on their own, but make for a very interesting level. I mean, Cool, Cool Mountain is certainly more fun than Hazy Maze Cave but there’s two snow levels, like 10 water levels, at least 2 fire levels. I say all that to say Hazy Maze Cave stands out as a unique level with unique ideas. That is why it scores higher despite probably being the least fun level up this high on the list.
#6 Whomp’s Fortress

Seriously, from this point on every level is “Man, it kills me to rank this level so low.” Whomp’s Fortress is an absolute joy to explore but it is really simple compared to the rest of the levels left on the list. The first level involves an epic ascent up Whomp’s Fortress to battle with Whomp himself. What is really cool about this level is everything past the first star. Whomp’s battle ring has been replaced by an even taller tower which changes the dynamic of how to climb the fortress. It even gives access to a new section made of floating platforms that allow you to complete the red coin mission. You also can now more reliably get inside the cage for it’s star. All in all, it is a small level, which hurts it sadly, but is still a bright and fun explorable level.
Okay, that is levels 10-6 and makes up the second part of my list. What will emerge as the top level? I’d love to say find out in the next installment. However, we will be ranking the side levels next. So be sure to follow for more Mario 64 content!
Thanks for reading. Have a great day!
Ranking Super Mario 64 Levels (Top Five Friday) Part 1
Super Mario 64 was one my favorite games as a kid. Now, I still love the game even if it’s super dated (evidenced by the fact two of my last LPs were versions of Super Mario 64 [Green Comet 64 and Odyssey 64]). The graphics are ancient and the movement is either buttery smooth or miserably debilitating. However, the courses in the game are so iconic almost every square inch of that game is ingrained in my memories, burned into my eyelids, and replicated in my dreams. In other words, I like the levels. Some are annoying, some the design doesn’t really make sense. However, most are charming and memorable in their own way.

Now there’s 15 courses so we’re going to break it down into 3 top five posts. Today’s post will cover entries 15-11 and will move on from there. So, lets get on with the list.
15. Dire, Dire Docks

This course scores last place not due to difficulty or being cheap as much as being boring. The stars are either super quick or super tedious. The 8 red coins may be one of the worst missions in the game. The sting ray mission is cool but makes no sense. The level does make use of two hats in at least a neat way. The atmosphere here is still solid. This means that even if this is the worst level in the game, it is still far from terrible.
14. Jolly Roger Bay

To be fair, I think the drop off from Dire, Dire Docks to the next worst level is so extreme I am not sure officially what the 2nd worst level even is. Jolly Roger Bay simply scores this low because the exploration just isn’t that great. The level is mostly underwater. This level is cool yet still relatively boring. I definitely do not hate it. It is a very chill level, but aside from being peaceful I cannot think of too many reasons to go exploring it. I eels are some of the worst things in this game.
13 Wet-Dry World

Let’s just finish off the water levels. This level certainly steps up the exploration but is still pretty annoying to traverse. The missions in this level are all pretty solid (though I know some will mention the secret stars. I don’t hate those.). However, it seems they fall into the “fun in theory, not so great in execution”. The level feels huge while also being pretty empty. The gimmick revolves around adjusting the water (everyone’s favorite mechanic from everyone’s favorite Legend of Zelda dungeon.). In other words, they compromise a lot of this level just to force the water mechanic. It can be seen as a nice change of pace, but means it scores pretty low. Also, the hidden town just leaves so much to be desired I just wish it didn’t exist. There’s no notable NPCs, no interior houses, nothing. Just more water adjusting and red coin collecting. It could have been something cool, but instead its just useless potential.
12 Snowman’s Land

Anyone who knows me knows this might be a top 3 level for me personally, but I have to admit that could be personal bias. The level is relatively squared off and the exploration is very limited. You are mostly climbing a snowman. There’s some cool elements to mention like an awesome cannon that cannot kill you and a koopa shell to cruise around the level. I love this level but I have to score it lower. Sorry, Snowman’s Land.
For the record, this is where the list has gotten really hard to narrow down.
11 Rainbow Ride

There’s no way this would normally score 11 if I wasn’t overthinking every little thing but here we are. It is by far one of the best levels to explore. However, the theme, outside of the carpet ride, is just random. I cannot tell if I love that aspect or hate it. No mission even makes sense. From the shifting triangles to the floating house. Seriously, do any of these have a rhyme or reason? As a kid I hated falling levels, so naturally I was scared of this level. In my teenage years I didn’t like the randomness of this level. As a Lets Player I hate the unforgivable nature of this course. For one reason or another, I’ve always had something to complain about. Regardless, this course is awesome for being so unique. I definitely do not hate it. It is probably just the most frustrating level left to talk about.
Well, that’ll do it for this list so far. It is very hard to rank levels past the worst two. Each level has something charming or redeeming. Despite not being the biggest fan of Rainbow Road, I can definitely appreciate its brilliant randomness and insanity. So, if you’ll excuse me, I’m going to spend the next week torturing myself about the next wave.

Thank you guys so much for reading this. Feel free to rank the levels down below or leave suggestions for future top 5s!
Have a great day.
Lets Talk: New Nintendo Console!
So, the Nintendo Switch or NX or whatever you would like to call it has been revealed. Be sure to go check out the release trailer if you have not already.

This is definitely something worth talking about. I give Nintendo the benefit of the doubt, so until the actual release, I will be waiting with great excitement. I only just watched the video and there was a lot to digest. I, in no way, have all the details, nor have been following it very attentively. With that in mind, I am going to turn the discussion over to you guys.
What do you guys think of this new console? Will it reinvent the home console? Do you believe it is just a gimmick? Will this revitalize Nintendo or officially run them out of business. I’ll do a follow up blog once I’ve viewed more of the games and understand the features better.
I’ll leave you with some of my early thoughts to generate discussions.

Games Showcased: Obviously, Breath of the Wild is the money maker. Nintendo, in my opinion, was smart holding onto this big boy. It can help get the Switch off on the right leg. Remakes of great Wii U games seem plentiful. Mario Kart and Splatoon to headlined this. I missed Splatoon on the Wii U so this might be a good chance for me to pick it up. I typically do not do remakes unless it is of games I love. However, I know remakes helped carry Xbox One and PS4 early on with the Last of Us remake as well as the Master Chief Collection. I do not know if that was Mario remake showcased or a new title. They also showed an NBA game as well as 1st person mid evil looking game.
Mechanics/Portability: This has been a highly debated topic sense the Wii tried to reinvent gaming back in the day. However, this one looks like it makes sense. The “On the go” gaming looks like a good selling point. I mean, who doesnt want to play video games in cars? I think it is great and they have a traditional controller if this does not interest you. The real question is will this hurt the 3DS? I dont know because Pokemon should keep the 3DS alive.
So, If Nintendo has lost you over the years, what does this console have to do to win you over? The biggest fault I have with Nintendo is not the hardware, but the games. The first party’s are still amazing and the Switch is shaping up to keep that trend alive, but they do need a bigger 3rd party support. I have a One because I too need to branch out at times. Fallout 4 and Witcher are great games Wii U owners will never get to experience.
Show me great 3rd party support and this console should save Nintendo. They have moved past naming everything Wii, so hopefully there is no marketing disasters.
Here’s to hoping March is a great month for gaming!
Top Five Reasons You Should Own A Wii U
Now I know the Wii U, and Nintendo at large, gets a lot of hate now a days, and rightful so at times. But if you examine the Wii U for what it is, there is a lot to like.
#5- The Gamepad is actually awesome- Did you see the footage of Star Fox. The gamepad can be so useful if the game calls for it. In the new Star Fox, the gamepad will be used to create a first person look while the tv scene is in third person. I found the gamepad very useful while playing windwaker. I also exclusively play SSBU with the gamepad. It is actually funny. I was afraid of the gamepad and totally stayed away from the Wii U because I thought it was clunky dumb and just awkward. I heard about SSBU and bought the Wii U like two years in advance just for SSBU. I played the Super Mario game that came with it and Windwaker and fell in love with the gamepad and the Wii U. Nintendo will keep renovating the gaming world.
#4- There is more third party involvement- It seems to be believed that third party companies refuse to make games on the Wii u. That really is not true. Now rather you consider these games to be good or not is of your own opinion but they have a good list of third party games. There is the Batman series, the assassins creed series, the lego series, the amazing spiderman 1 & 2, Bayonetta 1 and 2, Call of Duty, Skylanders, Disney Infinite, Resident Evil Revelations, Madden and NBA 2k, Monster Hunter, and more. Also this list debunks the thought that Nintendo only does kids games too.
#3- Virtual Console- A lot of people believe we should be propelling into the future of games and not take the time to glorify the old ones. I believe we can do both. If you do not know what the VC is, it is a feature on the Wii U that allows you to download old games, much like running a old rom on the computer. Their selection is nice and has solid games on it. The highlights are: Megaman 1-6, Kirby’s adventure, Super Mario Brothers 1-3., Ghost ‘n Goblins, Metroid, Castlevania 1-3, Donkey Kong 1 and 3, Mother 1(Earthbound Beginnings), Punch-out, Zelda 1 and 2. But there is a whole lot more too. It is a very nice feature. Most games will range from 5-10 dollars though.
#2- Multiplayer Games- A great story is always nice, but in todays gaming world multiplayer games are at the front of the gaming world. My first experience of multiplayer gaming: Playing my brother at 007 Golden Eye on N64 as well as Mario party and Mario Kart. And Nintendo is still going strong with multiplayer goodness. Mario Kart 8, Mario Party 10, SSBU, Nintendo Land, DK Tropical Freeze, and now Splatoon. Grab a buddy or go online and spend hours having some of the most fun you can have with a friend. Not to mention the Wii U’s online access is still FREE! My friend, who is not the biggest Nintendo fan in the world, said he would buy a Wii U just to try and kill me in the new Super Mario Bros game.
# 1-The Library of games- While the PS4 and the Xbox one try to lure you in with all the bonus features, and granted I use my 360 for crunchyroll 90% of the time on it, a console should be mostly about its games. I do believe the PS4 and the One both have some respectable games, but early on their biggest titles were just remakes of their biggest hits on previous consoles(Tomb Raider, Last of Us, and Halo Master Chief Edition). I know people will say Nintendo is just remakes of Mario and Zelda, but they really are not. I have played a Nintendo system every time they come out. The games are not simply remakes. Each addition brings nice new touches to the series. But as point 4 showed, they have the third party games to go along nice with the Wii U games.
So do not believe the hate on the Wii U. It is a great system. I have had mine for about two years or so and I am loving it. I can not wait for some of the big games they have coming out this year and next.