Today we will be ranking the 7 stars of Whomp’s Fortress. Remember, we base this off of fun factor with a mix of iconicness. I tend to value things like exploring the level and fun tricks more so than degree of ease or difficulty. With that in mind, let’s rank em.
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#7 Blast Away the Wall- This was an easy one. Some people may rate this higher for its pivotal role in speed runs, but I don’t care for this star. I should take a minute to add that this is one of the most notorious stars in Mario 64 history. It may seem pretty simple at first. Hop into the cannon and, well, blast away that wall. But Speed runners found a way to clip through the wall, obtaining the star cannonless. This became an early barrier to entry into speed running Super Mario 64. Your run often henged on hitting cannonless first try. As a kid, this star was iconic in my mind for being one I had to google. How was a 6 year old suppose to find this star? As a kid, I thought this was such a cool star. As an adult, it is just kind of boring.
#6 Fall Into the Cage– The first star we’ve come across that I actively don’t like. The owl mechanic seemed so cool on paper. But this star would absolutely drain me sometimes. Especially if I haven’t played in awhile. This star has accounted for so many deaths it is not funny. As it doesn’t take missing by much to fall to your death. Once you get the hang of the owl, this is a pretty neat star. And it can be done fairly quickly for what that’s worth.
#5 100 Coin Star- I typically go to bat for the 100 coin stars. And I do think this one is pretty good. However, this is the first level to introduce insta death. Which means as you are ascending the level and inching closer to that 100th coin, death is always a misclick away. I like it, but for that, I got to drop it a bit.
#4 Shoot into the Wild Blue- This star confused me as a kid. As I thought you literally had to shoot off the map. I also was not good with the cannons. After countless misfires, my brother and I tried so many different ways to get this star including trying to drop from above to it. I don’t remember when we discovered wall jumping, but that is exclusively how I get this star now. As I still don’t trust those cannons.
#3 Chip Off of Whomp’s Block- Just as I go to bat for the 100 coin stars, I tend to not like many of the boss fights in Mario 64. They’re fine for the time, but they are easily one of the least favorite parts about the game. Whomp is no different. He’s just a variation of King Bomb Omb. The phasing glitch makes him one of the easiest bosses, too. So why is this #3. It’s because, which is a common theme with boss fights in this game, it encourages you to explore the whole map. The next two stars have even more to explore and aren’t derailed by a boss fight. So Whomp sits here at 3.
#2 Red Coins on the Floating Isle- There’s two things that bug me about this star. First, the floating isles are not unlocked immediately. This means if you are someone who likes to get 100 coins first, thus getting the 8 red coins, you really can’t. But you can still get like 5 before you learn about the isles and have to do it all over again later. Secondly, I think only 3 of the coins are found on the isles. What kind of false advertising is this? Outside of that, this a fun level to explore and the isles were always a neat section to me. Wish they had just embraced the name and made the section bigger with all 8 coins.
#1 To the Top of the Fortress- If you know me, you probably knew this was number 1. I still cannot explain where the tower came from, but this is one of my favorite stars in the game. Koopa the Quick in Stage 1 took a bit of a hit for ultimately feeling like a rehash of the previous star. TtTotF adds on to its former star by adding a small new obstacle, the tower. It too, is not dragged down by the boss fight, meaning this star is more platforming bliss. I could see either this or the 8 red coins being my favorite. But the Tower always stood out to me. As an adult I wish they would have expanded both the Tower and Isles. Either way, The Tower takes my #1 Star.
Whomp’s Fortress was never my favorite, but the level was fun in the way it moved upward. It never felt like it had the same sandbox energy as Bomb-Omb Batflefield, but it does have some neat sections and fun stars. So how would you have ranked all the stars?
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A month ago or so The Completionist put out a video ranking every Super Mario Power Up. If you haven’t seen his video, make sure to watch it here! Now I am not that ambitious, nor have I played every Super Mario game. Thus, I am not qualified to speak on every power up. With that in mind, I will be writing about my five favorite power ups. This isn’t the five most iconic or powerful power ups. It’s MY favorite. As a result, you might disagree with my picks. That’s fine. Leave your five favorite in the comments below.
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#5 Super Leaf (Super Mario 3D Land)
Tanooki Mario kicks off the list. Admittedly, I am not the biggest fan of the 2D side scroller Mario games. 3D Land marked a change for me. This was the first game I got for my 3DS. Naturally, I played this game out and got pretty addicted to it. The takooni suit definitely played a role. It checks a lot of boxes for me. It granted an additional point of health, which, to be fair, most Mario power ups do as well. It gave Mario an additional attack with his tail. It helped exploration, but not to the same extent the other power ups on the list do. It gave Mario the ability to sort of flutter. This eased his fall allowing more precise landing. Not quite as game breaking as other power ups, but certainly welcomed!
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#4 Ice Flower (Super Mario Galaxy)
The Ice Flower in the 3D games was a welcomed addition. It truly added a layer of complexity to your standard world traversing and platforming. This is in thanks to how it granted Mario the ability to interact with water. he was now able to run across water surfaces as well as wall jump off waterfalls. Yes, these seem pretty simple and straightforward compared to the dynamic of something like Cappy. Nonetheless, it gave Super Mario Galaxy some welcomed layers, making the exploration of it’s galaxy all the more fun.
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#3 Super Star (Super Mario Bros.)
The original Super Mario Bros did give us plenty of iconic power ups from the Mushroom to the Flower Fire. Most of these power ups were insanely powerful in the original game. However, most, if not all, of those OG power ups have been power crept. The classic super star is no exception. Plenty of the newer games give insane invincibility effects such as the Leaf and Bell. Still, I am giving the Super Star the nod for being so darn iconic. After all, the Super Star would go to become the games measuring stick for progress in most of the 3D adventures. As in Super Mario 64, the more stars you had, the more doors you could unlock. With all these factors in play, I believe it is worthy of the number 3 spot.
#2 Cloud Flower (Super Mario Galaxy 2)
Truthfully, this is arguably one of my favorite power ups in any game. This power up is so perfect for a 3D Platformer. If you are unfamiliar with the Cloud Flower, here’s how it works. When Mario gains the power of the clouds, he is able to create 3 cloud based platforms. If you thought I gushed about the Ice Flower, that was nothing compared to the Cloud Flower. I absolutely loved the way Mario was able to create a revolutionary power up while keeping it within the Mario charm. This powerful ability feels balanced by only allowing Mario to create 3 platforms, yet this still grants a lot dynamics to exploring the levels. Now you will want to start seeing where you can now go. I just think this power up is extremely interesting. Whenever Mario returns to more traditional power ups, this is one I definitely hope makes a return.
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#1 Super Bell (Super Mario 3D World)
Cat Mario was a true game changer. In my opinion it did everything you want a power up to do. It makes you better. It grants an extra hit to Mario’s health. Which, in a Mario game is huge. It also makes you more powerful by granting Mario a new attack. With this ability he can lunge his newly gained claws towards enemies. And finally, it mixes up exploration. Now, Mario has the ability to climb walls. This grants Mario access to new locations, higher areas and short cuts. It was a tight race between Cloud Flower and Super Bell for me. However, I feel like Cat Mario just providers a wider dynamic change for the game. Where Cloud Flower really only aids in exploration, Super Bell does that as well as makes Mario actually stronger. It’s for that reason I give the slight nod to Super Bell.
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So, there you have it. Those are my favorite power ups. Which ones are yours? Let me know down below!
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Nintendo normally knocks it out of the park with their first party titles. Kid Icarus revolutionized the gaming industry spawning numerous sequels and giving us arguably the greatest video game character of all time, Pit. Ice Climbers was a juggernaut upon release. The game was considered so perfect, Nintendo decided a sequel could never live up to the hype of the original, so they have essentially retired the series. When Ice Climbers made it into Smash Bros Melee, gamers around the world rejoiced. Sadly, or totally predictable, the Ice Climbing duo were too powerful. As a result, they were subsequently removed from the series when Smash Brothers Brawl released on Wii.
So, sure, Nintendo established itself as a major player in the video market off the backs of series like Duck Hunt and Wrecking Crew, but not all series were a hit. Metroid was a disaster and almost bankrupted the company. But Nintendo didn’t want to give up on one of the female pioneers of gaming. Still, they couldn’t justify her on home consoles. Thus, her sequel was given life on the lowly handheld, the Gameboy. Metroid was given a second shot on the Super Nintendo. Another flop, often sited as the worst release by Nintendo. Samus would be relegated to handheld consoles two more times. Not to mention, after the absolute butchering of Metroid as a FPS, Metroid Prime 4 was delayed and ultimately canceled for the best. Not a single soul complained. It just goes to show you, no matter how many times Nintendo releases an installment of a horrible franchise, true gamers don’t forget the past mistakes.
Now, let’s take a look at Nintendos 5 Worst Franchises.
#5 Animal Crossing- When I was preparing this blog, I really thought this be number 1. How could it not be? This game is one of the most overrated franchises in all of gaming, let alone Nintendo. What do you do in this game? Seriously. You play as a kid whose sole purpose in life is to befriend animals. Doesn’t that sound horrible? Like, oh no, Sally the spider lost one of her 8 shoes and needs you to find it. Other task consist of paying off your debt. I mean, at least kids get exposed to how evil money is and how people will use it to manipulate them. So good job Nintendo capturing some realism there.
#4 Super Smash Brothers- Nintendo has long been loathed for repacking and releasing the same games over and over with new paint and funny names. Is there a series that is a better example of that than Super Smash Brothers? I feel like I’ve been playing the same game over and over. The series definitely peaked on the Nintendo 64. Every game since has just felt like an ad campaign. We get it, Fire Emblem (which is probably #6 on this list) could not sell world wide, so they snuck in countless numbers of characters to try and brain wash us into wanting Fire Emblem. Well, it still hasn’t worked and probably never will. The next release of Smash Bros, slated for release on the Switch 2 next year, was announced to have a roster comprised entirely of Fire Emblem characters. Have you lost all hope in the world yet?
#3 Pokemon- Give me a break with this one. Do 30 year old men still think it’s cute to film themselves opening Pokemon TCG boxes, or playing Pokemon Go? No cares if you found Mew under the truck. No one cares if you completed the Pokedex. And trust me, no one cares if you had all the original holos from the card game, especially how many Charizards you owned. Grow up.
#2 The Legend of Zelda. What a waste of potential here. I’m serious. Sure, Zelda 1 was a total bust. The franchise redeemed itself with phenomenal poise with the sequel, Zelda 2. Zelda 2 saved Nintendo. It helped restore faith with the general public. Despite this, Nintendo reverted back to the original formula. This contradicted all the good grace Zelda 2 built up. Then, there was the unspeakable sin. The point of no return, Ocarina of Time. The jump to 3D just wasn’t kind to the Zelda series. The Z Lock On tried to fix things, but arguably made it worse. The time traveling mechanic really bogged down the story and made certain parts feel bloated. It was a total train wreck that the series still has not recovered from.
#1 Super Mario- I guess it was always going to be Super Mario. I mean talk about a cash cow. At least other series like Call of Duty, Assassin’s Creed and Madden attempt to change their games up with each release. How many times do I need to run, jump and collect stars? Isn’t this getting old to anyone? And not to mention, they are just slapping Mario on anything and hoping it sells. Why do I need Mario playing Golf, Tennis, Carts and any of the other countless side series? I can do all that in real life, thank you. So, without a doubt, Mario is easily the worst video game mascot and franchise of all time.
So, that’s my list. I could keep going with other Nintendo failures like Donkey Kong, Kirby and Splatoon, but let’s not destroy them too hard. Let me know you’re worst 5 Nintendo Franchises in the comments!
Part 3 of ranking all the Mario 64 courses. This time we will be examining the secret stages. Check out the previous parts here:
Ranking Super Mario 64 Levels (Top Five Friday) Part 1
Ranking Super Mario 64 Levels (Top Five Friday[Saturday]) Part 2
This list was tough to construct. Most of the levels are tiny, upsetting, or forgettable. Oh well, here we go:
The Wing Cap Stage
Gah, this is easily the worst level in maybe the whole game. If you miss one of the early red coins in the sky it is basically over. In perspective, the structuring of the level highlights the Wing Cap. The problem? The Wing Cap is terrible. The imposed ceiling on the Wing Cap is obvious by design. I might could continue speaking on this course, but I think I will move on from here.
Bowser in the Fire Sea
This might be my favorite of the Bowser stages but I do feel it also the weakest (look, us bloggers don’t have to make sense.) This is an awesome level to watch speed runners run through, but it’s so hit or miss actually playing it. I actually like the level layout fair enough and the three sections of the level flow pretty smooth. In fact, if you tried to tell me this was the best level in the game. I would not even argue with you. The fact of the matter is I simply do not like fire levels a lot.
Winged Mario Over The Rainbow
Simply put, it is another flying level. A lot of these secret levels were designed to highlight some of the harder mechanics. This is put on display with the fact we have 2 Wing Cap secret stages… Ugh. However, this level also highlights why Wing Cap Stage is utter trash. Now, I said Wing Cap Stage is an introduction of the Wing Cap and why it is not great in this game in particular. Over the Rainbow is so much more massive in design, scale, skill, and every other measurable metric that how can you not look back at Wing Cap Stage and see anything but simply a bad level.
Bowser in the Sky
Boy, I want to really like this level. I do enjoy watching people show off all the crazy shortcuts and skips in this stage. The scale is simply massive. But, I just do not enjoy the dark and unforgiving nature of this level. Now, I can not like a stage but still respect it. I sure do respect the heck out of this stage. I can fully appreciate this level without wanting to play it again. Very cool level.
Vanish Cap Stage
I really wanted to squeeze this level in higher, and maybe I could have. Still, when it got to crunch time the turning platforms at the end caused the lower scoring. Remove that ending and this might have got number 2.
Metal Cap Stage
I enjoy a lot about this course. I have been debating on if the small scale nature of the level helped it or hurt it. I guess since it cracks this high on the list, it did not hurt it that bad. I feel like I always connected with the Metal Cap simply because it is green and my favorite color is green. Maybe that is not fair. But that is how it is. Still, the compact nature of this stage helps its design. The red coins are a fun hunt in this stage. If there was a weak point, it would have to be how unforgiving the water mechanic is with new players or even an easy mistake from veterans. If you get lost in the current and end up in the moat, it is a hard time getting back.
Bowser in the Dark Sea
In a lot of these entries, you will read me say “I really liked this stage. I want to rank it higher.”. Not this time. I actually don’t think I like this course very much. In fact, I think I normally get as many stars as you can (which I think comes out to around 32 or so stars?) before tackling this course. However, there is no denying how iconic this course is to me, personally. Making the ascent up the “Dark Sea, was it?” collecting all the red coins, vanquishing the foes, dodging the fire and avoiding all the insta-deaths, was so nerve wracking. I cannot tell you how many times I get to 7 coins and bump my head or miss the jump and you fall right down to your death. Still no denying how much this level gave me nightmares as a kid.
The Secret Aquarium
What a level, right? Yes, this is easily the most simple level in the whole game. But I cannot deny the atmosphere here. The windows revealing a whole new world outside their glass, the fishes swimming in the water, the calming music. Quite frankly, for as simple as this level is, it is darn near perfect. I do not have a lot to say about this level. It is just bliss.
The Princess’s Secret Slide
This is it, boys. This is sliding perfection. Someone answer me this. Was there a slide in a 3D video game prior to this? If so, tell me below. I am not sure why I am so fascinated with sliding levels, but dang it I am. I think it had to do with the mysticism of the timed star. Racing the clock, cutting off precious seconds where we could, riding the edges trying not to fall but go as fast as you could, just trying to beat that time limit. Than, once we discovered the jumping off the side shortcut, this level became an obsession. Since this, I have secretly (or maybe not so secretly at this point) judged every game I play on if it has a slide level or not.
Alright guys, there you have it. That’s my rankings. You probably wont agree. That is okay. Sound down below how you would rank these levels.
Next week is Spooky Week here on Dahubbz. So, start getting ready for all things spoky. I say this now so you guys have a heads up. Also, so you know we will not be concluding this series next Friday. Instead, we are kicking around the idea of “Top Five Creepiest Pokemons”. Hope that sounds cool to everyone.
As always, thanks for reading. Have a great day!
Just a Note: I wrote this on September 3rd following the Nintendo Direct. I believe that was a Thursday and I had school. Well, I already wrote it, so here it is! Enjoy!
Hey everybody. The rumors were real! Super Mario 35th Anniversary direct dropped today. With it Nintendo revealed Super Mario Bros Game and Watch, Super Mario 3D World Plus with additional DLC, Super Mario Bros 35th Battle Royal, Super Mario Kart Live Circuit, The original Super Mario Brothers All Star from the SNES now included in the Online service, 35th Anniversary Merchandise, and finally Super Mario 3D All Stars.
At the end of the day, there’s not a lot to complain about here. For the die hard consumer, this was underwhelming being straight ports of the 3 Super Mario 3D games in the All Star Collection. For the average consumer though, this was a grand slam. So much of this calls outs to fans of all ages. All the Game and Watch/Super Mario Bros. content will be a delight to the older players. The 3D Collection will attract players like myself who grew up in the 90’s/00’s. While Mario 3D World and all the new merchandise not only will appeal to Switch owners young and old, it will also stand out to Nintendo fans at large.
By all accounts, I think the only people who will complain are going to be the die hard fans who wanted a bit more out of the collection. We only have ourselves to blame for getting our expectations so high. Maybe we should all be thankful were getting this experience in one complete package. Our maybe we should demand more out of $60 dollar rehashing. I mean 3D World got bonus content while the classics are simply getting ported.
Overall Grade: 9.5 out of 10. The average consumer will find a lot to like with the sheer amount of content coming to the Switch. The presentation was done near flawlessly. Even the small supplemental products seemed cool and interesting on their own. The pacing was pretty good. It kept us interested in what was being shown while still supplying a lot of information and new products. The 3D collection was an almost perfect showing. The montage felt like childhood. The only thing really missing was adding to or improving Super Mario 64.
I did a video covering this if you want to hear more of my thoughts on the matter!
Thanks for reading! Hope everybody has a great day!
Super Mario 64 was one my favorite games as a kid. Now, I still love the game even if it’s super dated (evidenced by the fact two of my last LPs were versions of Super Mario 64 [Green Comet 64 and Odyssey 64]). The graphics are ancient and the movement is either buttery smooth or miserably debilitating. However, the courses in the game are so iconic almost every square inch of that game is ingrained in my memories, burned into my eyelids, and replicated in my dreams. In other words, I like the levels. Some are annoying, some the design doesn’t really make sense. However, most are charming and memorable in their own way.
Now there’s 15 courses so we’re going to break it down into 3 top five posts. Today’s post will cover entries 15-11 and will move on from there. So, lets get on with the list.
15. Dire, Dire Docks
This course scores last place not due to difficulty or being cheap as much as being boring. The stars are either super quick or super tedious. The 8 red coins may be one of the worst missions in the game. The sting ray mission is cool but makes no sense. The level does make use of two hats in at least a neat way. The atmosphere here is still solid. This means that even if this is the worst level in the game, it is still far from terrible.
14. Jolly Roger Bay
To be fair, I think the drop off from Dire, Dire Docks to the next worst level is so extreme I am not sure officially what the 2nd worst level even is. Jolly Roger Bay simply scores this low because the exploration just isn’t that great. The level is mostly underwater. This level is cool yet still relatively boring. I definitely do not hate it. It is a very chill level, but aside from being peaceful I cannot think of too many reasons to go exploring it. I eels are some of the worst things in this game.
13 Wet-Dry World
Let’s just finish off the water levels. This level certainly steps up the exploration but is still pretty annoying to traverse. The missions in this level are all pretty solid (though I know some will mention the secret stars. I don’t hate those.). However, it seems they fall into the “fun in theory, not so great in execution”. The level feels huge while also being pretty empty. The gimmick revolves around adjusting the water (everyone’s favorite mechanic from everyone’s favorite Legend of Zelda dungeon.). In other words, they compromise a lot of this level just to force the water mechanic. It can be seen as a nice change of pace, but means it scores pretty low. Also, the hidden town just leaves so much to be desired I just wish it didn’t exist. There’s no notable NPCs, no interior houses, nothing. Just more water adjusting and red coin collecting. It could have been something cool, but instead its just useless potential.
12 Snowman’s Land
Anyone who knows me knows this might be a top 3 level for me personally, but I have to admit that could be personal bias. The level is relatively squared off and the exploration is very limited. You are mostly climbing a snowman. There’s some cool elements to mention like an awesome cannon that cannot kill you and a koopa shell to cruise around the level. I love this level but I have to score it lower. Sorry, Snowman’s Land.
For the record, this is where the list has gotten really hard to narrow down.
11 Rainbow Ride
There’s no way this would normally score 11 if I wasn’t overthinking every little thing but here we are. It is by far one of the best levels to explore. However, the theme, outside of the carpet ride, is just random. I cannot tell if I love that aspect or hate it. No mission even makes sense. From the shifting triangles to the floating house. Seriously, do any of these have a rhyme or reason? As a kid I hated falling levels, so naturally I was scared of this level. In my teenage years I didn’t like the randomness of this level. As a Lets Player I hate the unforgivable nature of this course. For one reason or another, I’ve always had something to complain about. Regardless, this course is awesome for being so unique. I definitely do not hate it. It is probably just the most frustrating level left to talk about.
Well, that’ll do it for this list so far. It is very hard to rank levels past the worst two. Each level has something charming or redeeming. Despite not being the biggest fan of Rainbow Road, I can definitely appreciate its brilliant randomness and insanity. So, if you’ll excuse me, I’m going to spend the next week torturing myself about the next wave.
Thank you guys so much for reading this. Feel free to rank the levels down below or leave suggestions for future top 5s!
Have a great day.
Real quick. Dont feel like reading a long article? This discussion exist in video form too on my Youtube channel.
Okay so 2020 has kicked off and people are already speculating on if some Wii U games will be ported to the Switch. So let’s have some fun and look at games that might be coming to the Switch.
Now believe it or not I actually tried to use some logic with this list. I looked at what people were wanting ported over so I knew there was at least interest in these games, plus the likelihood and how easy it was to port over these games were. Did Nintendo stand to gain anything from the effort, how would they control on the Switch and so on and so forth. Now here’s the tricky thing. I dont think the Switch needs a whole lot of Wii U ports, so while I’ll be making a case for I’ll have arguments against most of these games. So let’s take a look at my list.
#1 This, in my opinion, is easily the strongest candidate of them all. Super Mario 3D World. What? Super Mario 3D World is a gem. I got it basically when I got my Wii U and I wont go too much into detail in this blog but I do have a new found appreciation for this game. Correct me if I am wrong but i don’t believe Nintendo has any Mario games lined up the Switch right now which blows my mind. We’ve carved through the Tennis Mario, the Rabbid Mario, The Odyssey Mario, The New Super Mario Bros, The Party Mario and the Kart Mario so now are waiting for Odyssey 2. This would be a great holdover. I’ve heard people mention Color Splash but A, that game is dependent on the Gamepad (after talking to myself, I dont think it relies on the Gamepad) and B. I thought people didnt like it? I could be wrong there.
#2. Nintendo Land. Okay, Okay. I have officially lost my mind. This goes against all my rules. But hey, It’s a great game. And if I hadnt lost you already, I just did. I thoroughly enjoyed my time with Nintendo Land but again, Nintendo, I believes, wants to give you the option to play in handheld mode exclusively which, just wouldnt work for Nintendo Land. It’s too dependant on the Gamepad and probably wont happen. The game may need some reworking around the need for the Gamepad, but I wouldnt be opposed to picking it up again on the Switch if it retailed for say 20 bucks and featured new Minigames and such. Maybe to reflect Bayonetta and Astral Chain, Wonderful 101, Tokyo Mirage Sessions as well as Splatoon.
#3 Wonderful 101- Again you’re going to see a constant theme of games needing to be reworked. I think Nintendo and Platinum have something to gain from this release and honestly, maybe it should be my number 2 instead but oh well, the script as already been created. Either way, Wonderful 101 is beloved but it is also stuck on the Wii U which just had such a lower install base. Now, to my knowledge, Platinum Games has been hard at work on Bayonetta 3 following Astral Chain. So I’m not sure if Platinum games would be over seeing the port or how that works. If that’s the case, I’m not sure how badly Platinum would want to allocate resources to porting it over. However, it did sale well, a new age of fans would be crying for Wonderful 102 or whatever they decide to call it.
4. Pikmin 3. The first game on the list I have never played. So I cannot speak to how dependent on the Gamepad this game is. Regardless, I kind of disregarded this port considering all of the talk about Pikmin 4. Also, Ive heard people say they would prefer a Trilogy much in the way Metroid Fans are clamoring for. However, if we dont get the trilogy the more and more I write this the more I think this could be a solid port. Pikmin 4 looks like it is taking longer than expected so giving us Pikmin 3 remastered could solve a lot of issues. A. it would tide over Pikmin fans while finishing up Pikmin 4. B. It would introduce a new generation to Pikmin. Pikmin 1 and 2 came out on the Gamecube and a lot of hardcore players jumped off the Nintendo bandwagon with the Wii meaning plenty of people could have missed the 3rd installment after loving the first 2.
#5. Star Fox. What can I say? I enjoy Star Fox even if I’ve never been into shoot em ups. Again, how dependent are you on the Gamepad? For Star Fox. Entirely. The Wii U Gamepad provides a cockpit view. There’s no way to have the Switch provide the same view while also being docked. This game needs a remaster, desperately, but it probably needs to be reworked. If they do it right this could spark interest in a new Star Fox sequel which is never a bad thing.
So there’s my list. Trust me I know there’s better games. Splatoon for example is not very dependent on the Gamepad as it just serves as a map. Move that up to the TV screen or do away with it entirely and you’re golden. Just not sure if they do this since we already have Splatoon 2 and I think most would prefer Splatoon 3 over a remake of the first. Its the same problem with the other 2 Zelda games. Who wants to re-buy those games for a 3rd time when Skyward Sword is still trapped on the Wii? So I think Mario 3D World and Pikmin have the most realistic shot even if I didnt order them that way. Either way, let me know what games you guys want to see ported over. I really dont think the Switch needs anymore, but they’re probably coming none the less.
I fell in love with blogging almost a year ago. It was place to talk about anything: Mangas, School, games, you name it.
So why is it I havent made a post in nearly a month?
- I’ve been sick and and unmotivated.
I had this cold back in February and it was not that bad. It keep me bed for long periods of time, because more than I was sick, I was just always tired. I don’t sleep right to begin with but I was always woke up before 11am. I can’t really say I have since I got this cold. Which makes being productive hard when I sleep for half the day.
2. School work out of nowhere.
If you follow my blog any you know in January I was doing a daily blog(If you didnt check it out than I highly recommend it) and was taking five classes and trying to start working. I was completely fine than. However, somewhere along the line my classes up’d the work out of nowhere and so many test, and written assignments, and discussions were due. I had to drop 2 classes just to even be able to balance all the things I was doing. It sucked.
3. Started a Youtube Channel
I’ve stated before Youtube was my first love. I started my first channel back in ’09 and slowly fell out of it. I went out and bought my first mic and editing software and fired up the dream once more. I started blogging back last summer. This Youtube channel has been in the works since the summer of 13. While the blog was a spur-of-the-moment thing and the youtube channel has been very calculated, I wanted to give equal attention. Sadly, I have not. The blog actually takes a lot of time and money(in some instances). Somewhere along the lines my time shrunk. This also goes hand in hand with motivation. Sometimes recording a youtube video is as easy as hitting record, playing the game, and just talking along with it. The blog, however, I either have to watch an entire anime, read a volume, or what have you, and than plan it out.
4. Decreasing Quality
Maybe the biggest reason. Watching anime, reading manga, playing the games, is not the the hard part. It’s the planning the post. I like to be insightful, unbiased, and salt in my own brand of off beat humor. I begun waiting to the last moment and just throwing together material and it got to the point of asking myself “Would I actually read this myself”. This has slowed me down greatly. Everything stems from being unmotivated. I get basically no hours at my job, my apartment is up for inspection later this month, I’m in this weird transition period between possibly transferring colleges and moving nearly 6 hours away, and everything kind of has me in a funk. One of the few things making me happy is making videos and my voice has been gone for the better half of a month so I cant even do that.
As the title suggest, I am going to talk about youtube.
I am currently doing a Pokmeon Golden Age Let’s Play. I think it is going to finish up with 8 or 9 videos. I also do unboxings every Saturday. I’ve already opened two mew collection boxes and will be opening the Celebi box sometime this week! I also will be opening the dual box for Magic the Gathering and the latest structure deck of Yugioh. My top fives will eventually migrate over to the channel as well. I’m working on putting together a let’s play of Pokemon Gray Topaz and Zelda: Minish Cap. I’m debating on doing Dragon Ball Z Legacy of Goku 2 and Super Mario 64. Anime and Manga reviews may or may not move over to the channel(They may stay a blog exclusive)
Go Subscribe to Dahubbz on Youtube.
A new category. Crunchyroll has a random feature that will assign you a random episode to watch. I want to integrate this into the blog. I will watch episode one of a random anime that crunchyroll spits out at me and give my opinions on it and call this “Random Wednesday”. It’s just a test run but I’ll try it out either this Wednesday or the next so be on the look out!
N64 was the first console I ever played and for that reason some of my favorite games are on this system. Here is my list of my favorite N64 games:
#5- Mario Kart- Mario Kart 64 was the first game that brought my entire family together. From my grandma to my two uncles, to my mom and dad, to me and my brother. We would all gather around and have a tournament. It was amazing. Everyone had their favorite character. I was Yoshi, my mom was Luigi, my brother was Mario, My mawmaw was toad, my uncle was Wario. It was a great time in my life. It brought us a lot of joy.
#4- Super Mario 64- This game was incredible to me and means a whole lot to me. I tried to get 120 stars and years later im still at 118 and that bugs me to the moon and back. The last two stars I need are for collecting 100 coins on the clockwork level and the magic carpet level(The last two levels). I will get them one day! Anyway, this game captivated me. I spent hours finding all the secrets, discovering every inch of every map. It was a wonderful experience.
#3- Super Smash Brothers- This game was an incredible idea. Blending the world of Nintendo into one game. This is probably the first game I unlocked things in. I remember rushing through the main campaign to unlock Captain Falcon. Now a days, I am obsessed with unlocking everything a game has to offer and this is probably where my obsession started.
#2- Donkey Kong 64- This game has probably stole the most time of mine more than any other N64 game. I absolutely am in love with this game. From getting the DK crew, to spending HOURS collecting all the bananas, to my favorite part, the DK rap! The best part is this game recently was added to the Wii U virtual library. YES!
Before we get to number 1, here’s some honorable mentions everyone should check out: Mario Party 2, Paper Mario, Star Fox 64, Pokemon stadiums, Kirby and the crystal shards, and 007 golden eye.
#1- Legend of Zelda: Ocarina of Time- Probably no surprise here. But there is a reason for it being number 1 other than it being one of the best games Ive played, even to this day. This was the first game I really learned to play. Now, almost twenty years letter, it is still amazing! Ive beat, I collected everything, Ive done everything. The memories are still strong and if I played it today I could probably still do most of the stuff in the game. Its great, if I havent mentioned it already. It started my love for Zelda and I’ve played every one except Skyward Sword. This game is kind of a big deal. If you’ve never played it, do yourself a favorite, play it!