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The Best 3rd Party N64 Games (Top Five Friday)

The Nintendo 64 is beloved for its heavy hitting 1st party games. Some gamers even hold games developed by the studio Rare in higher regards than the first party games. With that said, I feel like the 3rd party games do not get enough love. Here’s my top 5 N64 third party games.

Megaman 64

Megaman 64

Megaman 64 is one of my favorites on the console in general. The adventure is massive. The art is charming. The music is fantastic. The upgrades are cool. The boss battles are epic. This game is hard. I could not beat it as a kid. As an adult I did need a guide as the boss battles as brutal.

Just giant robots casually destroying town.

Megaman 64 is a dungeon crawling, open world, RPG, action adventure game. The game takes place on the island of Kattelox. There are several sub cities, dungeons to explore and plenty of cool NPCs to interact with. The controls and camera can be a little clunky looking back, but growing up with the N64 means I was fine with it. If you get over that, you’ll find a very addicting and charming game with music that gets stuck in your head for days to come.

Its a great game

Toy Story 2

Toy Story 2

Super Mario 64, Donkey Kong 64, and Banjo Kazooie get all the 3D Platforming love, but I think Toy Story 2 is just as good.

The game follows the movie’s plot. Al steals Woody. Buzz is thrusted in the adventure to save him. The game follows all the great set piece of the movies as well. You’ll start in Andy’s room but you’ll explore the surrounding neighborhood, the Toy Barn itself, and even the air port. Buzz will need to collect Pizza Planet tokens to explore further.

A lot of the cast of toys make appearances as well. They all need help and offer Buzz something in return. Bo Peep has lost her sheep and will give Buzz a Pizza Planet Credit if he finds them. Slinky Dog needs Buzz to complete his challenges. In return, he will give Buzz a credit. Hamm requires Buzz to collect 50 coins in exchange for a Pizza Planet Credit. Mr. Potatoe Head is where it gets interesting. On several levels, he has lost a body part. If Buzz returns the missing part, Mr. Potatoe Head gives him a Space Ranger upgrade. These include varies power ups like a shield and a grappling hook.

This is one of my favorite 3D platformers on the N64 . It is a great game for platformer fans and Toy Story fans alike.

Mystical Ninja Starring Goemon

A certified classic

Mystical Ninja Starring Goemon is arguably a top 5 N64 game for me. Its an awesome display of Japanese culture and wonderful game play. Gorgeous set pieces, energetic music, and a cast of playable characters make this an unforgettable experience.

Unfortunately, I did not play this one as a kid. As an adult, I did hear good things about it. Honestly, it lived up to the hype. Its an open world adventure game with dungeons that give it that Zelda vibe. There are several cool platforming sections that seem reminiscent of Mario 64. It even has character swapping like Donkey Kong 64 [though not nearly as intense].

Big open world sections

It was so rare for 2D games to make successful leaps into the 3D space, but Goemon really knocked it out of the park. I cannot recommend this game enough. Go check it out if you haven’t.

The loveable cast

Chameleon Twist

What a trippy cover

Sunsoft made a real gem here. Chameleon Twist is a unique experience in the Nintendo 64’s library. I love the platformers of this era, and while Chameleon Twist isnt my favorite, but it stands out. Its got that Sunsoft charm. The soundtrack is great, the character models are cute, and the levels take advantage of the games tongue gimmick.

I am not great at the tongue mechanic, but that didn’t stop me from enjoying it. With that in mind, this game can be a real example of easy to learn but hard to master. If you love 3D Platformers like me and want something different, try this one out.

The Bomberman Games

Bomberman Hero

Take your pick. Hudson Soft was a roll with the N64. They made the first three Mario Party games. When it came time to bring their baby, Bomberman, over to the Nintendo 64, they knocked it out of the park. Bomberman was lucky enough to get 3 entries on the N64 in the states.

And honestly, they’re all solid. Bomberman 64 is the one I remember the least [its been the longest since I played it.] But Bomberman Hero and 2nd Attack were great adventures. These games have some of my favorite levels on the console.  If you’re looking for a fun adventure, grab any of the Bomberman games you can get your hands on.

These my recommendations for best 3rd party games. Resident Evil 2, Rayman Legends 2, Turok,  and the Star Wars games all get honorable mentions from me.

What are your favorite 3rd party games on the N64? Let me know below. Thank you for reading. Have a great day.

The Mount Rushmore of the N64

The Nintendo 64. What a beautiful library. Leaving the Super Nintendo and 2D games behind, Nintendo would launch their most ambitious console of all time, the Nintendo 64.

So many of its most recognizable IPs would become the faces of the most popular genres of the time. But if you could only limit yourself to four games, what would be the Mount Rushmore of the N64 library? There’s many ways to interpret that. For my purposes, I’m going with four games that proved Nintendo was cutting edge, the front of video game innovation, and define what it was like to own an Nintendo 64 – not necessarily my four favorite or the four best.

007: Goldeneye

I would be remiss to not mention a multi-player experience. There’s so many! Some of my favorites are Super Smash Brothers, Mario Kart and Mario Party 2. But looking back at the iconic nature of Goldeneye, I’m giving it the selection. Goldeneye was a behemoth on two fronts. It revolutionized both multi-player versus games as well as FPS games. Let’s tackle both points.

First, multiplayer. The Nintendo 64 was beloved for couch co-op and couch versus. It had four controller ports and a fantastic selection of games. Often, Goldeneye was the pick when we had friends or family over. Everyone had their favorite characters, weapons, and maps. I know for me, when I was at my grandmother’s with my brother our cousins would come from down the street. The four of us would play countless rounds of Goldeneye. We would play 2v2 and we would basically play King of the Hill with the Golden Gun. If your team had it, you made sure that person did not die.

To this day, almost 20 years later, the only multiplayer FPS games that come close to recreating that experience were when my brother and I beat Halo 3 together. Or when Xbox Live changed everything and I was able to play Call of Duty: Modern Warfare 2 online with a different cousin of mine even though we lived five states apart! [Man, the future used to be so cool!]

Old CoD lobbies

Now on to what it did for First Person Shooters. Goldeneye was my dad’s game. He was a fan of 007 movies. I still remember him bringing home Goldeneye the movie from Movie Gallery and my unhealthy obsession with Goldeneye was born.

As much as my dad and I loved the movie and as much as my dad played the game, oddly enough we never played it together. He only played the campaign. At the time, I didn’t realize how groundbreaking the campaign was. And it’s certainly easy to overlook. But prior to Goldeneye, Doom was the industry standard. It was fast-paced, tight corridor action, and had out of this world set pieces, literally.

Goldeneye was rarely any of that. Mission structures went from ‘find key and rush to the end’ to ‘explore massive levels and complete different objectives around the map’. Gunplay went from ‘guns blazing’ to ‘using a multitude of strategies for each new area’. There was an emphasis on mission variety that scaled with difficulty increases, exploration, elements of stealth and espionage, and strategically picking off enemies to not alert others.

These changes went unappreciated to a little kid like myself. Goldeneye was my first FPS… and I wasn’t very good at it. I would select the easiest difficulty and often end up alerting every enemy. For me, my 007 playthroughs often felt like Doom. Shoot up every enemy, ignore bonus objectives, and rush to the end.

Bang bang

But for skilled players, there’s a lot of depth and strategy that can go into each playthrough. That kind of experience varity just wasn’t present in First Person Shooters before it.

Very rarely do games perfect the blend of single player campaign depth and multiplayer versus depth. In fact, I cannot think of a game that makes both halves feel like the better part simultaneously [Halo is probably the only game series that comes close.] .

With all that said, I think its obvious that Goldeneye had one of the biggest impacts in video game history and is worthy of being on the Mount Rushmore of N64 games.

Shoot ’em up

Star Fox 64

Includes the Rumble Pak!?

I would say Star Fox is an underrated candidate for Mount Rushmore status, but worthy nonetheless. Star Fox 64 is […was?] the second title in one Nintendo’s most ambitous IPs, Star Fox.

Debuting on Super Nintendo, Star Fox blew people away. It was built with the new Super FX chip in mind. This allowed the Super Nintendo to produce seemingly full 3D graphics years before the release of the Super Mario 64.

We’ve come along way!

Four years later, Star Fox and team took to the skies again to redefine what a video game could be. In 1997, this game truly stood out. The game looked and played great. It featured tight on rail gameplay. The world’s felt lived in. Voice acted team members interacted to what you were doing [how many of you shot your teammates back in the day? Their responses were great]. Epic backdrops that were destoryed or blew up as you played were a visual feast for your eyes. There were giant bosses waiting for you at the end of the stage. And who can forget, dynamic path changes.

The rumble pak

That’s right. As you made your way through the galaxy, your path could change depending on factors like how well you played. This allowed the game to have insane replayability, secrets to discover, and allowed the game to naturally handle difficulty scaling. As new or bad players would naturally follow the easier path, while veteran players could aim for different paths for harder experiences or new routes.

I loved this game as a kid. I would have to have the GameFAQ [who remembers that website?] loaded at all times to try to get my preferred route. However, I’m not a big on rail shooter or shoot ’em up fan. Meaning, as the N64 rotated out of the limelight and I moved on to newer things like the PS2, I never really went back to Star Fox. I tried newer space shooters and just never liked them.

But lately, as I reflect back on the N64, Star Fox always stands out to me as an epic, ambitious project. Panzer Dragoon released two years prior and did a lot to move Shoot ’em Ups in a good direction. But Star Fox’s branching paths, voiced characters, 3 vehicle types [did you know there was a submarine in Star Fox 64?], and the rumble feature make this a unique experience on the Nintendo 64!

The Blue Marine!

Super Mario 64

Iconic

No Nintendo 64 Mount Rushmore would be complete without Super Mario 64. Oddly enough, this is a game I feel a lot of hard core retro players go out of their way to hate. That might sound funny on the surface, but I know a lot of Nintendo 64 gamers who swear Banjo Kazooie is better in every way. Banjo had cooler power ups, bigger levels, a great cast, and Rare’s signature ability to just make an awesome N64 game.

Banjo Kazooie

Even I say Donkey Kong 64 is my preferred 3D platformer. I love the epic levels, the five playable characters, the mission diversity, and of course Rare’s signature ability to just make an awesome N64 game.

That Beaver is about to get it!

But Super Mario 64 is just timeless. It’s a classic. Wonky level design and atrocious camera aside, I’d argue this is one of the Godfathers of video games.

Admit it. We all did it.

Mario 64 was revolutionary in ways that we cannot really fathom today. Other companies tried to create 3D games. Sony wasn’t dumb. They saw what Nintendo was cooking up. They released several games that tried to be first to market as a true 3D game on home consoles. But there’s a reason people often remember Super Mario 64 as that first truly epic home experience 3D game. Because it nailed it.

Nintendo designed the console and the controller around this game [apparently they had a bunch three arm humans playtesting this game.]. Of course it was going to work.

Super Mario 64 worked back then and still captures the hearts of people today for a couple of reasons. A. The controller. People give it a hard time, but it was vital to video games being able to transition to the 3D space. For starters, the joy stick. You may forget the original PS1 controller did not have joysticks. They stuck with the traditional D-Pad. Needless to say, the joystick allowed for more fluid and complete movement. The C-Buttons were also paramount. In Mario 64 the C-Buttons are always active, allowing the player to rotate camera options to find the exact style they need for each situation.

Picture from Playstation Chavy

B. The pick up and play nature of the game. Mario 64 isn’t bogged down with an amazing story, just what you need to know for an adventure. Princess Toadstool [who the heck is this Peach character I keep hearing about?] has baked Mario a cake. Mario arrives to learn that Bowser has made himself at home. Its up to Mario to stop him. That’s really the jist of the story. Mario has access to two levels right away. Bom-Omb Battlefield and Princess’s Secret Slide. The player can amass quite a few stars with just these two levels. Once the player has rounded up a handful of stars, the entire first floor becomes available [even more levels than that if you know how to backwards long jump into the wall and shoot yourself through doors, but that’s a different story.].

Fly high little buddy. Fly high

I think its that degree of ease and unlockability that makes it so easy to get into. It doesn’t feel like you have to grind experience points for hours to get new abilities or face unbeatable bosses to advance. You just need to go around having fun, collecting stars, and occasionally beat Bowser.

C. The perfect first stage. I’ve never played a game before where the opening level is just simply this perfect. It is simple. It is open. It is the perfect level for a sandbox game. Mario drops in, has a nice open area to run around in, and eventually, a mountain to climb. Here, a boss awaits him to test his strengths. This stage also test your ability to find hidden shortcuts, collect red coins, and even fly through the sky. It is great at teaching players simple mechanics and giving them areas to test the basics for harder stunts later.

Bom-Omb Battlefield

And that’s the thing, each level will build on what the player has learned. Future levels add wall kicks, other hats, environment hazards like lava, but Bom-Omb Battlefield allows the players to get a grasp on gameplay before sending them out into the bigger world.

D. The music slaps. It just does. Simple as that.

Super Mario 64 was a system seller unlike any system seller I’ve ever seen before. Sony had epic cinematic works of art that were great in their own right, but Super Mario 64 is the pinnacle of what makes gaming fun. [And did I mention you can pull Mario’s face on the home screen to make funny faces? 10 out of 10]

Perfection

The Legend of Zelda: Ocarina of Time

Beautiful

Where do you even start with arguably the greatest game of all time? For everything I said about Super Mario 64’s simplicity and commitment to nailing the little things, is true of Zelda but with mastering the large scale nature of a video game. The quest is epic, the setting is great, the items are perfect. And honestly, what this game doesn’t get credit enough for is being the perfect size game. Literally, if you asked how big a game should be before it feels bloated, I would point to Ocarina of Time. Breath of a Wild is truly an insane adventure but it is filled with so much empty space and an obnoxious amount of Korok seeds. [I will never complain about the 100 skulltulas every again].

Locations are another strength of the game. There’s plenty of diversity here so no location feels the same as a previous one. Death Mountain, Lake Hylia, The Lost Woods, The Gerudo Desert, and on and on. The game also used a time jump mechanic where you play as kid Link and adult Link. This allows them to essentially double the map as exploring locations as a adult feel different from exploring them as a kid.

Time travel, yo!

Side quest are also done in a healthy amount. There’s the heart pieces and songs to collect. The mask quests, skulltulas to find, poes to kill, a fishing hole, horse racing, and plenty of weapon upgrades that all give Link plenty of stuff to do if you get bored of the main quest. Again, all of this is manageable. Even if I love side quest and gameplay diversity in my games, this feels like a healthy, manageable amount for the average gamer and why I don’t think Ocarina of Time suffers from bloat like many games did around this time. Bloat in video games is an epidemic that has only gotten worse in video games.

Of course, we can’t talk about why Ocarina of Time was cutting edge for the time without mentioning the Z Lock on system. Ever gone back and played a game only for it not to hold up well? Yeah, that isn’t a problem here. Ocarina of Time aged amazingly. Compare it to the OG Resident Evils. They were masterpieces upon release. But tank controls, static camera angles, and a… looser[?] aiming system have many modern gamers saying those games are nearly unplayable today. [Of course a tad bit of exaggeration, but this is the case for a lot of older games.].

Resident Evil 2

The jump to 3D was not kind to every combatant. Many didn’t understand level design, how to make smooth movement, or how to aim in a 3D space. I simply just do not see those flaws in Ocarina of Time and a large part is Link’s ability to lock on. This made sword fighting and ranged weapons easy to use and actually kill enemies.

In my mind, Ocarina of Time is the definitive open world adventure game of its time. Combat is easy, movement is smooth, the world is the perfect size, plenty of great NPCs to make the world feel lived in, great and iconic items and weapons, cool use of magic, great dungeons, and memorable boss fights. Yes I’m biased, but I cannot think of a single complaint for this game that isn’t just nit picking [like how in the original you have pause to equip the iron boots and then pause to unequip them.].

Look at those trees!

There you have it. My Nintendo 64 Mount Rushmore! I tried to leave bias out where applicable. For example, Star Fox and Goldeneye aren’t in my top 4 N64 games, but I think their impact was too great to ignore.

One game that would be in the running off of contributions to gaming would be the Pokemon Stadium series. Their transfer packs were huge at the time. The rental pokemons were kind of a joke, but with the transfer pack you could migrate your Gameboy team over to your Stadium cart.

The Pokemon Stadium series

Mystical Ninja Starring Goemon I think would be worthy based on just how great of a game it truly was. A lot of people say Perfect Dark deserves to be on the list because it took what Goldeneye established and improved upon it, but Goldeneye was just so instrumental to this era that its hard to leave it off.

Mystical Ninja Starring Goemon!

Let me know what games make your Mount Rushmore of Nintendo 64! And let me know what console I should do next! Thanks for reading have a great day!

I asked chatGPT for Five Nintendo 64 Hidden Gems!

Hey guys! If you remember, a few months back we asked ChatGPT to come up with a list of 5 Nintendo GameCube Hidden Gems. Well, we are back at it. Only this time around, we suggesting it do Nintendo 64 games? What games will it collate into its list this time around? After all, the Nintendo 64 is considered very top-heavy. Sure, it’s top 30 or so games can compete against the best of the best of any other console. However, unlike the Super Nintendo or Playstation 2, its catalog of games isn’t nearly as deep. Surely, that means there’s some unknown games with some real potential. Remember I also asked it to write it in a Youtube script format. Enjoy!

Remember if you would prefer to watch this, I did a video over this topic on my Youtube channel (Dahubbz) https://www.youtube.com/watch?v=vvTL_WY5MLE&t=6s

“Hey, gamers! Welcome back to our channel, where we love to unearth hidden gems from gaming’s past. Today, we have something special in store for all you Nintendo 64 fans out there. Get ready to discover five incredible hidden gems that you might have missed. Let’s jump right in!”

“Our first hidden gem is none other than ‘Mystical Ninja Starring Goemon.’ Released in 1998, this action-adventure game combines humor, platforming, and RPG elements into a unique experience. Follow Goemon and his friends as they traverse beautifully designed levels, battle quirky enemies, and solve puzzles. Trust us, this one will leave you smiling from ear to ear!”



“Moving on to our second hidden gem, we have ‘Rocket: Robot on Wheels.’ Developed by Sucker Punch Productions, the studio behind the ‘Infamous’ series, this game offers a captivating blend of platforming and puzzle-solving. As Rocket, a lovable robot, you’ll explore an amusement park filled with challenges and secrets. With its charming characters and clever level design, ‘Rocket: Robot on Wheels’ is an underrated gem that deserves more attention.”



“Next up, we have ‘Blast Corps.’ This explosive action game from Rare combines destruction, strategy, and puzzle-solving in a way that only the N64 could deliver. As part of a demolition team, your mission is to clear a path for a runaway nuclear missile carrier. Use a variety of vehicles and creative methods to demolish buildings, navigate obstacles, and save the day. ‘Blast Corps’ is a thrilling and addictive experience that will keep you hooked for hours on end.”



“Our fourth hidden gem takes us into the world of racing with ‘Diddy Kong Racing.’ While many are familiar with ‘Mario Kart 64,’ ‘Diddy Kong Racing’ often goes unnoticed. This game offers a robust single-player adventure mode, where you’ll explore different worlds and engage in various racing challenges. With its vibrant visuals, memorable characters, and an incredible soundtrack, ‘Diddy Kong Racing’ stands tall as one of the best racing games on the Nintendo 64.”



“Last but certainly not least, we have ‘Paper Mario.’ While ‘Super Mario 64’ stole the spotlight, ‘Paper Mario’ offered a delightful twist on the traditional Mario formula. This RPG combines turn-based battles, charming storytelling, and a unique papercraft aesthetic. Join Mario on an epic quest to rescue Princess Peach and collect the seven Star Spirits. With its witty dialogue, engaging gameplay, and unforgettable characters, ‘Paper Mario’ remains a beloved classic among N64 enthusiasts.


And there you have it, five incredible hidden gems for the Nintendo 64 that you absolutely must play! Whether you’re a long-time fan of the console or new to the N64, these games will provide you with hours of entertainment and nostalgia. Let us know in the comments which one you’re most excited to try out.

So there you have it. ChatGPT gave us 5 interesting picks. My favorite here is Goemon. Paper Mario and Diddy Kong just don’t feel like hidden gems. So with that in mind, what games would you add or remove from this list. Thank you for reading. Have a great day.

Ranking Every Star in Jolly Roger Bay

Oh boy. I’ve been putting this one off for a while because this level is just not fun. Atmospherically speaking, it’s one my favorites. But as far as actually playing the level, big meh.

So, for those of you unaware, I’ve been doing a series of ranking every star in Mario 64 stage by stage. Make sure you read the previous installments after this one. Okay, now let’s get on with the list.

#7 Can the Eel Come Out and Play- When I make my overall ranking, I’ll be interested to see where this one ranks. This star is awful. It’s entirely underwater. You have to lure out an eel and grab the star off its tell. Conceptually, I don’t hate it. It feels somewhat unique compared to the other 120 stars. In practice, I hate it. Yes, there’s a camera angle trick that makes this star easy to grab. But this has got to be one of the 5 stars I die the most on. If you miss initially grabbing the tail, chasing him down can be a pain. If you get hit by his tail, you are almost guaranteed to be a goner. And not to mention, once you grab the star off his tail, it’s not over yet. The star floats away off screen. You better make sure you still have enough air to make it to it.

#6 Blast to the Stone Pillar – This star isn’t much better. There’s just not much to it. The cannon is at the start of the map. Once in, you launch straight to the pillar. Then, you jump from pillar over to the platform. It’s pretty straightforward. However, if you miss with the cannon, you must swim all the way back to the cannon.

#5 Through the Jet Stream– This is another straightforward star. It’s almost too simple. Once you’ve unlocked the metal cap, this one is a gimme. You grab the metal cap and proceed to sink to the bottom of the lake. That’s it.

#4 Jolly Roger Bay 100 Coin Power Star- This is one of the worst 100 coin stars in the game. There’s only 104 coins in this stage. This means that if you fail to grab a single blue coin, it is impossible to get this star. Or you could be stuck trying to find the star rings on the water. Or if you fail to grab the coins from defeated enemies, out of luck. It’s not a super difficult star, but you do have to play nearly perfect.

#3 Plunder in the Sunken Ship- Truthfully, the first part of this level is not my favorite. Traversing the more open part of the lake can be chore. Then there’s the matter of swimming to the bottom of the lake. The worst part, by far, is getting that Eel out of the sunken ship. It is not fun. Once he’s out of the way, the rest of the star is okay. You enter the ship. From here, I lower the water and swim as far up the interior as I can. Now, do some platforming, and you’re at the star. The Eel hurts this one from going any higher. Yet, the slight exploration and platforming help it.

#2 8 Red Coins – Ultimately, I’m okay with this star. I wish the floating ship was a more fleshed out part of the stage. As the ship only hosts about half the red coins. The rest are found littered throughout the course. This one has a nice mix of exploration, platforming, and collecting. On another course, it probably won’t score this high. However, I don’t think super highly of the rest of the stars on this course.

#1 Treasure of the Open Cave – The only star I really like doing on this course. This star is exactly what I’m looking for in a stage. It highly encourages exploration, combat, and collecting. It highlights the unique feature of the stage, the giant lake. It’s not the best star in the game or anything, but I enjoy the cave. It’s the N64, and I’m not expecting a lot. So, for the time period, the cave is sweet. It’s got blue coins, some combat, and a puzzle ending with you snagging a star.

So this is by far one of my 5 least favorite levels in the game. And honestly, has probably my least favorite collection of stars in the game. The atmosphere is a slight redeeming quality, but it doesn’t hold up the subpar selection of stars.

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So thank you guys so much for reading. Have a great rest if your night!

Ranking Whomp’s Fortress Stars!

Today we will be ranking the 7 stars of Whomp’s Fortress. Remember, we base this off of fun factor with a mix of iconicness. I tend to value things like exploring the level and fun tricks more so than degree of ease or difficulty. With that in mind, let’s rank em.

This post may contain affiliate links. I may earn commission through these links at no additional cost to you.

#7 Blast Away the Wall- This was an easy one. Some people may rate this higher for its pivotal role in speed runs, but I don’t care for this star. I should take a minute to add that this is one of the most notorious stars in Mario 64 history. It may seem pretty simple at first. Hop into the cannon and, well, blast away that wall. But Speed runners found a way to clip through the wall, obtaining the star cannonless. This became an early barrier to entry into speed running Super Mario 64. Your run often henged on hitting cannonless first try. As a kid, this star was iconic in my mind for being one I had to google. How was a 6 year old suppose to find this star? As a kid, I thought this was such a cool star. As an adult, it is just kind of boring.

#6 Fall Into the Cage– The first star we’ve come across that I actively don’t like. The owl mechanic seemed so cool on paper. But this star would absolutely drain me sometimes. Especially if I haven’t played in awhile. This star has accounted for so many deaths it is not funny. As it doesn’t take missing by much to fall to your death. Once you get the hang of the owl, this is a pretty neat star. And it can be done fairly quickly for what that’s worth.

#5 100 Coin Star- I typically go to bat for the 100 coin stars. And I do think this one is pretty good. However, this is the first level to introduce insta death. Which means as you are ascending the level and inching closer to that 100th coin, death is always a misclick away. I like it, but for that, I got to drop it a bit.

#4 Shoot into the Wild Blue- This star confused me as a kid. As I thought you literally had to shoot off the map. I also was not good with the cannons. After countless misfires, my brother and I tried so many different ways to get this star including trying to drop from above to it. I don’t remember when we discovered wall jumping, but that is exclusively how I get this star now. As I still don’t trust those cannons.

#3 Chip Off of Whomp’s Block- Just as I go to bat for the 100 coin stars, I tend to not like many of the boss fights in Mario 64. They’re fine for the time, but they are easily one of the least favorite parts about the game. Whomp is no different. He’s just a variation of King Bomb Omb. The phasing glitch makes him one of the easiest bosses, too. So why is this #3. It’s because, which is a common theme with boss fights in this game, it encourages you to explore the whole map. The next two stars have even more to explore and aren’t derailed by a boss fight. So Whomp sits here at 3.

#2 Red Coins on the Floating Isle- There’s two things that bug me about this star. First, the floating isles are not unlocked immediately. This means if you are someone who likes to get 100 coins first, thus getting the 8 red coins, you really can’t. But you can still get like 5 before you learn about the isles and have to do it all over again later. Secondly, I think only 3 of the coins are found on the isles. What kind of false advertising is this? Outside of that, this a fun level to explore and the isles were always a neat section to me. Wish they had just embraced the name and made the section bigger with all 8 coins.

#1 To the Top of the Fortress- If you know me, you probably knew this was number 1. I still cannot explain where the tower came from, but this is one of my favorite stars in the game. Koopa the Quick in Stage 1 took a bit of a hit for ultimately feeling like a rehash of the previous star. TtTotF adds on to its former star by adding a small new obstacle, the tower. It too, is not dragged down by the boss fight, meaning this star is more platforming bliss. I could see either this or the 8 red coins being my favorite. But the Tower always stood out to me. As an adult I wish they would have expanded both the Tower and Isles. Either way, The Tower takes my #1 Star.

Whomp’s Fortress was never my favorite, but the level was fun in the way it moved upward. It never felt like it had the same sandbox energy as Bomb-Omb Batflefield, but it does have some neat sections and fun stars. So how would you have ranked all the stars?

Looking for a copy yourself? Find it on Amazon here!

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Thanks for reading and have a great day!

Daily Blog Challenge: February 5th Top Five Ocarina Songs

It’s Friday, time for a Top Five!

Today’s Theme: Favorite Ocarina Songs!

Music, whether it’s themes or soundtracks or songs, mean a huge part to games. It’s what makes horror games horrifying(Sounds in general). But if there is any one game franchise defined by it’s soundtrack(That isnt a music based game), It’s The Legend of Zelda. I think in hindsight that’s one of the reasons Ocarina of Time and Majora’s Mask(OoT more so) have been instant classics. I know little of the technicality of music. What I’m basing this off of is the feelings and memories these conjured up when I went back an listened to them again.

Ocarina-of-Time-1_2.png

#5- Song of Healing- What a tone setter for Majora’s Mask. Meant to personify the tormented souls Link aids in his journey, it does quite the job. This song, coupled with the cut scenes of the souls finding their bodies, is totally a chilling experience to watch. It put’s you in their shoes. It’s the perfect song for a game like this. It’s even so good it makes faces fall off!

#4- Song of Storms- Maybe one of the more iconic songs to me in the whole franchise(Like just simply a song in general). It’s very fast and very chaotic. Not only does it capture the essences of a storm, it also captures the feel of the game at time. You were just a small village boy from the woods when destiny threw a deku curve nut. Now you posses this Triforce and your the hero of legend. Whoa! Also the old man lossing his absolute mind when he hear’s it is still one of my favorite scenes in all of Zelda.

#3- Song of Time- Probably the song you’ll use the most in your quest. You’re going to hear it several times and it will grow on you. One of the two iconic songs to come from OoT. You can’t forget it. If you’re playing Majora’s Mask, you already have the sucker memorized. Right A Down, *three days pass* Right A Down, *Three Days Past* Right A Down. It’s almost like it never ends…

#2- Zelda’s Lullaby- From the general fan, die hards and noobies a like, this is probably the song. I mean THE SONG. Learning this song on the castle grounds makes that whole experience magical. It’s calming, mysterious, and special. It’s every element of that that makes Legend of Zelda timeless rolled into a song. It perfectly explains Link and Zelda’s relationship. To hear Link play Zelda’s lullaby to advance in his quest shows how no matter how far apart they are, they always are truly thinking of each other and helping each other.

#1- Epona’s Song- I suppose this is where the list gets controversial. No, this is not one of my signature wacky picks. This is honestly my favorite song. And maybe the reason why I fell in love with the game. Yes, I struggled and went back and forth on making Zelda’s Lullaby one and Song of Time 2 and Epona’s song somewhere down the list. But, I just could not. If you read my first post on the Legend of Zelda, you know I stumbled upon the game when my uncle was showing my cousin how to play. The part they were at was Lon Lon ranch. They were learning this song. I walked in from the kitchen to the living room and this was the first thing. I heard Malon’s soothing voice coming in strong, followed by Link reciting the same sounds, and finally the song playing beautifully. In that moment a bond was born between Link and his horse. In the same moment, a bond was born between me and that little game. I had no idea the magnitude it would have on me though. And for that reason, I have to leave Epona’s song as number one.

So what’s you favorite Ocarina song?

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Top five N64 games!

N64 was the first console I ever played and for that reason some of my favorite games are on this system. Here is my list of my favorite N64 games:

#5- Mario Kart- Mario Kart 64 was the first game that brought my entire family together. From my grandma to my two uncles, to my mom and dad, to me and my brother. We would all gather around and have a tournament. It was amazing. Everyone had their favorite character. I was Yoshi, my mom was Luigi, my brother was Mario, My mawmaw was toad, my uncle was Wario. It was a great time in my life. It brought us a lot of joy.

#4- Super Mario 64- This game was incredible to me and means a whole lot to me. I tried to get 120 stars and years later im still at 118 and that bugs me to the moon and back. The last two stars I need are for collecting 100 coins on the clockwork level and the magic carpet level(The last two levels). I will get them one day! Anyway, this game captivated me. I spent hours finding all the secrets, discovering every inch of every map. It was a wonderful experience.

#3- Super Smash Brothers- This game was an incredible idea. Blending the world of Nintendo into one game. This is probably the first game I unlocked things in. I remember rushing through the main campaign to unlock Captain Falcon. Now a days, I am obsessed with unlocking everything a game has to offer and this is probably where my obsession started.

#2- Donkey Kong 64- This game has probably stole the most time of mine more than any other N64 game. I absolutely am in love with this game. From getting the DK crew, to spending HOURS collecting all the bananas, to my favorite part, the DK rap! The best part is this game recently was added to the Wii U virtual library. YES!

Before we get to number 1, here’s some honorable mentions everyone should check out: Mario Party 2, Paper Mario, Star Fox 64, Pokemon stadiums, Kirby and the crystal shards, and 007 golden eye.

#1- Legend of Zelda: Ocarina of Time- Probably no surprise here. But there is a reason for it being number 1 other than it being one of the best games Ive played, even to this day. This was the first game I really learned to play. Now, almost twenty years letter, it is still amazing! Ive beat, I collected everything, Ive done everything. The memories are still strong and if I played it today I could probably still do most of the stuff in the game. Its great, if I havent mentioned it already. It started my love for Zelda and I’ve played every one except Skyward Sword. This game is kind of a big deal. If you’ve never played it, do yourself a favorite, play it!