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My Nintendo Powers

Hey guys. It is time to finally start tracking our Nintendo Powers. I will be making new update posts as time goes on. So if you want to follow the journey, make sure you subscribe to the blog! I am mostly collecting the N64 and Gamecube ones. Now, mind you, I will get older ones because I love them, but they aren’t priorities. https://archive.org/details/Nintendo-Power-Magazine-The-N64-Era-1996-2001 list roughly 62 Nintendo 64 issues (missed opportunity to have 64 issues,). https://archive.org/details/Nintendo-Power-Magazine-The-GameCube-Era-2001-2006 seems to list 60 issues for the Gamecube era, but it looks like it starts to veer towards the DS and Wii towards the end. So it is going to be roughly 120 issues. Welcome to the hunt, let’s see what we have!

110: WWF: War Zone

My oldest Nintendo Power has WWF: War Zone as the cover game. While I have deep dived into this one, it covers Quest 64 and Banjo Kazooie. That’s pretty cool.

117: Mario Party

This has got to be one of my favorites in my collection. That cover is awesome. I actually thought it was Mario Party 3 with the way Mario is hitting the block. Either way this cover is iconic and it covers the game that launched my favorite party series. Beyond thrilled this one is in the collection.

128: Mario Party 2

If a cover was going to top Mario Party, it was going to be Mario Party 2. I have actually flipped through this one and I love. Some cool things about this one is it includes a walkthrough for 40 Winks. A PS1 game that never got released on N64… until about two decades later when it got crowd funded. This cover also shows off the awesome costumes of Mario Party 2.

134: Kirby 64

Kirby 64: The Crystal Shard is one of my favorite N64 games and this cover pops with the white background and Kirby center stage. In the background we see Kirby performing various actions. This one also previews Majora’s Mask, Megaman 64 and Banjo Tooie. That’s a stacked issue!

150: Luigi’s Mansion

The Gamecube is here! Yes, Luigi’s Mansion marks my first Gamecube cover. I have not opened this one. The cover basically confirms Luigi’s Mansion is releasing as an early launch title for Gamecube. I like the colors here.

158: Here They Come

Believe it or not, I don’t know how I feel about this one. This one is a Gamecube hype cover. With Windwaker Link, Sunshine Mario, and Kirby Air Ride front and center and a heap of 3rd party characters like Pac Man, Rayman, Megaman, Bomberman and more, you’d think I would love it. Either way, it is cool. It gets me excited. Just not my favorite.

162: Metroid Prime

I’m pumped to deep dive into this one. It is easily my biggest Nintendo Power. Metroid made the jump not only to 3D but also into a new genre, First Person Shooter. What a huge leap. I am excited to read these old issues that document Metroid Prime’s development. But it only hints at sports games. So hype cover, but I wish it listed more games on the cover.

171: Final Fantasy Tactics Advance

While this is technically a GBA cover, Soul Calibur II and Billy Hatcher in the preview windows. I love Billy Hatcher and I am looking forward to reading this deep dive. I’ve heard great things about the Tactic games, so this issue should be a great read!

174: Fire Emblem GBA

Another Gameboy cover with another series I have never really played. But I got to admit I love this issue. The Fire Emblem art is epic being front and center. The game also hints at Mario Kart Double Dash, Kirby Air Ride, and Metal Gear Solid. Sign me up!

179: Metal Gear Solid: The Twin Snakes

Metal Gear Solid: The Twin Snakes is a very interesting port. I’ve actually some articles about its development and it is cool. So I am always down to read more about it. The cover is awesome and the main topic is interesting, however the preview games this time around leave a little to be desired. Custom Robo is cool but I am not knowledge about it. The other preview games are Harry Potter and the Prisoner of Azkaban and MVP Baseball 2004.

180: Tales of Symphonia

We have hit a run where every cover is going to be awesome. Tales of Symphonia is the main cover story. I love its art. In the preview window we get Wario Ware, INC, Tom Clancy’s Splinter Cell Pandora Tomorrow, and Pokemon Fire Red and Leaf Green. I’m game for anything Pokemon!

181: The Legend of Zelda: Four Swords Adventure s

Honestly, I never got to play Four Swords Adventures, so I can’t say I’m nostalgic for it. However, I am still happy to add any and all Zelda Nintendo Powers! This one advertises a load of games but the stand outs would be Metroid Prime 2: Echoes, Spider-Man 2, and Shining Force.

182: Resident Evil 4

Here is one of my absolute favorites. Resident Evil 4 was my favorite game on Nintendo Gamecube, so it is awesome having its cover issue. Not to mention, its previews are stacked. Zelda, Star Fox, and Baten Kaitos! I am excited to pop this bad boy open

183: Pikmin 2

The epic run of epicness had to end at some point. Pikmin is not my favorite franchise. However, they have an excellent cover. This cover would make me interested to play Pikmin 2. But sadly, they are not my favorites. This the first one to have subpar preview windows as well. Boasting about Catwoman, Second Sight and NCAA Football 2005 doesn’t exactly get you exicted to open it. However, it does have exclusive preview for Paper Mario when it was still just called 2 and not yet officially named. I love little things like that.

186: Metroid Prime 2: Echoes

Now this is an epic cover. Samus is just staring you down! The previews aren’t bad either. It features exclusive news for the upcoming DS as well as looks at X-Men: Legends, Mario Power Tennis, and Kingdom Hearts: Chain of Memories round out a solid preview.

188: The Legend of Zelda: Minish Cap

This is argubly my favorite cover. Minish Cap is such an underrated gem in the Zelda series. The cover art is phenomal. The hot trends of 2005 is a pretty cool time capsule.This one also mentions previewing Super Mario 64 DS and Star Fox Assault and more.

190: Killer 7

A little underwhelming cover for such a bizarre game. The use of white helps the name Killer 7 pop. But the cover is ultimately bland for such a unique game. But this a game I will certainly take all the articles around this strange game. Killer 7 was a part of the Gamecube’s Capcom Five. Capcom’s planned five games for the Gamecube. Unlike Resident Evil 4, Killer 7 remained a Gamecube exclusive.

194: Mario Kart and the Wii Revolution

This may lead you to believe the Gamecube’s run is over, but nope. We still have roughly 10 more issues to go at this point. While it covers two things I am not actively collecting, it is still really cool to see the Wii this early. As you can see, the Wii is still going by its code name, Revolution. It also highlights E3 (or at least post E3.). This one is going to feel oddly nostalgic now that E3 has gone the way of the dinosaurs.

So that’s my Nintendo Power collection. What do you think? Which issue was your favorite? What issue should I go for next? Let me know! Thank you guys for reading. Have a great day!

Video Game Pick Up #1

Is this the first pick up blog I’ve ever done? Probably not. But I’m 11 years and who knows how many posts into this, so who knows how many I’ve done in the past. This felt like a good time to soft reboot the pick up portion of the blog.

I’ll do some form of collection update in a future post going over what I’ve managed to collect and what my collecting goals are. For now, I’ll be showing off what I picked up recently.

Quick note. I filmed this as a Youtube short and Instagram reel already. Make sure you are following me on there for video form content. Now on to the pick ups.

Chameleon Twist 2

Chameleon Twist 2 was formly my most sought after retro game. It feels good to remedy that. I have played this already. It’s a memory card game. My memory card is awful and will just delete my save files. It already has for Chameleon Twist 2. I loved the music, the art, and the gameplay. It seems like its going to be a great game. But I’ll probably hold off on playing it until I get a new memory card.

Starshot: Space Cricus Fever

Starshot: Space Cricus Fever is more like a fever dream. I classify it in that obscure 3D platform space that games like Glover, Rocket Robot on Wheels, and Space Station Silicon Valley space. I won’t lie. This game feels a little jankier than the above titles, but this is the kind of N64 game I go for, so I dig it. My priority to beat it is lower than the above mentioned games, but I’ll return to this one in due time.

Snowboard Kids 2

Lastly is Snowboard Kids 2. I haven’t popped this one in yet. It’s two players and that means I’d like to play it with my wife at some point. Either way, I’ve heard great things about it. I can imagine this will get a lot of game time in my house once we finally do play it.

3 Solid Additions!

So there you have, 3 pretty uncommon N64 games. I’m thrilled to add these to the collection. I’ll have another pick up post next week. So stay tuned.

In the meantime, have you picked up any games lately? Let me down below! Thanks for reading have a great day!

What is Everyone Playing This Weekend?

Short and sweet post tonight. As we head into the weekend, I’m just curious what everyone is playing tonight/weekend.

My wife and I are going to dive into Gauntlet Legends on N64. Wish us luck.

Let know what you guys are busting out. Thanks for reading. Have a great day!

The Best 3rd Party N64 Games (Top Five Friday)

The Nintendo 64 is beloved for its heavy hitting 1st party games. Some gamers even hold games developed by the studio Rare in higher regards than the first party games. With that said, I feel like the 3rd party games do not get enough love. Here’s my top 5 N64 third party games.

Megaman 64

Megaman 64

Megaman 64 is one of my favorites on the console in general. The adventure is massive. The art is charming. The music is fantastic. The upgrades are cool. The boss battles are epic. This game is hard. I could not beat it as a kid. As an adult I did need a guide as the boss battles as brutal.

Just giant robots casually destroying town.

Megaman 64 is a dungeon crawling, open world, RPG, action adventure game. The game takes place on the island of Kattelox. There are several sub cities, dungeons to explore and plenty of cool NPCs to interact with. The controls and camera can be a little clunky looking back, but growing up with the N64 means I was fine with it. If you get over that, you’ll find a very addicting and charming game with music that gets stuck in your head for days to come.

Its a great game

Toy Story 2

Toy Story 2

Super Mario 64, Donkey Kong 64, and Banjo Kazooie get all the 3D Platforming love, but I think Toy Story 2 is just as good.

The game follows the movie’s plot. Al steals Woody. Buzz is thrusted in the adventure to save him. The game follows all the great set piece of the movies as well. You’ll start in Andy’s room but you’ll explore the surrounding neighborhood, the Toy Barn itself, and even the air port. Buzz will need to collect Pizza Planet tokens to explore further.

A lot of the cast of toys make appearances as well. They all need help and offer Buzz something in return. Bo Peep has lost her sheep and will give Buzz a Pizza Planet Credit if he finds them. Slinky Dog needs Buzz to complete his challenges. In return, he will give Buzz a credit. Hamm requires Buzz to collect 50 coins in exchange for a Pizza Planet Credit. Mr. Potatoe Head is where it gets interesting. On several levels, he has lost a body part. If Buzz returns the missing part, Mr. Potatoe Head gives him a Space Ranger upgrade. These include varies power ups like a shield and a grappling hook.

This is one of my favorite 3D platformers on the N64 . It is a great game for platformer fans and Toy Story fans alike.

Mystical Ninja Starring Goemon

A certified classic

Mystical Ninja Starring Goemon is arguably a top 5 N64 game for me. Its an awesome display of Japanese culture and wonderful game play. Gorgeous set pieces, energetic music, and a cast of playable characters make this an unforgettable experience.

Unfortunately, I did not play this one as a kid. As an adult, I did hear good things about it. Honestly, it lived up to the hype. Its an open world adventure game with dungeons that give it that Zelda vibe. There are several cool platforming sections that seem reminiscent of Mario 64. It even has character swapping like Donkey Kong 64 [though not nearly as intense].

Big open world sections

It was so rare for 2D games to make successful leaps into the 3D space, but Goemon really knocked it out of the park. I cannot recommend this game enough. Go check it out if you haven’t.

The loveable cast

Chameleon Twist

What a trippy cover

Sunsoft made a real gem here. Chameleon Twist is a unique experience in the Nintendo 64’s library. I love the platformers of this era, and while Chameleon Twist isnt my favorite, but it stands out. Its got that Sunsoft charm. The soundtrack is great, the character models are cute, and the levels take advantage of the games tongue gimmick.

I am not great at the tongue mechanic, but that didn’t stop me from enjoying it. With that in mind, this game can be a real example of easy to learn but hard to master. If you love 3D Platformers like me and want something different, try this one out.

The Bomberman Games

Bomberman Hero

Take your pick. Hudson Soft was a roll with the N64. They made the first three Mario Party games. When it came time to bring their baby, Bomberman, over to the Nintendo 64, they knocked it out of the park. Bomberman was lucky enough to get 3 entries on the N64 in the states.

And honestly, they’re all solid. Bomberman 64 is the one I remember the least [its been the longest since I played it.] But Bomberman Hero and 2nd Attack were great adventures. These games have some of my favorite levels on the console.  If you’re looking for a fun adventure, grab any of the Bomberman games you can get your hands on.

These my recommendations for best 3rd party games. Resident Evil 2, Rayman Legends 2, Turok,  and the Star Wars games all get honorable mentions from me.

What are your favorite 3rd party games on the N64? Let me know below. Thank you for reading. Have a great day.

The Mount Rushmore of the N64

The Nintendo 64. What a beautiful library. Leaving the Super Nintendo and 2D games behind, Nintendo would launch their most ambitious console of all time, the Nintendo 64.

So many of its most recognizable IPs would become the faces of the most popular genres of the time. But if you could only limit yourself to four games, what would be the Mount Rushmore of the N64 library? There’s many ways to interpret that. For my purposes, I’m going with four games that proved Nintendo was cutting edge, the front of video game innovation, and define what it was like to own an Nintendo 64 – not necessarily my four favorite or the four best.

007: Goldeneye

I would be remiss to not mention a multi-player experience. There’s so many! Some of my favorites are Super Smash Brothers, Mario Kart and Mario Party 2. But looking back at the iconic nature of Goldeneye, I’m giving it the selection. Goldeneye was a behemoth on two fronts. It revolutionized both multi-player versus games as well as FPS games. Let’s tackle both points.

First, multiplayer. The Nintendo 64 was beloved for couch co-op and couch versus. It had four controller ports and a fantastic selection of games. Often, Goldeneye was the pick when we had friends or family over. Everyone had their favorite characters, weapons, and maps. I know for me, when I was at my grandmother’s with my brother our cousins would come from down the street. The four of us would play countless rounds of Goldeneye. We would play 2v2 and we would basically play King of the Hill with the Golden Gun. If your team had it, you made sure that person did not die.

To this day, almost 20 years later, the only multiplayer FPS games that come close to recreating that experience were when my brother and I beat Halo 3 together. Or when Xbox Live changed everything and I was able to play Call of Duty: Modern Warfare 2 online with a different cousin of mine even though we lived five states apart! [Man, the future used to be so cool!]

Old CoD lobbies

Now on to what it did for First Person Shooters. Goldeneye was my dad’s game. He was a fan of 007 movies. I still remember him bringing home Goldeneye the movie from Movie Gallery and my unhealthy obsession with Goldeneye was born.

As much as my dad and I loved the movie and as much as my dad played the game, oddly enough we never played it together. He only played the campaign. At the time, I didn’t realize how groundbreaking the campaign was. And it’s certainly easy to overlook. But prior to Goldeneye, Doom was the industry standard. It was fast-paced, tight corridor action, and had out of this world set pieces, literally.

Goldeneye was rarely any of that. Mission structures went from ‘find key and rush to the end’ to ‘explore massive levels and complete different objectives around the map’. Gunplay went from ‘guns blazing’ to ‘using a multitude of strategies for each new area’. There was an emphasis on mission variety that scaled with difficulty increases, exploration, elements of stealth and espionage, and strategically picking off enemies to not alert others.

These changes went unappreciated to a little kid like myself. Goldeneye was my first FPS… and I wasn’t very good at it. I would select the easiest difficulty and often end up alerting every enemy. For me, my 007 playthroughs often felt like Doom. Shoot up every enemy, ignore bonus objectives, and rush to the end.

Bang bang

But for skilled players, there’s a lot of depth and strategy that can go into each playthrough. That kind of experience varity just wasn’t present in First Person Shooters before it.

Very rarely do games perfect the blend of single player campaign depth and multiplayer versus depth. In fact, I cannot think of a game that makes both halves feel like the better part simultaneously [Halo is probably the only game series that comes close.] .

With all that said, I think its obvious that Goldeneye had one of the biggest impacts in video game history and is worthy of being on the Mount Rushmore of N64 games.

Shoot ’em up

Star Fox 64

Includes the Rumble Pak!?

I would say Star Fox is an underrated candidate for Mount Rushmore status, but worthy nonetheless. Star Fox 64 is […was?] the second title in one Nintendo’s most ambitous IPs, Star Fox.

Debuting on Super Nintendo, Star Fox blew people away. It was built with the new Super FX chip in mind. This allowed the Super Nintendo to produce seemingly full 3D graphics years before the release of the Super Mario 64.

We’ve come along way!

Four years later, Star Fox and team took to the skies again to redefine what a video game could be. In 1997, this game truly stood out. The game looked and played great. It featured tight on rail gameplay. The world’s felt lived in. Voice acted team members interacted to what you were doing [how many of you shot your teammates back in the day? Their responses were great]. Epic backdrops that were destoryed or blew up as you played were a visual feast for your eyes. There were giant bosses waiting for you at the end of the stage. And who can forget, dynamic path changes.

The rumble pak

That’s right. As you made your way through the galaxy, your path could change depending on factors like how well you played. This allowed the game to have insane replayability, secrets to discover, and allowed the game to naturally handle difficulty scaling. As new or bad players would naturally follow the easier path, while veteran players could aim for different paths for harder experiences or new routes.

I loved this game as a kid. I would have to have the GameFAQ [who remembers that website?] loaded at all times to try to get my preferred route. However, I’m not a big on rail shooter or shoot ’em up fan. Meaning, as the N64 rotated out of the limelight and I moved on to newer things like the PS2, I never really went back to Star Fox. I tried newer space shooters and just never liked them.

But lately, as I reflect back on the N64, Star Fox always stands out to me as an epic, ambitious project. Panzer Dragoon released two years prior and did a lot to move Shoot ’em Ups in a good direction. But Star Fox’s branching paths, voiced characters, 3 vehicle types [did you know there was a submarine in Star Fox 64?], and the rumble feature make this a unique experience on the Nintendo 64!

The Blue Marine!

Super Mario 64

Iconic

No Nintendo 64 Mount Rushmore would be complete without Super Mario 64. Oddly enough, this is a game I feel a lot of hard core retro players go out of their way to hate. That might sound funny on the surface, but I know a lot of Nintendo 64 gamers who swear Banjo Kazooie is better in every way. Banjo had cooler power ups, bigger levels, a great cast, and Rare’s signature ability to just make an awesome N64 game.

Banjo Kazooie

Even I say Donkey Kong 64 is my preferred 3D platformer. I love the epic levels, the five playable characters, the mission diversity, and of course Rare’s signature ability to just make an awesome N64 game.

That Beaver is about to get it!

But Super Mario 64 is just timeless. It’s a classic. Wonky level design and atrocious camera aside, I’d argue this is one of the Godfathers of video games.

Admit it. We all did it.

Mario 64 was revolutionary in ways that we cannot really fathom today. Other companies tried to create 3D games. Sony wasn’t dumb. They saw what Nintendo was cooking up. They released several games that tried to be first to market as a true 3D game on home consoles. But there’s a reason people often remember Super Mario 64 as that first truly epic home experience 3D game. Because it nailed it.

Nintendo designed the console and the controller around this game [apparently they had a bunch three arm humans playtesting this game.]. Of course it was going to work.

Super Mario 64 worked back then and still captures the hearts of people today for a couple of reasons. A. The controller. People give it a hard time, but it was vital to video games being able to transition to the 3D space. For starters, the joy stick. You may forget the original PS1 controller did not have joysticks. They stuck with the traditional D-Pad. Needless to say, the joystick allowed for more fluid and complete movement. The C-Buttons were also paramount. In Mario 64 the C-Buttons are always active, allowing the player to rotate camera options to find the exact style they need for each situation.

Picture from Playstation Chavy

B. The pick up and play nature of the game. Mario 64 isn’t bogged down with an amazing story, just what you need to know for an adventure. Princess Toadstool [who the heck is this Peach character I keep hearing about?] has baked Mario a cake. Mario arrives to learn that Bowser has made himself at home. Its up to Mario to stop him. That’s really the jist of the story. Mario has access to two levels right away. Bom-Omb Battlefield and Princess’s Secret Slide. The player can amass quite a few stars with just these two levels. Once the player has rounded up a handful of stars, the entire first floor becomes available [even more levels than that if you know how to backwards long jump into the wall and shoot yourself through doors, but that’s a different story.].

Fly high little buddy. Fly high

I think its that degree of ease and unlockability that makes it so easy to get into. It doesn’t feel like you have to grind experience points for hours to get new abilities or face unbeatable bosses to advance. You just need to go around having fun, collecting stars, and occasionally beat Bowser.

C. The perfect first stage. I’ve never played a game before where the opening level is just simply this perfect. It is simple. It is open. It is the perfect level for a sandbox game. Mario drops in, has a nice open area to run around in, and eventually, a mountain to climb. Here, a boss awaits him to test his strengths. This stage also test your ability to find hidden shortcuts, collect red coins, and even fly through the sky. It is great at teaching players simple mechanics and giving them areas to test the basics for harder stunts later.

Bom-Omb Battlefield

And that’s the thing, each level will build on what the player has learned. Future levels add wall kicks, other hats, environment hazards like lava, but Bom-Omb Battlefield allows the players to get a grasp on gameplay before sending them out into the bigger world.

D. The music slaps. It just does. Simple as that.

Super Mario 64 was a system seller unlike any system seller I’ve ever seen before. Sony had epic cinematic works of art that were great in their own right, but Super Mario 64 is the pinnacle of what makes gaming fun. [And did I mention you can pull Mario’s face on the home screen to make funny faces? 10 out of 10]

Perfection

The Legend of Zelda: Ocarina of Time

Beautiful

Where do you even start with arguably the greatest game of all time? For everything I said about Super Mario 64’s simplicity and commitment to nailing the little things, is true of Zelda but with mastering the large scale nature of a video game. The quest is epic, the setting is great, the items are perfect. And honestly, what this game doesn’t get credit enough for is being the perfect size game. Literally, if you asked how big a game should be before it feels bloated, I would point to Ocarina of Time. Breath of a Wild is truly an insane adventure but it is filled with so much empty space and an obnoxious amount of Korok seeds. [I will never complain about the 100 skulltulas every again].

Locations are another strength of the game. There’s plenty of diversity here so no location feels the same as a previous one. Death Mountain, Lake Hylia, The Lost Woods, The Gerudo Desert, and on and on. The game also used a time jump mechanic where you play as kid Link and adult Link. This allows them to essentially double the map as exploring locations as a adult feel different from exploring them as a kid.

Time travel, yo!

Side quest are also done in a healthy amount. There’s the heart pieces and songs to collect. The mask quests, skulltulas to find, poes to kill, a fishing hole, horse racing, and plenty of weapon upgrades that all give Link plenty of stuff to do if you get bored of the main quest. Again, all of this is manageable. Even if I love side quest and gameplay diversity in my games, this feels like a healthy, manageable amount for the average gamer and why I don’t think Ocarina of Time suffers from bloat like many games did around this time. Bloat in video games is an epidemic that has only gotten worse in video games.

Of course, we can’t talk about why Ocarina of Time was cutting edge for the time without mentioning the Z Lock on system. Ever gone back and played a game only for it not to hold up well? Yeah, that isn’t a problem here. Ocarina of Time aged amazingly. Compare it to the OG Resident Evils. They were masterpieces upon release. But tank controls, static camera angles, and a… looser[?] aiming system have many modern gamers saying those games are nearly unplayable today. [Of course a tad bit of exaggeration, but this is the case for a lot of older games.].

Resident Evil 2

The jump to 3D was not kind to every combatant. Many didn’t understand level design, how to make smooth movement, or how to aim in a 3D space. I simply just do not see those flaws in Ocarina of Time and a large part is Link’s ability to lock on. This made sword fighting and ranged weapons easy to use and actually kill enemies.

In my mind, Ocarina of Time is the definitive open world adventure game of its time. Combat is easy, movement is smooth, the world is the perfect size, plenty of great NPCs to make the world feel lived in, great and iconic items and weapons, cool use of magic, great dungeons, and memorable boss fights. Yes I’m biased, but I cannot think of a single complaint for this game that isn’t just nit picking [like how in the original you have pause to equip the iron boots and then pause to unequip them.].

Look at those trees!

There you have it. My Nintendo 64 Mount Rushmore! I tried to leave bias out where applicable. For example, Star Fox and Goldeneye aren’t in my top 4 N64 games, but I think their impact was too great to ignore.

One game that would be in the running off of contributions to gaming would be the Pokemon Stadium series. Their transfer packs were huge at the time. The rental pokemons were kind of a joke, but with the transfer pack you could migrate your Gameboy team over to your Stadium cart.

The Pokemon Stadium series

Mystical Ninja Starring Goemon I think would be worthy based on just how great of a game it truly was. A lot of people say Perfect Dark deserves to be on the list because it took what Goldeneye established and improved upon it, but Goldeneye was just so instrumental to this era that its hard to leave it off.

Mystical Ninja Starring Goemon!

Let me know what games make your Mount Rushmore of Nintendo 64! And let me know what console I should do next! Thanks for reading have a great day!

My Recent Video Game Pick Ups!

As some of you may remember, I made a post saying I would be showing off my video game picks up. Well, today is that day! We got games I’ve wanted to play for a while now. We also picked up some heavy hitters. Check these out!

Zelda: Tears of the Kingdom

Oh, boy! The next installment in the Zelda series. It’s a darn good one. I’m enjoying it more than BOTW, but both are amazing games.

Pokemon Rumble Blast

Pokemon Rumble Blast is a game I’ve wanted for what feels like forever. I found this game at my LGS about 2 years ago. Only they had lost the key to the showcase it was in. Well, recently, they found that key, haha. It’s a game I’m glad to have in my collection, finally!

Marvel Ultimate Alliance

This was a game I loved as a kid. My brother and I no-lifed this game. It taught me a lot about the Marvel universe. I now work at a comic book store, and this game helped guide me down this route. Now, my wife and I love the MCU and talking comics. I’ve been wanting to play this awesome beat em up with her for almost a decade.

Castlevania N64, Castlevania Legacy of Darkness and Ogre Battle 64!

Now on to the heavy hitters! Castlevania among the other 2 does seem kinda dudish, but I was able to pick up both Castlevania games at an absolute deal! I did pay retail for Ogre Battle 64, but it was super clean. Admittedly, I’m a lot more interested in trying Castlevania over Ogre Battle. That’s mostly because I’m into action adventure games more so than RPGs. However, the N64 is starved for RPGs, so I’m glad to have one of the few! These two join the likes of Beast Wars, Bomberman 2nd Attack and Conker as some of my biggest hitters on the console!

So that’s my haul, guys! What do yall think of these? What systems or games do you collect? Let me know in the comments down below!

All the games featured in this post!

Thank you guys for reading and have a great day!

3 Big N64 Games Added to the Collection! PLUS Spiderman: Across the Spiderverse

Hey guys. Tomorrow, I plan to do a post talking about 3 new N64 games I recently added to the collection. 2 are pretty big games, and 1 is a little more commonish. Either way, I’m pretty excited to show those off.

So, if you like N64 heavy hitters, you’ll want to tune in tomorrow. I’ll also talk about some other games, including a new Switch game!

I also saw Spiderman: Across the Spiderverse. I absolutely loved this film. It was so stylistic and bold. The characters were top notched. The setting and use of colors were next level. I don’t really have any serious complaints about it. To me, it’s a near 10 out of 10.

What are yalls thoughts on the new Spiderman? Let me know in the comments below! Have a great day, and thanks for reading!

Daily Blog Challenge: February 2nd

Today marks the first daily blog of February! This months theme is Legend of Zelda based. So all questions will be about LoZ

Today’s Theme: My First Experience Will The Legend of Zelda

My first time with the LoZ franchise was Ocarina of Time. This is probably common for early to mid 90’s kid. Originally I was watching my uncle teach my cousin how to play. It was at the Lon Lon ranch. They had just learned Epona’s song. I do not know what it was exactly. I never really played games as much as I did watch them. I watched my dad and mom play games before bed a lot. This was the first game I saw someone play and thought “Oh, man. I have to learn to play this game. Like right now.” My memory is not the best, so I never remember which I played first: Pokemon Red or LoZ.

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Now, I’ve played every home console one except Skyward Sword because it required motion plus, which I did not have at the time sadly.

So what was your first experience with the Legend of Zelda? Were you throwing it back on the NES or rocking the new Wii titles? Or somewhere in the middle?

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