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Pick Ups for Today! PSA FOR BUYING VIDEO GAMES

Hey guys. I swung by my local Game X Change, a fairly decent size used media chain. It has video games, pops, and movies. Maybe more, but those are the things I’ve noticed.

Now I have a handful of games I consider buy on the sight games. Darkwatch on Xbox is one of those games. Guess what game they had.

That’s right. They had the game I’ve been looking for. And at a great price, too.

They had it for almost $10 under pricecharting. When I opened the case and saw the manual, this became a no brainer. What I really didn’t expect to see was a Nintendo Power, in my collecting goal range, no less. Nintendo Power 198 with Ike from Fire Embelm: Path of Radiance as the main cover attraction.

Ike is my favorite character in Super Smash Bros Brawl on Wii. This game, in particular, is a crown jewel for Gamecube collectors. I’m going for every Nintendo Power in the N64 and Gamecube era. All these factors make this another easy purchase. I flipped through it, trying to see if it still had its poster. Truthfully, I didn’t see it, but I was rushed. I’ll double-check for it in the morning. Obviously, the posters are usually not deal breakers for me. Don’t get me wrong, I’d rather have it than not have it, but I’m fine either way.

Now for my rookie mistake. Let this be a PSA to everyone buying from a non-big box retailer but anywhere really because this stuff can happen at your Walmarts and Dollar General’s as well.

I got to the register and began talking to the employee. He’s been there the last few times I’ve gone, and we’ve struck up conversations each time. We talked about comics, the store, Ryan Gosling, etc. Well, my total should have been $35 plus tax. It rang up $43 dollars. I thought, “Dang, what is the tax rate again?”

When he handed me the receipt, I noticed Darkwatch rank up $30 instead of $25. I asked him about it. He informed me it’s based on the system price, not the sticker price. He said he could refund me, but really I didn’t want a refund, just my five dollars back.

Now, I’m not here to bad mouth Game X Change or that employee. I should have said something or he could have pointed out the price discrepancy. But we were both distracted by talking. I worked at a video game store for years. So I understand. This sometimes happened there, too, but mostly with games that got traded in often. Maddens, Call of Dutys, etc. One trade in these games are 5.99. The next time they’re traded in, they’re 7.99. So when the employee puts the game in the system, the system is updated to reflect 7.99. A customer can pick up that 5.99 and be shocked when we ring it up. Obviously, the easiest solution is to either just keep pricing the games 5.99 if our inventory already reflects we have 1 on the floor. Or update all versions of that game to the 7.99 via a new sticker. Take your pick, but that eliminates this problem.

So I get it. Some games are going to slip through the crackl. I’m just surprised it was Darkwatch. The one I got was the only one they worked out on the floor. And that copy was priced in April, not yet 4 months ago. So I’m a little surprised for the sticker to system discrepancy for an uncommon game. Of course, an employee could have always messed up the sticker price or the system price.

Either way, my copy was still cheaper than Pricecharting. It was still an easy purchase and I didn’t feel like making a big stink about it when it was still a good deal even with the mishap. But I do think it bares repeating to pay attention when checking out.

Has that happened to you? When you found something at a good price you rung it up just to find the price was different?

This is different but it’s similar enough of a story to tell here. When I was working at Dollar General, we would run sales on certain sizes of certain products [don’t ask me what it was now.] But my boss had warned me about this customer. She would intentionally take an item, move it to the section on sale, then bring it up to us, and act surprised when it didn’t ring up on sale. Then, she would make us leave the cash register to show us where she got it from. Now, mind you, I was a lowly grunt at DG, I could not void transactions, nor could I go in an altar price. So I would have to go get my boss to explain the situation to her. Unfortunately, my boss said we just had to give her the price she wanted because it just wasn’t worth hassling with her. Again, my situation is different, but I’ll never forget that woman, so this seemed like a good time to reminisce about here.

Anyway, not a bad haul. Thank you guys for reading and have a great day!

Exploring the Gameboy-Gameboy Advance.

Hey guys. I’ve been watching some JRPGLife lately. They’re doing a cool video series they call the Retro100. In it, they hunt down recommended Gameboy through the GBA titles. The catches are they must be recommended by friends and viewers and they must be $20 or under. They’re going until they hit 100 games combined [not 100 per handheld.].

I’ve thought it pretty neat and wondered how I could tie in a similiar aspect to my collecting life. Truthfully, I’m doing something similar but definitely not the same. I’ve mentioned before I am going for three complete console libraries: Wii U, Gamecube, and the N64. Obviously, these self imposed rules don’t apply to these 3 consoles.

But when I look at other consoles I own, I think I’m fine setting hard caps on them. For example, I shared yesterday my OG Xbox collection. I’m sitting at about 71 or so games. I’m thinking about capping it at 100. That let’s me get the Star Wars games, Psychonauts, Otogi 2, the Destory All Humans, Stubs the Zombie, the Oddworlds, Drake of the 99 Dragons, Panzer Dragoon Orta, and maybe a few cheap or hidden gems titles I don’t know about yet. At that point, I will probably be more than content with my collection. That’s not to say I would never buy an OG Xbox game again, but I would feel I would have the cream of the crop at that point.

And that 100 titles has felt right to me for a handful of other consoles like Xbox 360, PS2/PS3/PS4/PS5 and maybe the SNES and the Switch. These are consoles I enjoy and feel like I could pick up an average game on these consoles and enjoy it. So 100 games let’s me build up a nice library to explore and love.

But there are other consoles I just don’t feel the need to endlessly explore. Take the NES for example. For the longest time my NES collection has been Legend of Zelda 1, Super Mario Bros 3, Crystalis, Willow, Contra and Star Tropics. I don’t have a huge need or want to collect more than this. The SNES is probably a better console for my favorite retro genres: Platformers and Adventure games. However, there’s a few I wouldn’t mind getting. Namely: Monster Party, Zelda 2, Battle for Olympus, Metroid, Kid Icarus, Kirby, Faxanadu, and The Guardian Legend. And that’s probably it. At least off the top of head. As iconic as the side scrollers are, most are just difficult for the sake of it. The games listed above are really the only games that interest me. That would put me at around 14ish titles. And that would give 6 flex slots to hit my goal of 20 games for consoles I’m less interested in exploring.

I look at my Wii and my PS2 libraries but I have almost everything I want for them. I do love both of these libraries. With the Wii I have Pokémon Battle Revolution, Poke Park 1 and 2, Super Mario Galaxy, Skyward Sword, Munchibles, Lost in Shadow, Little King’s Story, the Kirby games, Bomberman Land, one of the Namco Museum games, Boom Blox, Zack and Wiki, Okami, Mad World, Super Mario Bros Wii, Mario Kart Wii, Mario Party 8 and 9, No More Heroes 1 and 2, Rune Factory Frontier, and some other stuff I got cheap like Sonic and the Secret Rings, Dewy’s Adventure, and Disney’s Universe. My library, for my purposes, is basically complete. There’s a few games I’d like to get: like replacing my Opoona that doesn’t work and getting Pandora’s Tower and trying out Red Steel. Red Steel always looked cool and interesting back in the day. But that’s really it. Xenoblade has ported to the Switch and honestly, I don’t care about the Wii Motes. As you can see I have a little over 20 games already [as I’m sure there’s a few games I forgot]. Most of the games are cheap, just not interesting to me. I just don’t a need to really add too much more to this library.

My PS2 library is awesome. Dark Cloud 1 and 2, Onimusha 2, all the Ratchet and Clanks, Jak and Daxters, and Sly Coopers. I have Dragon Quest 8 and Final Fantasy 10 and 12. I have Kingdom Hearts, the GTAs and God of War. I have Ape Escape 2 and 3. I have most of the 3D Platformers, action adventures and RPGs that I want for the console. I wouldn’t mind Half Life, Ape Escape Pumped and Primed and Onimusha 3 and I guess the Metal Gear Solids. But again, not too many titles I want. I’m happy with this library. Most of the multi-plats just simply played or looked better on the Xbox and the Gamecube. I have most of the PS2 exclusives I want.

That brings us to the handhelds: GB-GBA. The Gameboy Advance was my lifeline for what felt like forever. But you guys probably have similiar stories. My GBA was used almost entirely to play Pokémon. Thankful, I have almost all the Pokemon games released during this era. I also had a few others like Castlevania 2, Kirby GB, the Mega Man Battle Network [though, sadly I’ve lost these]. But now that I’ve rebuilt my Pokemon collection to a point I’m happy with, I kind of want to explore these libraries a little deeper.

The original Gameboy doesn’t interest me too much. It was iconic and revolutionary at the time, but its time has sadly passed. So here’s what I’m looking to pick up on the original Gameboy:

Kirby Dreamland 2, Gargoyle’s Quest, Kid Icarus, and maybe the Wario Land and Donkey Kong Land games. That’s about it. I’m not looking to go too deep on the original Gameboy. Heck, even Link’s Awakening got an updated version on the GBC.

Which now brings us to the Gameboy Color.

I don’t own a lot of Gameboy Color’s admittedly. I owned Pokémon Gold but its battery is dead sadly. I wouldn’t mind getting Pokémon Crystal, but like Shantae, its just too expensive. The Zelda games of course lead my want list with both Oracle Games and Link’s Awakening. From there, the prices for the GBC games really sky rocket. I mentioned the two above but even Lufia on GBC is about $100. I love the way GBC games look but its tough to find fun looking games for $30 or less [even Kirby Tilt and Tumble is $65]. I’m down for some recommendations.

The GBA is the handheld I want to turn my attention to. So really, unload your recommendations. I have Fire Red and Leaf Green, Emerald/Sapphire/Ruby, Yoshi’s Island, Golden Sun, and Super Mario Advance 4. I’m eyeing the two Kirby games, the Mega Man Battle Network games [though these are on the Switch now], the Legacy of Goku games, the Metroid games, and of course, Minish Cap. The Castlevania games are expensive but on my radar.

I want to explore these libraries, but as you can see I’m not mentioning a whole lot of games. I definitely want to add the iconic titles I’ve missed over the years first, but I want to hear about great deep cuts, especially if they’re affordable.

Are there any game console libraries that you love or want to explore but don’t feel the need to have an exhaustive collection for? Let me know. Thanks for reading. Have a great day!

My Nintendo Powers

Hey guys. It is time to finally start tracking our Nintendo Powers. I will be making new update posts as time goes on. So if you want to follow the journey, make sure you subscribe to the blog! I am mostly collecting the N64 and Gamecube ones. Now, mind you, I will get older ones because I love them, but they aren’t priorities. https://archive.org/details/Nintendo-Power-Magazine-The-N64-Era-1996-2001 list roughly 62 Nintendo 64 issues (missed opportunity to have 64 issues,). https://archive.org/details/Nintendo-Power-Magazine-The-GameCube-Era-2001-2006 seems to list 60 issues for the Gamecube era, but it looks like it starts to veer towards the DS and Wii towards the end. So it is going to be roughly 120 issues. Welcome to the hunt, let’s see what we have!

110: WWF: War Zone

My oldest Nintendo Power has WWF: War Zone as the cover game. While I have deep dived into this one, it covers Quest 64 and Banjo Kazooie. That’s pretty cool.

117: Mario Party

This has got to be one of my favorites in my collection. That cover is awesome. I actually thought it was Mario Party 3 with the way Mario is hitting the block. Either way this cover is iconic and it covers the game that launched my favorite party series. Beyond thrilled this one is in the collection.

128: Mario Party 2

If a cover was going to top Mario Party, it was going to be Mario Party 2. I have actually flipped through this one and I love. Some cool things about this one is it includes a walkthrough for 40 Winks. A PS1 game that never got released on N64… until about two decades later when it got crowd funded. This cover also shows off the awesome costumes of Mario Party 2.

134: Kirby 64

Kirby 64: The Crystal Shard is one of my favorite N64 games and this cover pops with the white background and Kirby center stage. In the background we see Kirby performing various actions. This one also previews Majora’s Mask, Megaman 64 and Banjo Tooie. That’s a stacked issue!

150: Luigi’s Mansion

The Gamecube is here! Yes, Luigi’s Mansion marks my first Gamecube cover. I have not opened this one. The cover basically confirms Luigi’s Mansion is releasing as an early launch title for Gamecube. I like the colors here.

158: Here They Come

Believe it or not, I don’t know how I feel about this one. This one is a Gamecube hype cover. With Windwaker Link, Sunshine Mario, and Kirby Air Ride front and center and a heap of 3rd party characters like Pac Man, Rayman, Megaman, Bomberman and more, you’d think I would love it. Either way, it is cool. It gets me excited. Just not my favorite.

162: Metroid Prime

I’m pumped to deep dive into this one. It is easily my biggest Nintendo Power. Metroid made the jump not only to 3D but also into a new genre, First Person Shooter. What a huge leap. I am excited to read these old issues that document Metroid Prime’s development. But it only hints at sports games. So hype cover, but I wish it listed more games on the cover.

171: Final Fantasy Tactics Advance

While this is technically a GBA cover, Soul Calibur II and Billy Hatcher in the preview windows. I love Billy Hatcher and I am looking forward to reading this deep dive. I’ve heard great things about the Tactic games, so this issue should be a great read!

174: Fire Emblem GBA

Another Gameboy cover with another series I have never really played. But I got to admit I love this issue. The Fire Emblem art is epic being front and center. The game also hints at Mario Kart Double Dash, Kirby Air Ride, and Metal Gear Solid. Sign me up!

179: Metal Gear Solid: The Twin Snakes

Metal Gear Solid: The Twin Snakes is a very interesting port. I’ve actually some articles about its development and it is cool. So I am always down to read more about it. The cover is awesome and the main topic is interesting, however the preview games this time around leave a little to be desired. Custom Robo is cool but I am not knowledge about it. The other preview games are Harry Potter and the Prisoner of Azkaban and MVP Baseball 2004.

180: Tales of Symphonia

We have hit a run where every cover is going to be awesome. Tales of Symphonia is the main cover story. I love its art. In the preview window we get Wario Ware, INC, Tom Clancy’s Splinter Cell Pandora Tomorrow, and Pokemon Fire Red and Leaf Green. I’m game for anything Pokemon!

181: The Legend of Zelda: Four Swords Adventure s

Honestly, I never got to play Four Swords Adventures, so I can’t say I’m nostalgic for it. However, I am still happy to add any and all Zelda Nintendo Powers! This one advertises a load of games but the stand outs would be Metroid Prime 2: Echoes, Spider-Man 2, and Shining Force.

182: Resident Evil 4

Here is one of my absolute favorites. Resident Evil 4 was my favorite game on Nintendo Gamecube, so it is awesome having its cover issue. Not to mention, its previews are stacked. Zelda, Star Fox, and Baten Kaitos! I am excited to pop this bad boy open

183: Pikmin 2

The epic run of epicness had to end at some point. Pikmin is not my favorite franchise. However, they have an excellent cover. This cover would make me interested to play Pikmin 2. But sadly, they are not my favorites. This the first one to have subpar preview windows as well. Boasting about Catwoman, Second Sight and NCAA Football 2005 doesn’t exactly get you exicted to open it. However, it does have exclusive preview for Paper Mario when it was still just called 2 and not yet officially named. I love little things like that.

186: Metroid Prime 2: Echoes

Now this is an epic cover. Samus is just staring you down! The previews aren’t bad either. It features exclusive news for the upcoming DS as well as looks at X-Men: Legends, Mario Power Tennis, and Kingdom Hearts: Chain of Memories round out a solid preview.

188: The Legend of Zelda: Minish Cap

This is argubly my favorite cover. Minish Cap is such an underrated gem in the Zelda series. The cover art is phenomal. The hot trends of 2005 is a pretty cool time capsule.This one also mentions previewing Super Mario 64 DS and Star Fox Assault and more.

190: Killer 7

A little underwhelming cover for such a bizarre game. The use of white helps the name Killer 7 pop. But the cover is ultimately bland for such a unique game. But this a game I will certainly take all the articles around this strange game. Killer 7 was a part of the Gamecube’s Capcom Five. Capcom’s planned five games for the Gamecube. Unlike Resident Evil 4, Killer 7 remained a Gamecube exclusive.

194: Mario Kart and the Wii Revolution

This may lead you to believe the Gamecube’s run is over, but nope. We still have roughly 10 more issues to go at this point. While it covers two things I am not actively collecting, it is still really cool to see the Wii this early. As you can see, the Wii is still going by its code name, Revolution. It also highlights E3 (or at least post E3.). This one is going to feel oddly nostalgic now that E3 has gone the way of the dinosaurs.

So that’s my Nintendo Power collection. What do you think? Which issue was your favorite? What issue should I go for next? Let me know! Thank you guys for reading. Have a great day!

What is Everyone Playing This Weekend?

Short and sweet post tonight. As we head into the weekend, I’m just curious what everyone is playing tonight/weekend.

My wife and I are going to dive into Gauntlet Legends on N64. Wish us luck.

Let know what you guys are busting out. Thanks for reading. Have a great day!

A Digital Future Used to Be Exciting

There is a lot of doom and gloom in the gaming industry. Which is a shame. The video game industry is my favorite. I love all forms of games, carts, disc, digital. Games are awesome. However, with every decision Sony, Xbox, and Nintendo make, the optimism just gets sucked out of the air. It didn’t used to be that way. Even with regards to digital, us physical gamers used to be excited. Here’s 5 things that used to seem exciting.

#1 Patches

Preparing your game

Then: It is crazy to think about patches being a plus these days. Now a days, day one downloads are the bane of gamers. There’s nothing worse than getting home, popping in your new game, and then needing a day 1 update that eats away the rest of your night. These days, I actively look for games that don’t need updates.

However, updates used to be blessings. I’ll use Turok: Rage Wars as an example. Turok: Rage Wars was a First Person Shooter on the N64. It had a game breaking glitch that prevented players from beating the game. What was the solution? Players had to mail away their black cart copy with the bug in order to get a gray cart with the patch. Of course, this wasn’t the first game to feature progress stopping glitches, nor would it be the last.

The fixed gray cart

With consoles gaining internet capabilities, mailing your game away became obsolete. Now companies could just push an update through to fix glitches. Obviously, this was viewed as an improvement. As a physical collector, I appreciate the history of those pre-internet processes. Both versions of those games exist. That’s pretty cool. But I’m glad I don’t have to mail my games away.

Now: Don’t get me wrong. Updates are still great. However, they have led to bad things. A. Eventually, when consoles or servers or etc go down, you won’t be able to access those updates and your game will be the same as those N64 carts- unfixable. B. Lazy developers. Like I said, there were shameless cash grabs, sloppy code, and bad programmers as long as games have existed. But as money as flown into the industy and shareholders pressure companies on meeting deadlines, games release as buggy unplayable messes or even just needing silly updates all the time.

Mouse: P.I. for Hire made news last week for needing an update that added the ability to replay levels. Seriously guys? Why not just include that in the base game?

Please hold

One way people are circumventing this is waiting for game of the year editions. Cyberpunk 2077 was a game that was infamously rushed out and hated upon release. It took awhile, but CD Projekt Red didn’t abandon it. They patched it and fixed it. If you’re like me, you don’t want a game that needs update after update. I’m just going to grab Cyberpunk 2077: The Ultimate Edition that includes all the patches on the disc.

Patches as a concept is still great. So many games have been saved by patches. And so many old games could have benefited from it. I just wish more games would be shipped out finished and not use day 1 patches as excuses.

#2 Indie Games

Then: I still have to say patches were the most exciting part of the internet future, but Indies might be the best part of it.  The barrier of entry for indie companies was too great for small studios to enter the ring. Most indie companies didn’t have the resources to compete, nor could they produce at the rate publishers wanted them to. As a result before the digital era of consoles, indie games were way less plentiful.

Castle Crashers

Now, getting to bypass the physical distribution chain meant indie studios could actually bring their games to life. So many physical collectors swear to never buy digital, but even the most hardcore collectors will make exceptions for indie companies. That’s because were gamers. We love gaming.

Indie got a huge boost in players as corporate greed infiltrated gaming. Microtransactions, FPS Slop, and dying genres, turned off a vast number of gamers. A lot of us found refuge in indie games. I know for me personally 3D Platformers had all but shriveled up post 2010. However, around 2017, 3D Platformers experienced a revival. A Hat in Time, Yooka Laylee, Skylar and Plux and so many more games revived my favorite genre.

A Hat in Time

Now: Honestly, it is hard to say indies are bad now compared to the other aspects we deal with now. I love that anybody can make a game. However, anybody can make a game. Indie suffers from some the same problems as AAA games like quality control and chasing trends. Remember those are the same problems that led to the video game crash of the 80s. In general, we are a lot smarter and more aware of the medium than we were in the 80s. Untimely, I’m happy with indies.

#3 Demos

A stack of Xbox demo disc

Then: If you’re like me, demos meant trying a game at your friend’s house. And for the generation before me, it was renting carts at Blockbuster.

Xbox had a bunch of demo discs back in the day which was very cool. I dont remember demos for other consoles. But I did play Banjo Kazooie at a McDonalds once. Of course Kiosks were set up at places like Walmart where gamers could test games. This led to some really cool Not For Resale N64 carts.

Gaming and Chicken Nugs!

Now: Honestly, demos kind of missed me. I played a couple during the 360 era, but not too many. Now a days, I see demos praised. Game prices are increasing with potentially no end in sight. Microtransactions, battle passes, and DLCs mean companies are taking you for every penny. Its kind of nice demos allow players to play some games to some extent for free. And they offer a great Try-Before-You-Buy model. No complaints for demos.

#4 DLCs

This is truly peak gaming

Then: Call me a summer child living in a fairy tale, but I thought DLC was awesome when it came out. You want more Ratchet and Clank? Here give us $50 bucks for a sequel. Or even worse, maybe your favorite game never got a sequel.

Yeah, those fears were allieviated with DLC, or Downloadable Content for long. If youre like me, there’s just some games you never want to end. DLC made those wants feel like a reality.

Some of the earliest ones I remember were Fallout 3: Operation Anchorage and Elder Scrolls: Oblivion Shivering Isles. I would walk by their Game of the Year editions with all the DLCs on them and just dream about exploring new missions, modes, weapons, etc etc in these worlds we’ve come to love.

You know you want it.

DLC, to me at least, was a great way to breathe life into your favorite games. They gave you a reason to return to these worlds. In the moment, DLC was definitely my favorite part of the digital future.

Now: I remember being obsessed with Buoshock Infinite to the point that buying the Season Pass wasn’t even a question. But backlash for DLC was already being to form. Season Pass brought about two major concerns A. Games were being developed with DLC in mind. They were intentionally holding back content so they could charge you $10 or $20 more. It became a philosophical shift in the system. It became the expectation. It became the standard. B. Season passes were ordered sometimes before trailers and announcements were made. You just had to trust you were going to want and like it.

Still don’t regret pre-ordering it though

Over time, I stopped getting excited for DLC. I learned to just wait for Game of the Year editions. Which, too be fair, buying 360 game rereleases with all the bonus content on the disc felt some of the best value in gaming. But yeah, at some point, I realized DLC had lost its charm. Now it was just an excuse to take more money from me or release unfinished games for the sake of downloaded content.

#5 Convenience

Then: Downloads were a game changer. Long gone were the days of standing out in a line, risking human interaction, to get a game day one. Now you can just download that sucker from the convenience of your home. Yeah, there’s just no getting around this one. The convenience of being able to download all the above points was just to big to ignore. No cases cluttering your shelves [seriously, who would want to physically own their stuff…], no more wasting gas driving down to the local shop.  At least, that’s how it seemed.

People? Gross.

Now: I won’t lie. It is still convenient. But digital downloads are no longer the be all end all they were made out to be. I can’t speak for everyone, but I literally downloaded Sims 4 on my Xbox One. I was excited to play it with my wife as its one of her favorite games. Well, after an hour of waiting for the download to finish, we gave up and went to play and just played it the next night.

Sure it was convenient to not have to leave the house, or hop on Amazon, or whatever, but the fact is simple. Internet around the world is not universal. Where I live, I dread the days of 200+ GB downloads. I know consoles have started allowing 48 hour pre order downloads. Maybe this will remedy future problems. But games are getting so big, who knows.

Install size for Call of Duty Black Ops 6

So there you have it. Around the 360 era, a digital future seemed exciting. We looked to how this was going to change gaming with starry eyes. But corporate greed and lazy studios have really defiled all these things to where that future looks unrecognizable. Good things obviously came from it like demos and indie games. But seeing how companies have butchered DLCs and patches just steals the joy of buying new games.

Let me know how you felt about the changing landscape of gaming during this time. How do you feel about the all digital future? Let me know down below.

Thank you for reading and have a great day.

Don’t Throw Away Your Loose Discs!

Hey everybody.

I only owned a few Gamecube games back in the day. I actually managed to keep almost all of them. Though, I didn’t keep my cases. Unfortunately, that means most of them are just scratched up and don’t work.

Two that always stood out to me were the Legend of Zelda games – Twilight Princess and Wind Waker. Again, they just didn’t work anymore. But I never threw them away.

Twilight Princess and Wind Waker

I was talking to someone on Reddit who mentioned trying to get them resurfaced. Most people don’t like resurfacing Gamecube disc due to how it stores data. But the way I see it, if the Gamecube isn’t reading them at all, what is there to lose?

With that in mind. I took them to my local shop and got them both resurfaced.

Its alive!
Yes!

Let there be life! Yes, my childhood games were brought back to life. So it goes to show, don’t throw away your disc.

Has this ever happened to you guys? Have you ever played a game so much it didn’t hold up? And were you able to clean it up? Let me know down below?

Thank you for reading and have a great day!

If You Never Bought a Video Game Again

So the question, “If you never bought another game again in your life, how would you feel about your collection?” arose. Naturally, a lot of retro collectors have more games than we could play in 5 life times. With that said, no. We don’t need new games.

This question popped back up around the game collecting scene in light of Sony’s announcement last week that they would be discontinuing physical media.

Sony’s announcement.

With this news, a lot of physical collectors have said we will not be buying into the Sony ecosystem past the Playstation 5. It’s only a matter of time before Nintendo and Xbox join Sony in this digital only future. When that time comes, the amount of new games I purchase will dwindle drastically [mostly because I will not be interested in owning digital only consoles]. Most collectors are looking at their collections smiling thinking that’s fine. They have hundreds, or in some cases, a thousand games to keep them busy.

Some of Gamecube games!

Take my Gamecube games for example. This is just 4 epic RPGs. I could probably play for an entire year on just these four titles if I explored everything they had to offer. And staying on my Gamecube collection for a minute, I have over 170 gamecube games. That includes other RPGs like Fire Emblem. Collectathons like Ty, Mario Sunshine, and Wario World, multiplayer games like Super Smash Brothers, Double Dash, 4 Mario Parties and so many more offer literally endless entertainment. I could play exclusively my Gamecube collection, and I’m not sure I’d ever get bored.

Some of my favorites.

In this picture [taken my YouTube short so pardon the dimensions], I talked about some of my favorite games. I replay so many of these games over and over. The amount of my life I’ve sank into just Ocarina of Time and Super Mario 64 is… well.. concerning, but still. Throw in the Pokemon games and some of those multiplayer games I’ve mentioned above, and I’d be set. That implies I could handpick maybe 10 games out of my collection and still be set for life.

This has caused plenty of haters to be vocal that collectors don’t need any more games. They can’t possibly understand why would we want more games.

Some newer games

[Again, excuse the bad proportions]. Anyway, the point I’m getting at is I would be sad to miss out on new entries in my favorite franchises. If Nintendo had gone exclusively digital with the Switch 2, I would have missed out on Donkey Kong Banaza. Kirby and the Forgotten Lands got its new DLC on the Switch 2. I absolutely loved both of these games.

The next 3D Mario game hasn’t been announced yet. We also don’t know the future of Zelda. I’m assuming both of these franchises get at least one more physical title during the Switch 2’s lifespan. But their future releases past that could be digital only. Even with regards to Sony, I’ll be sad to no longer get to experience the latest Ratchet and Clank games.

Games I’ll Never Get Bored Of!

So to answer the question. If I never bought another game, I have more than I could ever play. But I would still be sad about missing out on new experiences and the hype of new things.

So how about you guys? If you never bought a new game again, how do you feel about your collection?

The Mount Rushmore of the N64

The Nintendo 64. What a beautiful library. Leaving the Super Nintendo and 2D games behind, Nintendo would launch their most ambitious console of all time, the Nintendo 64.

So many of its most recognizable IPs would become the faces of the most popular genres of the time. But if you could only limit yourself to four games, what would be the Mount Rushmore of the N64 library? There’s many ways to interpret that. For my purposes, I’m going with four games that proved Nintendo was cutting edge, the front of video game innovation, and define what it was like to own an Nintendo 64 – not necessarily my four favorite or the four best.

007: Goldeneye

I would be remiss to not mention a multi-player experience. There’s so many! Some of my favorites are Super Smash Brothers, Mario Kart and Mario Party 2. But looking back at the iconic nature of Goldeneye, I’m giving it the selection. Goldeneye was a behemoth on two fronts. It revolutionized both multi-player versus games as well as FPS games. Let’s tackle both points.

First, multiplayer. The Nintendo 64 was beloved for couch co-op and couch versus. It had four controller ports and a fantastic selection of games. Often, Goldeneye was the pick when we had friends or family over. Everyone had their favorite characters, weapons, and maps. I know for me, when I was at my grandmother’s with my brother our cousins would come from down the street. The four of us would play countless rounds of Goldeneye. We would play 2v2 and we would basically play King of the Hill with the Golden Gun. If your team had it, you made sure that person did not die.

To this day, almost 20 years later, the only multiplayer FPS games that come close to recreating that experience were when my brother and I beat Halo 3 together. Or when Xbox Live changed everything and I was able to play Call of Duty: Modern Warfare 2 online with a different cousin of mine even though we lived five states apart! [Man, the future used to be so cool!]

Old CoD lobbies

Now on to what it did for First Person Shooters. Goldeneye was my dad’s game. He was a fan of 007 movies. I still remember him bringing home Goldeneye the movie from Movie Gallery and my unhealthy obsession with Goldeneye was born.

As much as my dad and I loved the movie and as much as my dad played the game, oddly enough we never played it together. He only played the campaign. At the time, I didn’t realize how groundbreaking the campaign was. And it’s certainly easy to overlook. But prior to Goldeneye, Doom was the industry standard. It was fast-paced, tight corridor action, and had out of this world set pieces, literally.

Goldeneye was rarely any of that. Mission structures went from ‘find key and rush to the end’ to ‘explore massive levels and complete different objectives around the map’. Gunplay went from ‘guns blazing’ to ‘using a multitude of strategies for each new area’. There was an emphasis on mission variety that scaled with difficulty increases, exploration, elements of stealth and espionage, and strategically picking off enemies to not alert others.

These changes went unappreciated to a little kid like myself. Goldeneye was my first FPS… and I wasn’t very good at it. I would select the easiest difficulty and often end up alerting every enemy. For me, my 007 playthroughs often felt like Doom. Shoot up every enemy, ignore bonus objectives, and rush to the end.

Bang bang

But for skilled players, there’s a lot of depth and strategy that can go into each playthrough. That kind of experience varity just wasn’t present in First Person Shooters before it.

Very rarely do games perfect the blend of single player campaign depth and multiplayer versus depth. In fact, I cannot think of a game that makes both halves feel like the better part simultaneously [Halo is probably the only game series that comes close.] .

With all that said, I think its obvious that Goldeneye had one of the biggest impacts in video game history and is worthy of being on the Mount Rushmore of N64 games.

Shoot ’em up

Star Fox 64

Includes the Rumble Pak!?

I would say Star Fox is an underrated candidate for Mount Rushmore status, but worthy nonetheless. Star Fox 64 is […was?] the second title in one Nintendo’s most ambitous IPs, Star Fox.

Debuting on Super Nintendo, Star Fox blew people away. It was built with the new Super FX chip in mind. This allowed the Super Nintendo to produce seemingly full 3D graphics years before the release of the Super Mario 64.

We’ve come along way!

Four years later, Star Fox and team took to the skies again to redefine what a video game could be. In 1997, this game truly stood out. The game looked and played great. It featured tight on rail gameplay. The world’s felt lived in. Voice acted team members interacted to what you were doing [how many of you shot your teammates back in the day? Their responses were great]. Epic backdrops that were destoryed or blew up as you played were a visual feast for your eyes. There were giant bosses waiting for you at the end of the stage. And who can forget, dynamic path changes.

The rumble pak

That’s right. As you made your way through the galaxy, your path could change depending on factors like how well you played. This allowed the game to have insane replayability, secrets to discover, and allowed the game to naturally handle difficulty scaling. As new or bad players would naturally follow the easier path, while veteran players could aim for different paths for harder experiences or new routes.

I loved this game as a kid. I would have to have the GameFAQ [who remembers that website?] loaded at all times to try to get my preferred route. However, I’m not a big on rail shooter or shoot ’em up fan. Meaning, as the N64 rotated out of the limelight and I moved on to newer things like the PS2, I never really went back to Star Fox. I tried newer space shooters and just never liked them.

But lately, as I reflect back on the N64, Star Fox always stands out to me as an epic, ambitious project. Panzer Dragoon released two years prior and did a lot to move Shoot ’em Ups in a good direction. But Star Fox’s branching paths, voiced characters, 3 vehicle types [did you know there was a submarine in Star Fox 64?], and the rumble feature make this a unique experience on the Nintendo 64!

The Blue Marine!

Super Mario 64

Iconic

No Nintendo 64 Mount Rushmore would be complete without Super Mario 64. Oddly enough, this is a game I feel a lot of hard core retro players go out of their way to hate. That might sound funny on the surface, but I know a lot of Nintendo 64 gamers who swear Banjo Kazooie is better in every way. Banjo had cooler power ups, bigger levels, a great cast, and Rare’s signature ability to just make an awesome N64 game.

Banjo Kazooie

Even I say Donkey Kong 64 is my preferred 3D platformer. I love the epic levels, the five playable characters, the mission diversity, and of course Rare’s signature ability to just make an awesome N64 game.

That Beaver is about to get it!

But Super Mario 64 is just timeless. It’s a classic. Wonky level design and atrocious camera aside, I’d argue this is one of the Godfathers of video games.

Admit it. We all did it.

Mario 64 was revolutionary in ways that we cannot really fathom today. Other companies tried to create 3D games. Sony wasn’t dumb. They saw what Nintendo was cooking up. They released several games that tried to be first to market as a true 3D game on home consoles. But there’s a reason people often remember Super Mario 64 as that first truly epic home experience 3D game. Because it nailed it.

Nintendo designed the console and the controller around this game [apparently they had a bunch three arm humans playtesting this game.]. Of course it was going to work.

Super Mario 64 worked back then and still captures the hearts of people today for a couple of reasons. A. The controller. People give it a hard time, but it was vital to video games being able to transition to the 3D space. For starters, the joy stick. You may forget the original PS1 controller did not have joysticks. They stuck with the traditional D-Pad. Needless to say, the joystick allowed for more fluid and complete movement. The C-Buttons were also paramount. In Mario 64 the C-Buttons are always active, allowing the player to rotate camera options to find the exact style they need for each situation.

Picture from Playstation Chavy

B. The pick up and play nature of the game. Mario 64 isn’t bogged down with an amazing story, just what you need to know for an adventure. Princess Toadstool [who the heck is this Peach character I keep hearing about?] has baked Mario a cake. Mario arrives to learn that Bowser has made himself at home. Its up to Mario to stop him. That’s really the jist of the story. Mario has access to two levels right away. Bom-Omb Battlefield and Princess’s Secret Slide. The player can amass quite a few stars with just these two levels. Once the player has rounded up a handful of stars, the entire first floor becomes available [even more levels than that if you know how to backwards long jump into the wall and shoot yourself through doors, but that’s a different story.].

Fly high little buddy. Fly high

I think its that degree of ease and unlockability that makes it so easy to get into. It doesn’t feel like you have to grind experience points for hours to get new abilities or face unbeatable bosses to advance. You just need to go around having fun, collecting stars, and occasionally beat Bowser.

C. The perfect first stage. I’ve never played a game before where the opening level is just simply this perfect. It is simple. It is open. It is the perfect level for a sandbox game. Mario drops in, has a nice open area to run around in, and eventually, a mountain to climb. Here, a boss awaits him to test his strengths. This stage also test your ability to find hidden shortcuts, collect red coins, and even fly through the sky. It is great at teaching players simple mechanics and giving them areas to test the basics for harder stunts later.

Bom-Omb Battlefield

And that’s the thing, each level will build on what the player has learned. Future levels add wall kicks, other hats, environment hazards like lava, but Bom-Omb Battlefield allows the players to get a grasp on gameplay before sending them out into the bigger world.

D. The music slaps. It just does. Simple as that.

Super Mario 64 was a system seller unlike any system seller I’ve ever seen before. Sony had epic cinematic works of art that were great in their own right, but Super Mario 64 is the pinnacle of what makes gaming fun. [And did I mention you can pull Mario’s face on the home screen to make funny faces? 10 out of 10]

Perfection

The Legend of Zelda: Ocarina of Time

Beautiful

Where do you even start with arguably the greatest game of all time? For everything I said about Super Mario 64’s simplicity and commitment to nailing the little things, is true of Zelda but with mastering the large scale nature of a video game. The quest is epic, the setting is great, the items are perfect. And honestly, what this game doesn’t get credit enough for is being the perfect size game. Literally, if you asked how big a game should be before it feels bloated, I would point to Ocarina of Time. Breath of a Wild is truly an insane adventure but it is filled with so much empty space and an obnoxious amount of Korok seeds. [I will never complain about the 100 skulltulas every again].

Locations are another strength of the game. There’s plenty of diversity here so no location feels the same as a previous one. Death Mountain, Lake Hylia, The Lost Woods, The Gerudo Desert, and on and on. The game also used a time jump mechanic where you play as kid Link and adult Link. This allows them to essentially double the map as exploring locations as a adult feel different from exploring them as a kid.

Time travel, yo!

Side quest are also done in a healthy amount. There’s the heart pieces and songs to collect. The mask quests, skulltulas to find, poes to kill, a fishing hole, horse racing, and plenty of weapon upgrades that all give Link plenty of stuff to do if you get bored of the main quest. Again, all of this is manageable. Even if I love side quest and gameplay diversity in my games, this feels like a healthy, manageable amount for the average gamer and why I don’t think Ocarina of Time suffers from bloat like many games did around this time. Bloat in video games is an epidemic that has only gotten worse in video games.

Of course, we can’t talk about why Ocarina of Time was cutting edge for the time without mentioning the Z Lock on system. Ever gone back and played a game only for it not to hold up well? Yeah, that isn’t a problem here. Ocarina of Time aged amazingly. Compare it to the OG Resident Evils. They were masterpieces upon release. But tank controls, static camera angles, and a… looser[?] aiming system have many modern gamers saying those games are nearly unplayable today. [Of course a tad bit of exaggeration, but this is the case for a lot of older games.].

Resident Evil 2

The jump to 3D was not kind to every combatant. Many didn’t understand level design, how to make smooth movement, or how to aim in a 3D space. I simply just do not see those flaws in Ocarina of Time and a large part is Link’s ability to lock on. This made sword fighting and ranged weapons easy to use and actually kill enemies.

In my mind, Ocarina of Time is the definitive open world adventure game of its time. Combat is easy, movement is smooth, the world is the perfect size, plenty of great NPCs to make the world feel lived in, great and iconic items and weapons, cool use of magic, great dungeons, and memorable boss fights. Yes I’m biased, but I cannot think of a single complaint for this game that isn’t just nit picking [like how in the original you have pause to equip the iron boots and then pause to unequip them.].

Look at those trees!

There you have it. My Nintendo 64 Mount Rushmore! I tried to leave bias out where applicable. For example, Star Fox and Goldeneye aren’t in my top 4 N64 games, but I think their impact was too great to ignore.

One game that would be in the running off of contributions to gaming would be the Pokemon Stadium series. Their transfer packs were huge at the time. The rental pokemons were kind of a joke, but with the transfer pack you could migrate your Gameboy team over to your Stadium cart.

The Pokemon Stadium series

Mystical Ninja Starring Goemon I think would be worthy based on just how great of a game it truly was. A lot of people say Perfect Dark deserves to be on the list because it took what Goldeneye established and improved upon it, but Goldeneye was just so instrumental to this era that its hard to leave it off.

Mystical Ninja Starring Goemon!

Let me know what games make your Mount Rushmore of Nintendo 64! And let me know what console I should do next! Thanks for reading have a great day!

WordPress Has Achievements Now!?

Most of you probably don’t know this, but I am an Xbox achievement junkie. There are plenty of games I have no interest in, but if they have manageable achievements, I’m all over them.

I bring this up because WordPress just rolled out achievements. This mean we will be taking this journey together. Let’s check out some of the ones that stood out ot me.

These are the achievements I already own. These unlocked immediately when I posted yesterday. Also, yeah, crazy. 11 years!

Not sure why other achievements automatically unlocked but these didn’t. I have written a metric ton on here over the last 11 years. I would be very interested to see my totals. Alas, I suppose it is just counting from here on.

Some are real interesting like these where its base on when you publish. This is the case with Night Owl and Early Bird. There also seems to be plenty of secret achievements!

I’m going to need you guys to achieve some of these! As you can see, there’s a couple that rely on me responding to comments. So let’s get to chatting.

These stood out to me as some of the tougher and more time consuming ones. I have to remember to post on February 29th! If I miss that, it’ll be four more years to get it. Wild! We’re also not even due up for a leap year until 2028. The world could have already ended by then…

And so the marathon begins. I’ve tried and done some of these before. You can reference my Pokémon Month I did like a decade ago where I made a post related to Pokémon everyday for a month. I was going to do it for Zelda, but gave up. So to say it is going to be a challenge is an understatement. I mostly blog about Movies, Games, Animes/Mangas, Comics, Board Games, TCGs, and other nerdy and collectible topics. If there’s anything you want to see in that space let me know. I like doing reviews, top 5s, and just general discussions. So drop some ideas down below!

Make sure you follow the blog and let’s see how earning these achievements go. Thank you for reading. Have a great day!

What Is the Best Year of the Nintendo Switch?

This post was originally written for one of my YouTube video during the blog hiatus. Some of the comments and dates are now outdated. Either way, enjoy!

The Nintendo Switch has had an excellent, almost unprecedented run through its mainstream retail relevancy. And while I can’t say there’s no end in sight, 2024 is shaping up to be one of, if not the best year for the Switch yet. Now, even though we’re getting a couple of Mario games in Paper Mario, Mario and Luigi, and Mario Party, the lack of Mario Odyssey 2 stops me from saying this year is 10 out of 10. It also looks to be devoid of Pokemon and Kirby. Two of my other favorite Nintendo Franchises. Still, that hardly stops me from putting this year in the upper half. And who knows, with the possibility of some stealth drops later in the year, maybe we haven’t even seen all Nintendo has to offer us this year. So, I’ll wait til January to cast a verdict on this year as a whole. With that in mind, which of the nearly 8 years of Nintendo Switch would I say is the best? Well, today we’re going to take a look.



Each year of the Nintendo Switch has surely offered some highlights. I don’t think anyone is saying 2018 is the best year of the Switch, but Super Smash Brothers still dropped and was a goliath right from the jump. 2020 was much maligned due to the onslaught of rereleases (and you can watch our video “In Defense of Nintendo Switch Ports” to get a better idea of what the attitude was back then), but it had Animal Crossing which released at the perfect time. 2021 was probably a low year for me. I grabbed Skyward Sword and Super Mario 3D World, both ports. But others would say Dread alone makes 2021 one of the better years.



So what I’m saying is even in down years, the Switch still has something killer to play, something worthy of making you proud to be own a Switch. And all this brings into question what was the best year the Switch had. Personally, I’d like to focus on 3 different years and deep dive into them.  Let’s get started!

Before we start the list, don’t forget to follow and like the blog. It means a lot of guys. Now, onto the list.

2017:


I don’t care what anybody says, 2017 was a landmark year for video games. Nintendo made gaming fun again when they launched the dual-purpose Nintendo Switch. Now you could play on the go and on your TV. I’m not going to recap the launch and development of the Switch, we’re just here to talk about the games, so let’s do that.
Breath of the Wild drops alongside the Switch. For the first time in arguably a decade, you felt like you were missing out if you didn’t own Nintendo’s latest offering. I should know, I didn’t get a Switch til 2018. Breath of the Wild was dead set on reinventing Zelda. It did just that. Gone was the formula. It was open world now. It was the talk of the gaming world. There were BOTW clones. That’s right, Zelda was now a genre. If you thought getting a new triple A mainline Zelda title was enough for a single year, 2017 doubled down giving us a new Mario game as well.



And with this declaration, Nintendo had won the next generation of console wars before the PS5 and Xbox Series X even entered the fold. Nintendo had released two 10 out of 10 games just like that. The Switch had only been on the block for about 6 months or so and could already say our heavy hitters rival literally any other console. Straight up, no joke, Nintendo threw the gauntlets down early. And believe me that would have been enough to be in the top 3 years already. But they didn’t stop there. No, no. They brought Mario Kart 8 Deluxe over. Yes, it is a port. But it added in new characters, modes and courses as well as putting all the existing DLC on to the cart. Not to mention it’s still receiving updates even now. So 2017 speaks for itself even if all we mention today are just those 3 games.

So in 2017 the Switch was the latest, greatest thing in gaming. But surely after a half decade or so, the lifespan would be winding down and the banger titles would barely trickle out, right?

2023:

I want to talk about 2023 for a bit here. Obviously, we had the big one. Tears of the Kingdom. Honestly, this has got to be one of the best sequels to a game ever. I’m really enjoying taking my time with this one. Scaling my way to the Wind Temple is probably the most epic thing I’ve ever done in a Zelda game. Seriously, that part is so cool. That came out pretty early in the year in May. The rest of the games this year didn’t do much for me. You have Pikmin 4, Fire Emblem Enrage, Metroid Prime Remastered and Super Mario Wonder. Last year was a great year for Switch owners even if I just picked up 1 game personally. That game was good enough on its own.



2022:

So, the last year I want to discuss is 2022. There’s 3 great games for me personally. The first one is Pokemon Legends Arceus. This was a great Pokemon game. I liked Sword and Shield, I know that’s a polarizing thing to say online, but I did. However, I loved Legends Arceus. The Hisuian Forms were cool. I feel like it handled open world exploration better than Sword and Shield. The sneaking around and catching Pokemon was neat. I think all in all, this was a step forward for Pokemon. So that brings us to Pokemon Scarlet and Violet. This is probably my favorite Pokemon Game since X and Y. I think it’s the best one on the Switch. The writing is cheesy, but the school sitting is cool. The game definitely deserves some criticism for the horribly slow cutscenes, but this is one step closer to my dream Pokemon game. I always wanted a Pokemon Game where gaming and battling didn’t have to be the focus. You could be a breeder, or enter contest, and this game doesn’t quite  get  to my lofty outlandish dreams for the series, it offers the player options in how they want to progress the story. Ultimately, this game made me excited to see what they will do on the Switch successor when that time comes. The last game will talk about today is Kirby and the Forgotten Lands. It’s tough to say this my favorite Switch game but it’s up their with Mario Odyssey. I’m a platformer fan through and through and Kirby is one of my favorite IPs in all the gaming industry. When they finally gave him a 3D adventure, they just nailed it. I’ll say it. This a perfect game. Combine this with getting two really solid Pokemon games, 2022 was a phenomenal year to be a Switch owner.



Okay, so in closing, which year do I give it to? I’m going 2017. The combination of Mario and Zelda is too tough to pass up. I think if Tears of the Kingdom had come out in 2022, then that year might have got the nod over 2017, but alas, that’s not how it went down. 2024 might end up passing 2023, but I could also just be living in the moment. Who knows we will see. So let me know which year. You thought was the best.