Category Archives: Top Five
Super Mario 64 was one my favorite games as a kid. Now, I still love the game even if it’s super dated (evidenced by the fact two of my last LPs were versions of Super Mario 64 [Green Comet 64 and Odyssey 64]). The graphics are ancient and the movement is either buttery smooth or miserably debilitating. However, the courses in the game are so iconic almost every square inch of that game is ingrained in my memories, burned into my eyelids, and replicated in my dreams. In other words, I like the levels. Some are annoying, some the design doesn’t really make sense. However, most are charming and memorable in their own way.
Now there’s 15 courses so we’re going to break it down into 3 top five posts. Today’s post will cover entries 15-11 and will move on from there. So, lets get on with the list.
15. Dire, Dire Docks
This course scores last place not due to difficulty or being cheap as much as being boring. The stars are either super quick or super tedious. The 8 red coins may be one of the worst missions in the game. The sting ray mission is cool but makes no sense. The level does make use of two hats in at least a neat way. The atmosphere here is still solid. This means that even if this is the worst level in the game, it is still far from terrible.
14. Jolly Roger Bay
To be fair, I think the drop off from Dire, Dire Docks to the next worst level is so extreme I am not sure officially what the 2nd worst level even is. Jolly Roger Bay simply scores this low because the exploration just isn’t that great. The level is mostly underwater. This level is cool yet still relatively boring. I definitely do not hate it. It is a very chill level, but aside from being peaceful I cannot think of too many reasons to go exploring it. I eels are some of the worst things in this game.
13 Wet-Dry World
Let’s just finish off the water levels. This level certainly steps up the exploration but is still pretty annoying to traverse. The missions in this level are all pretty solid (though I know some will mention the secret stars. I don’t hate those.). However, it seems they fall into the “fun in theory, not so great in execution”. The level feels huge while also being pretty empty. The gimmick revolves around adjusting the water (everyone’s favorite mechanic from everyone’s favorite Legend of Zelda dungeon.). In other words, they compromise a lot of this level just to force the water mechanic. It can be seen as a nice change of pace, but means it scores pretty low. Also, the hidden town just leaves so much to be desired I just wish it didn’t exist. There’s no notable NPCs, no interior houses, nothing. Just more water adjusting and red coin collecting. It could have been something cool, but instead its just useless potential.
12 Snowman’s Land
Anyone who knows me knows this might be a top 3 level for me personally, but I have to admit that could be personal bias. The level is relatively squared off and the exploration is very limited. You are mostly climbing a snowman. There’s some cool elements to mention like an awesome cannon that cannot kill you and a koopa shell to cruise around the level. I love this level but I have to score it lower. Sorry, Snowman’s Land.
For the record, this is where the list has gotten really hard to narrow down.
11 Rainbow Ride
There’s no way this would normally score 11 if I wasn’t overthinking every little thing but here we are. It is by far one of the best levels to explore. However, the theme, outside of the carpet ride, is just random. I cannot tell if I love that aspect or hate it. No mission even makes sense. From the shifting triangles to the floating house. Seriously, do any of these have a rhyme or reason? As a kid I hated falling levels, so naturally I was scared of this level. In my teenage years I didn’t like the randomness of this level. As a Lets Player I hate the unforgivable nature of this course. For one reason or another, I’ve always had something to complain about. Regardless, this course is awesome for being so unique. I definitely do not hate it. It is probably just the most frustrating level left to talk about.
Well, that’ll do it for this list so far. It is very hard to rank levels past the worst two. Each level has something charming or redeeming. Despite not being the biggest fan of Rainbow Road, I can definitely appreciate its brilliant randomness and insanity. So, if you’ll excuse me, I’m going to spend the next week torturing myself about the next wave.
Thank you guys so much for reading this. Feel free to rank the levels down below or leave suggestions for future top 5s!
Have a great day.
Real quick. Dont feel like reading a long article? This discussion exist in video form too on my Youtube channel.
Okay so 2020 has kicked off and people are already speculating on if some Wii U games will be ported to the Switch. So let’s have some fun and look at games that might be coming to the Switch.
Now believe it or not I actually tried to use some logic with this list. I looked at what people were wanting ported over so I knew there was at least interest in these games, plus the likelihood and how easy it was to port over these games were. Did Nintendo stand to gain anything from the effort, how would they control on the Switch and so on and so forth. Now here’s the tricky thing. I dont think the Switch needs a whole lot of Wii U ports, so while I’ll be making a case for I’ll have arguments against most of these games. So let’s take a look at my list.
#1 This, in my opinion, is easily the strongest candidate of them all. Super Mario 3D World. What? Super Mario 3D World is a gem. I got it basically when I got my Wii U and I wont go too much into detail in this blog but I do have a new found appreciation for this game. Correct me if I am wrong but i don’t believe Nintendo has any Mario games lined up the Switch right now which blows my mind. We’ve carved through the Tennis Mario, the Rabbid Mario, The Odyssey Mario, The New Super Mario Bros, The Party Mario and the Kart Mario so now are waiting for Odyssey 2. This would be a great holdover. I’ve heard people mention Color Splash but A, that game is dependent on the Gamepad (after talking to myself, I dont think it relies on the Gamepad) and B. I thought people didnt like it? I could be wrong there.
#2. Nintendo Land. Okay, Okay. I have officially lost my mind. This goes against all my rules. But hey, It’s a great game. And if I hadnt lost you already, I just did. I thoroughly enjoyed my time with Nintendo Land but again, Nintendo, I believes, wants to give you the option to play in handheld mode exclusively which, just wouldnt work for Nintendo Land. It’s too dependant on the Gamepad and probably wont happen. The game may need some reworking around the need for the Gamepad, but I wouldnt be opposed to picking it up again on the Switch if it retailed for say 20 bucks and featured new Minigames and such. Maybe to reflect Bayonetta and Astral Chain, Wonderful 101, Tokyo Mirage Sessions as well as Splatoon.
#3 Wonderful 101- Again you’re going to see a constant theme of games needing to be reworked. I think Nintendo and Platinum have something to gain from this release and honestly, maybe it should be my number 2 instead but oh well, the script as already been created. Either way, Wonderful 101 is beloved but it is also stuck on the Wii U which just had such a lower install base. Now, to my knowledge, Platinum Games has been hard at work on Bayonetta 3 following Astral Chain. So I’m not sure if Platinum games would be over seeing the port or how that works. If that’s the case, I’m not sure how badly Platinum would want to allocate resources to porting it over. However, it did sale well, a new age of fans would be crying for Wonderful 102 or whatever they decide to call it.
4. Pikmin 3. The first game on the list I have never played. So I cannot speak to how dependent on the Gamepad this game is. Regardless, I kind of disregarded this port considering all of the talk about Pikmin 4. Also, Ive heard people say they would prefer a Trilogy much in the way Metroid Fans are clamoring for. However, if we dont get the trilogy the more and more I write this the more I think this could be a solid port. Pikmin 4 looks like it is taking longer than expected so giving us Pikmin 3 remastered could solve a lot of issues. A. it would tid over Pikmin fans while finishing up Pikmin 4. B. It would introduce a new generation to Pikmin. Pikmin 1 and 2 came out on the Gamecube and a lot of hardcore players jumped off the Nintendo bandwagon with the Wii meaning plenty of people could have missed the 3rd installment after loving the first 2.
#5. Star Fox. What can I say? I enjoy Star Fox even if I’ve never been into shoot em ups. Again, how dependent are you on the Gamepad? For Star Fox. Entirely. The Wii U Gamepad provides a cockpit view. There’s no way to have the Switch provide the same view while also being docked. This game needs a remaster, desperately, but it probably needs to be reworked. If they do it right this could spark interest in a new Star Fox sequel which is never a bad thing.
So there’s my list. Trust me I know there’s better games. Splatoon for example is not very dependent on the Gamepad as it just serves as a map. Move that up to the TV screen or do away with it entirely and you’re golden. Just not sure if they do this since we already have Splatoon 2 and I think most would prefer Splatoon 3 over a remake of the first. Its the same problem with the other 2 Zelda games. Who wants to re-buy those games for a 3rd time when Skyward Sword is still trapped on the Wii? So I think Mario 3D World and Pikmin have the most realistic shot even if I didnt order them that way. Either way, let me know what games you guys want to see ported over. I really dont think the Switch needs anymore, but they’re probably coming none the less.
Today, we will be diving into changes and additions made between the first 2 generations of Pokemon. This list is of my opinions and Id love to hear what you guys think are the best additions.
HM New Pokeballs. The Gen 2 Pokeballs have been the focal point of a past blog post. They are coming in as an Honorable Mention because, at the end of the day, they sadly were not that great. I watched a video discussing how half of these Pokeballs did not alter the catch rate like they claimed. Despite not living up to their hype, it was still Gamefreak flexing some creative muscles and trying to add some depth to a simple concept like the Pokeball. I still to this day have fond memories of this addition from the days of the anime.
#5 Making Legendary Pokemons apart of the story- Do not get me wrong, Mewtwo is awesome and is still the Macdaddy of legendary Pokemons. However, he is barely mentioned at all through the main story. In Gen 2, Suicune, Ho-oh, Lugia, and even Celebi come up in dialogue quite often. Ecruteak City is one of the more memorable towns in all of the Pokemon regions due to it being a big central location of the story. While I think legendaries did not hit their stride unto Hoenn, Gen 2 set a precedent for making the legendary Pokemon more of point to the story.
#4 Rematches- The deeper I get into this, the more I realize a “Features Generation 3 expanded on” is going to be an easy blog. Rematches were sorely missing from Generation 1. The reason this is a big deal is because it limited experience and money the player could earn. Beating other trainers dishes out the most experience and cash flow. Generation 2 introduced rematches. Thanks to the Pokegear, the player could receive random phone calls from trainers they have beaten in the past.
#3 Held Items- Pokemons holding items seems like a concept as old as the game itself. However, this feature was an addition added in Johto. They showcased this by having your starter hold a berry. Which was a nice touch in the early stages of the game. But this is not even the best example nor does it illustrate the role items have had. From using the experience share to help aid you in leveling up, to the choice items (scarf, band, sash). Later generations have even added Mega Stones, Z moves, and evolites. Needless to say, held items have become such a crucial part of the game.
#2 Genders- This extends to pokemons and trainers. In the Kanto days there was just one trainer Red. Also pokemons were genderless. In Generation 2 the world was introduced to a female trainer. While I am a Male Pokemon trainer, it would be foolish to not recognize the growing number of female trainers playing this awesome game. It’s only natural Pokemon would evolve to the point where we had female trainers represented in the game. Still, good on you Gamefreak for making this simple but much needed addition. As for pokemon’s gender, well we will get to that in the next point.
#1 Breeding- Breeding is and was the definition of a game changer! It introduced baby forms (Pichu, Magby, Elekid to name a few). Which was really it’s claim to fame in Gen 2. When later games added natures, evs, and ivs, breeding became paramount. It was at the forefront of any serious competitive team. Generation 2 also saw egg moves become a part of the game thanks to breeding. Some Pokemons could only learn a move by having that move passed down from the parent Pokemon. With different egg groups, exclusive egg moves, competitive breeding for perfect ivs and nature, and the introduction of baby Pokemons, I would have to give Breeding the number 1 spot on Top changes and additions from Gen 1 to 2!
Thanks for reading everybody!
Have a great day!
With E3 right around the corner, and a I am sure a Nintendo Direct will sneak out before than, we should probably discuss this topic before anymore leaks happen.
I will be doing the top 5 character’s I want added to smash as well as a few honorable mentions.
#5 Wonder Red (From Wonderful 101)
I recently did a Try Out Thursday a few weeks back for the Wonderful 101. I love this idea and I feel like he is on of the easiest locks for the new roster. 1 big reason is because his move set is easy enough because he is from a fighting game. His final smash could even be his super punch
The second reason is due to some hype and rumors of the Wonderful 101 coming to switch. Why not use Smash 5 as a launch pad for advertising the series. There was hype for this game, but due to the Wii U having bad sells not many people got to play this game. Porting it over to the switch just seems like common sense, and featuring the main protagonist seems natural.
#4 A new Pokemon character. (From the Pokemon Series)
This is a fun one to discuss. We could talk forever about which of the over 800 Pokemon will grace the newest roster. I, for one, would love for it to be a sneak peek into Gen 8. Heck, make a stage based off a new city. Another school of thought I’ve seen is a Gen 7 pokemon. These would be okemons from Sun and Moon. So I am going to give you guys my pick for a Gen 7 Pokemon. I’ll go with Tapu Koko for now. There is honestly 5 or so I could put in this spot (maybe an idea for another post?) but for now I’ll put Tapu KoKo
He is undoubtly one of the coolest Pokemons from the Alolan region. I am actually not sure how confident I am in this pick solely due to the fact that Pikachu will, without a doubt, be on the official roster.
I have a strange feeling this spot could be a Generation 1 Pokemon. The Kanto hype is real with Gamefreak and I am little worried they are trying to play it safe. What Kanto Pokemon would I give it to? Dragonite, of course.
In my opinion Dragon type has been the defining type for Pokemon (maybe psychic too). Yet, a dragon pokemon has yet to appear on the roster. He seems like a safe bet if they go with with a Kanto pokemon. Another prediction could be that Mewtwo is back without having to jump through the DLC hoop.
#3 Funky Kong (Donkey Kong Series notably Tropical Freeze)
Here’s another one like Wonder Red. They just ported Donkey Kong Tropical Freeze to the switch. One of the big add on’s is the Funky Mode. He is a really awesome character who just brings good vibes the second he hits the screen. Other than that I don’t have a whole lot to say. DK is one of their best selling games, Funky is a great character, and free advertisement. All this seems like a no brainer. Isn’t that right Funky
#2 The Champions (From Zelda: Breath of the Wild)
The Champions are from the latest Zelda game. They are really cool characters that all have their own personalities and attitudes. They feel like a call back to the sages from Ocarina of Time. It is kinda hard to imagine all four of them getting in, but I would assume they are popular enough to justify it.
Mipha (The Zora aka the red fish lady) is the character I think who has the hardest chance of getting added as she is healer. However, contrary I could see Link being granted all the champions powers. Mipha’s grace could reduce some of the precentage, Revali Gale could be Link’s recovery. Durak’s Protection could allow Link to reflect projectiles. Urbosa’s Fury could be his final smash.
Theres a couple of cool ways I could see them handling the Champions. One way or another, this is the safest of safe bets. They will be in the game whether they are roster characters or assist trophies.
Banjo Kazooie (From the Banjo Kazooie series)
Geno (From Super Mario RPG)
Knuckles (From the Sonic series)
I don’t have many memories with these characters. I’ve never owned any of their games really, but they are all either beloved or high level profile characters that would add charm and increase the wealth of characters on the roster. It seems like with each new Smash fan outcry increases for characters like Geno and Banjo.
#1 Hat Kid
Of course it is Hat Kid. I love her death and A Hat in Time has easily become a top 5 game in my eyes. Her umbrella would be her attack. She has a grapple for her recovery. She can equip badges in the game which gives her access to a scooter, a magnet like field to suck in items, and even the ability to kamehameha (for real). Characters always have alternative colors and costumes and Hat Kid lends herself perfectly to this as well. She has many hats which could serve as alternative costumes. She has the sprint cap which could make her run faster like the bunny hood. She has the brewer’s cap which could give her access to a projectile attack. She even has a time stop hat but that might be too powerful. All these hats could also simply be cosmetic in nature instead to simplify things. Either way, I see so much potential for the little Hat Kid that I hope she finds her way on the roster!
So that’s my top 5 characters I want added to smash. Who are yours? Let me know down in the comments.
Thanks for reading my post! Have a great day.
Top 5 are backs! And today we have a good one too.
Im currently playing through Pokemon Leaf Green. In the original generation (Kanto) there were 151 Pokemons (including Mew). With that in mind, for one reason or another, I’ve never owned all 151. Today, we’re going to look at some Pokemons I’ve never owned. Specifically, Red, Blue, and Yellow, as Fire Red and Leaf Green changed some things.
Lets get into the list:
I had a tough time picking between Flareon and Jolteon. Honestly, this could include almost any electric type and any fire type. Their move pool was so shallow and they didnt learn good moves until it was basically too late. Using Flareon for example, it learned Ember at 31, Fire Spin at 44, and Flamethrower at 54? 54! That’s crazy. And the Pokemon Competitive scene (Which I wasn’t apart of at the time) had different rules. I cannot possibly see Flareon as being anywhere good enough for competitive standards at the time. But this trend of learning your best move in your 50’s was a common theme, and problem for that matter, for a lot of Pokemons. The problem may exist for many different types, but for me, Fire was the Poster Poke for getting messed over by this trend. Lets look at some of the other options:
Magmar is another fire Pokemon I love but the movepool problem plagued him. He learns Ember, Fire Punch, and Flamethrower. He learns Flamethrower at lv 55. It’s just too big of a problem.
While these problem specifically apply to competitive use, it also impacted my decision playing through the old games.
So, bug is argubly one of three favorite types, however they definitely got the short end of the stick in gen 1. Just wait until you hear this. There was only 4 bug moves! Let’s compare that to the others:
Normal: over 70!
So, as you can see, Bug was not hit the hardest (That would be Dragon and Ghost), but its moves just did it no favors. I personally think Bug had 3 of the coolest Pokemons from Gen 1 in Pinsir, Scyther, and Beedrill. But they are almost unusable. If youre curious, the 4 bug moves are: Leech Life, String Shot, Pin Missile, and Twineedle. Despite looking awesome, I just never bothered to use one. On top of all that. Pinsir is a Blue exclusive. I never played Blue that much.
Where to begin? It has the shallowest of shallow movepools. It’s only STAB move has a set damage of 40. It doesn’t even learn Hyper Beam until level 60. It’s just meh. Not to mention, getting Dragonite is a hassle. Dratini can be found in the safari zone. I believe it can be bought at the game corner, but I never really bothered with it. Now, Dragonite is one of my favorite Pokes from Kanto (As I love the design). I even voted for it in my Top 5 Pokemons that should be added to Pokken. Outrage would be added in Gen 2 along with a few few other moves. So that’s good and all.
I love Horsea. Unofficially she is my 2nd favorite Pokemon in Gen 1. Sadly for her, my favorite is Squirtle. I just never needed a second water type. Honestly, I’d probably be more inclined to pick Staryu anyway for obvious reasons. But I loved Misty’s Horsea in the anime. She is very precious. I do not know if I’ll ever use her in Kanto. Seadra’s best move is Hydro Pump. A powerful move with just 80 accuracy. Now, being a water Pokemon it does have access to Surf. TMs give it the availability of Skull Bash, Blizzard, and Hyper Beam. I do not know if Ill ever use Horsea as I use Squirtle in almost every Gen 1 adventure. And yet again, Staryu would still exist. But hey, maybe for fun one day.
Honorable Mention- Any of the trade evolutions (Machamp, Alakazam, Gengar, Golem), Weezing/Arbok, Fossil Pokemon (Omastar, Kabutops, Aerodactyle)
This spot could go to most Normal Pokemon (Snorlax, Chansey, Clefable) and any safari Pokemon (Tauros, Chansey, Etc). It was hard to narrow down, but I ultimately settled on Kangaskhan. Her design is really fierce and the joey is sweet and would go on to be a big part of her Mega Evolution. Her movepool is amazing as she learns bite, Mega Punch and Dizzy Punch. Tms open her up to moves like Body Slam, Double Edge, Take Down, Mega Kick, Submission, Earthquake, and Rock Slide. She even learns Thunder and Blizzard but her special is not anything to write home about. I dont really remember if the anime highlighted her or not as it seemed to spotlight Tauros more but I could be wrong. Factor that into her being deep in the Pokemon Safari and that was all just too much for a young Pokemon Trainer to grapple with.
I’m going to end it here, but I hope you guys enjoyed it. I will try to bring top 5 back, but we will see how I do I suppose.
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Thank you for Reading! Have a great Day!
It’s been tooooooo loooong since we’ve done a Top Five, so here’s an easy one to try and get us in the swing of things!
Remember the good old days of just having 4(5 if you count safari) different types of Pokeballs? Yeah, I’ve never said that either. One of favorite aspects of Johto were new pokeballs. Albeit, I grew up and realized there really isn’t a point to buy anything other than ultra balls once you can afford them. That does not mean we cannot have some fun with wacky pokeball ideas. Right? Plus, I always buy out there balls to try and capture the legendary pokemons in funny balls.
So here we go.
#5-The Random Ball- Okay. You’re gonna have to hear me out here. It wouldn’t be a DaHubbz countdown if we didn’t have a wacky and and crazy entry on this top five. You know how early in the game you get a bunch of pokemons no one cares for? Well the Random Ball will take that pokemon you do not care for and turn them into a random pokemon. I love this idea because it adds a curve ball to the every day mundane task of dealing with those annoying early game pokemons. It would throw off the balance of the game, so I suppose you can make it only available after you beat the Elite For or maybe make it the semi-random ball.
#4- The Nurture Ball- So, the badges let you do a lot of cool stuff outside of battle. Get into the Elite Four, use HMs, and oh, use traded pokemon. This use to be such a hassle back when I was still starting out. Blastoise would be falling asleep or recharging for who knows why. This Nurture Ball would make that a little less demanding. If badge two lets Lv 30 obey, than if a Lv 30 Pokemon is caught with a Nurture Ball and traded to someone, that Pokemon would obey even if the second owner did not have the second badge.
#3- Luck Ball- I think this one is pretty cool. Its a pokeball that has a chance to raise one random stat. If these pokeballs are accessible early on this could be a huge boost to get by the first couple parts of the game. It’d be pretty awesome. Don’t think there is any other thing needed to say about it. Yeap.
#2- The Scatter Ball- You know how they’ve made horde encounters a thing? Well, if you ever tried to catch a pokemon while the entire horde is still alive, you cannot “aim” somehow. I have two ideas for this one. Either A). It bust into multiple balls and attempts to catch all of them. or B). You could call it The Scope Ball or something where it singles out a single Pokemon in a horde. I think this ball would be relevant since the horde seems to be sticking around.
#1- The Lead Ball- Maybe not the best name for it but I didn’t want to name it the sticky ball or the trap ball. I am not sure how this ball would function completely yet. Some ideas for it that I do have are A). As the namesake, it makes the pokemon like lead and unable to flee. This would prevent abra from teleporting or the legendaries from fleeing. Chasing the dogs or the birds or the lake spirits or whatever, were always some of the most dreaded parts of my experience and this would just be an option to keep them stationary. B). Maybe it could have a better catch rate against pokemon that flee.
So there ya have it. That’s my top five. Feel free to add your own in the comments!
Hey guys, this was suppose to be last weekends top five in honor of BFZ, but I was internetless this weekend so I am bringing it to you guys today.
This is a list of five cards I am eager to use and see if they make any kind of impact in any of the formats. Note: these are not the five best cards or even five sleepers. Just five simple cards I enjoy the idea of.
#5 Ugin’s Insight– So far I have not seen too much love for this card. Maybe it’s two slow, maybe they hate that is sorcery speed. I don’t know. All I know is Scry X, then draw cards sounds super sweet to me. I know this doesn’t replace Dig Through Time time since you’re casting DTT for 1 blue at instant speed, but this is pretty sweet too. It kind of gives itself a safety valve with the scry to help you try and hit your three best cards. I thinks it solid on a turn youre not doing much on. Even better if it’s late game and you cast this after you already ultimated with Ob Nix. It can then act as 6 burn damage as well as drawing 3 cards. For me the only thing holding this back from a top two spot is the fact it is sorcery.
#4 Ruinous Path– Yet another card that isn’t getting much love because it’s a sorcery speed. Well, If there is one thing I do not want to happen to me, it’s get wrecked by a planeswalker. This is one of the only cards to hit planeswalkers(This and Quarantine Field and a few others come to mind). Yes, Instant speed makes this a top one or two, but since its not, it gets number 4.
#3 Greenwardern of Murasa– The only bad thing this has going for it? 6 drop. Other than that, it’s a bulkier Den Protector who can bring back two cards! Yeah, it’s is pretty sick for anyone who wants to do graveyard tricks. Just look at the card, it should speak for itself at this point.
#2- Stasis Snare– My vote for best removal in BFZ and maybe in the format right now. 3 drop flash, exile any creature until this card goes away and unless your’e running Sultai Charm you probably are not packing much to deal with an enchantment game 1. Plus, I infinitely love exile over killing.
#1 Ob Nixilis- I know, no love for Gideon? Not quite. Ob has already cooled down and headed towards the single digit(Not that he will hit there. I don’t know). But Gideon just doesnt do much in decks I want to build. As for Ob, he draws cards, kills stuff, and puts a clock on the game with his ultimate. I just see much more going for Ob. think people know how good Ob is so there is not much to add. He is good.
So what cards got you guys wanting to go play or build decks? Leave them in the comments!