Category Archives: Top Five
*This post was written towards the end of May! Enjoy!*
During the Wii U’s lifespan several games came out that didn’t make it onto the console. If the Wii U had landed some of these titles it definitely would have helped. You guys will see a lot of parallels between the N64 and the Wii U. Let’s go ahead and jump into this one.
JRPGS and RPGs in general were bare on the system, just like the n64. Of course you still got Paper Mario, Xenoblade, and of course Mass Effect 3. So with all that said my first pick is Persona 5. Personally, I haven’t been able to gravitate towards JRPGs, though I do certainly try. With all that said, there is no denying Persona 5s profound impact on the western market. To my knowledge, Persona, as far as a console release, has been exclusive to the PlayStation. Though, the 3ds did see some Persona releases on handheld. I’m not sure the Wii U ever had a chance of landing Persona 5, considering the Switch hasn’t even got a version. This would have been a huge get for the Wii U’s library.
Let’s keep the RPG train rolling. Fallout. Personally, I think New Vegas would be my choice here. If the Wii U had secured a definitive edition of Fallout New Vegas with all the DLC, I would’ve been all over that. If Fallout 4 had released on the Wii U, of course that would have helped the Wii U break the stereotype of being a “children’s unit”, but who knows if Fallout 4 could have even ran on the Wii U in the first place.
And to round out the RPG experience, Mass Effect Trilogy. I’m not sure about Bioware or EA’s relationship with Nintendo during this time, but the Wii U got Mass Effect 3 which just seems weird. I really wish the Wii U either got a separate release for each installment or the trilogy released later on. It’s so weird needing to buy Mass Effect 1 and 2 on Xbox just to jump on the Wii U to round out the trilogy. While this was weird to me, it’s far from the only example (as this also happened with the Batman games).
A Hat in Time- A Hat in Time was originally in the works for the Wii U. Overtime, that plan evaporated along with the hopes of a Nintendo Switch version. As time elapsed, A Hat in Time would finally make its way to the Switch. Sadly, for Wii U Collectors and players alike, this title was missed from the Wii U library.
Undertale- During the time of Undertale’s release I was playing my Wii U exclusively with a little Xbox One thrown in. As a result, I missed out on Undertale. If this game has found a way to end up on the Wii U I might have got around to playing this. As of now, I have yet to experience Undertale.
Rare Replay- When Rare Replay came out, Nintendo and Microsoft hadn’t quite struck up their friendship. Now a days, Banjo Kazooie has arrived on Switch via Smash Brothers. Also, Cuphead is available on Switch. We’ve yet to get any Rare games on the Switch to my knowledge. However, if people were able to play Banjo Kazooie, Conker, Battletoads or any of those Rare classic titles, I think people would have eaten up the nostalgia factor.
Lastly, for today’s post anyway, Super Mario Odyssey. Breath of the Wild may have ended up on the Switch also, but it was designed, in part, with the Wii U in mind. As a result, The Wii U got an absolute epic game in Breath of the Wild. Now, I have also said the Wii U desperately needed a 3D Mario game. Yes, 3D World was a great game yet if it was complimented with Odyssey, that would have solidified the Wii U’s library as top notch. Sadly, Nintendo saw the writing on the wall and bailed on Odyssey ever coming to Wii U. I think ultimately this was a smart decision due to how much Odyssey can be dependent on motion controllers. All that said, I wish the Wii U had received a title maybe more like a traditional Mario 64 title.
So that’s it for today. I’ve been merciless collecting for my Wii U, I only have about 30ish (at the time of writing this. Now I’m not down to 6!) titles left until I have a whole set. I’ve spent a lot of time reflecting on the library. There’s plenty more games to discuss so expect more videos as time goes on. Thanks for reading guys and I’ll see you in the next one.
Hey guys, since this is part 2 of this series, I decided Ill skip the opening. If you missed part one, check it out here: Ranking Super Mario 64 Levels (Top Five Friday) Part 1
Alright. Let’s jump into it.
#10 Tiny Huge Island
Tiny Huge Island will get all its points for sheer creativity. The double entrance changes Mario size. If Mario runs towards the towering picture, he will be tiny entering the level (is the island huge?). Conversely, if he enters the picture where he is large, the island is tiny. Mario (or the island’s) size changes some dynamics. Some stars can only be obtained depending on if Mario is huge or tiny. However, I just do not enjoy this level. This is kind of surprising considering I love beach levels. Still, this is fun-ish level to run around and is far from terrible.
#9 Lethal Lava Land
Since making a Youtube channel, I have replayed SM64 about 5 or more times. Lethal Lava Land is one of the levels that has benefitted the most in all those replays. I can speed run this level pretty quickly. However, this level shows some of the strengths and weaknesses of the game. For starters, two of the stars are just rehasings. You fight the bullies twice for 2 separate stars. The 8 red coins, while cool, is very simple. The 100 coins are not too hard but they can be unforgiven. Overall, I like it but it falls short of greatness.
#8 Cool, Cool Mountain
Cool, Cool Mountain was probably the first level that blow me away. Perhaps as a six year old every level blew my mind. However, the structure of this level was ginormous. This level helped birth my fascination for slide levels in video games. As a kid, escorting the baby penguin was such a tall task. Now, I love grabbing the baby penguin and saying “Hold on, bucko. Here we go!” and jump off the side of the mountain. The 8 red coins felt like a legitimate scavenger hunt. It hurts to rank this level so low, but seriously, the levels above it are soo good.
#7 Hazy Maze Cave
Or as I call it Hazy Mazy Cavey. Ugh, I do not enjoy this level, honestly. But the scope of this level is great. It is not over enjoyable but it is diverse. You have the switch pad sections, which are not fun but they are a cool concept. You have the actual maze, which also is not fun but is a cool concept. You have the underground lake part which actually is not very fun either but is a cool concept. You have the metal cap switch level which I guess isn’t that much fun either but it is a cool concept. Oh, yeah than there’s the rolling rock part which, now that I think about it, isn’t that much fun either but it is a cool concept. What can I say? I’m mostly joking, but I am serious at the same time. This level is made up of very cool and different sections that are not great on their own, but make for a very interesting level. I mean, Cool, Cool Mountain is certainly more fun than Hazy Maze Cave but there’s two snow levels, like 10 water levels, at least 2 fire levels. I say all that to say Hazy Maze Cave stands out as a unique level with unique ideas. That is why it scores higher despite probably being the least fun level up this high on the list.
#6 Whomp’s Fortress
Seriously, from this point on every level is “Man, it kills me to rank this level so low.” Whomp’s Fortress is an absolute joy to explore but it is really simple compared to the rest of the levels left on the list. The first level involves an epic ascent up Whomp’s Fortress to battle with Whomp himself. What is really cool about this level is everything past the first star. Whomp’s battle ring has been replaced by an even taller tower which changes the dynamic of how to climb the fortress. It even gives access to a new section made of floating platforms that allow you to complete the red coin mission. You also can now more reliably get inside the cage for it’s star. All in all, it is a small level, which hurts it sadly, but is still a bright and fun explorable level.
Okay, that is levels 10-6 and makes up the second part of my list. What will emerge as the top level? I’d love to say find out in the next installment. However, we will be ranking the side levels next. So be sure to follow for more Mario 64 content!
Thanks for reading. Have a great day!
In many people’s eyes, Nintendo has had a quiet year. Not too me. Xenoblade Chronicles, Spongebob Squarepants (A third party game, but still.), Animal Crossing, Pokemon Mystery Dungeon, and now Paper Mario plus a few more games and DLC for Pokemon and Smash Bros. Though between leaks, rumors, and minor announcements, fans have ran with wild ideas of what Nintendo’s 2020 could have been.
So, let’s take a look at what my most anticipated Nintendo Switch games are. A few disclaimers. I want the games to be based in some reality. What do I mean by that? For example, a lot of people are clamoring for Pikmin Trilogy HD collection. As far as I know, I have not heard any official statements of a Pikmin Trilogy (correct me if I am wrong). However, I feel as if I have heard Miyamoto claim to be working on Pikmin 4. So, games like Mario Kart 9, the next Pokemon Let’s Go, and even Mario Odyssey 2 wont make this list. Those the rules.
#5 No More Heroes- There were two games fighting for this spot. Bayonette 3 and No More Heroes 3 clock in as probably the 2 biggest 3rd Party Games left to come out on the Switch. At the end of the day I’ve barely played any of their 2 previous installments. Since the N64, Nintendo has struggled to sustain major 3rd party support. As a consumer who wants to see Nintendo snag more of these 3rd Party titles, there is a little bit of an incentive to purchase these titles and help them be profitable. If you just buy 1st party titles, 3rd Party Developers will see no point in putting their games on the Switch. The main reason I am picking No More Heroes 3, for now anyway, is I think I like the Hack and Slash genre a bit more than the bullet hell/Shootemup genre of Bayonette. This could change as the games get closer to their releases.
#4 Pokemon Snap- I would say the ceiling of this game is number 3. I just don’t see this game rising above the top 2 spots. Nevertheless, this is a Pokemon title, and I tend to enjoy them no matter what form they take. The game looks beautiful, the environments are breathtaking and finally, the Pokedex has evolved a lot since the OG 151 so it will be nice to see a brand new roster updated with plenty of new Pokemons. However, I feel like the concept of an on rail shooter is a little outdated. I feel like it could be a secondary mode to compliment a small, open-world Pokemon Snap sequel. We aren’t there yet. However, if this Pokemon Snap gets a sequel on maybe a Switch Pro, I think it’s time to bring the Pokemon Snap series into an open-world adventure snapping Pokemons in the wild.
#3 Ary and the Secret of Seasons- A Hat in Time was an indie game I absolutely fell in love with. I hyped that game up out of the gates and it lived up to the hype. I want to be careful saying Ary and the Secret of Seasons will rival Zelda in the same way A Hat in Time almost tops the Mario Franchise. Still, Ary looks gorgeous, the mechanics are fresh, and it just looks fun. I’ve already preordered my copy. I cannot wait. I played an hour or so of the demo on steam when the demo was available. Check it out here
#2 Mario HD Remake- Let’s be real. This could just as easily be number #1. It was for the longest time, but two things. A. I’ve been on a Zelda kick recently (Which youll see in an upcoming post/video). B. There’s still so many question marks. Are these standard ports? Are any features added like Co-Op? Will they there be physical release or digital only? Will some games be packaged together (64 and Sunshine, Galaxy 1 and 2?). I think the hype could lead to disappointment so I want to keep my expectations grounded in reality. But also, that mystery is what makes the anticipations and expectations such a fun part of the spec season. Let’s see how it all plays out.
Here’s a few honorable mentions:
Balan Wonderworld: Considering this game has had more shown off for it then most games on this list, it is easy to see how this game could justifiably be a top 3 on this list. However, this was one of the few games Microsoft announced that I am actually looking forward too, I kinda wanted some diversity on this list. Plus, I am an achievement junkie, so if this comes to Gamepass, I’ll probably play it that way.
Bayonette 3- As discussed, I want to support the 3rd Party developers. This isnt my favorite style of game by any stretch but I have enjoyed the first few levels of Bayonette 1 that I played.
From here, it would be speculation such as Mario Odyssey 2, a Mario Party Ultimate, or even the Metroid Prime HD Trilogy. So, I’ll go ahead and get to #1
#1 Legend of Zelda: Breath of the Wild 2- Oh boy. Nintendo already announced this game what seems like forever ago. Still I don’t think this game will get a 2020 release date. But come on, they announced BOTW in what feels like the Gamecube era, so we can wait a little longer. A lot of people see BOTW as a masterpiece. You have to remember, the Switch is arguably the greatest kids console of all time. So many kids are getting to experience Nintendo franchises for the first time with the Switch. I argue that BOTW has touched and influenced people of all ages in the same way Ocarina of Time and A Link to the Past did. However, I personally think BOTW was only scratching the surface. BOTW began it’s life span being developed for the Wii U. BOTW 2 was built entirely for the Switch. Not to mention, Nintendo now has had a few years under their belt programming for the console. I think BOTW2 is going to destroy the epic, instaclassic BOTW, and that should sound groundbreaking.
So yes, Nintendo’s 2020 could have been colossal, but you got to realize Covid probably didn’t help matters. If you are a Switch owner, get excited. Mario Odyssey 2 and the HD remakes, BOTW 2, Metroid Prime 4, and a few other big titles still in the work can go toe to toe with anything Xbox or Playstation are offering.
Want to read my thoughts on the Playstation 5 and Xbox Series X Showcases? Check them out below:
Super Mario 64 was one my favorite games as a kid. Now, I still love the game even if it’s super dated (evidenced by the fact two of my last LPs were versions of Super Mario 64 [Green Comet 64 and Odyssey 64]). The graphics are ancient and the movement is either buttery smooth or miserably debilitating. However, the courses in the game are so iconic almost every square inch of that game is ingrained in my memories, burned into my eyelids, and replicated in my dreams. In other words, I like the levels. Some are annoying, some the design doesn’t really make sense. However, most are charming and memorable in their own way.
Now there’s 15 courses so we’re going to break it down into 3 top five posts. Today’s post will cover entries 15-11 and will move on from there. So, lets get on with the list.
15. Dire, Dire Docks
This course scores last place not due to difficulty or being cheap as much as being boring. The stars are either super quick or super tedious. The 8 red coins may be one of the worst missions in the game. The sting ray mission is cool but makes no sense. The level does make use of two hats in at least a neat way. The atmosphere here is still solid. This means that even if this is the worst level in the game, it is still far from terrible.
14. Jolly Roger Bay
To be fair, I think the drop off from Dire, Dire Docks to the next worst level is so extreme I am not sure officially what the 2nd worst level even is. Jolly Roger Bay simply scores this low because the exploration just isn’t that great. The level is mostly underwater. This level is cool yet still relatively boring. I definitely do not hate it. It is a very chill level, but aside from being peaceful I cannot think of too many reasons to go exploring it. I eels are some of the worst things in this game.
13 Wet-Dry World
Let’s just finish off the water levels. This level certainly steps up the exploration but is still pretty annoying to traverse. The missions in this level are all pretty solid (though I know some will mention the secret stars. I don’t hate those.). However, it seems they fall into the “fun in theory, not so great in execution”. The level feels huge while also being pretty empty. The gimmick revolves around adjusting the water (everyone’s favorite mechanic from everyone’s favorite Legend of Zelda dungeon.). In other words, they compromise a lot of this level just to force the water mechanic. It can be seen as a nice change of pace, but means it scores pretty low. Also, the hidden town just leaves so much to be desired I just wish it didn’t exist. There’s no notable NPCs, no interior houses, nothing. Just more water adjusting and red coin collecting. It could have been something cool, but instead its just useless potential.
12 Snowman’s Land
Anyone who knows me knows this might be a top 3 level for me personally, but I have to admit that could be personal bias. The level is relatively squared off and the exploration is very limited. You are mostly climbing a snowman. There’s some cool elements to mention like an awesome cannon that cannot kill you and a koopa shell to cruise around the level. I love this level but I have to score it lower. Sorry, Snowman’s Land.
For the record, this is where the list has gotten really hard to narrow down.
11 Rainbow Ride
There’s no way this would normally score 11 if I wasn’t overthinking every little thing but here we are. It is by far one of the best levels to explore. However, the theme, outside of the carpet ride, is just random. I cannot tell if I love that aspect or hate it. No mission even makes sense. From the shifting triangles to the floating house. Seriously, do any of these have a rhyme or reason? As a kid I hated falling levels, so naturally I was scared of this level. In my teenage years I didn’t like the randomness of this level. As a Lets Player I hate the unforgivable nature of this course. For one reason or another, I’ve always had something to complain about. Regardless, this course is awesome for being so unique. I definitely do not hate it. It is probably just the most frustrating level left to talk about.
Well, that’ll do it for this list so far. It is very hard to rank levels past the worst two. Each level has something charming or redeeming. Despite not being the biggest fan of Rainbow Road, I can definitely appreciate its brilliant randomness and insanity. So, if you’ll excuse me, I’m going to spend the next week torturing myself about the next wave.
Thank you guys so much for reading this. Feel free to rank the levels down below or leave suggestions for future top 5s!
Have a great day.
Real quick. Dont feel like reading a long article? This discussion exist in video form too on my Youtube channel.
Okay so 2020 has kicked off and people are already speculating on if some Wii U games will be ported to the Switch. So let’s have some fun and look at games that might be coming to the Switch.
Now believe it or not I actually tried to use some logic with this list. I looked at what people were wanting ported over so I knew there was at least interest in these games, plus the likelihood and how easy it was to port over these games were. Did Nintendo stand to gain anything from the effort, how would they control on the Switch and so on and so forth. Now here’s the tricky thing. I dont think the Switch needs a whole lot of Wii U ports, so while I’ll be making a case for I’ll have arguments against most of these games. So let’s take a look at my list.
#1 This, in my opinion, is easily the strongest candidate of them all. Super Mario 3D World. What? Super Mario 3D World is a gem. I got it basically when I got my Wii U and I wont go too much into detail in this blog but I do have a new found appreciation for this game. Correct me if I am wrong but i don’t believe Nintendo has any Mario games lined up the Switch right now which blows my mind. We’ve carved through the Tennis Mario, the Rabbid Mario, The Odyssey Mario, The New Super Mario Bros, The Party Mario and the Kart Mario so now are waiting for Odyssey 2. This would be a great holdover. I’ve heard people mention Color Splash but A, that game is dependent on the Gamepad (after talking to myself, I dont think it relies on the Gamepad) and B. I thought people didnt like it? I could be wrong there.
#2. Nintendo Land. Okay, Okay. I have officially lost my mind. This goes against all my rules. But hey, It’s a great game. And if I hadnt lost you already, I just did. I thoroughly enjoyed my time with Nintendo Land but again, Nintendo, I believes, wants to give you the option to play in handheld mode exclusively which, just wouldnt work for Nintendo Land. It’s too dependant on the Gamepad and probably wont happen. The game may need some reworking around the need for the Gamepad, but I wouldnt be opposed to picking it up again on the Switch if it retailed for say 20 bucks and featured new Minigames and such. Maybe to reflect Bayonetta and Astral Chain, Wonderful 101, Tokyo Mirage Sessions as well as Splatoon.
#3 Wonderful 101- Again you’re going to see a constant theme of games needing to be reworked. I think Nintendo and Platinum have something to gain from this release and honestly, maybe it should be my number 2 instead but oh well, the script as already been created. Either way, Wonderful 101 is beloved but it is also stuck on the Wii U which just had such a lower install base. Now, to my knowledge, Platinum Games has been hard at work on Bayonetta 3 following Astral Chain. So I’m not sure if Platinum games would be over seeing the port or how that works. If that’s the case, I’m not sure how badly Platinum would want to allocate resources to porting it over. However, it did sale well, a new age of fans would be crying for Wonderful 102 or whatever they decide to call it.
4. Pikmin 3. The first game on the list I have never played. So I cannot speak to how dependent on the Gamepad this game is. Regardless, I kind of disregarded this port considering all of the talk about Pikmin 4. Also, Ive heard people say they would prefer a Trilogy much in the way Metroid Fans are clamoring for. However, if we dont get the trilogy the more and more I write this the more I think this could be a solid port. Pikmin 4 looks like it is taking longer than expected so giving us Pikmin 3 remastered could solve a lot of issues. A. it would tide over Pikmin fans while finishing up Pikmin 4. B. It would introduce a new generation to Pikmin. Pikmin 1 and 2 came out on the Gamecube and a lot of hardcore players jumped off the Nintendo bandwagon with the Wii meaning plenty of people could have missed the 3rd installment after loving the first 2.
#5. Star Fox. What can I say? I enjoy Star Fox even if I’ve never been into shoot em ups. Again, how dependent are you on the Gamepad? For Star Fox. Entirely. The Wii U Gamepad provides a cockpit view. There’s no way to have the Switch provide the same view while also being docked. This game needs a remaster, desperately, but it probably needs to be reworked. If they do it right this could spark interest in a new Star Fox sequel which is never a bad thing.
So there’s my list. Trust me I know there’s better games. Splatoon for example is not very dependent on the Gamepad as it just serves as a map. Move that up to the TV screen or do away with it entirely and you’re golden. Just not sure if they do this since we already have Splatoon 2 and I think most would prefer Splatoon 3 over a remake of the first. Its the same problem with the other 2 Zelda games. Who wants to re-buy those games for a 3rd time when Skyward Sword is still trapped on the Wii? So I think Mario 3D World and Pikmin have the most realistic shot even if I didnt order them that way. Either way, let me know what games you guys want to see ported over. I really dont think the Switch needs anymore, but they’re probably coming none the less.
Today, we will be diving into changes and additions made between the first 2 generations of Pokemon. This list is of my opinions and Id love to hear what you guys think are the best additions.
HM New Pokeballs. The Gen 2 Pokeballs have been the focal point of a past blog post. They are coming in as an Honorable Mention because, at the end of the day, they sadly were not that great. I watched a video discussing how half of these Pokeballs did not alter the catch rate like they claimed. Despite not living up to their hype, it was still Gamefreak flexing some creative muscles and trying to add some depth to a simple concept like the Pokeball. I still to this day have fond memories of this addition from the days of the anime.
#5 Making Legendary Pokemons apart of the story- Do not get me wrong, Mewtwo is awesome and is still the Macdaddy of legendary Pokemons. However, he is barely mentioned at all through the main story. In Gen 2, Suicune, Ho-oh, Lugia, and even Celebi come up in dialogue quite often. Ecruteak City is one of the more memorable towns in all of the Pokemon regions due to it being a big central location of the story. While I think legendaries did not hit their stride unto Hoenn, Gen 2 set a precedent for making the legendary Pokemon more of point to the story.
#4 Rematches- The deeper I get into this, the more I realize a “Features Generation 3 expanded on” is going to be an easy blog. Rematches were sorely missing from Generation 1. The reason this is a big deal is because it limited experience and money the player could earn. Beating other trainers dishes out the most experience and cash flow. Generation 2 introduced rematches. Thanks to the Pokegear, the player could receive random phone calls from trainers they have beaten in the past.
#3 Held Items- Pokemons holding items seems like a concept as old as the game itself. However, this feature was an addition added in Johto. They showcased this by having your starter hold a berry. Which was a nice touch in the early stages of the game. But this is not even the best example nor does it illustrate the role items have had. From using the experience share to help aid you in leveling up, to the choice items (scarf, band, sash). Later generations have even added Mega Stones, Z moves, and evolites. Needless to say, held items have become such a crucial part of the game.
#2 Genders- This extends to pokemons and trainers. In the Kanto days there was just one trainer Red. Also pokemons were genderless. In Generation 2 the world was introduced to a female trainer. While I am a Male Pokemon trainer, it would be foolish to not recognize the growing number of female trainers playing this awesome game. It’s only natural Pokemon would evolve to the point where we had female trainers represented in the game. Still, good on you Gamefreak for making this simple but much needed addition. As for pokemon’s gender, well we will get to that in the next point.
#1 Breeding- Breeding is and was the definition of a game changer! It introduced baby forms (Pichu, Magby, Elekid to name a few). Which was really it’s claim to fame in Gen 2. When later games added natures, evs, and ivs, breeding became paramount. It was at the forefront of any serious competitive team. Generation 2 also saw egg moves become a part of the game thanks to breeding. Some Pokemons could only learn a move by having that move passed down from the parent Pokemon. With different egg groups, exclusive egg moves, competitive breeding for perfect ivs and nature, and the introduction of baby Pokemons, I would have to give Breeding the number 1 spot on Top changes and additions from Gen 1 to 2!
Thanks for reading everybody!
Have a great day!
With E3 right around the corner, and a I am sure a Nintendo Direct will sneak out before than, we should probably discuss this topic before anymore leaks happen.
I will be doing the top 5 character’s I want added to smash as well as a few honorable mentions.
#5 Wonder Red (From Wonderful 101)
I recently did a Try Out Thursday a few weeks back for the Wonderful 101. I love this idea and I feel like he is on of the easiest locks for the new roster. 1 big reason is because his move set is easy enough because he is from a fighting game. His final smash could even be his super punch
The second reason is due to some hype and rumors of the Wonderful 101 coming to switch. Why not use Smash 5 as a launch pad for advertising the series. There was hype for this game, but due to the Wii U having bad sells not many people got to play this game. Porting it over to the switch just seems like common sense, and featuring the main protagonist seems natural.
#4 A new Pokemon character. (From the Pokemon Series)
This is a fun one to discuss. We could talk forever about which of the over 800 Pokemon will grace the newest roster. I, for one, would love for it to be a sneak peek into Gen 8. Heck, make a stage based off a new city. Another school of thought I’ve seen is a Gen 7 pokemon. These would be okemons from Sun and Moon. So I am going to give you guys my pick for a Gen 7 Pokemon. I’ll go with Tapu Koko for now. There is honestly 5 or so I could put in this spot (maybe an idea for another post?) but for now I’ll put Tapu KoKo
He is undoubtly one of the coolest Pokemons from the Alolan region. I am actually not sure how confident I am in this pick solely due to the fact that Pikachu will, without a doubt, be on the official roster.
I have a strange feeling this spot could be a Generation 1 Pokemon. The Kanto hype is real with Gamefreak and I am little worried they are trying to play it safe. What Kanto Pokemon would I give it to? Dragonite, of course.
In my opinion Dragon type has been the defining type for Pokemon (maybe psychic too). Yet, a dragon pokemon has yet to appear on the roster. He seems like a safe bet if they go with with a Kanto pokemon. Another prediction could be that Mewtwo is back without having to jump through the DLC hoop.
#3 Funky Kong (Donkey Kong Series notably Tropical Freeze)
Here’s another one like Wonder Red. They just ported Donkey Kong Tropical Freeze to the switch. One of the big add on’s is the Funky Mode. He is a really awesome character who just brings good vibes the second he hits the screen. Other than that I don’t have a whole lot to say. DK is one of their best selling games, Funky is a great character, and free advertisement. All this seems like a no brainer. Isn’t that right Funky
#2 The Champions (From Zelda: Breath of the Wild)
The Champions are from the latest Zelda game. They are really cool characters that all have their own personalities and attitudes. They feel like a call back to the sages from Ocarina of Time. It is kinda hard to imagine all four of them getting in, but I would assume they are popular enough to justify it.
Mipha (The Zora aka the red fish lady) is the character I think who has the hardest chance of getting added as she is healer. However, contrary I could see Link being granted all the champions powers. Mipha’s grace could reduce some of the precentage, Revali Gale could be Link’s recovery. Durak’s Protection could allow Link to reflect projectiles. Urbosa’s Fury could be his final smash.
Theres a couple of cool ways I could see them handling the Champions. One way or another, this is the safest of safe bets. They will be in the game whether they are roster characters or assist trophies.
Banjo Kazooie (From the Banjo Kazooie series)
Geno (From Super Mario RPG)
Knuckles (From the Sonic series)
I don’t have many memories with these characters. I’ve never owned any of their games really, but they are all either beloved or high level profile characters that would add charm and increase the wealth of characters on the roster. It seems like with each new Smash fan outcry increases for characters like Geno and Banjo.
#1 Hat Kid
Of course it is Hat Kid. I love her death and A Hat in Time has easily become a top 5 game in my eyes. Her umbrella would be her attack. She has a grapple for her recovery. She can equip badges in the game which gives her access to a scooter, a magnet like field to suck in items, and even the ability to kamehameha (for real). Characters always have alternative colors and costumes and Hat Kid lends herself perfectly to this as well. She has many hats which could serve as alternative costumes. She has the sprint cap which could make her run faster like the bunny hood. She has the brewer’s cap which could give her access to a projectile attack. She even has a time stop hat but that might be too powerful. All these hats could also simply be cosmetic in nature instead to simplify things. Either way, I see so much potential for the little Hat Kid that I hope she finds her way on the roster!
So that’s my top 5 characters I want added to smash. Who are yours? Let me know down in the comments.
Thanks for reading my post! Have a great day.
Top 5 are backs! And today we have a good one too.
Im currently playing through Pokemon Leaf Green. In the original generation (Kanto) there were 151 Pokemons (including Mew). With that in mind, for one reason or another, I’ve never owned all 151. Today, we’re going to look at some Pokemons I’ve never owned. Specifically, Red, Blue, and Yellow, as Fire Red and Leaf Green changed some things.
Lets get into the list:
I had a tough time picking between Flareon and Jolteon. Honestly, this could include almost any electric type and any fire type. Their move pool was so shallow and they didnt learn good moves until it was basically too late. Using Flareon for example, it learned Ember at 31, Fire Spin at 44, and Flamethrower at 54? 54! That’s crazy. And the Pokemon Competitive scene (Which I wasn’t apart of at the time) had different rules. I cannot possibly see Flareon as being anywhere good enough for competitive standards at the time. But this trend of learning your best move in your 50’s was a common theme, and problem for that matter, for a lot of Pokemons. The problem may exist for many different types, but for me, Fire was the Poster Poke for getting messed over by this trend. Lets look at some of the other options:
Magmar is another fire Pokemon I love but the movepool problem plagued him. He learns Ember, Fire Punch, and Flamethrower. He learns Flamethrower at lv 55. It’s just too big of a problem.
While these problem specifically apply to competitive use, it also impacted my decision playing through the old games.
So, bug is argubly one of three favorite types, however they definitely got the short end of the stick in gen 1. Just wait until you hear this. There was only 4 bug moves! Let’s compare that to the others:
Normal: over 70!
So, as you can see, Bug was not hit the hardest (That would be Dragon and Ghost), but its moves just did it no favors. I personally think Bug had 3 of the coolest Pokemons from Gen 1 in Pinsir, Scyther, and Beedrill. But they are almost unusable. If youre curious, the 4 bug moves are: Leech Life, String Shot, Pin Missile, and Twineedle. Despite looking awesome, I just never bothered to use one. On top of all that. Pinsir is a Blue exclusive. I never played Blue that much.
Where to begin? It has the shallowest of shallow movepools. It’s only STAB move has a set damage of 40. It doesn’t even learn Hyper Beam until level 60. It’s just meh. Not to mention, getting Dragonite is a hassle. Dratini can be found in the safari zone. I believe it can be bought at the game corner, but I never really bothered with it. Now, Dragonite is one of my favorite Pokes from Kanto (As I love the design). I even voted for it in my Top 5 Pokemons that should be added to Pokken. Outrage would be added in Gen 2 along with a few few other moves. So that’s good and all.
I love Horsea. Unofficially she is my 2nd favorite Pokemon in Gen 1. Sadly for her, my favorite is Squirtle. I just never needed a second water type. Honestly, I’d probably be more inclined to pick Staryu anyway for obvious reasons. But I loved Misty’s Horsea in the anime. She is very precious. I do not know if I’ll ever use her in Kanto. Seadra’s best move is Hydro Pump. A powerful move with just 80 accuracy. Now, being a water Pokemon it does have access to Surf. TMs give it the availability of Skull Bash, Blizzard, and Hyper Beam. I do not know if Ill ever use Horsea as I use Squirtle in almost every Gen 1 adventure. And yet again, Staryu would still exist. But hey, maybe for fun one day.
Honorable Mention- Any of the trade evolutions (Machamp, Alakazam, Gengar, Golem), Weezing/Arbok, Fossil Pokemon (Omastar, Kabutops, Aerodactyle)
This spot could go to most Normal Pokemon (Snorlax, Chansey, Clefable) and any safari Pokemon (Tauros, Chansey, Etc). It was hard to narrow down, but I ultimately settled on Kangaskhan. Her design is really fierce and the joey is sweet and would go on to be a big part of her Mega Evolution. Her movepool is amazing as she learns bite, Mega Punch and Dizzy Punch. Tms open her up to moves like Body Slam, Double Edge, Take Down, Mega Kick, Submission, Earthquake, and Rock Slide. She even learns Thunder and Blizzard but her special is not anything to write home about. I dont really remember if the anime highlighted her or not as it seemed to spotlight Tauros more but I could be wrong. Factor that into her being deep in the Pokemon Safari and that was all just too much for a young Pokemon Trainer to grapple with.
I’m going to end it here, but I hope you guys enjoyed it. I will try to bring top 5 back, but we will see how I do I suppose.
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