Monthly Archives: July 2021
Hey guys, I wanted to use the blog as a way of cateloguing my comic book pick ups to better help my memory. Ive gotten Jessica to take a few pics. So here we go!
The first two pictures here are DC’s 1970’s run on Shazam. It includes issues 2, 4, 6, 10, 17, 20, and 22. There’s no major or even really any minor keys in this Shazam lot. But it is a great way to start my run!
This is a run of Frank Miller Daredevil. Issues 176, 182 and 183. These are 3 great, great Daredevil covers. The middle cover is the issue after Elektra’s death. The right most one is the first appearance of Stick, Daredevil’s mentor.
Here’s DC Showcase 59, Teen Titans #5, JLA #26 and 72. DC Showcase is the 3rd appearance appearance of the Teen Titans.
Lastly we have 2001: A Space Odyssey, Peter Parker Spider-Man 90, Ghost Rider #29 and Fantastic Four 389. 2001 is the first appearance of Machine Man!
So, there you have it. That’s my first comic book haul on the blog! I buy comics often, so expect plenty more! Thanks for reading and have a great day!
Cinderace is an all out attacker in Pokemon Unite. Technically, as Cinderace is the day 8 reward, you could have got Cinderace yesterday, Thursday July 29th. However, I wanted to spotlight Zeraora and Gardevoir.
I played a few rounds with Cinderace and enjoyed him way more than I thought I would. I found him to have a little more health than Zaraora. However, in the two rounds I got to play with him both rounds were lopsided. One time my Cinderace didnt die until 30 seconds left and I easily won MVP scoring over 200 points. The second time my team was destroyed and struggled to get any momentum going.
So be sure you’ve logged in 8 times and claim your free fighter ASAP! Thanks so much for reading and have a great day!
It’s been a very exciting week for Pokemon fans on Nintendo Switch! Pokemon Unite just got its first major DLC in the form of a new character, Gardevoir!
I have many mixed thoughts about this addition. First, I love Gardevoir. Her design is very majestic and intriguing. She was catapulted in popularity by the fact one of your rival’s, Wally, in Gen 3’s Pokemon Ruby and Sapphire uses her as his signature Pokemon. This helped her stand out as an iconic member of Hoenn’s cast.
Now let’s look at her stats.
Gardevoir is a ranged attacker with a difficulty ranking of intermediate. Her offense is off the charts. I’m not sure if she is the strongest character in the game but she is close. Sadly, the rest of her stats are abysmal. Players will have to truly maximize her ranged attacks and fleeing battle items to prolong her longevity.
It’s true her Pokemon Unite stats closely mirror her in game stats. Her special attack is massive and her HP is brittle. However, I really wanted them to lean into her high special defense and access to her psychic movepool to make her a support role. Her HP (in the mainline games) is probably too low to make her a defensive role. And Mr. Mime already exist as a psychic support character. And well, Gardevoir is just not good enough to be a speedster or all around character.
This has me a little split on how to feel. My initial thought was I wanted Gallade or Alakazam as a the psychic attacker. I think we can still get Alakazam as a speedster but I’m not sure about Gallade. Maybe Gallade can be an all around character? Though I really wanted Mewtwo as an all around psychic type.
Either way, Gardevoir is a welcome addition to the roster. Though I do wonder if her inclusion automatically rules out other psychic attackers. I dont have the coins to buy her yet and also theres other fighters I want more currently. But I’m interested to see how people build her over time.
Blastoise and Blissey will be added at later dates so stay tuned! Thank you guys so much for reading. Have a great day!
Hey everybody. Pokemon Unite released Free to Play for Nintendo Switch owners last week! We discussed our early thoughts in a previous blog post. Be sure to check that out here.
Now it is important to make sure everyone knows Zeraora, one of currently 20 playable characters, is free for a limited time as an early adopter bonus. If you love Pokemon, MOBAs, or are just looking for something different to play, there is no reason to miss out on this electric heavy hitter.
Zeraora’s Pokemon Unite stats mimic his in game stats. He is a powerful mix sweeper with nice speed. However he is fragile. This why pairing him with a support Pokemon or the eject button battle item can go a long way in providing longevity to the electric glass cannon.
I’ve used Zeaora early on with a sub optimal build , but he is still nonetheless very fun to play with.
Let me know if you’ve taken advantage of this deal and scored the Sun and Moon legendary for free! Thanks for reading and have a great day!
Pokemon Unite came out earlier this week and Jessica and I played a few rounds with it. When I wrote this article, I was Lv. 7 and only had played a few Ranked Matches. Meaning, some of my early gripes are remedied (but definitely not all.). Any text in italics are current me adding in new thoughts to the article I wrote 2 days ago.
Let’s start with the first thing I noticed. The roster. The roster is loaded for a new game but is shallow compared to the franchise as a whole. Pokemon Unite starts off with 20 Pokemons available to unlock through a various amount of methods. The player gets to choose 1 of 5 Pokemons to stat with. That selection is comprised of: Charizard, Pikachu, Talonflame, Eldegoss and Snorlax. (1 Pokemon for each of the 5 roles.) I chose Talonflame and have enjoyed him. Charizard is by far the least seen Pokemon from this list, surprisingly. Snorlax has impressed me a lot from what I have seen other people do. Apparently Pikachu is really good. I never run against the same teams in ranked, which is great. The roster seems nice and diverse for now. This is good because it leaves room for the game to receive plenty of updates to keep the game alive.
At first glance, I thought most of the Pokemons were from Gen 1 and 8 exclusively. Though I found a few exceptions such as Absol and Talonflame. Type diversity is also great but as a result, no one type has a lot of variety. Most types have at most 2 Pokemons (i.e. Flying has Talonflame and Charizard. Fighting has Lucario and Machamp.). As new Pokemons roll out into the game I hope they don’t oversaturate any one type. I could see Psychic or Fighting or something similar really getting favored with the addition of more Pokemons as the game goes on.
The Map is something my opinion has improved on but is still not completely changed on. The Map is extremely restricted to Remoat Stadium and the training stage. (After unlocking quick matches you can access to a new stage). Still even with the addition of the second stage, there’s a lot to be desired. For starters, each map is only accessible in one game mode. So Remoat Stadium is only playable in regular 5 v 5. While the second stage is reserved solely for 4 v 4 quick match. Give us a few more stages for each mode and this game will truly start to shine. This is another area the game can be improved on with future updates.
Their ideas for move learning is really great here. It works on a branching path system akin to Bloon Tower Defense. I found the branching path in move selection to be sweet initially. However, after playing multiple rounds, its another area I hope the game can improve upon. If not, this is the area of the game I feel needs the least improvements (as there’s a lot to like about it as is). Your Pokemon can learn 4 moves. 2 of which have split pathways we discussed earlier. This provides plenty of mix and match flexibility to keep the game feeling fresh. It’s not the format I’d like to see updated. Its more so maybe adding in another possible learn set for each Pokemon. This probably wont be necessary with the addition of future characters. But for example, giving Slowbro access to Recovery or Confusion/Confuse Wave. With this pathway you could select a tanky role or a defensive role. This gives Slowbro a nice change of pace each time you use them. I find myself playing multiple different roles as a Slowbro main. I can help clear up weakened Pokes our offensive teammates didn’t finish off. I can guard a base when they make a push. Or if they lack a real threatening presence, I can use utility moves to actually be offensive.
To continue an earlier point. A better representation of types is needed. Water only has Greninja and Crawbird(I could not remember Cramorant’s name when I first wrote this. haha). While Greninja is great, the inclusion of Blastoise or Milotic would be nice. Gyarados seems like a rather obvious inclusion eventually. Ground has no representation at all. Steel is only featured as Lucario’s secondary typing. Crustle as the sole Bug/Rock Pokemon is offensively bad. Adding in Scyther and Scizor would help on both fronts. Ariados could be a support Pokemon if it could set up speed traps with webbings and have access to Poisoning effects. I could understand them not wanting an annoyingly sturdy Steel type, so maybe add in Excadrill? He is not pure Steel or even primarily Steel but he is a great Pokemon from Gen 5. Donphan would be another interesting ground Pokemon. Also, both Donphan and Scizor would help address the fact that there are no Johto Pokemons at all on the roster…
Now on to the cosmetic aspects. Pokemon has always struggled with this. The characters lack anything really separating them from other trainers. The Pokemons can have awesome themed outfits unlocked for them but I dont yet understand the in-game currency (I do a little better now. There’s three types of currency, each with their own usage). There’s a lot of content here while also feeling like there isn’t any. It is kind of weird. I’ve mostly been playing through the battles, occasionally checking out some of the other menus. Admittedly, I dont get everything. As an update to this, there’s so many Pokemon’s, Outfit’s, battle items, and currencies, you’ll almost always be unlocking something after each battle. However, you will, in reality, use very little of these unlockables. I am glad they are there. Don’t get me wrong. However, most of the time it just feels like you are clicking through pop up windows.
There’s a battle pass area where you can complete challenges for rewards, daily missions you can complete for rewards and daily log on bonuses that can be turned in for rewards. There’s even stage specific challenges, too! But again, this mostly a second language to me now. You are able to obtain 2 or 3 more Pokemon this way including Venusaur (As well as Slowbro!). So that is pretty cool.
All in all this is my first foray into a game like this and I am enjoying it. Of course, it being based off Pokemon and my ability to play with my wife help. The Pros here are plenty. Lots of challenges, awesome Pokemon and simple gameplay make it easy to jump into. The cons are that while it is a team based game, your fun can be hindered if you or your teammates arent great at the game (I still very much feel this way). Character customization isn’t great and the lack of stage selections is lame (Also, still very much feel this way.)
So, after playing with the game another day, my issues are still the same. However, my biggest issue is the lack of a second, at least, stage on 5 v 5. However, this still may be my favorite release of the year. Not bad at all for a Free to Play MOBA!
However, I think this was a strong launch and I look forward to playing more!
Favorite Pokemon: Slowbro (10 Battles 5 Wins), Talonflame (3 Battles 2 Wins), Zeraora (3 Battles 1 Win)
My Trainer ID: 2YPR4TT
Jessica’s ID: A8263QE
That’s all. Thank you guys so much for reading. Leave your thoughts down below! Thank you again for reading and have a great day!
Ranking Super Mario 64 Levels (Top Five Friday) Part 4 Finale The Top Five Levels of Super Mario 64!
Today, we finally wrap up our series of ranking every Super Mario 64 level.
Check out the previous parts here:
Ranking Super Mario 64 Levels (Top Five Friday) Part 1
Ranking Super Mario 64 Levels (Top Five Friday[Saturday]) Part 2
Ranking Super Mario 64 Levels (Top Five Friday) Part 3
Separately the top 5 was pretty difficult. Some of my favorite levels such as Snowman Land and Whomp’s Fortress have already appeared on the list. Meanwhile, a few levels that are not exactly my favorite, still remain at large.
#5 Big Boo’s Haunt- This personally might be my favorite level. I’m not sure where the general consensus is for this stage but I tried to be relatively unbiased here. I like that the mansion has three floors but I wish there some more variety in the rooms. It would have been cool to see a kitchen or master bedroom area. Still this level is fun to explore, has the boos and the coins and stars are pretty easy to run around and claim.
#4 Tall, Tall Mountain- This is a level I didn’t really care for before making this list. The mountain can be a hassle to climb, the falls can be demoralizing and the Monkey is a pain in the butt. However, this level is truly epic. While it lacks some of the complexity of other levels. The ascent up the mountain, while not perfect, is one of the highlights of the game. Theres some variety in the missions and of course, this level has a slide! So bonus points.
#3 Shifting Sand Land- Again, another level I had absolute disdain for growing up. The sand has insta kill sections, climbing the pyramid can be more of a chore than the mountain of Tall Tall Mountain, and the bird can steal your hat. While those can be big detractors, this level was certainly out of their comfort zone. It is one of the first levels to truly challenge you. On top of that, exploration is another huge plus here. The pyramid feels like it’s own level. It is filled with plenty of puzzle-esque sections, challenging platforming parts and some secrets thrown in to keep you on your toes. This certainly wouldn’t be in my top 5 favorites, but I appreciate all the things it did.
#2 Bomb-Omb Battlefield- Another level that is absolutely up in my top favorites. It is just a massive sandbox for platforming. And platforming and exploration are the two biggest strengths of the game. Sure, the level lacks complexity found in later levels which hinders some of the exploration. However, this level is absolutely iconic. It has a surprisingly amount of diversity for the first level. The Wing Cap combined with the cannon is a crazy combo. The floating island in the sky immediately encourages wonder and curiosity. Who will ever forget being greeted by the bombs, having to slip past the Chain Chomp and finally scaling King Bomb-Omb’s mountain? There’s a handful of secrets, enemies, and interesting areas to keep this level feeling fresh and exciting.
#1 Tick Tock Clock- I absolutely hated this level as a kid. The 100 coins in this course was one of the last stars I ever got, putting it off until my adulthood… However, climbing Tick Tock Clock feels like a real achievement. There’s several branching paths, difficult enemies, secret coins and stars and plenty more. It harbors some of the most annoying stars that you can feel proud of yourself for conquering. It’s a level you can complete several times over and have a different experience each time you run through it. That’s because depending on which quarter of the clock you jump in at (12, 3, 6 and 9) will determine the speed of the moving parts. You can double the speed, slow it down, randomize it or even bring it to a dead stop. This provides plenty of different strategies and playthroughs. In this example, you try to get the 8 red coins with the platforms stopped (Generally considered the easiest way to beat it.) Or you could have the platforms speed randomized. I will say Rainbow Ride is equally, if not harder, than Tick Tock Clock. However, Tick Tock Clock seems like a more professional and cohesively designed level whereas Rainbow Ride feels more thrown together. This level combines many of the aspects that make Mario 64 so great, There’s a massive tower to explore, plenty of sections allow and encourage precise platforming, and the difficulty is balanced so that the trek is not easy but not overly ridiculous either. For the fact that this level fuses what makes all other levels great in their own way into one level makes it stand out to me.
So, what did you think of this list? Feel free to leave your own opinions in the comments down below. There will be plenty more list and reviews in the future so make sure you are following the blog!
This blog post is a companion piece to my video that just aired on my YouTube channel. I’ll list my 5 guesses from before the game comes out and give a slight comment about it. If you want to watch my original video, watch it here! If you want to watch the companion video, watch it here!
#5 Wonderful Red
Odds he makes it in: 4/10.
Pros: I think the pros for him are Platinum Games and Nintendo’s good and healthy working relationship. I think it also helps that Wonderful 101 has been ported to the Switch. He has a very awesome design that lends itself to a fighting game.
Cons: The port happened forever ago. It is not a huge, groundbreaking reveal. Platinum games has already released a new game, Astral Chain. Meaning I think the protagonist in it is a stronger candidate. I give it a 4/10 because I feel the cons overweigh the pros, making his path tough.
#4 Pokemon (Dragonite)
Odds Dragonite Makes it in: 1/10
Pros: Vintage Pokemon is still relevant. Pokemon in general is still very relevant. The Dragon typing is heavily underrepresented. Awesome design.
Cons: There’s no telling which of the original 151 would make it in, if any. Gen 8 is relevant as well, meaning they could go with a new Pokémon. Pokemon is kind of in that second party area, meaning they may want to go with a more first party character to end it off with.
Odds a new Pokemon makes it in: 7/10.
Pokemon is still one of Nintendo’s biggest properties. However, I’m not sure it would be the most impactful pick.
#3 Funky Kong
Odds he makes it in: 2/10
Pros: Has a sleek, awesome design. DK Tropical Freeze has been ported over to Switch.
Cons: Some time has gone by since the port. He is such a side character when I feel the last roster spot will go to a main character. I feel like both of those reasons are pretty big hold backs.
#2 The Champions
Odds they make it in: 0/10
Pros: Best case scenarios , as spirits or trophies.
Cons: I feel like their time has passed.
#1 Hat Kid
Odds they make it in: 1/10
Pros: She pays homage to Mario and plenty of the other franchises in the game. Her move set writes itself. It would be massive for an indie games.
Cons: There’s such a low chance an indie character makes it in. Again, she would not be a ground breaking announcement. Sans got in as a mii fighter so I feel like that’s the ceiling for her.
So that was my list before the game released. I think all these guesses were okay picks back in 2018 leading up to the game’s launch. However, for most of them I feel like the window has closed. Which is why I’m going to do an updated list soon!
Thank you guys so much for reading! Have a great day!
Hey guys, were back with more Digimon deck techs! I think this is one of the harder brews to build because it is a midrange deck. This means it is not a linear strategy nor does it just jam 4 of each card. There is a real balancing act for this deck. Before we get into that. You guys seemed to like my last Digimon deck tech of Blue Green Imperialdramon Dragon Mode. If you have not read it, feel free to read it here. It is a bit more aggro relying on jamming and just just going for security checks.
The reason this deck is so challenging to build is because it is a very flexible deck. Meaning it is not a straightforward archetype. For starters, check out the namesake card here.
Piedmon was one of my favorite Digimons from the anime. I was drawn to the value of this card because, quite frankly, the value is outrageous. Being able to return 2 level 4 or lower Digimons is insane momentum. It also helps guide the direction of the deck. However, we lose on play effects. Meaning these guys are the best candidates I could find.
Really, the way I am designing this deck is to be super stalling. Which is why Vilemon and Starter Deck Devimon are great. No on play effects, so that is not a draw back here. Devimon’s BT2-074 retaliation is a great recursive ability to use to kill your opponent’s Digimon. Currently I am running 4x Vilemon BT2-072 4x Devimon BT2-074 and 2x Devimon ST6-08. But let’s also remember we can return Level 3’s as well. Sadly, level 3’s are really lacking in this deck.
These are two of my favorite to run. With my configuration, I have 3 more spots left. Tapirmon BT2-070, Impmon BT2-068 and Labramon BT4-079 are all interesting picks. I would go with Tapirmon.
If you were trying to turbo into Beelzemon, I would go Impmon. And if Labramon was not an on play effect, I might would go Labramon. However, neither are those things work here, so Tapirmon it is.
Thats the level 3’s and 4’s for now.
3x Tapirmon BT2-070
4x Gabumon ST60-03
4x Dracmon ST6-04
4x Vilemon BT2-072
4x Devimon BT2-074
2x Devimon ST6-08
4x Meramon BT3-083
That’s right. 4x Meramon too. Now Meramon is not a great return target. It has no abilities like blocker or retaliation. So in a way, even with having 1000 DP more than Devimon, it is not a better attacker. This is because Devimon will kill almost anything it swings into, even if Devimon does not survive. However, it belongs to a cycle of aggro/ramp like creatures. By this, I mean it is a LV 4 with an Evo cost of 1. Look at the other level 4’s in the deck. Most LV 4’s will cost you 2 memory to evolve. He only cost 1. If your opponent gives you a good amount of memory or you have the 4 cost Purple Matt, you digivovle all the way to your LV 6 in one turn.
Next up are the LV 5’s.
4x Skull Meramon BT3-085
4x SkullSatamon ST6-10
3x Kimeramon BT2-077
2x LadyDevimon BT3-088
The 5 drops are a confusing bunch of characters. I’m not really sure what to make of all the numbers. SkullMeramon is here to further the ramp plan. This would allow us to aggressively digivolve into our 6 drops quickly. SkullSatamon I feel is needed to help recur our bigger dudes like getting Piedmon back to keep looping lower guys. Kimeramon is a great utility creature. Sometimes I wonder if we should run 2 because we have to blow up our own creature. However, our ability to get back creatures should help offset that drawback. LadyDevimon is probably the biggest question mark. I haven’t got to playtest her yet, so she might not fit well. Honestly, might cut her for more options or lower LV Digimons. However, draw 2 seems strong in a deck that does not mind the trash bin.
Finally LV 6’s.
2x Mastemon BT3-090
1x CresGarurumon ST6-13
2x Piedmom BT2-080
Further more. LV 6’s are another tough group. I only have the 2 Piedmons. I might end up picking up 2 more if I like the deck. CresGarurmon is mostly here to get Dracmon back. Since on play effects still trigger, Dracmon can get back Trump Sword or Nail Bone. Mastemon was a last minute addition when I was playing a Yellow Purple Anubismon deck. However, her ability to instantly “perform” a security check and recur a creature seems like too much value to pass up. I own a third one and might add it if I like her enough. The thing I don’t like about CresGarurumon and Mastemon is that 4 Evo cost. In the games I have played, my opponents rarely get me above 3 memory, which makes playing them a real cost.
Options and Trainers
2x Trump Sword
2x Nail Bone
3x Purple Matt
Personally, I find it hard to get Trump Sword to go off. I’m hoping the presence of Blockers and the threat of retaliation keep the opponent from swinging in. If that’s the case, Trump Sword should be cast easier. Things can get awkward when the creature you want to kill swings in and reveals Trump Sword off the security check. That can be a feel bad. Nail Bone is great because it is basically extra copies of Piedmon. Purple Matt, I feel, is a must for the deck. Being able to return 1 Digimon or even returning Nail Bone can be a huge swing. On top of that, it fixes your memory allowing for the swift evolving from LV 3, to Meramon to SkullMeramon into a LV 6 all in one turn. I might be tempted to bump it to 4 if I want to cut the LadyDevimons.
Purple’s eggs feel a little underwhelming to me. I can’t wait to test out Xiaomon. I assume even with the recursion aspect of the deck, we will still be filling up the bin often enough to trigger Retaliation in the inheritable effect. DemiMeramon is here because I like his effect more than Yaamon or Pagumon. BT6 will give us Tsunomon with a better effect. Check it out here,
So here’s the official deck list for now! Starting with eggs and moving from LV 3 and up and ending with Options and Tamers.
LV 3’s 11
3x Tapirmon BT2-070
4x Gabumon ST60-03
4x Dracmon ST6-04
4x Vilemon BT2-072
4x Devimon BT2-074
2x Devimon ST6-08
4x Meramon BT3-083
LV 5’s 13
4x Skull Meramon BT3-085
4x SkullSatamon ST6-10
3x Kimeramon BT2-077
2x LadyDevimon BT3-088
LV 6’s 5
2x Mastemon BT3-090
1x CresGarurumon ST6-13
2x Piedmom BT2-080
Options and Tamers 4/3
2x Trump Sword
2x Nail Bone
3x Purple Matt
Here’s a bad picture of the deck
With only 11 LV 3’s I could see someone not liking that. Remember we aren’t an aggro deck in the sense that we aren’t out to hit all their security checks ASAP. However, that cost us some early draw power off of digivolving. I might remove the LadyDevimons for early 3 drops. In a similiar manner, we could run some Yellow digimons to better utilize Mastemon. If that was the case, we could also run Wizardmon.
I could totally see you wanting to go with this angle if you want more retaliation than blocking power. You could run this set if you want to attack more than being passive. My problem is what yellow Digimon would we even run? You could run Falcomon and BushiAgumon if you wanted to run an aggressive rookie rush build. In fact, that was part of the original Anubismon deck. You could still run Dracmon and Nail Bone and have LV 3s and 4 to recur. You could run Unimon if you wanted another blocker. This starts to become an entirely new version of the deck though. As I think it is entirely too hard and not worth it to splash yellow just yet. However, I definitely would like some form of recovery that yellow provides. I just don’t think the card exist yet for that version.
Other cards I would be interested in are different options.
No doubt Back For Revenge and Night Raid gets better in an Anibusmon shell. Heat Viper is probably a must if your meta was Rookie Rush but would be terrible in Zoo stacked metas. Death Claw is also amazing if you are up against Rookie Rush all the time. You’re able to get it back with Dracmon which is huge against them. But in there lies the issue with the above 3 options. If they were 1 or 7 memory and could be returned using Dracmon, this deck would be insane. As it stands now, Death Claw might still be worth running if you can find the spots for it. If it hits, it is insane value and gets rid of most blockers in the meta and rookie rush threats. If it is ever dead, you can pitch to one of your draw/trash effects and get it back later if it ever becomes relevant. If Digimon ever adds a sideboard, I would jam some in there for sure.
In certain versions of Piedmon Purple, I could see wanting either of these cards over, say CresGarurumon or LadyDevimon or Mastemon. If you run Lilithmon build your deck to maximize and take advantage or the draw/trash effects in purple. You might even run Beelzemon in that build. DanDevimon just looks fun. I’ve never tested him though. I only own one.
If you find yourself losing to some of the bigger threats like Omnimon, Argomon and Mega Zoo, Milleniummon and Hell’s Gate can be used specifically with those cards in mind. Again, if Digimon every adds sideboards, I think that’s where these guys belong. If you had a way of recurring 6 memory options, it certainly is worth a 1 of spot with purple’s ability to draw/trash (such as trash it on a drew effect and get it back with purple Matt).
So there you have it. That is most of the relevant cards we could discuss. Remember, I brought up a lot of different ways to build the deck and different flex cards that are totally meta dependent. If you verse a wide meta with many different strategies and win conditions, Purples ability to turn dead cards into live draws is a huge plus. I personally did not construct this build that way. I focused more on getting blockers back and hiding behind retaliation creatures. But that makes this deck a great option for a wide event. However, since this is not a set in stone archetype, I highly recommend playtesting with your locals and finding what tools you need. As stated, Death Claw and Heat Viper will completely rock Rookie Rush but be stone cold dead to Mega Zoos. Piedmon Purple lacks a true dedicated route to victory. It hopes to kill stuff, block stuff, and eventually outlast the opponent. Gaia Force being Red instead of Purple is a real shame here. No, I’m not sure it is worth splashing red to get access to it, for now. I don’t feel like BT4 added much to this deck unless you went for the Anibus Shell or added DanDevimons at the top of the curve over the other 6 drops.
So, please tell me what changes you would make. Midrange decks are always so hard to get the numbers right.
Also, tell me what decks you want to see next. I’m most interested in: ShineGreymon Yellow, Some Black deck, Argomon/Ceresmon Green, Chaosmon, or maybe even a MegaZoo deck. I have some other ideas kicking around about Purple, but I will wait.
I am also thinking of doing an upgrading the starter deck post. Basically where we talk about what upgrades you could bring to those decks to be ready for locals play.
This was a long one and I thank anyone who reads and/or comments ideas and suggestions. Thanks so much guys! Have a great days!
Hey guys. I should have been a little more productive today then I was. However, I took the time to catalogue my Wii U, N64 and Gamecube collection. Next week I plan to maybe, hopefully tackle OG Xbox, 360 and Wii games.
My Wii U collection says 161 out of 165. However, I have a little different system than most, so in my list there’s only about 163. I am not sure what the exact differences are. I know I only count Bayonetta 2 as the only release. It had an original printing with Bayonetta 1 included and a second print run without the original included. I also include New Super Mario Bros, New Super Luigi Bros, and the 2 and 1 bundle as one game. Others include all 3 as separate releases (in their defense, they are all separate). I’m missing Devil’s Third and Just Dance 2019.
My Gamecube collection clocks in at 108 after a last minute impulse buy of Zoocube. Jessica said I should own the last game alphabetically speaking on the gamecube. Some of the highlights include Skies of Arcadia loose, both Pokemon Colosseum games, all the Mario Party games, and the Zelda collection including Zelda 1, Zelda 2, Ocarina of Time and Majora’s Mask.
My N64 collection only has 62 games. I thought for sure I had already broken 70, but alas, not yet. Some of the highlights include Super Mario 64, Ocarina of Time, Bomberman 2nd Attack, Silicon Station Space Valley (yes, I know this is wrong. It’s actually Space Station Silicon Valley but I can never say nor type it right.).
Despite being almost done with the Wii U and the N64 containing most of my childhood games, Gamecube is my collection I am most fond of. It is such a great console!
N64 and Gamecube games.
Not a very flattering photo, but Jessica took this picture of the N64 games and Gamecubes stacked how she did.
Anyway, I don’t know how many of the regular readers are into retro games or video game collecting, but here’s just a small look into the collection! Thank you guys for reading!
As always have a great day!