Pokemon Unite came out earlier this week and Jessica and I played a few rounds with it. When I wrote this article, I was Lv. 7 and only had played a few Ranked Matches. Meaning, some of my early gripes are remedied (but definitely not all.). Any text in italics are current me adding in new thoughts to the article I wrote 2 days ago.
Let’s start with the first thing I noticed. The roster. The roster is loaded for a new game but is shallow compared to the franchise as a whole. Pokemon Unite starts off with 20 Pokemons available to unlock through a various amount of methods. The player gets to choose 1 of 5 Pokemons to stat with. That selection is comprised of: Charizard, Pikachu, Talonflame, Eldegoss and Snorlax. (1 Pokemon for each of the 5 roles.) I chose Talonflame and have enjoyed him. Charizard is by far the least seen Pokemon from this list, surprisingly. Snorlax has impressed me a lot from what I have seen other people do. Apparently Pikachu is really good. I never run against the same teams in ranked, which is great. The roster seems nice and diverse for now. This is good because it leaves room for the game to receive plenty of updates to keep the game alive.
At first glance, I thought most of the Pokemons were from Gen 1 and 8 exclusively. Though I found a few exceptions such as Absol and Talonflame. Type diversity is also great but as a result, no one type has a lot of variety. Most types have at most 2 Pokemons (i.e. Flying has Talonflame and Charizard. Fighting has Lucario and Machamp.). As new Pokemons roll out into the game I hope they don’t oversaturate any one type. I could see Psychic or Fighting or something similar really getting favored with the addition of more Pokemons as the game goes on.
The Map is something my opinion has improved on but is still not completely changed on. The Map is extremely restricted to Remoat Stadium and the training stage. (After unlocking quick matches you can access to a new stage). Still even with the addition of the second stage, there’s a lot to be desired. For starters, each map is only accessible in one game mode. So Remoat Stadium is only playable in regular 5 v 5. While the second stage is reserved solely for 4 v 4 quick match. Give us a few more stages for each mode and this game will truly start to shine. This is another area the game can be improved on with future updates.
Their ideas for move learning is really great here. It works on a branching path system akin to Bloon Tower Defense. I found the branching path in move selection to be sweet initially. However, after playing multiple rounds, its another area I hope the game can improve upon. If not, this is the area of the game I feel needs the least improvements (as there’s a lot to like about it as is). Your Pokemon can learn 4 moves. 2 of which have split pathways we discussed earlier. This provides plenty of mix and match flexibility to keep the game feeling fresh. It’s not the format I’d like to see updated. Its more so maybe adding in another possible learn set for each Pokemon. This probably wont be necessary with the addition of future characters. But for example, giving Slowbro access to Recovery or Confusion/Confuse Wave. With this pathway you could select a tanky role or a defensive role. This gives Slowbro a nice change of pace each time you use them. I find myself playing multiple different roles as a Slowbro main. I can help clear up weakened Pokes our offensive teammates didn’t finish off. I can guard a base when they make a push. Or if they lack a real threatening presence, I can use utility moves to actually be offensive.
To continue an earlier point. A better representation of types is needed. Water only has Greninja and Crawbird(I could not remember Cramorant’s name when I first wrote this. haha). While Greninja is great, the inclusion of Blastoise or Milotic would be nice. Gyarados seems like a rather obvious inclusion eventually. Ground has no representation at all. Steel is only featured as Lucario’s secondary typing. Crustle as the sole Bug/Rock Pokemon is offensively bad. Adding in Scyther and Scizor would help on both fronts. Ariados could be a support Pokemon if it could set up speed traps with webbings and have access to Poisoning effects. I could understand them not wanting an annoyingly sturdy Steel type, so maybe add in Excadrill? He is not pure Steel or even primarily Steel but he is a great Pokemon from Gen 5. Donphan would be another interesting ground Pokemon. Also, both Donphan and Scizor would help address the fact that there are no Johto Pokemons at all on the roster…
Now on to the cosmetic aspects. Pokemon has always struggled with this. The characters lack anything really separating them from other trainers. The Pokemons can have awesome themed outfits unlocked for them but I dont yet understand the in-game currency (I do a little better now. There’s three types of currency, each with their own usage). There’s a lot of content here while also feeling like there isn’t any. It is kind of weird. I’ve mostly been playing through the battles, occasionally checking out some of the other menus. Admittedly, I dont get everything. As an update to this, there’s so many Pokemon’s, Outfit’s, battle items, and currencies, you’ll almost always be unlocking something after each battle. However, you will, in reality, use very little of these unlockables. I am glad they are there. Don’t get me wrong. However, most of the time it just feels like you are clicking through pop up windows.
There’s a battle pass area where you can complete challenges for rewards, daily missions you can complete for rewards and daily log on bonuses that can be turned in for rewards. There’s even stage specific challenges, too! But again, this mostly a second language to me now. You are able to obtain 2 or 3 more Pokemon this way including Venusaur (As well as Slowbro!). So that is pretty cool.
All in all this is my first foray into a game like this and I am enjoying it. Of course, it being based off Pokemon and my ability to play with my wife help. The Pros here are plenty. Lots of challenges, awesome Pokemon and simple gameplay make it easy to jump into. The cons are that while it is a team based game, your fun can be hindered if you or your teammates arent great at the game (I still very much feel this way). Character customization isn’t great and the lack of stage selections is lame (Also, still very much feel this way.)
So, after playing with the game another day, my issues are still the same. However, my biggest issue is the lack of a second, at least, stage on 5 v 5. However, this still may be my favorite release of the year. Not bad at all for a Free to Play MOBA!
However, I think this was a strong launch and I look forward to playing more!
Favorite Pokemon: Slowbro (10 Battles 5 Wins), Talonflame (3 Battles 2 Wins), Zeraora (3 Battles 1 Win)
My Trainer ID: 2YPR4TT
Jessica’s ID: A8263QE
That’s all. Thank you guys so much for reading. Leave your thoughts down below! Thank you again for reading and have a great day!
*This post was written towards the end of May! Enjoy!*
During the Wii U’s lifespan several games came out that didn’t make it onto the console. If the Wii U had landed some of these titles it definitely would have helped. You guys will see a lot of parallels between the N64 and the Wii U. Let’s go ahead and jump into this one.
JRPGS and RPGs in general were bare on the system, just like the n64. Of course you still got Paper Mario, Xenoblade, and of course Mass Effect 3. So with all that said my first pick is Persona 5. Personally, I haven’t been able to gravitate towards JRPGs, though I do certainly try. With all that said, there is no denying Persona 5s profound impact on the western market. To my knowledge, Persona, as far as a console release, has been exclusive to the PlayStation. Though, the 3ds did see some Persona releases on handheld. I’m not sure the Wii U ever had a chance of landing Persona 5, considering the Switch hasn’t even got a version. This would have been a huge get for the Wii U’s library.
Let’s keep the RPG train rolling. Fallout. Personally, I think New Vegas would be my choice here. If the Wii U had secured a definitive edition of Fallout New Vegas with all the DLC, I would’ve been all over that. If Fallout 4 had released on the Wii U, of course that would have helped the Wii U break the stereotype of being a “children’s unit”, but who knows if Fallout 4 could have even ran on the Wii U in the first place.
And to round out the RPG experience, Mass Effect Trilogy. I’m not sure about Bioware or EA’s relationship with Nintendo during this time, but the Wii U got Mass Effect 3 which just seems weird. I really wish the Wii U either got a separate release for each installment or the trilogy released later on. It’s so weird needing to buy Mass Effect 1 and 2 on Xbox just to jump on the Wii U to round out the trilogy. While this was weird to me, it’s far from the only example (as this also happened with the Batman games).
A Hat in Time- A Hat in Time was originally in the works for the Wii U. Overtime, that plan evaporated along with the hopes of a Nintendo Switch version. As time elapsed, A Hat in Time would finally make its way to the Switch. Sadly, for Wii U Collectors and players alike, this title was missed from the Wii U library.
Undertale- During the time of Undertale’s release I was playing my Wii U exclusively with a little Xbox One thrown in. As a result, I missed out on Undertale. If this game has found a way to end up on the Wii U I might have got around to playing this. As of now, I have yet to experience Undertale.
Rare Replay- When Rare Replay came out, Nintendo and Microsoft hadn’t quite struck up their friendship. Now a days, Banjo Kazooie has arrived on Switch via Smash Brothers. Also, Cuphead is available on Switch. We’ve yet to get any Rare games on the Switch to my knowledge. However, if people were able to play Banjo Kazooie, Conker, Battletoads or any of those Rare classic titles, I think people would have eaten up the nostalgia factor.
Lastly, for today’s post anyway, Super Mario Odyssey. Breath of the Wild may have ended up on the Switch also, but it was designed, in part, with the Wii U in mind. As a result, The Wii U got an absolute epic game in Breath of the Wild. Now, I have also said the Wii U desperately needed a 3D Mario game. Yes, 3D World was a great game yet if it was complimented with Odyssey, that would have solidified the Wii U’s library as top notch. Sadly, Nintendo saw the writing on the wall and bailed on Odyssey ever coming to Wii U. I think ultimately this was a smart decision due to how much Odyssey can be dependent on motion controllers. All that said, I wish the Wii U had received a title maybe more like a traditional Mario 64 title.
So that’s it for today. I’ve been merciless collecting for my Wii U, I only have about 30ish (at the time of writing this. Now I’m not down to 6!) titles left until I have a whole set. I’ve spent a lot of time reflecting on the library. There’s plenty more games to discuss so expect more videos as time goes on. Thanks for reading guys and I’ll see you in the next one.
Oh, boy Nintendo fans and gossip mongers alike are gathering by the digital campfire to fire up those whispering lips. The rumor of the week this time? Ocarina of Time is coming to the Switch. Now, I am not even going to begin to dive into if I think this rumor is real, how it impacts the gaming ecosystem or anything in that realm. Simply put, I’m not really a news source. I just want to turn this big rumor into a fun Top Five/ Thought Exercise.
#5 Minish Cap- Quite frankly, I think every handheld Zelda game should be ported over/HDified on to the Switch. A quick Google check reveals that the GBA sold a little over 80 million units in 9 years. In 3 years, the Switch as already sold over 50 million units. In no time, the Switch will dwarf the GBA. Not to mention, a lot of the handheld Zelda games are old as far as video games and technology go. Giving them a fresh coat of paint or updating the games with “Quality of Life” improvements would be huge. And if you don’t have the time or resources to update them, then just release them for 10 to 20 dollars giving us access to brand new portability of the games. Not to mention, Minish Cap is a great game and the next generation needs to experience it.
#4 Ocarina of Time- Ah, yes. Where the rumor mill all began. I, for one, am holding off judgment on if I think OoT is actually coming to Switch. One Youtuber I watch says don’t put stock in these rumors. Another one says it makes perfect since for Nintendo to move OoT to the Switch. I’m not here to debate the rumor. Let’s just talk about why it made the list. Simply put, this game is a classic. I’d love for it get an HD overhaul. I would enjoy for it to have that hybrid flexibility of being able to play on the big screen and then flip to handheld for on the go. This is a game absolutely everyone needs to play.
#3 Oracle of Ages and Seasons- One of the few Zelda games I never beat. Not entirely sure why. I owned one of these as a kid. Honestly, this is one of the games from my childhood I remember buying. My mom took me to Target of all places to buy a copy. Aside from being a game I’ve never beat, this game was released Pokemon style. By that I mean Oracle of Ages and Oracle of Seasons are different games, so to speak. I would love for Nintendo to release them as a package deal so gamers could get the complete experience on one cartridge.
#2 Skyward Sword- I think everyone considers this the most likely candidate for being ported over to the Switch. Other people have a hybrid Windwaker/Twilight Princess bundle as a strong possibility. I just don’t see it. Considering both of these games released separately on Wii U. Though it does feel like every Wii U game is on Switch these days. Now back to Skyward Sword. Honestly, secretly, this is probably the game I am rooting for the most. I actually own this game on the Wii, but the motion control has me on the fence. Even if the Switch port doesn’t remove the motion controls, I think I like the motion control feature on the Switch more than the Wii. Not sure. I’ll probably hold out until the end of the year to see if they announce a port before diving into the Wii version.
#1 Legend of Zelda: Adventure of Link- What a misunderstood game. This game was a complete change of pace for the Zelda series. The side scrolling combat was just one aspect of weird. There was a leveling up mechanic and game overs were brutal. I enjoyed playing this game but only when I used save states. I would love to see some quality of life improvements and modern day game design philosophy implemented. I’ve heard several times over Ocarina of Time was an attempt at a 3D remake of Adventure of Link. I don’t really need a 3D HD remake as much as I just want the improvement in game designs. Adventure of Link is archaic in it’s current iteration. It would great if Nintendo made this classic more playable and accessible to the masses. They modified a lot about Majora’s Mask to make it a better game. Personally, I now really love Majora’s Mask and finally appreciate it when I did not as a kid. Wouldn’t it be great if Nintendo did the same for Adventure of Link?
So, that’s my top 5. I wanted to make room for 4 Swords but the more I thought about the game the more I wanted a sequel over a remake. I wanted to mention a 3D reimagining of the original but I feel like Breath of the Wild is pretty close to that, albeit entirely different at the same time. Either way. What Zelda game would you have included?
Continued Reading Below