Category Archives: Nintendo

The Future of The Legend of Zelda series!?

Today we are talking about an interview that is making its rounds around the internet and in video game circles. Zelda series producer Eiji Aonumoa told IGN “It’s interesting when I hear people say [they prefer the old entries] because I am wondering, ‘Why do you want to go back to a type of game where you’re more limited or more restricted in the types of things or ways you can play?’ But I do understand that desire that we have for nostalgia, and so I can also understand it from that aspect,” said Aonuma.” He pondered during his interview.

If you want to watch our video over this topic, check it out here: https://www.youtube.com/watch?v=JDEJWKzUqU8&t=14s

Read the full interview here: https://www.ign.com/articles/zelda-tears-of-the-kingdom-interview-nintendo-eiji-aonuma-hidemaro-fujibayashi

These comments were made in regards to people apparently wanting to go back to the old formulaic Zelda. Personally, I got my Wii U Christmas of 2013. Zelda Breath of the Wild and Smash Brothers were the two main reasons I wanted the machine. I remember waiting years, following every ounce of news about Breath of the Wild leading up to the release. This was one of the most anticipated releases of my life. Playing through it, it lived up to the hype. 

So many people wanted to focus on the changes like they were negative. No heart pieces, no traditional dungeons, no loose linear structure. Everything had changed. And I found myself defending it. The shrines were a modern and sleek way to give the players a sense of progress. And it even granted the player freedom how they chose to strengthen Link. Want to survive battles easier, go for Heart Containers. Want to have a smoother time traversing the wild, fill that stamina bar up baby. I loved the way we were piecing together the world and the lore through memories. The korok seeds were a collectathoners dream. I loved my time with it.

But when my time with it was through, I had no urge to replay it. In fact I find myself saying its my second least favorite Zelda. Only above Zelda 2. Why is that?

It just feels hollow. Nothing makes me want to replay or revisit it. It was a blast playing for the first time and discovering everything. But nothing hooked me enough to want to replay it. Whereas Wind Waker on Wii U jumped up to maybe my 2nd favorite Zelda. What’s the difference? Wind Waker feels like an epic quest. Setting sail with nothing and watching Link become the hero he was always meant to be is just something special. Wind Waker is pretty open world too. It doesn’t suffer from the hollow issue; there’s always an island to explore, treasures that await and monsters to defeat. It has some of my favorite NPCs and items in the whole series. It’s a massive open world that doesn’t feel empty nor tedious to search. 

Which gets me to what I want to talk about today. Is Breath of the Wild really that different from the rest of the series. And was that a positive shift? 

People act like Breath Of the Wild was the first open world game. Many could argue the original Zelda was one of the first ever open world games in general. As the player can explore, I believe any of the first 3 dungeons in any order. The other games may be a bit stricter with progression, but most of the cities are available after you leave your hometown. With only the dungeons and heart pieces really locked behind items.

I think Breath of the Wild handled open world perfectly, as I discussed in my video addressing open world gaming (https://www.youtube.com/watch?v=3Ksjo1xPkMw). They give you a brief tutorial, all your runes, and say have fun. And have fun we did. But if you’re like me, the runes just weren’t enough. Breath of the Wild can get teased for being called a sandbox physics engine. There can be some truth to that with the magnet and stasis. The bombs were a must have return for the franchise as they are arguably the most iconic item in the series. Cryonis was a welcomed addition to Links arsenal. But I found myself missing items like the Lens of Truth, the Hookshot and many others. We knew we weren’t getting them either. The runes in Tears of the Kingdom are all relatively fresh ideas here. Ultra Hand is awesome, allowing Link to interact with so many objects in the game world. Fuse, admittedly, may be one I under utilize. As the name suggests, it grants Link the power to combine objects together. Recall, in my opinion, is the most lame one yet. But it plays nicely with the physics engine reputation the new Zelda games have garnered. Ascend is easily one of my favorite power ups in any Zelda game. In my opinion, it’s what sold me on Tears of the Kingdom as an evolution and not a copy of Breath of the Wild. It gives Link the ability to travel through surfaces to reach new heights. It’s amazing for exploring and discovering new areas and locations. While I don’t believe the runes are as cool as the old school items, they were definitely a nice way to break from the mold while still maintaining a semblance of old Zelda. 

Some of the most fun I have playing Zelda is reaching a location that is inaccessible at the moment and thinking “wonder what item gets me in here” or wonder what is hiding behind that secret area? It’s a great motivator to encourage players to return and re-explore areas they thought they were through with. Breath of the Wild and Tears of the Kingdom still offer many puzzles that can give you that “ah-ha” moment through the shrines, of which there is a lot. And I’m not one who hates on the divine beast, as I found myself enjoying them more than others seemed to. To me, oddly enough, it’s just that world feels empty. The chest that you may find will not offer anything special. As weapons break, you have all your items from the start, and heart pieces are gained through the shrines. Meaning, if you see a chest off in the distance, you know you won’t find anything in there of real worth. 

All this is to say that yes. At its core Breath of the Wild and Tears of the Kingdom are the most open world the series has ever been, but at what cost? As the lands, in my opinion just aren’t worth exploring. The korok seeds are the only real thing here worth collecting. They are used to expand your inventory slots. Which is good, but hardly worth all the time it would take to track them down. I often circle back around to Ocarina of Time or Wind Waker because I feel they are near perfect games and capture what it means to be on grand adventures. They are a perfect blend of open world while maintaining direction. Every action feels like it has a purpose and adds to the bigger picture. Nothing feels forced or time consuming. Everything feels like it is here for a reason. Things are fun to explore and have rewards. That’s the issue with giving you everything up front. You won’t be rewarded with light arrows or magic or what have you. 

So how would fix Zelda moving forward? It’s a tough problem to have. By removing items and rewards, you are removing part of the fun in exploring these worlds. However, if you reintroduce all these extra things, you complicate the game. Thus sacrificing what works about the two newest Zelda outings. I think my simplest solution is this. Find a way to blend runes with progression items. Runes will be given all at once and at the beginning. While progression items will be concentrated mostly on dungeons. Keep the shrines, but reduce the number. Shrines will extend stamina while heart pieces return to the overworld. Yes players no longer have to choose between the two, but who cares? Games are meant to be fun overall. And players can skip one or the other if they want a challenge. This is how I would fix things. It would give the over world more of a purpose, while still keeping the new open world feel that the games are crafting.

Which style of Zelda do you prefer? Are you fan of the open world gaming, or do you prefer the formulaic style we were use to? Thank you guys for reading and have a great day!

I asked chatGPT for Five Nintendo 64 Hidden Gems!

Hey guys! If you remember, a few months back we asked ChatGPT to come up with a list of 5 Nintendo GameCube Hidden Gems. Well, we are back at it. Only this time around, we suggesting it do Nintendo 64 games? What games will it collate into its list this time around? After all, the Nintendo 64 is considered very top-heavy. Sure, it’s top 30 or so games can compete against the best of the best of any other console. However, unlike the Super Nintendo or Playstation 2, its catalog of games isn’t nearly as deep. Surely, that means there’s some unknown games with some real potential. Remember I also asked it to write it in a Youtube script format. Enjoy!

Remember if you would prefer to watch this, I did a video over this topic on my Youtube channel (Dahubbz) https://www.youtube.com/watch?v=vvTL_WY5MLE&t=6s

“Hey, gamers! Welcome back to our channel, where we love to unearth hidden gems from gaming’s past. Today, we have something special in store for all you Nintendo 64 fans out there. Get ready to discover five incredible hidden gems that you might have missed. Let’s jump right in!”

“Our first hidden gem is none other than ‘Mystical Ninja Starring Goemon.’ Released in 1998, this action-adventure game combines humor, platforming, and RPG elements into a unique experience. Follow Goemon and his friends as they traverse beautifully designed levels, battle quirky enemies, and solve puzzles. Trust us, this one will leave you smiling from ear to ear!”



“Moving on to our second hidden gem, we have ‘Rocket: Robot on Wheels.’ Developed by Sucker Punch Productions, the studio behind the ‘Infamous’ series, this game offers a captivating blend of platforming and puzzle-solving. As Rocket, a lovable robot, you’ll explore an amusement park filled with challenges and secrets. With its charming characters and clever level design, ‘Rocket: Robot on Wheels’ is an underrated gem that deserves more attention.”



“Next up, we have ‘Blast Corps.’ This explosive action game from Rare combines destruction, strategy, and puzzle-solving in a way that only the N64 could deliver. As part of a demolition team, your mission is to clear a path for a runaway nuclear missile carrier. Use a variety of vehicles and creative methods to demolish buildings, navigate obstacles, and save the day. ‘Blast Corps’ is a thrilling and addictive experience that will keep you hooked for hours on end.”



“Our fourth hidden gem takes us into the world of racing with ‘Diddy Kong Racing.’ While many are familiar with ‘Mario Kart 64,’ ‘Diddy Kong Racing’ often goes unnoticed. This game offers a robust single-player adventure mode, where you’ll explore different worlds and engage in various racing challenges. With its vibrant visuals, memorable characters, and an incredible soundtrack, ‘Diddy Kong Racing’ stands tall as one of the best racing games on the Nintendo 64.”



“Last but certainly not least, we have ‘Paper Mario.’ While ‘Super Mario 64’ stole the spotlight, ‘Paper Mario’ offered a delightful twist on the traditional Mario formula. This RPG combines turn-based battles, charming storytelling, and a unique papercraft aesthetic. Join Mario on an epic quest to rescue Princess Peach and collect the seven Star Spirits. With its witty dialogue, engaging gameplay, and unforgettable characters, ‘Paper Mario’ remains a beloved classic among N64 enthusiasts.


And there you have it, five incredible hidden gems for the Nintendo 64 that you absolutely must play! Whether you’re a long-time fan of the console or new to the N64, these games will provide you with hours of entertainment and nostalgia. Let us know in the comments which one you’re most excited to try out.

So there you have it. ChatGPT gave us 5 interesting picks. My favorite here is Goemon. Paper Mario and Diddy Kong just don’t feel like hidden gems. So with that in mind, what games would you add or remove from this list. Thank you for reading. Have a great day.

My Black Friday Retro Video Game Haul!

Hey guys. I grabbed some video games on Whatnot and then went to my local game store that was having a B2G1 free sale. This is my haul

My Haul

Starting with Colecovision and Genesis. I grabbed one Colecovision game: War Games. I collect Colecovision, but not as hard-core as I do Nintendo. I buy Sega games for Jessica. The Sega Genesis game I picked up was Goofy’s Hysterical History Tour.

War Games on Colecovision

Next up, let’s go over the magazines.

I got the Super Mario Sunshine strategy guide still with the postcards. Recently, I got Tales of Symphonia on Gamecube. When the Nintendo Power covering Tales of Symphonia came in, I had to grab it. And, as far as the miscellaneous figure goes. That is a Hat Kid figure. Hat Kid is the character in one of my favorite games, A Hat in Time.

Next up, let’s do N64. I grabbed 3 new ones. The first one is Supercross 2000 for a dollar on Whatnot. Not too bad! Up next were Aidyn Chronicles and Resident Evil 2. Aidyn Chronicles was my free game from the B2G1 free sale. Resident Evil 2 was one of the games I bought for the B2G1 sale.

Resident Evil 2

Finally, we make it to Gamecube. Gamecube is by far my favorite console to collect for right now. I think it shows with this haul. Not pictured were Resident Evil 4, Tales of Symphonia, and a loose copy of Space Raiders. Pac Man World 3 was the other game in the B2G1 free sale. Then I snagged Super Monkey Ball and Magical Mirror Starring Mickey Mouse.

Pac Man World 3

So that’s my haul! Hope you guys enjoyed it! Let me know if you grabbed anything this weekend or if you’re eyeing anything for Cyber Monday! Thanks for reading, and have a great day!

Games I’ve Played Recently

Alright guys, it’s time for another installment of games I’ve Played Recently. We’ve got 3 good ones to go over!

First off is Tears of the Kingdom!

Tears of the Kingdom

You guys may remember me mentioning this in my post for my recent Pickups. Well, of course I’ve been playing it as well. I don’t play the story much because I’m more into collecting and exploring. I did complete enough story missions to get the glider as it is essential to further your exploration needs. However, I have been fascinated with the new sky and underground sections. I did cool off playing it when I decided to focus on my Gamepass games over the last month.

The vast open skies of Zelda!

Up next is Disney Dreamlight Valley

Disney Dreamlight Valley

This game consumes my life off and on. It’s one that my baby girl and wife love to watch me play. We’re currently in the middle of a new event with some new Pixar content. They’ve also added in a new character. It’s one of those village simulators with farming and civilian upkeep. You fish, mine, and play with some of your favorite Disney characters. It’s not a game I play every day. It’s more so a I game I get in phases with.

Donald and Wall-E hanging out in the kingdom

Now, for the game that has preoccupied my free time the most

Star Wars Jedi Fallen Order

This is a new perfect game for me. It was described to me as a Souls-like game. I don’t really play souls like so. Unfortunately, I avoided this one. It caught my eye when scrolling through Gamepass. I downloaded it and gave it a shot. Boy, did I love this game. This is a modern-day metriodvania collectathon. It is broken down into 6 planets instead of one giant level. Though you do get powers that encourage backtracking for new experiences and collectibles. The boss fights can be exhausting, but they’re far from the hardest fights I’ve had in video games. The chest system is kind of lame. It’s a similar problem that Tears of the Kingdom has. All the power ups are hidden in certain sections or through the skill trees. This means the chests are relegated to cosmetic changes such as lightsabers, costume colors, and Droid colors. Cal gets upgrades in the form of wall running, double jumps and force push and pull. This makes backtracking a fun experience. As now you want to see where all you can explore. All in all, I really enjoyed this one. I have beat it. Now it’s time to 100% it.

This post was written a few months back. For some reason I never made the closing paragraph. So I hope you guys enjoyed this one. I’ll be working on a more updated list that includes some new games like Pokémon Scarlett as well as a throwback to a PS2 Hidden Gem in Rogue Galaxy.

Thank you guys for reading! Have a great day!

My Recent Video Game Pick Ups!

As some of you may remember, I made a post saying I would be showing off my video game picks up. Well, today is that day! We got games I’ve wanted to play for a while now. We also picked up some heavy hitters. Check these out!

Zelda: Tears of the Kingdom

Oh, boy! The next installment in the Zelda series. It’s a darn good one. I’m enjoying it more than BOTW, but both are amazing games.

Pokemon Rumble Blast

Pokemon Rumble Blast is a game I’ve wanted for what feels like forever. I found this game at my LGS about 2 years ago. Only they had lost the key to the showcase it was in. Well, recently, they found that key, haha. It’s a game I’m glad to have in my collection, finally!

Marvel Ultimate Alliance

This was a game I loved as a kid. My brother and I no-lifed this game. It taught me a lot about the Marvel universe. I now work at a comic book store, and this game helped guide me down this route. Now, my wife and I love the MCU and talking comics. I’ve been wanting to play this awesome beat em up with her for almost a decade.

Castlevania N64, Castlevania Legacy of Darkness and Ogre Battle 64!

Now on to the heavy hitters! Castlevania among the other 2 does seem kinda dudish, but I was able to pick up both Castlevania games at an absolute deal! I did pay retail for Ogre Battle 64, but it was super clean. Admittedly, I’m a lot more interested in trying Castlevania over Ogre Battle. That’s mostly because I’m into action adventure games more so than RPGs. However, the N64 is starved for RPGs, so I’m glad to have one of the few! These two join the likes of Beast Wars, Bomberman 2nd Attack and Conker as some of my biggest hitters on the console!

So that’s my haul, guys! What do yall think of these? What systems or games do you collect? Let me know in the comments down below!

All the games featured in this post!

Thank you guys for reading and have a great day!

5 GameCube Hidden Gems According to chatGPT!

Hey guys! ChatGPT is all the rage while we wait for AI to overthrow us. I decided to take advantage of it to create a list of 5 hidden gems found on the GameCube. I asked it to create this list in a script format similar to a Youtube video. Here’s the list it came up with:

Would you rather watch this as a Youtube video instead of reading it? Check it out here: https://www.youtube.com/watch?v=q7opP61IpTw

GameCube Hidden Gems!




ChatGPT
[INTRO MUSIC PLAYS]

Host: “Hey, gamers! Welcome back to our channel, where we uncover hidden gaming treasures. Today, we’re diving deep into the Nintendo GameCube library to bring you five hidden gems that you may have missed. So grab your controllers, because it’s time to explore some fantastic games that deserve more attention. Let’s get started!”

[TRANSITION EFFECT]

Host: “Our first hidden gem for today is ‘Eternal Darkness: Sanity’s Requiem.‘ This psychological horror game takes you on a twisted journey through the ages, where you’ll battle ancient evils and unravel a captivating narrative. What sets this game apart is its unique sanity system that messes with your mind. Be prepared for hallucinations, camera tricks, and even fake game crashes! It’s a chilling and immersive experience that will keep you on the edge of your seat.”




Host: “Next up, we have ‘Skies of Arcadia: Legends.’ This fantastic role-playing game originally released on the Dreamcast, but the enhanced GameCube version brought its captivating world to a wider audience. In this epic adventure, you’ll become a young sky pirate, exploring vast skies, discovering hidden treasures, and engaging in thrilling turn-based battles. With its charming characters, memorable story, and beautiful visuals, ‘Skies of Arcadia Legends’ is a true gem for RPG enthusiasts.”




Host: “Moving on, we have a unique blend of action, strategy, and puzzle-solving in ‘Pikmin 2.‘ This sequel to the beloved ‘Pikmin’ series brings back Captain Olimar and introduces a new character, Louie, as they venture through lush environments, commanding armies of adorable plant-like creatures called Pikmin. With its charming art style, clever level design, and addictive gameplay, ‘Pikmin 2’ offers a refreshing and enjoyable experience that shouldn’t be overlooked.”




Host: “Our fourth hidden gem is ‘Baten Kaitos: Eternal Wings and the Lost Ocean.’ This visually stunning and unique role-playing game takes place in a world where islands float in the sky. You’ll embark on an unforgettable journey as a young guardian spirit, joining forces with other heroes to uncover the secrets of the mystical Magnus cards. The game’s card-based battle system adds a strategic layer to the gameplay, making it a captivating and refreshing RPG experience.”




Host: “Last but not least, we have a racing game that combines speed, style, and a whole lot of fun—’F-Zero GX.’ Developed by Sega, this futuristic racer delivers high-octane action as you pilot ultra-fast vehicles through gravity-defying tracks. With its intense gameplay, jaw-dropping visuals, and a killer soundtrack, ‘F-Zero GX’ provides an adrenaline rush like no other. So buckle up and prepare for an unforgettable racing experience!”



Host: “And that wraps up our list of five GameCube hidden gems that you should definitely check out. Whether you’re a fan of horror, RPGs, strategy, or racing, the GameCube has something for everyone. So dust off your old console or fire up that emulator and dive into these fantastic games that deserve more recognition. Thanks for watching, and don’t forget to like, comment, and subscribe for more hidden gaming gems. Until next time, happy gaming!”

[OUTRO MUSIC PLAYS]

So that’s the list chatGPT came up with. Overall, I think it’s an okay list, but nothing groundbreaking in 2023. Pikmin 2 is far from a hidden gem. F-Zero, Eternal Darkness and Skies of Arcadia strike me as cult classics, more so than hidden gems. Baten Kaitos is still probably considered a hidden gem for now. But even it is getting a port to the Switch. With that in mind, I’m not sure how much longer it’ll stay that way.

How would you guys rate this collection of games? What did yall think of chatGPTs collection of games? I’ll probably do more of these with other consoles such as the N64, PS2 or even the Switch.

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Thank you guys for reading! Be sure to check out the YouTube video that covers this same topic!

Ranking Every Star in Jolly Roger Bay

Oh boy. I’ve been putting this one off for a while because this level is just not fun. Atmospherically speaking, it’s one my favorites. But as far as actually playing the level, big meh.

So, for those of you unaware, I’ve been doing a series of ranking every star in Mario 64 stage by stage. Make sure you read the previous installments after this one. Okay, now let’s get on with the list.

#7 Can the Eel Come Out and Play- When I make my overall ranking, I’ll be interested to see where this one ranks. This star is awful. It’s entirely underwater. You have to lure out an eel and grab the star off its tell. Conceptually, I don’t hate it. It feels somewhat unique compared to the other 120 stars. In practice, I hate it. Yes, there’s a camera angle trick that makes this star easy to grab. But this has got to be one of the 5 stars I die the most on. If you miss initially grabbing the tail, chasing him down can be a pain. If you get hit by his tail, you are almost guaranteed to be a goner. And not to mention, once you grab the star off his tail, it’s not over yet. The star floats away off screen. You better make sure you still have enough air to make it to it.

#6 Blast to the Stone Pillar – This star isn’t much better. There’s just not much to it. The cannon is at the start of the map. Once in, you launch straight to the pillar. Then, you jump from pillar over to the platform. It’s pretty straightforward. However, if you miss with the cannon, you must swim all the way back to the cannon.

#5 Through the Jet Stream– This is another straightforward star. It’s almost too simple. Once you’ve unlocked the metal cap, this one is a gimme. You grab the metal cap and proceed to sink to the bottom of the lake. That’s it.

#4 Jolly Roger Bay 100 Coin Power Star- This is one of the worst 100 coin stars in the game. There’s only 104 coins in this stage. This means that if you fail to grab a single blue coin, it is impossible to get this star. Or you could be stuck trying to find the star rings on the water. Or if you fail to grab the coins from defeated enemies, out of luck. It’s not a super difficult star, but you do have to play nearly perfect.

#3 Plunder in the Sunken Ship- Truthfully, the first part of this level is not my favorite. Traversing the more open part of the lake can be chore. Then there’s the matter of swimming to the bottom of the lake. The worst part, by far, is getting that Eel out of the sunken ship. It is not fun. Once he’s out of the way, the rest of the star is okay. You enter the ship. From here, I lower the water and swim as far up the interior as I can. Now, do some platforming, and you’re at the star. The Eel hurts this one from going any higher. Yet, the slight exploration and platforming help it.

#2 8 Red Coins – Ultimately, I’m okay with this star. I wish the floating ship was a more fleshed out part of the stage. As the ship only hosts about half the red coins. The rest are found littered throughout the course. This one has a nice mix of exploration, platforming, and collecting. On another course, it probably won’t score this high. However, I don’t think super highly of the rest of the stars on this course.

#1 Treasure of the Open Cave – The only star I really like doing on this course. This star is exactly what I’m looking for in a stage. It highly encourages exploration, combat, and collecting. It highlights the unique feature of the stage, the giant lake. It’s not the best star in the game or anything, but I enjoy the cave. It’s the N64, and I’m not expecting a lot. So, for the time period, the cave is sweet. It’s got blue coins, some combat, and a puzzle ending with you snagging a star.

So this is by far one of my 5 least favorite levels in the game. And honestly, has probably my least favorite collection of stars in the game. The atmosphere is a slight redeeming quality, but it doesn’t hold up the subpar selection of stars.

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So thank you guys so much for reading. Have a great rest if your night!

Pikmin 4 is Almost Here!

Nintendo just stealth dropped the latest trailer for Pikmin 4, one of Nintendo’s wackier but beloved franchises..

Haven’t seen the trailer yet? Catch it here: https://youtu.be/6ixnXjtQ7f8

Pikmin 4 was teased almost a year ago and will be out later next month, July 21, 2023. This reminds me of how Nintendo was releasing Switch games very quickly following their original announcements, Paper Mario on Switch comes to mind.

The new updated art style and character creation really stole the show this time around. This is probably the best-looking Pikmin game in the series, which I suppose is expected, but it’s still good to see. It is also the first game in the franchise to experiment with character customization. This is coming off the backs of Pikmin 3. Pikmin 3 went all GTA 5 and allowed the player to switch between 3 different, pre-built captains.

Admittedly, I’m not the biggest Pikmin fan. The game is just too stressful for me, haha. I don’t like the time limit or watching my little Pikmin die in vicious and painful ways. However, my wife loves the series. With that in mind, I assume we will be pre-ordering the game next month.

So what are yalls thoughts on the latest entry so far? Did you enjoy the polished look? Are you excited for the new character creation feature? Will you be pre-ordering this one? Let me know in the comments down below!

Thanks for reading! Have a great day!

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Ranking Whomp’s Fortress Stars!

Today we will be ranking the 7 stars of Whomp’s Fortress. Remember, we base this off of fun factor with a mix of iconicness. I tend to value things like exploring the level and fun tricks more so than degree of ease or difficulty. With that in mind, let’s rank em.

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#7 Blast Away the Wall- This was an easy one. Some people may rate this higher for its pivotal role in speed runs, but I don’t care for this star. I should take a minute to add that this is one of the most notorious stars in Mario 64 history. It may seem pretty simple at first. Hop into the cannon and, well, blast away that wall. But Speed runners found a way to clip through the wall, obtaining the star cannonless. This became an early barrier to entry into speed running Super Mario 64. Your run often henged on hitting cannonless first try. As a kid, this star was iconic in my mind for being one I had to google. How was a 6 year old suppose to find this star? As a kid, I thought this was such a cool star. As an adult, it is just kind of boring.

#6 Fall Into the Cage– The first star we’ve come across that I actively don’t like. The owl mechanic seemed so cool on paper. But this star would absolutely drain me sometimes. Especially if I haven’t played in awhile. This star has accounted for so many deaths it is not funny. As it doesn’t take missing by much to fall to your death. Once you get the hang of the owl, this is a pretty neat star. And it can be done fairly quickly for what that’s worth.

#5 100 Coin Star- I typically go to bat for the 100 coin stars. And I do think this one is pretty good. However, this is the first level to introduce insta death. Which means as you are ascending the level and inching closer to that 100th coin, death is always a misclick away. I like it, but for that, I got to drop it a bit.

#4 Shoot into the Wild Blue- This star confused me as a kid. As I thought you literally had to shoot off the map. I also was not good with the cannons. After countless misfires, my brother and I tried so many different ways to get this star including trying to drop from above to it. I don’t remember when we discovered wall jumping, but that is exclusively how I get this star now. As I still don’t trust those cannons.

#3 Chip Off of Whomp’s Block- Just as I go to bat for the 100 coin stars, I tend to not like many of the boss fights in Mario 64. They’re fine for the time, but they are easily one of the least favorite parts about the game. Whomp is no different. He’s just a variation of King Bomb Omb. The phasing glitch makes him one of the easiest bosses, too. So why is this #3. It’s because, which is a common theme with boss fights in this game, it encourages you to explore the whole map. The next two stars have even more to explore and aren’t derailed by a boss fight. So Whomp sits here at 3.

#2 Red Coins on the Floating Isle- There’s two things that bug me about this star. First, the floating isles are not unlocked immediately. This means if you are someone who likes to get 100 coins first, thus getting the 8 red coins, you really can’t. But you can still get like 5 before you learn about the isles and have to do it all over again later. Secondly, I think only 3 of the coins are found on the isles. What kind of false advertising is this? Outside of that, this a fun level to explore and the isles were always a neat section to me. Wish they had just embraced the name and made the section bigger with all 8 coins.

#1 To the Top of the Fortress- If you know me, you probably knew this was number 1. I still cannot explain where the tower came from, but this is one of my favorite stars in the game. Koopa the Quick in Stage 1 took a bit of a hit for ultimately feeling like a rehash of the previous star. TtTotF adds on to its former star by adding a small new obstacle, the tower. It too, is not dragged down by the boss fight, meaning this star is more platforming bliss. I could see either this or the 8 red coins being my favorite. But the Tower always stood out to me. As an adult I wish they would have expanded both the Tower and Isles. Either way, The Tower takes my #1 Star.

Whomp’s Fortress was never my favorite, but the level was fun in the way it moved upward. It never felt like it had the same sandbox energy as Bomb-Omb Batflefield, but it does have some neat sections and fun stars. So how would you have ranked all the stars?

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My Five Favorite Super Mario Power Ups!

A month ago or so The Completionist put out a video ranking every Super Mario Power Up. If you haven’t seen his video, make sure to watch it here! Now I am not that ambitious, nor have I played every Super Mario game. Thus, I am not qualified to speak on every power up. With that in mind, I will be writing about my five favorite power ups. This isn’t the five most iconic or powerful power ups. It’s MY favorite. As a result, you might disagree with my picks. That’s fine. Leave your five favorite in the comments below.

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#5 Super Leaf (Super Mario 3D Land)

Tanooki Mario kicks off the list. Admittedly, I am not the biggest fan of the 2D side scroller Mario games. 3D Land marked a change for me. This was the first game I got for my 3DS. Naturally, I played this game out and got pretty addicted to it. The takooni suit definitely played a role. It checks a lot of boxes for me. It granted an additional point of health, which, to be fair, most Mario power ups do as well. It gave Mario an additional attack with his tail. It helped exploration, but not to the same extent the other power ups on the list do. It gave Mario the ability to sort of flutter. This eased his fall allowing more precise landing. Not quite as game breaking as other power ups, but certainly welcomed!

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#4 Ice Flower (Super Mario Galaxy)

Mario Wall Jumping with the Ice Flower Power Up

The Ice Flower in the 3D games was a welcomed addition. It truly added a layer of complexity to your standard world traversing and platforming. This is in thanks to how it granted Mario the ability to interact with water. he was now able to run across water surfaces as well as wall jump off waterfalls. Yes, these seem pretty simple and straightforward compared to the dynamic of something like Cappy. Nonetheless, it gave Super Mario Galaxy some welcomed layers, making the exploration of it’s galaxy all the more fun.

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#3 Super Star (Super Mario Bros.)

A Picture of Star

The original Super Mario Bros did give us plenty of iconic power ups from the Mushroom to the Flower Fire. Most of these power ups were insanely powerful in the original game. However, most, if not all, of those OG power ups have been power crept. The classic super star is no exception. Plenty of the newer games give insane invincibility effects such as the Leaf and Bell. Still, I am giving the Super Star the nod for being so darn iconic. After all, the Super Star would go to become the games measuring stick for progress in most of the 3D adventures. As in Super Mario 64, the more stars you had, the more doors you could unlock. With all these factors in play, I believe it is worthy of the number 3 spot.

#2 Cloud Flower (Super Mario Galaxy 2)

Mario With His Head in the Clouds

Truthfully, this is arguably one of my favorite power ups in any game. This power up is so perfect for a 3D Platformer. If you are unfamiliar with the Cloud Flower, here’s how it works. When Mario gains the power of the clouds, he is able to create 3 cloud based platforms. If you thought I gushed about the Ice Flower, that was nothing compared to the Cloud Flower. I absolutely loved the way Mario was able to create a revolutionary power up while keeping it within the Mario charm. This powerful ability feels balanced by only allowing Mario to create 3 platforms, yet this still grants a lot dynamics to exploring the levels. Now you will want to start seeing where you can now go. I just think this power up is extremely interesting. Whenever Mario returns to more traditional power ups, this is one I definitely hope makes a return.

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#1 Super Bell (Super Mario 3D World)

Cat Mario and Cat Peach Amiibo coming with Super Mario 3D World + Bowser's  Fury - Gamepur

Cat Mario was a true game changer. In my opinion it did everything you want a power up to do. It makes you better. It grants an extra hit to Mario’s health. Which, in a Mario game is huge. It also makes you more powerful by granting Mario a new attack. With this ability he can lunge his newly gained claws towards enemies. And finally, it mixes up exploration. Now, Mario has the ability to climb walls. This grants Mario access to new locations, higher areas and short cuts. It was a tight race between Cloud Flower and Super Bell for me. However, I feel like Cat Mario just providers a wider dynamic change for the game. Where Cloud Flower really only aids in exploration, Super Bell does that as well as makes Mario actually stronger. It’s for that reason I give the slight nod to Super Bell.

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So, there you have it. Those are my favorite power ups. Which ones are yours? Let me know down below!

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Continued Reading:

Ranking The Bob-Omb Battlefield Stars!

Video Game Grail? (A Response to the MetalJesusRocks Facebook Page)

Games I’ve Played Recently Part #3