Part 3 of ranking all the Mario 64 courses. This time we will be examining the secret stages. Check out the previous parts here:
Ranking Super Mario 64 Levels (Top Five Friday) Part 1
Ranking Super Mario 64 Levels (Top Five Friday[Saturday]) Part 2
This list was tough to construct. Most of the levels are tiny, upsetting, or forgettable. Oh well, here we go:
The Wing Cap Stage
Gah, this is easily the worst level in maybe the whole game. If you miss one of the early red coins in the sky it is basically over. In perspective, the structuring of the level highlights the Wing Cap. The problem? The Wing Cap is terrible. The imposed ceiling on the Wing Cap is obvious by design. I might could continue speaking on this course, but I think I will move on from here.
Bowser in the Fire Sea
This might be my favorite of the Bowser stages but I do feel it also the weakest (look, us bloggers don’t have to make sense.) This is an awesome level to watch speed runners run through, but it’s so hit or miss actually playing it. I actually like the level layout fair enough and the three sections of the level flow pretty smooth. In fact, if you tried to tell me this was the best level in the game. I would not even argue with you. The fact of the matter is I simply do not like fire levels a lot.
Winged Mario Over The Rainbow
Simply put, it is another flying level. A lot of these secret levels were designed to highlight some of the harder mechanics. This is put on display with the fact we have 2 Wing Cap secret stages… Ugh. However, this level also highlights why Wing Cap Stage is utter trash. Now, I said Wing Cap Stage is an introduction of the Wing Cap and why it is not great in this game in particular. Over the Rainbow is so much more massive in design, scale, skill, and every other measurable metric that how can you not look back at Wing Cap Stage and see anything but simply a bad level.
Bowser in the Sky
Boy, I want to really like this level. I do enjoy watching people show off all the crazy shortcuts and skips in this stage. The scale is simply massive. But, I just do not enjoy the dark and unforgiving nature of this level. Now, I can not like a stage but still respect it. I sure do respect the heck out of this stage. I can fully appreciate this level without wanting to play it again. Very cool level.
Vanish Cap Stage
I really wanted to squeeze this level in higher, and maybe I could have. Still, when it got to crunch time the turning platforms at the end caused the lower scoring. Remove that ending and this might have got number 2.
Metal Cap Stage
I enjoy a lot about this course. I have been debating on if the small scale nature of the level helped it or hurt it. I guess since it cracks this high on the list, it did not hurt it that bad. I feel like I always connected with the Metal Cap simply because it is green and my favorite color is green. Maybe that is not fair. But that is how it is. Still, the compact nature of this stage helps its design. The red coins are a fun hunt in this stage. If there was a weak point, it would have to be how unforgiving the water mechanic is with new players or even an easy mistake from veterans. If you get lost in the current and end up in the moat, it is a hard time getting back.
Bowser in the Dark Sea
In a lot of these entries, you will read me say “I really liked this stage. I want to rank it higher.”. Not this time. I actually don’t think I like this course very much. In fact, I think I normally get as many stars as you can (which I think comes out to around 32 or so stars?) before tackling this course. However, there is no denying how iconic this course is to me, personally. Making the ascent up the “Dark Sea, was it?” collecting all the red coins, vanquishing the foes, dodging the fire and avoiding all the insta-deaths, was so nerve wracking. I cannot tell you how many times I get to 7 coins and bump my head or miss the jump and you fall right down to your death. Still no denying how much this level gave me nightmares as a kid.
The Secret Aquarium
What a level, right? Yes, this is easily the most simple level in the whole game. But I cannot deny the atmosphere here. The windows revealing a whole new world outside their glass, the fishes swimming in the water, the calming music. Quite frankly, for as simple as this level is, it is darn near perfect. I do not have a lot to say about this level. It is just bliss.
The Princess’s Secret Slide
This is it, boys. This is sliding perfection. Someone answer me this. Was there a slide in a 3D video game prior to this? If so, tell me below. I am not sure why I am so fascinated with sliding levels, but dang it I am. I think it had to do with the mysticism of the timed star. Racing the clock, cutting off precious seconds where we could, riding the edges trying not to fall but go as fast as you could, just trying to beat that time limit. Than, once we discovered the jumping off the side shortcut, this level became an obsession. Since this, I have secretly (or maybe not so secretly at this point) judged every game I play on if it has a slide level or not.
Alright guys, there you have it. That’s my rankings. You probably wont agree. That is okay. Sound down below how you would rank these levels.
Next week is Spooky Week here on Dahubbz. So, start getting ready for all things spoky. I say this now so you guys have a heads up. Also, so you know we will not be concluding this series next Friday. Instead, we are kicking around the idea of “Top Five Creepiest Pokemons”. Hope that sounds cool to everyone.
As always, thanks for reading. Have a great day!
Today, we will be diving into changes and additions made between the first 2 generations of Pokemon. This list is of my opinions and Id love to hear what you guys think are the best additions.
HM New Pokeballs. The Gen 2 Pokeballs have been the focal point of a past blog post. They are coming in as an Honorable Mention because, at the end of the day, they sadly were not that great. I watched a video discussing how half of these Pokeballs did not alter the catch rate like they claimed. Despite not living up to their hype, it was still Gamefreak flexing some creative muscles and trying to add some depth to a simple concept like the Pokeball. I still to this day have fond memories of this addition from the days of the anime.
#5 Making Legendary Pokemons apart of the story- Do not get me wrong, Mewtwo is awesome and is still the Macdaddy of legendary Pokemons. However, he is barely mentioned at all through the main story. In Gen 2, Suicune, Ho-oh, Lugia, and even Celebi come up in dialogue quite often. Ecruteak City is one of the more memorable towns in all of the Pokemon regions due to it being a big central location of the story. While I think legendaries did not hit their stride unto Hoenn, Gen 2 set a precedent for making the legendary Pokemon more of point to the story.
#4 Rematches- The deeper I get into this, the more I realize a “Features Generation 3 expanded on” is going to be an easy blog. Rematches were sorely missing from Generation 1. The reason this is a big deal is because it limited experience and money the player could earn. Beating other trainers dishes out the most experience and cash flow. Generation 2 introduced rematches. Thanks to the Pokegear, the player could receive random phone calls from trainers they have beaten in the past.
#3 Held Items- Pokemons holding items seems like a concept as old as the game itself. However, this feature was an addition added in Johto. They showcased this by having your starter hold a berry. Which was a nice touch in the early stages of the game. But this is not even the best example nor does it illustrate the role items have had. From using the experience share to help aid you in leveling up, to the choice items (scarf, band, sash). Later generations have even added Mega Stones, Z moves, and evolites. Needless to say, held items have become such a crucial part of the game.
#2 Genders- This extends to pokemons and trainers. In the Kanto days there was just one trainer Red. Also pokemons were genderless. In Generation 2 the world was introduced to a female trainer. While I am a Male Pokemon trainer, it would be foolish to not recognize the growing number of female trainers playing this awesome game. It’s only natural Pokemon would evolve to the point where we had female trainers represented in the game. Still, good on you Gamefreak for making this simple but much needed addition. As for pokemon’s gender, well we will get to that in the next point.
#1 Breeding- Breeding is and was the definition of a game changer! It introduced baby forms (Pichu, Magby, Elekid to name a few). Which was really it’s claim to fame in Gen 2. When later games added natures, evs, and ivs, breeding became paramount. It was at the forefront of any serious competitive team. Generation 2 also saw egg moves become a part of the game thanks to breeding. Some Pokemons could only learn a move by having that move passed down from the parent Pokemon. With different egg groups, exclusive egg moves, competitive breeding for perfect ivs and nature, and the introduction of baby Pokemons, I would have to give Breeding the number 1 spot on Top changes and additions from Gen 1 to 2!
Thanks for reading everybody!
Have a great day!
With E3 right around the corner, and a I am sure a Nintendo Direct will sneak out before than, we should probably discuss this topic before anymore leaks happen.
I will be doing the top 5 character’s I want added to smash as well as a few honorable mentions.
#5 Wonder Red (From Wonderful 101)
I recently did a Try Out Thursday a few weeks back for the Wonderful 101. I love this idea and I feel like he is on of the easiest locks for the new roster. 1 big reason is because his move set is easy enough because he is from a fighting game. His final smash could even be his super punch
The second reason is due to some hype and rumors of the Wonderful 101 coming to switch. Why not use Smash 5 as a launch pad for advertising the series. There was hype for this game, but due to the Wii U having bad sells not many people got to play this game. Porting it over to the switch just seems like common sense, and featuring the main protagonist seems natural.
#4 A new Pokemon character. (From the Pokemon Series)
This is a fun one to discuss. We could talk forever about which of the over 800 Pokemon will grace the newest roster. I, for one, would love for it to be a sneak peek into Gen 8. Heck, make a stage based off a new city. Another school of thought I’ve seen is a Gen 7 pokemon. These would be okemons from Sun and Moon. So I am going to give you guys my pick for a Gen 7 Pokemon. I’ll go with Tapu Koko for now. There is honestly 5 or so I could put in this spot (maybe an idea for another post?) but for now I’ll put Tapu KoKo
He is undoubtly one of the coolest Pokemons from the Alolan region. I am actually not sure how confident I am in this pick solely due to the fact that Pikachu will, without a doubt, be on the official roster.
I have a strange feeling this spot could be a Generation 1 Pokemon. The Kanto hype is real with Gamefreak and I am little worried they are trying to play it safe. What Kanto Pokemon would I give it to? Dragonite, of course.
In my opinion Dragon type has been the defining type for Pokemon (maybe psychic too). Yet, a dragon pokemon has yet to appear on the roster. He seems like a safe bet if they go with with a Kanto pokemon. Another prediction could be that Mewtwo is back without having to jump through the DLC hoop.
#3 Funky Kong (Donkey Kong Series notably Tropical Freeze)
Here’s another one like Wonder Red. They just ported Donkey Kong Tropical Freeze to the switch. One of the big add on’s is the Funky Mode. He is a really awesome character who just brings good vibes the second he hits the screen. Other than that I don’t have a whole lot to say. DK is one of their best selling games, Funky is a great character, and free advertisement. All this seems like a no brainer. Isn’t that right Funky
#2 The Champions (From Zelda: Breath of the Wild)
The Champions are from the latest Zelda game. They are really cool characters that all have their own personalities and attitudes. They feel like a call back to the sages from Ocarina of Time. It is kinda hard to imagine all four of them getting in, but I would assume they are popular enough to justify it.
Mipha (The Zora aka the red fish lady) is the character I think who has the hardest chance of getting added as she is healer. However, contrary I could see Link being granted all the champions powers. Mipha’s grace could reduce some of the precentage, Revali Gale could be Link’s recovery. Durak’s Protection could allow Link to reflect projectiles. Urbosa’s Fury could be his final smash.
Theres a couple of cool ways I could see them handling the Champions. One way or another, this is the safest of safe bets. They will be in the game whether they are roster characters or assist trophies.
Banjo Kazooie (From the Banjo Kazooie series)
Geno (From Super Mario RPG)
Knuckles (From the Sonic series)
I don’t have many memories with these characters. I’ve never owned any of their games really, but they are all either beloved or high level profile characters that would add charm and increase the wealth of characters on the roster. It seems like with each new Smash fan outcry increases for characters like Geno and Banjo.
#1 Hat Kid
Of course it is Hat Kid. I love her death and A Hat in Time has easily become a top 5 game in my eyes. Her umbrella would be her attack. She has a grapple for her recovery. She can equip badges in the game which gives her access to a scooter, a magnet like field to suck in items, and even the ability to kamehameha (for real). Characters always have alternative colors and costumes and Hat Kid lends herself perfectly to this as well. She has many hats which could serve as alternative costumes. She has the sprint cap which could make her run faster like the bunny hood. She has the brewer’s cap which could give her access to a projectile attack. She even has a time stop hat but that might be too powerful. All these hats could also simply be cosmetic in nature instead to simplify things. Either way, I see so much potential for the little Hat Kid that I hope she finds her way on the roster!
So that’s my top 5 characters I want added to smash. Who are yours? Let me know down in the comments.
Thanks for reading my post! Have a great day.
Pokemon hit us with it’s latest video. If you have not seen it yet, check it here Pokemon Sun and Moon Video.
Let me just say, I have loved everything Gamefreak is doing with this installment. Some Pokemons are still hit or miss but the ideas and creativeness they are trying with mechanics and style is welcomed.
Here’s some of the takeaways.
#1 Pokemons getting fresh make overs:
Have you been playing 20 years of Pokemon? Well Gamefreak is giving some new life into old pokemons, and I like it, personally. Vulpix and Ninetails are getting ice forms as well as Sandshrew and Sandslash. They retain their design but get new colors and typing.
Exeggutor has an Alola form as well. I’m more or less on the fence but I am sure it will work out.
#2 Region based forms are back:
Much like Shellos in Diamond and Vivillion in X and Y, where you catch a pokemon matters. Shellos would be green or pink depending on where you caught it. Vivillion would have different designs depending on where you caught them. Oricorio will have four different forms depending on which island you catch them on. The four forms are the Baile form (Fire/Flying), the Pom Pom form (Electric/ Flying), Pa’u form (Psychic/Flying) Sensu form (Ghost/Flying).
This is a pretty sweet addition if it works how I think it will, because it will be four Pokemon for the price of one. I don’t know about you, but I am always down for more Pokemon!
Their ability is dancer which I did not realize how powerful it can be the first time I watched it.
Here’s a list of all “Dance Moves”
Quiver Dance- Raise Special Attack, Special Defense, Speed by one stage(Most have special based typing so this my be the most useful to steal)
Dragon Dance- Raise Speed and Attack by a stage
Rain Dance- Summons rain for 5 turns (Seems redundant)
Swords Dance- Raise Attack by two stages (Depends on stats and move pool, but does not seem as good.)
Teeter Dance- Confuses all other active Pokemons (Seems like a funny interaction)
Lunar Dance- KO yourself, heal the next Pokemon up (This could be used against you, be careful)
The rest of the dance moves are all attacking moves, we will have to wait to see how this interaction works out.
It’s an awesome ability that could stop a dragon setting up dragon dance, but it does not stop there. Assuming it works how I think it will, it becomes amazing in double battles. Have Pokemon A use Quiver Dance and your Oricorio will copy it. However, I do not know if this counts as your move. If it does, it becomes worse then I think it is. If it does not count as your turn, it can get pretty broken in double battle.
I wish the wording was “Copy the effects of dance moves”. Also I could see Bellossom getting this ability.
Minior has shields down, which seems to act like a substitute ability (much like disguise), and it has four different cores. Not much has been shown yet.
#3 Island Trials
We now have an Island Trial on the four islands, beating them will unlock the leader of each island. This is how you will gain access to new islands. I’m curious to learn more about this aspect.
#4 Z attacks are a thing:
They look broken. Just look at this
Here’s a couple things that stand our about Z attacks.
Look at the levels. It shows Rowlet, Litten, and Popplio, and Pikachu. All baby forms. So how early do you get access to this broken mechanic?
Also, as the video shows, the trainer is the one doing the dance, so it is possible that any Pokemon can use its corresponding type attack.
With new forms, z moves, and tons of variety, this could shake up competitive play as well as how we play Pokemon in general.
The future is as bright as the Alola regions, and I for one, am super excited for what it hold.
I fell in love with blogging almost a year ago. It was place to talk about anything: Mangas, School, games, you name it.
So why is it I havent made a post in nearly a month?
- I’ve been sick and and unmotivated.
I had this cold back in February and it was not that bad. It keep me bed for long periods of time, because more than I was sick, I was just always tired. I don’t sleep right to begin with but I was always woke up before 11am. I can’t really say I have since I got this cold. Which makes being productive hard when I sleep for half the day.
2. School work out of nowhere.
If you follow my blog any you know in January I was doing a daily blog(If you didnt check it out than I highly recommend it) and was taking five classes and trying to start working. I was completely fine than. However, somewhere along the line my classes up’d the work out of nowhere and so many test, and written assignments, and discussions were due. I had to drop 2 classes just to even be able to balance all the things I was doing. It sucked.
3. Started a Youtube Channel
I’ve stated before Youtube was my first love. I started my first channel back in ’09 and slowly fell out of it. I went out and bought my first mic and editing software and fired up the dream once more. I started blogging back last summer. This Youtube channel has been in the works since the summer of 13. While the blog was a spur-of-the-moment thing and the youtube channel has been very calculated, I wanted to give equal attention. Sadly, I have not. The blog actually takes a lot of time and money(in some instances). Somewhere along the lines my time shrunk. This also goes hand in hand with motivation. Sometimes recording a youtube video is as easy as hitting record, playing the game, and just talking along with it. The blog, however, I either have to watch an entire anime, read a volume, or what have you, and than plan it out.
4. Decreasing Quality
Maybe the biggest reason. Watching anime, reading manga, playing the games, is not the the hard part. It’s the planning the post. I like to be insightful, unbiased, and salt in my own brand of off beat humor. I begun waiting to the last moment and just throwing together material and it got to the point of asking myself “Would I actually read this myself”. This has slowed me down greatly. Everything stems from being unmotivated. I get basically no hours at my job, my apartment is up for inspection later this month, I’m in this weird transition period between possibly transferring colleges and moving nearly 6 hours away, and everything kind of has me in a funk. One of the few things making me happy is making videos and my voice has been gone for the better half of a month so I cant even do that.
As the title suggest, I am going to talk about youtube.
I am currently doing a Pokmeon Golden Age Let’s Play. I think it is going to finish up with 8 or 9 videos. I also do unboxings every Saturday. I’ve already opened two mew collection boxes and will be opening the Celebi box sometime this week! I also will be opening the dual box for Magic the Gathering and the latest structure deck of Yugioh. My top fives will eventually migrate over to the channel as well. I’m working on putting together a let’s play of Pokemon Gray Topaz and Zelda: Minish Cap. I’m debating on doing Dragon Ball Z Legacy of Goku 2 and Super Mario 64. Anime and Manga reviews may or may not move over to the channel(They may stay a blog exclusive)
Go Subscribe to Dahubbz on Youtube.
A new category. Crunchyroll has a random feature that will assign you a random episode to watch. I want to integrate this into the blog. I will watch episode one of a random anime that crunchyroll spits out at me and give my opinions on it and call this “Random Wednesday”. It’s just a test run but I’ll try it out either this Wednesday or the next so be on the look out!
It’s been tooooooo loooong since we’ve done a Top Five, so here’s an easy one to try and get us in the swing of things!
Remember the good old days of just having 4(5 if you count safari) different types of Pokeballs? Yeah, I’ve never said that either. One of favorite aspects of Johto were new pokeballs. Albeit, I grew up and realized there really isn’t a point to buy anything other than ultra balls once you can afford them. That does not mean we cannot have some fun with wacky pokeball ideas. Right? Plus, I always buy out there balls to try and capture the legendary pokemons in funny balls.
So here we go.
#5-The Random Ball- Okay. You’re gonna have to hear me out here. It wouldn’t be a DaHubbz countdown if we didn’t have a wacky and and crazy entry on this top five. You know how early in the game you get a bunch of pokemons no one cares for? Well the Random Ball will take that pokemon you do not care for and turn them into a random pokemon. I love this idea because it adds a curve ball to the every day mundane task of dealing with those annoying early game pokemons. It would throw off the balance of the game, so I suppose you can make it only available after you beat the Elite For or maybe make it the semi-random ball.
#4- The Nurture Ball- So, the badges let you do a lot of cool stuff outside of battle. Get into the Elite Four, use HMs, and oh, use traded pokemon. This use to be such a hassle back when I was still starting out. Blastoise would be falling asleep or recharging for who knows why. This Nurture Ball would make that a little less demanding. If badge two lets Lv 30 obey, than if a Lv 30 Pokemon is caught with a Nurture Ball and traded to someone, that Pokemon would obey even if the second owner did not have the second badge.
#3- Luck Ball- I think this one is pretty cool. Its a pokeball that has a chance to raise one random stat. If these pokeballs are accessible early on this could be a huge boost to get by the first couple parts of the game. It’d be pretty awesome. Don’t think there is any other thing needed to say about it. Yeap.
#2- The Scatter Ball- You know how they’ve made horde encounters a thing? Well, if you ever tried to catch a pokemon while the entire horde is still alive, you cannot “aim” somehow. I have two ideas for this one. Either A). It bust into multiple balls and attempts to catch all of them. or B). You could call it The Scope Ball or something where it singles out a single Pokemon in a horde. I think this ball would be relevant since the horde seems to be sticking around.
#1- The Lead Ball- Maybe not the best name for it but I didn’t want to name it the sticky ball or the trap ball. I am not sure how this ball would function completely yet. Some ideas for it that I do have are A). As the namesake, it makes the pokemon like lead and unable to flee. This would prevent abra from teleporting or the legendaries from fleeing. Chasing the dogs or the birds or the lake spirits or whatever, were always some of the most dreaded parts of my experience and this would just be an option to keep them stationary. B). Maybe it could have a better catch rate against pokemon that flee.
So there ya have it. That’s my top five. Feel free to add your own in the comments!
Hey guys, this was suppose to be last weekends top five in honor of BFZ, but I was internetless this weekend so I am bringing it to you guys today.
This is a list of five cards I am eager to use and see if they make any kind of impact in any of the formats. Note: these are not the five best cards or even five sleepers. Just five simple cards I enjoy the idea of.
#5 Ugin’s Insight– So far I have not seen too much love for this card. Maybe it’s two slow, maybe they hate that is sorcery speed. I don’t know. All I know is Scry X, then draw cards sounds super sweet to me. I know this doesn’t replace Dig Through Time time since you’re casting DTT for 1 blue at instant speed, but this is pretty sweet too. It kind of gives itself a safety valve with the scry to help you try and hit your three best cards. I thinks it solid on a turn youre not doing much on. Even better if it’s late game and you cast this after you already ultimated with Ob Nix. It can then act as 6 burn damage as well as drawing 3 cards. For me the only thing holding this back from a top two spot is the fact it is sorcery.
#4 Ruinous Path– Yet another card that isn’t getting much love because it’s a sorcery speed. Well, If there is one thing I do not want to happen to me, it’s get wrecked by a planeswalker. This is one of the only cards to hit planeswalkers(This and Quarantine Field and a few others come to mind). Yes, Instant speed makes this a top one or two, but since its not, it gets number 4.
#3 Greenwardern of Murasa– The only bad thing this has going for it? 6 drop. Other than that, it’s a bulkier Den Protector who can bring back two cards! Yeah, it’s is pretty sick for anyone who wants to do graveyard tricks. Just look at the card, it should speak for itself at this point.
#2- Stasis Snare– My vote for best removal in BFZ and maybe in the format right now. 3 drop flash, exile any creature until this card goes away and unless your’e running Sultai Charm you probably are not packing much to deal with an enchantment game 1. Plus, I infinitely love exile over killing.
#1 Ob Nixilis- I know, no love for Gideon? Not quite. Ob has already cooled down and headed towards the single digit(Not that he will hit there. I don’t know). But Gideon just doesnt do much in decks I want to build. As for Ob, he draws cards, kills stuff, and puts a clock on the game with his ultimate. I just see much more going for Ob. think people know how good Ob is so there is not much to add. He is good.
So what cards got you guys wanting to go play or build decks? Leave them in the comments!