Category Archives: Youtuber
Don’t Throw Away Your Loose Discs!
Hey everybody.
I only owned a few Gamecube games back in the day. I actually managed to keep almost all of them. Though, I didn’t keep my cases. Unfortunately, that means most of them are just scratched up and don’t work.
Two that always stood out to me were the Legend of Zelda games – Twilight Princess and Wind Waker. Again, they just didn’t work anymore. But I never threw them away.

I was talking to someone on Reddit who mentioned trying to get them resurfaced. Most people don’t like resurfacing Gamecube disc due to how it stores data. But the way I see it, if the Gamecube isn’t reading them at all, what is there to lose?
With that in mind. I took them to my local shop and got them both resurfaced.


Let there be life! Yes, my childhood games were brought back to life. So it goes to show, don’t throw away your disc.
Has this ever happened to you guys? Have you ever played a game so much it didn’t hold up? And were you able to clean it up? Let me know down below?
Thank you for reading and have a great day!
The Best 3rd Party N64 Games (Top Five Friday)
The Nintendo 64 is beloved for its heavy hitting 1st party games. Some gamers even hold games developed by the studio Rare in higher regards than the first party games. With that said, I feel like the 3rd party games do not get enough love. Here’s my top 5 N64 third party games.
Megaman 64

Megaman 64 is one of my favorites on the console in general. The adventure is massive. The art is charming. The music is fantastic. The upgrades are cool. The boss battles are epic. This game is hard. I could not beat it as a kid. As an adult I did need a guide as the boss battles as brutal.

Megaman 64 is a dungeon crawling, open world, RPG, action adventure game. The game takes place on the island of Kattelox. There are several sub cities, dungeons to explore and plenty of cool NPCs to interact with. The controls and camera can be a little clunky looking back, but growing up with the N64 means I was fine with it. If you get over that, you’ll find a very addicting and charming game with music that gets stuck in your head for days to come.

Toy Story 2

Super Mario 64, Donkey Kong 64, and Banjo Kazooie get all the 3D Platforming love, but I think Toy Story 2 is just as good.
The game follows the movie’s plot. Al steals Woody. Buzz is thrusted in the adventure to save him. The game follows all the great set piece of the movies as well. You’ll start in Andy’s room but you’ll explore the surrounding neighborhood, the Toy Barn itself, and even the air port. Buzz will need to collect Pizza Planet tokens to explore further.

A lot of the cast of toys make appearances as well. They all need help and offer Buzz something in return. Bo Peep has lost her sheep and will give Buzz a Pizza Planet Credit if he finds them. Slinky Dog needs Buzz to complete his challenges. In return, he will give Buzz a credit. Hamm requires Buzz to collect 50 coins in exchange for a Pizza Planet Credit. Mr. Potatoe Head is where it gets interesting. On several levels, he has lost a body part. If Buzz returns the missing part, Mr. Potatoe Head gives him a Space Ranger upgrade. These include varies power ups like a shield and a grappling hook.

This is one of my favorite 3D platformers on the N64 . It is a great game for platformer fans and Toy Story fans alike.
Mystical Ninja Starring Goemon

Mystical Ninja Starring Goemon is arguably a top 5 N64 game for me. Its an awesome display of Japanese culture and wonderful game play. Gorgeous set pieces, energetic music, and a cast of playable characters make this an unforgettable experience.

Unfortunately, I did not play this one as a kid. As an adult, I did hear good things about it. Honestly, it lived up to the hype. Its an open world adventure game with dungeons that give it that Zelda vibe. There are several cool platforming sections that seem reminiscent of Mario 64. It even has character swapping like Donkey Kong 64 [though not nearly as intense].

It was so rare for 2D games to make successful leaps into the 3D space, but Goemon really knocked it out of the park. I cannot recommend this game enough. Go check it out if you haven’t.

Chameleon Twist

Sunsoft made a real gem here. Chameleon Twist is a unique experience in the Nintendo 64’s library. I love the platformers of this era, and while Chameleon Twist isnt my favorite, but it stands out. Its got that Sunsoft charm. The soundtrack is great, the character models are cute, and the levels take advantage of the games tongue gimmick.

I am not great at the tongue mechanic, but that didn’t stop me from enjoying it. With that in mind, this game can be a real example of easy to learn but hard to master. If you love 3D Platformers like me and want something different, try this one out.

The Bomberman Games

Take your pick. Hudson Soft was a roll with the N64. They made the first three Mario Party games. When it came time to bring their baby, Bomberman, over to the Nintendo 64, they knocked it out of the park. Bomberman was lucky enough to get 3 entries on the N64 in the states.

And honestly, they’re all solid. Bomberman 64 is the one I remember the least [its been the longest since I played it.] But Bomberman Hero and 2nd Attack were great adventures. These games have some of my favorite levels on the console. If you’re looking for a fun adventure, grab any of the Bomberman games you can get your hands on.

These my recommendations for best 3rd party games. Resident Evil 2, Rayman Legends 2, Turok, and the Star Wars games all get honorable mentions from me.
What are your favorite 3rd party games on the N64? Let me know below. Thank you for reading. Have a great day.
If You Never Bought a Video Game Again
So the question, “If you never bought another game again in your life, how would you feel about your collection?” arose. Naturally, a lot of retro collectors have more games than we could play in 5 life times. With that said, no. We don’t need new games.
This question popped back up around the game collecting scene in light of Sony’s announcement last week that they would be discontinuing physical media.

With this news, a lot of physical collectors have said we will not be buying into the Sony ecosystem past the Playstation 5. It’s only a matter of time before Nintendo and Xbox join Sony in this digital only future. When that time comes, the amount of new games I purchase will dwindle drastically [mostly because I will not be interested in owning digital only consoles]. Most collectors are looking at their collections smiling thinking that’s fine. They have hundreds, or in some cases, a thousand games to keep them busy.

Take my Gamecube games for example. This is just 4 epic RPGs. I could probably play for an entire year on just these four titles if I explored everything they had to offer. And staying on my Gamecube collection for a minute, I have over 170 gamecube games. That includes other RPGs like Fire Emblem. Collectathons like Ty, Mario Sunshine, and Wario World, multiplayer games like Super Smash Brothers, Double Dash, 4 Mario Parties and so many more offer literally endless entertainment. I could play exclusively my Gamecube collection, and I’m not sure I’d ever get bored.

In this picture [taken my YouTube short so pardon the dimensions], I talked about some of my favorite games. I replay so many of these games over and over. The amount of my life I’ve sank into just Ocarina of Time and Super Mario 64 is… well.. concerning, but still. Throw in the Pokemon games and some of those multiplayer games I’ve mentioned above, and I’d be set. That implies I could handpick maybe 10 games out of my collection and still be set for life.
This has caused plenty of haters to be vocal that collectors don’t need any more games. They can’t possibly understand why would we want more games.

[Again, excuse the bad proportions]. Anyway, the point I’m getting at is I would be sad to miss out on new entries in my favorite franchises. If Nintendo had gone exclusively digital with the Switch 2, I would have missed out on Donkey Kong Banaza. Kirby and the Forgotten Lands got its new DLC on the Switch 2. I absolutely loved both of these games.
The next 3D Mario game hasn’t been announced yet. We also don’t know the future of Zelda. I’m assuming both of these franchises get at least one more physical title during the Switch 2’s lifespan. But their future releases past that could be digital only. Even with regards to Sony, I’ll be sad to no longer get to experience the latest Ratchet and Clank games.

So to answer the question. If I never bought another game, I have more than I could ever play. But I would still be sad about missing out on new experiences and the hype of new things.
So how about you guys? If you never bought a new game again, how do you feel about your collection?
The Mount Rushmore of the N64
The Nintendo 64. What a beautiful library. Leaving the Super Nintendo and 2D games behind, Nintendo would launch their most ambitious console of all time, the Nintendo 64.
So many of its most recognizable IPs would become the faces of the most popular genres of the time. But if you could only limit yourself to four games, what would be the Mount Rushmore of the N64 library? There’s many ways to interpret that. For my purposes, I’m going with four games that proved Nintendo was cutting edge, the front of video game innovation, and define what it was like to own an Nintendo 64 – not necessarily my four favorite or the four best.
007: Goldeneye

I would be remiss to not mention a multi-player experience. There’s so many! Some of my favorites are Super Smash Brothers, Mario Kart and Mario Party 2. But looking back at the iconic nature of Goldeneye, I’m giving it the selection. Goldeneye was a behemoth on two fronts. It revolutionized both multi-player versus games as well as FPS games. Let’s tackle both points.
First, multiplayer. The Nintendo 64 was beloved for couch co-op and couch versus. It had four controller ports and a fantastic selection of games. Often, Goldeneye was the pick when we had friends or family over. Everyone had their favorite characters, weapons, and maps. I know for me, when I was at my grandmother’s with my brother our cousins would come from down the street. The four of us would play countless rounds of Goldeneye. We would play 2v2 and we would basically play King of the Hill with the Golden Gun. If your team had it, you made sure that person did not die.

To this day, almost 20 years later, the only multiplayer FPS games that come close to recreating that experience were when my brother and I beat Halo 3 together. Or when Xbox Live changed everything and I was able to play Call of Duty: Modern Warfare 2 online with a different cousin of mine even though we lived five states apart! [Man, the future used to be so cool!]

Now on to what it did for First Person Shooters. Goldeneye was my dad’s game. He was a fan of 007 movies. I still remember him bringing home Goldeneye the movie from Movie Gallery and my unhealthy obsession with Goldeneye was born.
As much as my dad and I loved the movie and as much as my dad played the game, oddly enough we never played it together. He only played the campaign. At the time, I didn’t realize how groundbreaking the campaign was. And it’s certainly easy to overlook. But prior to Goldeneye, Doom was the industry standard. It was fast-paced, tight corridor action, and had out of this world set pieces, literally.
Goldeneye was rarely any of that. Mission structures went from ‘find key and rush to the end’ to ‘explore massive levels and complete different objectives around the map’. Gunplay went from ‘guns blazing’ to ‘using a multitude of strategies for each new area’. There was an emphasis on mission variety that scaled with difficulty increases, exploration, elements of stealth and espionage, and strategically picking off enemies to not alert others.
These changes went unappreciated to a little kid like myself. Goldeneye was my first FPS… and I wasn’t very good at it. I would select the easiest difficulty and often end up alerting every enemy. For me, my 007 playthroughs often felt like Doom. Shoot up every enemy, ignore bonus objectives, and rush to the end.

But for skilled players, there’s a lot of depth and strategy that can go into each playthrough. That kind of experience varity just wasn’t present in First Person Shooters before it.
Very rarely do games perfect the blend of single player campaign depth and multiplayer versus depth. In fact, I cannot think of a game that makes both halves feel like the better part simultaneously [Halo is probably the only game series that comes close.] .
With all that said, I think its obvious that Goldeneye had one of the biggest impacts in video game history and is worthy of being on the Mount Rushmore of N64 games.

Star Fox 64

I would say Star Fox is an underrated candidate for Mount Rushmore status, but worthy nonetheless. Star Fox 64 is […was?] the second title in one Nintendo’s most ambitous IPs, Star Fox.
Debuting on Super Nintendo, Star Fox blew people away. It was built with the new Super FX chip in mind. This allowed the Super Nintendo to produce seemingly full 3D graphics years before the release of the Super Mario 64.

Four years later, Star Fox and team took to the skies again to redefine what a video game could be. In 1997, this game truly stood out. The game looked and played great. It featured tight on rail gameplay. The world’s felt lived in. Voice acted team members interacted to what you were doing [how many of you shot your teammates back in the day? Their responses were great]. Epic backdrops that were destoryed or blew up as you played were a visual feast for your eyes. There were giant bosses waiting for you at the end of the stage. And who can forget, dynamic path changes.

That’s right. As you made your way through the galaxy, your path could change depending on factors like how well you played. This allowed the game to have insane replayability, secrets to discover, and allowed the game to naturally handle difficulty scaling. As new or bad players would naturally follow the easier path, while veteran players could aim for different paths for harder experiences or new routes.

I loved this game as a kid. I would have to have the GameFAQ [who remembers that website?] loaded at all times to try to get my preferred route. However, I’m not a big on rail shooter or shoot ’em up fan. Meaning, as the N64 rotated out of the limelight and I moved on to newer things like the PS2, I never really went back to Star Fox. I tried newer space shooters and just never liked them.

But lately, as I reflect back on the N64, Star Fox always stands out to me as an epic, ambitious project. Panzer Dragoon released two years prior and did a lot to move Shoot ’em Ups in a good direction. But Star Fox’s branching paths, voiced characters, 3 vehicle types [did you know there was a submarine in Star Fox 64?], and the rumble feature make this a unique experience on the Nintendo 64!

Super Mario 64

No Nintendo 64 Mount Rushmore would be complete without Super Mario 64. Oddly enough, this is a game I feel a lot of hard core retro players go out of their way to hate. That might sound funny on the surface, but I know a lot of Nintendo 64 gamers who swear Banjo Kazooie is better in every way. Banjo had cooler power ups, bigger levels, a great cast, and Rare’s signature ability to just make an awesome N64 game.

Even I say Donkey Kong 64 is my preferred 3D platformer. I love the epic levels, the five playable characters, the mission diversity, and of course Rare’s signature ability to just make an awesome N64 game.

But Super Mario 64 is just timeless. It’s a classic. Wonky level design and atrocious camera aside, I’d argue this is one of the Godfathers of video games.

Mario 64 was revolutionary in ways that we cannot really fathom today. Other companies tried to create 3D games. Sony wasn’t dumb. They saw what Nintendo was cooking up. They released several games that tried to be first to market as a true 3D game on home consoles. But there’s a reason people often remember Super Mario 64 as that first truly epic home experience 3D game. Because it nailed it.
Nintendo designed the console and the controller around this game [apparently they had a bunch three arm humans playtesting this game.]. Of course it was going to work.
Super Mario 64 worked back then and still captures the hearts of people today for a couple of reasons. A. The controller. People give it a hard time, but it was vital to video games being able to transition to the 3D space. For starters, the joy stick. You may forget the original PS1 controller did not have joysticks. They stuck with the traditional D-Pad. Needless to say, the joystick allowed for more fluid and complete movement. The C-Buttons were also paramount. In Mario 64 the C-Buttons are always active, allowing the player to rotate camera options to find the exact style they need for each situation.

B. The pick up and play nature of the game. Mario 64 isn’t bogged down with an amazing story, just what you need to know for an adventure. Princess Toadstool [who the heck is this Peach character I keep hearing about?] has baked Mario a cake. Mario arrives to learn that Bowser has made himself at home. Its up to Mario to stop him. That’s really the jist of the story. Mario has access to two levels right away. Bom-Omb Battlefield and Princess’s Secret Slide. The player can amass quite a few stars with just these two levels. Once the player has rounded up a handful of stars, the entire first floor becomes available [even more levels than that if you know how to backwards long jump into the wall and shoot yourself through doors, but that’s a different story.].

I think its that degree of ease and unlockability that makes it so easy to get into. It doesn’t feel like you have to grind experience points for hours to get new abilities or face unbeatable bosses to advance. You just need to go around having fun, collecting stars, and occasionally beat Bowser.
C. The perfect first stage. I’ve never played a game before where the opening level is just simply this perfect. It is simple. It is open. It is the perfect level for a sandbox game. Mario drops in, has a nice open area to run around in, and eventually, a mountain to climb. Here, a boss awaits him to test his strengths. This stage also test your ability to find hidden shortcuts, collect red coins, and even fly through the sky. It is great at teaching players simple mechanics and giving them areas to test the basics for harder stunts later.

And that’s the thing, each level will build on what the player has learned. Future levels add wall kicks, other hats, environment hazards like lava, but Bom-Omb Battlefield allows the players to get a grasp on gameplay before sending them out into the bigger world.
D. The music slaps. It just does. Simple as that.
Super Mario 64 was a system seller unlike any system seller I’ve ever seen before. Sony had epic cinematic works of art that were great in their own right, but Super Mario 64 is the pinnacle of what makes gaming fun. [And did I mention you can pull Mario’s face on the home screen to make funny faces? 10 out of 10]

The Legend of Zelda: Ocarina of Time

Where do you even start with arguably the greatest game of all time? For everything I said about Super Mario 64’s simplicity and commitment to nailing the little things, is true of Zelda but with mastering the large scale nature of a video game. The quest is epic, the setting is great, the items are perfect. And honestly, what this game doesn’t get credit enough for is being the perfect size game. Literally, if you asked how big a game should be before it feels bloated, I would point to Ocarina of Time. Breath of a Wild is truly an insane adventure but it is filled with so much empty space and an obnoxious amount of Korok seeds. [I will never complain about the 100 skulltulas every again].
Locations are another strength of the game. There’s plenty of diversity here so no location feels the same as a previous one. Death Mountain, Lake Hylia, The Lost Woods, The Gerudo Desert, and on and on. The game also used a time jump mechanic where you play as kid Link and adult Link. This allows them to essentially double the map as exploring locations as a adult feel different from exploring them as a kid.

Side quest are also done in a healthy amount. There’s the heart pieces and songs to collect. The mask quests, skulltulas to find, poes to kill, a fishing hole, horse racing, and plenty of weapon upgrades that all give Link plenty of stuff to do if you get bored of the main quest. Again, all of this is manageable. Even if I love side quest and gameplay diversity in my games, this feels like a healthy, manageable amount for the average gamer and why I don’t think Ocarina of Time suffers from bloat like many games did around this time. Bloat in video games is an epidemic that has only gotten worse in video games.
Of course, we can’t talk about why Ocarina of Time was cutting edge for the time without mentioning the Z Lock on system. Ever gone back and played a game only for it not to hold up well? Yeah, that isn’t a problem here. Ocarina of Time aged amazingly. Compare it to the OG Resident Evils. They were masterpieces upon release. But tank controls, static camera angles, and a… looser[?] aiming system have many modern gamers saying those games are nearly unplayable today. [Of course a tad bit of exaggeration, but this is the case for a lot of older games.].

The jump to 3D was not kind to every combatant. Many didn’t understand level design, how to make smooth movement, or how to aim in a 3D space. I simply just do not see those flaws in Ocarina of Time and a large part is Link’s ability to lock on. This made sword fighting and ranged weapons easy to use and actually kill enemies.
In my mind, Ocarina of Time is the definitive open world adventure game of its time. Combat is easy, movement is smooth, the world is the perfect size, plenty of great NPCs to make the world feel lived in, great and iconic items and weapons, cool use of magic, great dungeons, and memorable boss fights. Yes I’m biased, but I cannot think of a single complaint for this game that isn’t just nit picking [like how in the original you have pause to equip the iron boots and then pause to unequip them.].

There you have it. My Nintendo 64 Mount Rushmore! I tried to leave bias out where applicable. For example, Star Fox and Goldeneye aren’t in my top 4 N64 games, but I think their impact was too great to ignore.
One game that would be in the running off of contributions to gaming would be the Pokemon Stadium series. Their transfer packs were huge at the time. The rental pokemons were kind of a joke, but with the transfer pack you could migrate your Gameboy team over to your Stadium cart.

Mystical Ninja Starring Goemon I think would be worthy based on just how great of a game it truly was. A lot of people say Perfect Dark deserves to be on the list because it took what Goldeneye established and improved upon it, but Goldeneye was just so instrumental to this era that its hard to leave it off.

Let me know what games make your Mount Rushmore of Nintendo 64! And let me know what console I should do next! Thanks for reading have a great day!
Nintendo just released the best shadow drop of the year!
Hey guys. If you haven’t seen it yet, Nintendo just announced and released Wario World. You will need the Switch Online subscription to access it and a variety of other games.

Wario World was released in 2003 for the Nintendo Gamecube. It was developed by Treasure. It remains one of my favorite 3D Platformers even to this date.

This adds to the Gamecube’s excellent line up present on the Switch 2. Some of the other stellar offerings include: The Legend of Zelda- Wind Waker, Luigi’s Mansion and F-Zero GX.


This also helps solidifies a great run the Gamecube is having. Kirby Air Ride got a sequel in Kirby Air Riders. Paper Mario Thousand Year Door got a remaster. If we go a little further back, Super Mario Sunshine was included in the Super Mario 3D All-Star collection.

Are you going to be checking out Wario World? Let me know. Thanks for reading and have a great day!
What Is the Best Year of the Nintendo Switch?
This post was originally written for one of my YouTube video during the blog hiatus. Some of the comments and dates are now outdated. Either way, enjoy!

The Nintendo Switch has had an excellent, almost unprecedented run through its mainstream retail relevancy. And while I can’t say there’s no end in sight, 2024 is shaping up to be one of, if not the best year for the Switch yet. Now, even though we’re getting a couple of Mario games in Paper Mario, Mario and Luigi, and Mario Party, the lack of Mario Odyssey 2 stops me from saying this year is 10 out of 10. It also looks to be devoid of Pokemon and Kirby. Two of my other favorite Nintendo Franchises. Still, that hardly stops me from putting this year in the upper half. And who knows, with the possibility of some stealth drops later in the year, maybe we haven’t even seen all Nintendo has to offer us this year. So, I’ll wait til January to cast a verdict on this year as a whole. With that in mind, which of the nearly 8 years of Nintendo Switch would I say is the best? Well, today we’re going to take a look.

Each year of the Nintendo Switch has surely offered some highlights. I don’t think anyone is saying 2018 is the best year of the Switch, but Super Smash Brothers still dropped and was a goliath right from the jump. 2020 was much maligned due to the onslaught of rereleases (and you can watch our video “In Defense of Nintendo Switch Ports” to get a better idea of what the attitude was back then), but it had Animal Crossing which released at the perfect time. 2021 was probably a low year for me. I grabbed Skyward Sword and Super Mario 3D World, both ports. But others would say Dread alone makes 2021 one of the better years.

So what I’m saying is even in down years, the Switch still has something killer to play, something worthy of making you proud to be own a Switch. And all this brings into question what was the best year the Switch had. Personally, I’d like to focus on 3 different years and deep dive into them. Let’s get started!
Before we start the list, don’t forget to follow and like the blog. It means a lot of guys. Now, onto the list.
2017:
I don’t care what anybody says, 2017 was a landmark year for video games. Nintendo made gaming fun again when they launched the dual-purpose Nintendo Switch. Now you could play on the go and on your TV. I’m not going to recap the launch and development of the Switch, we’re just here to talk about the games, so let’s do that.
Breath of the Wild drops alongside the Switch. For the first time in arguably a decade, you felt like you were missing out if you didn’t own Nintendo’s latest offering. I should know, I didn’t get a Switch til 2018. Breath of the Wild was dead set on reinventing Zelda. It did just that. Gone was the formula. It was open world now. It was the talk of the gaming world. There were BOTW clones. That’s right, Zelda was now a genre. If you thought getting a new triple A mainline Zelda title was enough for a single year, 2017 doubled down giving us a new Mario game as well.

And with this declaration, Nintendo had won the next generation of console wars before the PS5 and Xbox Series X even entered the fold. Nintendo had released two 10 out of 10 games just like that. The Switch had only been on the block for about 6 months or so and could already say our heavy hitters rival literally any other console. Straight up, no joke, Nintendo threw the gauntlets down early. And believe me that would have been enough to be in the top 3 years already. But they didn’t stop there. No, no. They brought Mario Kart 8 Deluxe over. Yes, it is a port. But it added in new characters, modes and courses as well as putting all the existing DLC on to the cart. Not to mention it’s still receiving updates even now. So 2017 speaks for itself even if all we mention today are just those 3 games.
So in 2017 the Switch was the latest, greatest thing in gaming. But surely after a half decade or so, the lifespan would be winding down and the banger titles would barely trickle out, right?
2023:
I want to talk about 2023 for a bit here. Obviously, we had the big one. Tears of the Kingdom. Honestly, this has got to be one of the best sequels to a game ever. I’m really enjoying taking my time with this one. Scaling my way to the Wind Temple is probably the most epic thing I’ve ever done in a Zelda game. Seriously, that part is so cool. That came out pretty early in the year in May. The rest of the games this year didn’t do much for me. You have Pikmin 4, Fire Emblem Enrage, Metroid Prime Remastered and Super Mario Wonder. Last year was a great year for Switch owners even if I just picked up 1 game personally. That game was good enough on its own.

2022:
So, the last year I want to discuss is 2022. There’s 3 great games for me personally. The first one is Pokemon Legends Arceus. This was a great Pokemon game. I liked Sword and Shield, I know that’s a polarizing thing to say online, but I did. However, I loved Legends Arceus. The Hisuian Forms were cool. I feel like it handled open world exploration better than Sword and Shield. The sneaking around and catching Pokemon was neat. I think all in all, this was a step forward for Pokemon. So that brings us to Pokemon Scarlet and Violet. This is probably my favorite Pokemon Game since X and Y. I think it’s the best one on the Switch. The writing is cheesy, but the school sitting is cool. The game definitely deserves some criticism for the horribly slow cutscenes, but this is one step closer to my dream Pokemon game. I always wanted a Pokemon Game where gaming and battling didn’t have to be the focus. You could be a breeder, or enter contest, and this game doesn’t quite get to my lofty outlandish dreams for the series, it offers the player options in how they want to progress the story. Ultimately, this game made me excited to see what they will do on the Switch successor when that time comes. The last game will talk about today is Kirby and the Forgotten Lands. It’s tough to say this my favorite Switch game but it’s up their with Mario Odyssey. I’m a platformer fan through and through and Kirby is one of my favorite IPs in all the gaming industry. When they finally gave him a 3D adventure, they just nailed it. I’ll say it. This a perfect game. Combine this with getting two really solid Pokemon games, 2022 was a phenomenal year to be a Switch owner.

Okay, so in closing, which year do I give it to? I’m going 2017. The combination of Mario and Zelda is too tough to pass up. I think if Tears of the Kingdom had come out in 2022, then that year might have got the nod over 2017, but alas, that’s not how it went down. 2024 might end up passing 2023, but I could also just be living in the moment. Who knows we will see. So let me know which year. You thought was the best.

Exploring the Best Nintendo Games: IGN’s Top 100 Analysis
IGN, partnered with Nintendo Life, recently dropped their Top 100 Nintendo Games. Admittedly, I don’t have my top 100 ready to go toe to toe with IGN, but honestly, I don’t have many hot takes here. There were definitely some weird choices and questionable omissions, which we get into later.
Before we get into my post, here’s the article if you haven’t read it yet.
https://www.ign.com/articles/the-100-best-nintendo-games-of-all-time

Their selection criteria felt a little soft or just all over the place. The prime example they used was Grand Theft Auto Chinatown Wars on DS at #99. Its a game developed and produced by Rockstar games and even ended up on PSP, but was a DS exclusive for 9 months. That makes it qualified for this list. With that in mind, I wouldn’t take any of their comments too seriously and just enjoy the conversation and debate it breeds over getting lost in the weeds.
Some people flamed it for having recency bias and including too many games from a single series. This is exemplified by Tears of the Kingdom and Breath of the Wild taking spots 1 and 2. Odyssey scores in the top 5 as well. The top 20 saw 5 Zelda games and 4 Super Mario games (Five if you count Mario Kart Deluxe).

I think if you are going to do Nintendo’s top 100 games, you kinda have to include multiple games from the same franchise. Simply put Mario Odyssey, Ocarina of Time, Mario Galaxy, the Switch Zelda games, a Link to the Past are all classics. I mean these are just some of the best games Nintendo has ever made. They just so happen to spawn from two franchises.
Now, two major franchises I would have found room for in the top 20 would have been Kirby and Donkey Kong. DK64 and Donkey Kong Bananza are two of my favorite platformers of all time. Kirby 64, Kirby Air Ride and Kirby and the Forgotten Lands are three 10/10 games for me. Bananza was the highest scored DK game at #22 and Kirby and the Forgotten Lands scored the highest of the Kirby games at #39.


Most titles here come from two generations: The Super Nintendo and The Switch. These are often considered the greatest consoles Nintendo has put out, so I’m not surprised at all. Nintendo really was on a heater with their first party and third party support. The Super Nintendo gave us Super Mario World which was #3, A Link to the Past at #9 , Final Fantasy 6, Earthbound, Super Metroid at #8, Super Mario RPG and Chrono Trigger at #6. Again, surprised to see Donkey Kong Country 2 all the way down at #78. The Switch owned the day leading to people to questioning the recency bias. The Switch took spots 1, 2, 4 and 10. It was a strong showing for these two consoles racking up 8 of the top 10 spots.

The only non Switch non Super Nintendo games to crack the top 10 were Ocarina of Time at #6 and Tetris at #5.

I think if you remove nostalgia and revolutionary aspects of some games like Mario 64 and Pokémon Red and Blue, then I get their top 10 omissions. Those games still scored highly, Mario 64 clocked in at 25 and Red and Blue came in at 27. Respectable. I understand if you want them in top 10 because of how important they were to the industry. Though, I don’t think either are the best games in their respective franchises.
So what are some games that I would have moved up or down?
Resident Evil #4 came in at #20 and I certainly feel like that game is closer to a top 10 game. You may not immediately think of Nintendo when you see Resident Evil 4, but the Resident Evil series was a big deal to Nintendo on the Gamecube. It was massive on the Cube and Resident Evil 4 was at the forefront of that conversation. One of the best games of all time.

Pokémon Soul Silver and Heart Gold is the highest ranked Pokémon game at #15. Again. I probably would have found a way to get this closer to top 10 as well. Pokémon, despite what the modern games would have you think, is a very important franchise to Nintendo and should be represented in the top 10 somewhere. Pokémon Silver and Gold are perfect sequels, advancing and bettering the Pokémon franchise in every way and Soul Silver and Heart Gold helped modernize near perfect RPGs.

For some games with some really low rankings, I would have loved to have seen Kirby Planet Robobot and Captain Toad Treasure Tracker moved up higher instead of barely making the list. Kirby Planet Robobot is considered one of the best 3DS games of all time. While Captain Toad Treasure Tracker is one of the best Wii U hidden gems that got a little more attention thanks to its switch port.

Now for games that didn’t make the list at all.
I love Megaman 64. It is definitely a guilty pleasure of mine. The music, the city, the atmosphere are all so pleasant. I wish we had got Megaman Legends 2 on N64, still kinda salty to this day.

There’s no reason Yoshi’s Woolly World didn’t make this list. Of course the Wii U is underrepresented. If you give it credit for the Switch ports (which I’m sure you don’t), it would have had Xenoblade Chronicles X, Breath of the Wild, Mario Kart 8, Donkey Kong Tropical Freeze, Mario 3D World and Captain Toad Treasure Tracker. All of which I think are the Switch versions, but still not bad for Nintendo’s most recent flop of a console. All that to say, Woolly World is probably the best game stuck on the Wii U and should have absolutely made the list.

I would have liked to have seen another GameCube platformer on this list because they are some of the most fun I have had on a Nintendo console. Sunshine made the list at #77. Wario World, Ty the Tasmanian Tiger, Vexx, Billy Hatcher and SpongeBob Battle For Bikini Bottom are all fantastic and enjoyable experiences.

And I dont know if this is biased, but Kirby Air Ride should have totally made the list. That game is a gem.

So do you guys have any complaints with IGNs list? I know its IGN and a lot of people don’t take their opinions too seriously. And neither do I really. But its always a fun a discussion with you guys if nothing else. So what’s your top 10 Nintendo games and how do you feel about the list?
Games That Are TRAPPED on the Wii U!
With the last major Nintendo Switch Direct behind us, it’s getting safer to say these games will not be coming to the Switch. And yes, I’m using the phrase “stuck on Wii U” or something to that effect. But sure, the Switch’s successor could always port these games, but that’s no fun. So we’re suspending that for this video. A lot of these games were already unlikely to come over due to the game pad, even though we’ve seen companies rework their games before. So let’s look at some games that are stuck on the Wii U.

Let’s get the elephant of the room immediately, Zelda Wind Waker and Twilight Princess. I’ve been saying all along not to believe these rumors. And now 4 years later I feel vindicated. I don’t really like being negative. But let’s call a spade a spade. These games were rumored originally during the early days of Covid. The theology kinda makes sense. It was Covid. Nintendo was really relying on ports and remakes during the shutdown. Around a similar time, Zelda was celebrating its 35th anniversary. Mario had it’s 3D All Star Collection and some other goodies. Ocarina of Time, Twilight Princess and Wind Wakers name started getting tossed around like a modern take on the Gamecube’s Zelda Collection. But there was never any real traction from Nintendo. Just fans shouting prayers into the dark hyrule sky. With every Direct, the rumors and mumbling for this collection would ebb and flow. Sometimes, you’d forget these rumors exist. Other times, you couldn’t escape it. I’ve long believed every Zelda game should be playable on the Switch. But I doubt we’re getting a gamecube feature added to NSO or these games getting physical releases on the Switch at this point. So I think it’s safe to say the HD versions of these games are stuck on the Wii U forever.

That brings us to Xenoblade Chronicles X. Personally, I did really want this ported over to the Switch. If I’m going to play a lengthy JRPG, I’d just prefer to play them on the Switch. I’m not giving up hope that this could be announced as a final shot in the arm for Switch on the way out the door, but I also don’t think it’d hurt sales to just be a Switch Successor title. Still I like the idea of all the Xenoblade Chronicle games being on the same console.

Next is Kirby. This is one of the few Kirby games that just didn’t click with me immediately. I was excited for the amiibo capabilities and I did like the first few levels. I’m just more of a Kirby on the ground kinda guy. I’m always down for a Kirby port don’t get me wrong. I was really hoping for one of the DS/3DS games personally. Still this was always a long shot. It doesn’t have the same mainstream appeal of Forgotten Lands. The playstyle with the stylus and Gamepad would have to had a major overhaul. I guess none of that was in the cards for our pink puff.

Staying on the “jaded entry of a beloved franchise” brings us to Star Fox Zero. The Gamepad gave this game a unique cockpit view that many people wondered how it would translate over. Overall, Star Fox Zero was not held with any esteem. So it was always more likely that we would get a new Star Fox more than a remake. And with how low the sun has gotten on the Switch, it’s looking like a lock that Star Fox will just be passed over for the Switch’s life span. At least Star Fox 64 is playable on the NSO N64 expansion.

Nintendoland is another misunderstood Wii U title that was always doomed to stay on the Wii U. And honestly, this belongs on the Wii U. As one of the best examples of why the gamepad is the most underrated controller of all time. The mini games are awesome. Is this truly a 60 title? No. But imagine if they remade it and added Splatoon, Pokemon, and Bayonetta to the list of attractions. It would have been awesome. Which is why I would have loved to see a sequel on the Switch.

With the announcement of Mario and Luigi Brothership, the ship has officially set sail on Paper Mario Color Splash. This post has probably outed me as a Wii U apologist. If it hasn’t, then the segment probably will. Color Splash is another misunderstood Wii U title. I know, I know. I sound like a broken record. Hard-core Paper Mario fans hated this game, but it really isn’t that bad. But again, I never expected to see this ported over. Until this year, I don’t think any Paper Mario games had been remade. I never thought they would remake TTYD, let alone Color Splash. And it’s also true. The original three Paper Mario games are just peak Paper Mario. So I think if they were ever going to remake a Paper Mario game, Color Splash was always going to be low on their list. One thing I’m happy about with Paper Mario is that we got a new title in Origami King and a Remake in Thousand Year Door. Color Splash is just an unfortunate victim of being the 4th or 5th best game in such a beloved franchise.

Here’s one you probably weren’t expecting, Devil’s Third. This game is technically published by Nintendo so I figured we would count it today. If you don’t follow Wii U collecting, this is the most infamous Wii U ever. Arguably the rarest, most expensive and dumbest game on the console. I say in half jest. It is one of two Wii U Games I don’t own. Did part of me hope it would get a Switch release and maybe that would lower the price? Maybe. Since it has escaped me to this day, I don’t have a lot to say about it. But again, it was published by Nintendo. They seem content to leave it stranded on the Wii U.

Lastly, today was the game I thought had the best shot. Probably the best Wii U exclusive left. Yoshi’s Woolly World. I’m super nostalgic for this game. It was an instant classic the day it came out. It’s one of the better modern day side scrollers and couch co-op games. This is the game I wanted brought over more than any other title mentioned today. If you own a Wii U and don’t own this one, I recommend grabbing now because I think it’s safe to say this title is trapped on the Wii U.

So there you go guys. These are the major games published by Nintendo left to rot on the Wii U. Of course, unless you’re a Wii U collector, fan and enthusiast like myself. Then you can play these games any time you wish. Almost makes me feel bad for all the filthy Switch owners. Again, I’m partly kidding. I own both consoles and love both. But keep this guide in mind while you’re out game hunting, because unless you grab a Wii U you’re missing out on some real bangers like Wind Waker HD, Twilight Princess HD, Nintendoland and Yoshi’s Woolly World. So did I miss any other Wii U exclusives? What’s your favorite game mentioned today? Let us know down below. Don’t forget to subscribe. We will see you in the next one.
Side Characters Who Got Their Own Games!
Side Characters Who Got Their Own Games!

The main character can make or break a video game. Sonic is one of the most simple, yet perfectly designed characters. His ability, attitude, everything about him helps set the tone for the level design. It helped him stand out against Mario. Compare that to Tails. Tails is good and all, but he doesn’t bring the same punch Sonic does. He’s clearly designed to be a side character. But what happens when those characters designed to be side characters get the spotlight? Today, let’s look at 4 times understudies got called up to the big stage.
We will start with Luigi. Perhaps the most iconic side character of all time. He started off as the player 2 option back in the day. He was just an off color Mario really. However, over time he got his own identity. He was taller and slender than Mario. That became symbolic with his movement, where he was better at jumping than Mario, but with less precision. He also was characterized as a little bit of a scaredy cat. This is what makes Luigi’s Mansion a perfect setting for Luigi to shine. Nintendo leaned into Luigi’s chicken demeanor. Luigi’s Mansion stars Luigi winning a Mansion filled with ghosts. He must overcome his fear in order to save his brother, Mario. It’s awesome to see Luigi develop as more than just a player 2 option. He’s really blossomed over the last few decades.

Daxter
Daxter was a wise guy, smart mouth punk through the Jak and Daxter franchise. It’s funny to me that the first game is titled Jak and Daxter. But the rest of the franchise drops the Daxter part. I feel like this is because of the complete tonal shift from Jak and Daxter to Jak 2. Daxter was the cute animal sidekick. Which was appropriate for a 3D platformer. When it shifted to a more dark, gritty adventure game, the emphasis moves from a lovable duo, to the titular hero. Well, Daxter would go on to get his own game. What’s interesting about this is they put him on the PSP. I assume this is because he’s a side character. It just fits more on Sony’s handheld. Now, Daxter is a really awesome 3D action platformer that I think does blend the two styles of games pretty well. Though, it does feel like a slightly darker version of Jak and Daxter. So I think it’s cool when Daxters name gets back on a game, it gives those classic PS2 vibes.

Shadow the Hedgehog
Shadow is an interesting one. I never played Sonic growing up. I was more of a Mario guy. However, I’ve always loved Sonic’s supporting cast. Knuckles and Shadow were so cool looking. I remember begging mom to rent Shadow the Hedgehog. And she let me. Boy, was I surprised. I was 11 when it came out. You’d think I’d be at the right age where a gritty, explosive, high octane adventure would be screaming my name. But this game did not click with me well at all. I really could not have played more than a level or two. Maybe this is because it’s still more or less a Sonic game? I still like Shadow as a character, but I just couldn’t get into the game. I don’t know if it was because of GTA3 or what, but it felt like every franchise around this era wanted this gritty mature vibe to them. It makes sense not wanting Sonic to be the lead in this title. It kinda goes against the lovable brand Sonic had spent the last decade building up, meaning Shadow was a perfect fit here.

Diddy Kong
Last today is Diddy Kong. He started off as Donkey Kong’s sidekick in Donkey Kong Country, a 2D side scrolling action platformer. He’s fun with an awesome design. Diddy Kong would get a chance to shine early in his gaming career. He became the main character in Donkey Kong Country 2: Diddy Kong’s Quest. A sequel held in very high regards. Im sure it helped that Donkey Kong’s name was plastered on the box. A few years later, he would land his own title on Nintendo’s new console, the n64. Diddy Kong Racing stood out against Mario 64. It had an open world, boss fights, new characters. It was a fresh spin on Kart racers in the face of the titan that was Mario Kart 64. Impressively enough, a lot of people say they actually prefer Diddy Kong Racing over Mario Kart 64. Making it, in my opinion, a very successful spin-off. Diddy Kong has remained active in the gaming world. He’s a playable character in the Smash Brothers series. He’s still at DKs side in the Donkey Kong Country series. He was even a playable character in DK64. His Flagship racer even got ported over to DS. While he’s remained relevant in gaming, it is still hard to see a new Diddy Kong Racing game getting greenlit if even F-Zero can not get one. Not to mention, Rare, Diddy Kong’s creator, has gone on to live at the farm up north.

A fun part about doing this topic is seeing all the ways or reasons they try out the side characters. Luigi and Diddy Kong got completely different genres than their main protagonist counterparts. Daxter was used on Sony’s handheld, PSP. While Shadow was used to test out a more teenage centric edgy attitude. It’s neat to see some of these ideas played out. So guys that does it for part one. What’s your favorite game or character listed today? And which characters should be in part 2? Don’t forget to subscribe. We will see you in the next one.
My June 2024 Nintendo Direct Predictions!
June is rapidly approaching, which means we’re getting closer to the next Nintendo Direct. The general expectation is that 2024 is going to be filled out with ports and remakes. I actually agree with this for the most part. I’m not sure we’re going to get any super major releases between now and Christmas. We know Pokemon Legends will be a headliner going into 2025. But what does Nintendo have in store for 2024? So today we’re going to talk about the games I think Nintendo could roll out in the order of likeliness I think they’ll happen.
Remember, you can watch this in video form over on my channel Dahubbz: https://youtu.be/cILzndCDf-E

Let’s start with an Honorable mention. Fire Emblem. Keep in mind, I’m not the biggest Fire Emblem fan, so I’m not the best source of information for the series. However, it’s been over a year since the last release. Fire Emblem also seems to be on a tear through the Switch’s lifespan. If Nintendo is in need of one last home run for the holiday season, a Fire Emblem game could be that hit. Not to mention, Fire Emblem Genealogy of War has supposedly been rumored for a while. But again, it’s not a franchise I follow very closely.

Okay. Now time for #5. Super Mario Odyssey 2. This is wishful thinking at this point. I loved Odyssey. It’s one of my favorite games of all time. I really wanted it to get a sequel. The only mainline 3D Mario game to get a sequel is Super Mario Galaxy 2. Which was also released on the Wii like Galaxy 1 was. So my theory for almost a decade has been, if we’re getting Odyssey 2, it’s gonna be on the Switch. if we get to another console, it’ll be a completely new idea (like Sunshine to Galaxy or Galaxy to Odyssey). It’ll sting a little more considering we never got DLC either. I just really wanted a new adventure in the Odyssey game engine.
However, with the Mario 3D collection out, I think finally getting Galaxy 2 on the Switch is a very real possibility.

#4 Kirby Planet Robobot- I am a huge Kirby fan. However, this game has always escaped me for one reason or another. I’d love to see it get brought over to the Switch. I’m not sure if there’s any mechanics that would be exclusive to the 3DS that couldn’t be brought over. That’s one reason I’m not buying into Star Fox Zero or Kirby and the Rainbow Curse being brought to the Switch. Kirby is another franchise that has had a great showing on the Switch. Be it new releases, remakes or eShop exclusives, Kirby is a very active franchise and I think it could do well this holiday season.

#3 Xenoblade Chronicles X. I think it is likely that we will get a Wii U port. There’s plenty of games getting tossed out at this point, but I think Xenoblade Chronicles X makes a lot of sense. For starters, the name. Xenoblade Chronicles means something to a lot of Nintendo’s die hard RPG fans. I also think the rest of the Xenoblade Chronicles series is playable on Switch, so it’d make sense to have it on the console as well. I really don’t think this is a bad option to have for a Christmas- like release. Maybe this would compliment a bigger Pokémon/Zelda/Metroid like release. Either way, I think this is a solid option.

#2 Twilight Princess/Wind Waker HD. Feels like I’ve been skeptical of this rumor for 5 years now. And I still kind of am. Before I disregarded it saying Skyward Sword needed to be brought over to the Switch first. We’ll, that has now happened. I’d still prefer Ocarina of Time coming to the Switch first, but that’s a personal preference. Honestly, I’m reaaaalllly rooting for Oracle of Ages and Season to get released in a single cart. I feel like that game needs the port more than both Ocarina of Time and TPWW combo. But here’s an idea no one is talking about, A Link to the Past. I get it, it’s a 2D classic. How do you go about porting this sucker over. Keep it 2D? Then can you really get away with charging $60? Give it the Link’s Awakening treatment? Then risk the potential backlash from purists who hate the art style? Yeah, I think the Twilight Princess, Wind Waker HD will probably be the safest option as it won’t be polarizing or feel like a betrayal of the classics. With Nintendo saying no DLC for Tears of the Kingdom, I’m really interested to see what Nintendo does with Zelda moving forward.

#1 Metroid 2 and 3 combo pack- This is my sure fire bet for the Switch this year. I saw someone say it would be weird for Metroid 1 to get a standalone release and then combo 2 and 3. I’m going to reference Pikmin for why I actually think it makes sense. Nintendo released Pikmin 3 as a hold over until Pikmin 4 was ready. Then as we approached Pikmin 4, we got 1+2 as a combo. It’s this line of work that makes me think a combo pack is absolutely possible. Not to mention if you want Metroid Prime 4 as your Switch launch title or big holiday release next year, we’ve got to get these Prime remakes on the road. I just think it makes all the sense in the world. However, is a Metroid Prime 2&3 combo pack enough to carry them through the holidays? I’m not sure.

I think it’s very likely we also see another Gamecube game get ported over- Luigi’s Mansion 1. Luigi’s Mansion 2 and 3 are available to play on Switch, so we really need to get the first one on the console before we move on to the Switch’s successor.

There you have it. You think Nintendo could announce anything spicy? Any new games, remakes we won’t see coming, or DLC? Mario Wonder and Pikmin 4 could be strong candidates to get DLC as well. Let me know what you think Nintendo will do! Thanks for watching. Have a great day.