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The Future of The Legend of Zelda series!?

Today we are talking about an interview that is making its rounds around the internet and in video game circles. Zelda series producer Eiji Aonumoa told IGN “It’s interesting when I hear people say [they prefer the old entries] because I am wondering, ‘Why do you want to go back to a type of game where you’re more limited or more restricted in the types of things or ways you can play?’ But I do understand that desire that we have for nostalgia, and so I can also understand it from that aspect,” said Aonuma.” He pondered during his interview.

If you want to watch our video over this topic, check it out here: https://www.youtube.com/watch?v=JDEJWKzUqU8&t=14s

Read the full interview here: https://www.ign.com/articles/zelda-tears-of-the-kingdom-interview-nintendo-eiji-aonuma-hidemaro-fujibayashi

These comments were made in regards to people apparently wanting to go back to the old formulaic Zelda. Personally, I got my Wii U Christmas of 2013. Zelda Breath of the Wild and Smash Brothers were the two main reasons I wanted the machine. I remember waiting years, following every ounce of news about Breath of the Wild leading up to the release. This was one of the most anticipated releases of my life. Playing through it, it lived up to the hype. 

So many people wanted to focus on the changes like they were negative. No heart pieces, no traditional dungeons, no loose linear structure. Everything had changed. And I found myself defending it. The shrines were a modern and sleek way to give the players a sense of progress. And it even granted the player freedom how they chose to strengthen Link. Want to survive battles easier, go for Heart Containers. Want to have a smoother time traversing the wild, fill that stamina bar up baby. I loved the way we were piecing together the world and the lore through memories. The korok seeds were a collectathoners dream. I loved my time with it.

But when my time with it was through, I had no urge to replay it. In fact I find myself saying its my second least favorite Zelda. Only above Zelda 2. Why is that?

It just feels hollow. Nothing makes me want to replay or revisit it. It was a blast playing for the first time and discovering everything. But nothing hooked me enough to want to replay it. Whereas Wind Waker on Wii U jumped up to maybe my 2nd favorite Zelda. What’s the difference? Wind Waker feels like an epic quest. Setting sail with nothing and watching Link become the hero he was always meant to be is just something special. Wind Waker is pretty open world too. It doesn’t suffer from the hollow issue; there’s always an island to explore, treasures that await and monsters to defeat. It has some of my favorite NPCs and items in the whole series. It’s a massive open world that doesn’t feel empty nor tedious to search. 

Which gets me to what I want to talk about today. Is Breath of the Wild really that different from the rest of the series. And was that a positive shift? 

People act like Breath Of the Wild was the first open world game. Many could argue the original Zelda was one of the first ever open world games in general. As the player can explore, I believe any of the first 3 dungeons in any order. The other games may be a bit stricter with progression, but most of the cities are available after you leave your hometown. With only the dungeons and heart pieces really locked behind items.

I think Breath of the Wild handled open world perfectly, as I discussed in my video addressing open world gaming (https://www.youtube.com/watch?v=3Ksjo1xPkMw). They give you a brief tutorial, all your runes, and say have fun. And have fun we did. But if you’re like me, the runes just weren’t enough. Breath of the Wild can get teased for being called a sandbox physics engine. There can be some truth to that with the magnet and stasis. The bombs were a must have return for the franchise as they are arguably the most iconic item in the series. Cryonis was a welcomed addition to Links arsenal. But I found myself missing items like the Lens of Truth, the Hookshot and many others. We knew we weren’t getting them either. The runes in Tears of the Kingdom are all relatively fresh ideas here. Ultra Hand is awesome, allowing Link to interact with so many objects in the game world. Fuse, admittedly, may be one I under utilize. As the name suggests, it grants Link the power to combine objects together. Recall, in my opinion, is the most lame one yet. But it plays nicely with the physics engine reputation the new Zelda games have garnered. Ascend is easily one of my favorite power ups in any Zelda game. In my opinion, it’s what sold me on Tears of the Kingdom as an evolution and not a copy of Breath of the Wild. It gives Link the ability to travel through surfaces to reach new heights. It’s amazing for exploring and discovering new areas and locations. While I don’t believe the runes are as cool as the old school items, they were definitely a nice way to break from the mold while still maintaining a semblance of old Zelda. 

Some of the most fun I have playing Zelda is reaching a location that is inaccessible at the moment and thinking “wonder what item gets me in here” or wonder what is hiding behind that secret area? It’s a great motivator to encourage players to return and re-explore areas they thought they were through with. Breath of the Wild and Tears of the Kingdom still offer many puzzles that can give you that “ah-ha” moment through the shrines, of which there is a lot. And I’m not one who hates on the divine beast, as I found myself enjoying them more than others seemed to. To me, oddly enough, it’s just that world feels empty. The chest that you may find will not offer anything special. As weapons break, you have all your items from the start, and heart pieces are gained through the shrines. Meaning, if you see a chest off in the distance, you know you won’t find anything in there of real worth. 

All this is to say that yes. At its core Breath of the Wild and Tears of the Kingdom are the most open world the series has ever been, but at what cost? As the lands, in my opinion just aren’t worth exploring. The korok seeds are the only real thing here worth collecting. They are used to expand your inventory slots. Which is good, but hardly worth all the time it would take to track them down. I often circle back around to Ocarina of Time or Wind Waker because I feel they are near perfect games and capture what it means to be on grand adventures. They are a perfect blend of open world while maintaining direction. Every action feels like it has a purpose and adds to the bigger picture. Nothing feels forced or time consuming. Everything feels like it is here for a reason. Things are fun to explore and have rewards. That’s the issue with giving you everything up front. You won’t be rewarded with light arrows or magic or what have you. 

So how would fix Zelda moving forward? It’s a tough problem to have. By removing items and rewards, you are removing part of the fun in exploring these worlds. However, if you reintroduce all these extra things, you complicate the game. Thus sacrificing what works about the two newest Zelda outings. I think my simplest solution is this. Find a way to blend runes with progression items. Runes will be given all at once and at the beginning. While progression items will be concentrated mostly on dungeons. Keep the shrines, but reduce the number. Shrines will extend stamina while heart pieces return to the overworld. Yes players no longer have to choose between the two, but who cares? Games are meant to be fun overall. And players can skip one or the other if they want a challenge. This is how I would fix things. It would give the over world more of a purpose, while still keeping the new open world feel that the games are crafting.

Which style of Zelda do you prefer? Are you fan of the open world gaming, or do you prefer the formulaic style we were use to? Thank you guys for reading and have a great day!

I asked chatGPT for Five Nintendo 64 Hidden Gems!

Hey guys! If you remember, a few months back we asked ChatGPT to come up with a list of 5 Nintendo GameCube Hidden Gems. Well, we are back at it. Only this time around, we suggesting it do Nintendo 64 games? What games will it collate into its list this time around? After all, the Nintendo 64 is considered very top-heavy. Sure, it’s top 30 or so games can compete against the best of the best of any other console. However, unlike the Super Nintendo or Playstation 2, its catalog of games isn’t nearly as deep. Surely, that means there’s some unknown games with some real potential. Remember I also asked it to write it in a Youtube script format. Enjoy!

Remember if you would prefer to watch this, I did a video over this topic on my Youtube channel (Dahubbz) https://www.youtube.com/watch?v=vvTL_WY5MLE&t=6s

“Hey, gamers! Welcome back to our channel, where we love to unearth hidden gems from gaming’s past. Today, we have something special in store for all you Nintendo 64 fans out there. Get ready to discover five incredible hidden gems that you might have missed. Let’s jump right in!”

“Our first hidden gem is none other than ‘Mystical Ninja Starring Goemon.’ Released in 1998, this action-adventure game combines humor, platforming, and RPG elements into a unique experience. Follow Goemon and his friends as they traverse beautifully designed levels, battle quirky enemies, and solve puzzles. Trust us, this one will leave you smiling from ear to ear!”



“Moving on to our second hidden gem, we have ‘Rocket: Robot on Wheels.’ Developed by Sucker Punch Productions, the studio behind the ‘Infamous’ series, this game offers a captivating blend of platforming and puzzle-solving. As Rocket, a lovable robot, you’ll explore an amusement park filled with challenges and secrets. With its charming characters and clever level design, ‘Rocket: Robot on Wheels’ is an underrated gem that deserves more attention.”



“Next up, we have ‘Blast Corps.’ This explosive action game from Rare combines destruction, strategy, and puzzle-solving in a way that only the N64 could deliver. As part of a demolition team, your mission is to clear a path for a runaway nuclear missile carrier. Use a variety of vehicles and creative methods to demolish buildings, navigate obstacles, and save the day. ‘Blast Corps’ is a thrilling and addictive experience that will keep you hooked for hours on end.”



“Our fourth hidden gem takes us into the world of racing with ‘Diddy Kong Racing.’ While many are familiar with ‘Mario Kart 64,’ ‘Diddy Kong Racing’ often goes unnoticed. This game offers a robust single-player adventure mode, where you’ll explore different worlds and engage in various racing challenges. With its vibrant visuals, memorable characters, and an incredible soundtrack, ‘Diddy Kong Racing’ stands tall as one of the best racing games on the Nintendo 64.”



“Last but certainly not least, we have ‘Paper Mario.’ While ‘Super Mario 64’ stole the spotlight, ‘Paper Mario’ offered a delightful twist on the traditional Mario formula. This RPG combines turn-based battles, charming storytelling, and a unique papercraft aesthetic. Join Mario on an epic quest to rescue Princess Peach and collect the seven Star Spirits. With its witty dialogue, engaging gameplay, and unforgettable characters, ‘Paper Mario’ remains a beloved classic among N64 enthusiasts.


And there you have it, five incredible hidden gems for the Nintendo 64 that you absolutely must play! Whether you’re a long-time fan of the console or new to the N64, these games will provide you with hours of entertainment and nostalgia. Let us know in the comments which one you’re most excited to try out.

So there you have it. ChatGPT gave us 5 interesting picks. My favorite here is Goemon. Paper Mario and Diddy Kong just don’t feel like hidden gems. So with that in mind, what games would you add or remove from this list. Thank you for reading. Have a great day.

Five Games That Did Open World Perfectly

Lately, I’ve been watching a good bit of RetroBird. One thing became apparent quickly. He hates Open World Gaming… and I’m slowly finding myself agreeing with him. I’m tempted to do a video later discussing my thoughts on open world games and how my thoughts have changed. But today’s topic is addressing 5 games that I think did it perfectly. 

Today, we will be discussing one of the biggest buzz worlds in all of the gaming industry- Open World. Open World Gaming is often associated with freedom. Freedom is how you approach tasks, exploring or just goofing around. These games are less linear and rigid and more vague in design. Take the latest Pokémon games, Pokemon Scarlett and Violet. The player has the free to take on the Gym Leaders, defeat the members of Team Star, conquer the Titan Pokémons or do none of that and just go work on your Pokedex. That is one of the beautiful things about Open World Gaming. However, that’s not to say these games are perfect. These games can suffer from filler content, empty worlds, and repetitive tasks that burn the player out. With all that said, let’s look at 5 games that did Open World Perfectly!

Let’s just start with Breath of the Wild/Tears of the Kingdom. I actually prefer the more formulaic style of Zelda games such as Ocarina of Time or Wind Waker. However, as far as open world games go, BOTW and TOTK are really solid. The way the world is devastated and you are just dropped into the middle of it and have to piece together the lore and history of this Hyrule is really exciting. Granted, chests and other exploration rewards are not really that enticing in these games. The big draw to Zelda and open world games are how they handle both the exploration and items. They give access to all the runes and the glider a few hours into the game. Long gone are the days of grinding out dungeons to get the next item to move on to the next section of the map. This means you can literally go anywhere you want in the game. It’s just a matter of how much health and stamina you want before you start tracking down the story beats and boss fights. That’s a huge plus for open world games. There’s very few places actually off limits. And to keep highlighting the pros of BOTW’s open worldness, it is very simple. Yes, there’s side quests. But they don’t feel like they are bloating the game. Yes, there’s combat and wild encounters. But they don’t slow the pace of exploration. Honestly, I didn’t value or appreciate these aspects when Breath of the Wild came out. I felt it was shallow and not an actual grand time. Wind Waker felt epic. Breath of the Wild felt empty. But, you know, I respect the way it cuts out a lot of fluff most open world games suffer from.

Next up is Sonic Frontiers. If you know me, you know I don’t like Sonic games, especially 2D Sonic games. So why is Frontier a perfect open world game? The game worlds are massive which can be a detriment to other games. There’s very little in the way of NPCs. The side quests are that rare blend of varied but repetitive. The game will shift between 2D and 3D style. So it bears repeating. Why is Frontiers a perfect open world game? Atmosphere! Sonic blew up because he nailed the atmosphere in the 90s. He was fast, he had an attitude. He knew why people liked him and wanted to play Sonic games. This game figured out how to do speed. The use of an open world allowed them to capture that Sonic essence. It encouraged the developers to design the worlds and challenges to be large in scope. This way Sonic’s quickness and platforming skills were on display. I think this game shows off one of the factors that can separate a bad or decent use of open worldness from a great one: how we explore. Sonic’s use of velocity and the epic scaling of the monsters and terrain made this feel like a true adventure.

Let’s talk about maybe the best sandbox series of all time. Grand Theft Auto. Truly groundbreaking, but rarely duplicated. There’s just nothing quite like it in the open world space. Every GTA game was massive in scope. But GTA 3 shook the gaming world like very few games ever have. In my opinion, GTA 4 took that and just made it into an unstoppable juggernaut. There was truly so much to do in this game. Racing missions, heist missions, dating missions, the list goes on and on. There’s two things the Grand Theft Auto series has going for it as far as sandbox gaming goes. First, just like Breath of the Wild and Sonic Frontier, the method for which the player traverses the world. It may come as a shock, but for Grand Theft Auto that method was, well… Grand Theft Autoing. Jacking a car from a defenseless (or maybe not so defenseless) NPC and driving away with the radio blasting was the soundtrack that defined many childhoods. The second thing on it’s side, which I think it does better than the previous games, is that the world is alive. The NPCs are fleshed out and matter. The environment tries to actively kill you from police, gang members, armed civilians and trains, you are never safe. There’s radio stations with music or news. There’s internet cafés, dates, consequences and much more that help engross you into the world. Open World games don’t get much better than the Grand Theft Auto series.

Recently, the series that’s got the closest to emulating Grand Theft Auto is Spiderman. They captured that lively city approach that only Grand Theft Auto had before. Joe Jonah Jameson pollutes the air waves spewing antispidey propaganda. The cops are desperately trying to slow down criminal activity, everybody lives in fear of Kingpin hiding in the background. One of the strong things Spiderman has to lean on is the IP itself. Mary Jane, Oscorpse, the Sinister Six, Aunt May, so many established and beloved characters mesh and flow so well in the universe Marvel and Spiderman have spent 60 years weaving. Insomniac perfectly captures how we all thought it would feel to swing through New York City as everybody’s favorite friendly neighborhood Spider-Man. 

Lastly, Fallout. Fallout New Vegas is my favorite open world game. This time around, it takes all the good things I said about Breath of the Wild and many of the other games, and turns it upside down. There’s no fun way to explore. The worlds aren’t bright and vibrant. There’s dread lurking down every street. Blood thirsty Raiders set up camps along the deserted highways, radiation contaminates the once pure air, experimental monstrosities now stalk the bombarded hellscape. You must piece together the lore of the land. You will forge alliances with what’s left of the survivors. You will level up your character through a branching skill tree that allows for nearly unlimited replayability. It’s one of the few open world games where I don’t get tired or burned out of exploring every nook and cranny the world has to offer. I don’t feel betrayed by my curiosity. 

So, that’s my list of some of the games I think do open world perfectly. Sure, there’s plenty more such as Red Dead Redemption, Skyrim and The Witcher, but these are the ones I feel the most passionate about. My findings seem to show games that put emphasis on making exploring fun while mixing in world building elements tend to keep my interest as I’m playing. Nothing derails open world games faster than monotony traveling or uninteresting worlds.

If you haven’t, check out Retrobird. He has tons of great video game discussion videos that I cant get enough of. Thanks for reading, and have a great day!

Pikmin 4 is Almost Here!

Nintendo just stealth dropped the latest trailer for Pikmin 4, one of Nintendo’s wackier but beloved franchises..

Haven’t seen the trailer yet? Catch it here: https://youtu.be/6ixnXjtQ7f8

Pikmin 4 was teased almost a year ago and will be out later next month, July 21, 2023. This reminds me of how Nintendo was releasing Switch games very quickly following their original announcements, Paper Mario on Switch comes to mind.

The new updated art style and character creation really stole the show this time around. This is probably the best-looking Pikmin game in the series, which I suppose is expected, but it’s still good to see. It is also the first game in the franchise to experiment with character customization. This is coming off the backs of Pikmin 3. Pikmin 3 went all GTA 5 and allowed the player to switch between 3 different, pre-built captains.

Admittedly, I’m not the biggest Pikmin fan. The game is just too stressful for me, haha. I don’t like the time limit or watching my little Pikmin die in vicious and painful ways. However, my wife loves the series. With that in mind, I assume we will be pre-ordering the game next month.

So what are yalls thoughts on the latest entry so far? Did you enjoy the polished look? Are you excited for the new character creation feature? Will you be pre-ordering this one? Let me know in the comments down below!

Thanks for reading! Have a great day!

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Shin Megami Tensei V is on Sale (Via Walmart, Gamestop and Amazon

Hey guys, if you’ve been on the fence about picking up one of the hottest and latest Nintendo Switch exclusives, now might be the best time. I looked and looked for it to be on sale during Black Friday. Honestly, I didn’t see any good deals. Now that Shin Megami Tensei V is marked down $20 off at most major retailers, this creates a perfect buying opportunity for Nintendo Switch collectors and RPG enthusiasts alike.

(At the time of writing this article, I have no affiliate links with any of the mentioned websites. I do not receive any kickbacks if you buy a product listed below.)

Link to Walmart: https://www.walmart.com/ip/Shin-Megami-Tensei-V-Nintendo-Switch/485023374

Link to Gamestop: https://www.gamestop.com/video-games/nintendo-switch/products/shin-megami-tensei-v—nintendo-switch/318502.html

Link to Amazon: https://www.amazon.com/Shin-Megami-Tensei-Standard-Nintendo-Switch/dp/B09HYJ8YLW/ref=sr_1_1?crid=1XNQT8LV42ZVM&keywords=shin+megami+tensei+v&qid=1639325133&sprefix=shin+me%2Caps%2C173&sr=8-1

I’m sure the game is worth the full asking price considering it is the next in a long running JRPG series, The Shin Megami Tensei franchise. A critically acclaimed series developed by the prestigious Atlus studios. Still, every bit of savings helps this close to the holidays.

Let me know if you guys end up picking up the game.

I Started Playing Brilliant Diamond.

The game has been an absolute blast so far. Gen 4 is, in my opinion, the best generation in the series. Admittedly, I played a lot my first day playing it. The next few play sessions I’ve been trying to trick my Switch into thinking it’s Friday to catch a Drifloon but I am not having success with that. Again, other than that, I am loving it. The battling is fun. The Pokemons look great. And it’s awesome to revisit one of favorite regions.

Have you had a chance to play either Brilliant Diamond or Shining Pearl yet? Let me know in the comment section down below! Thanks for reading and have a great day everyone!

Characters I Would Have Liked in Smash Bros!

All the roster spots are taken, but many were left out. Here’s some characters I wish had made the list.

Protagonist (Shin Megami Tensei V). Admittedly, I do think going 3rd party was the right choice. With Shin Megami Tensei V set to be one of the major holiday releases for the Switch, this felt like a perfect fit. One sign it wasn’t going to be Protagonist was that we already have Joker, a big Atlus character. Secondly, SMTV was already announced. Having Sora as the last character let Nintendo sneak in another major holiday release, Kingdom Hearts to the Switch.

Howard (Astral Chain)– If Nintendo was going to go with a character they published, my vote would have been the Astral Chain characters. Honestly, I have not played Astral Chain. It is on my list but Switch games rarely go on sale and I have so many Zelda games to play through as well. Either way, I would have loved for one of the Astral Chain characters to sneak in that way Nintendo could diversify their Nintendo published line up. A huge percentage of the roster stem from Mario, Zelda and Fire Emblem. The biggest con I think for pulling from Astral Chain is it would have been underwhelming to the gaming landscape.

Master Chief (Halo)– Master Chief isn’t my favorite third party character nor my first choice, however I think he would have broke the internet. Nintendo and Microsoft have a working relationship so I think this was doable. I thought for sure Banjo Kazooie making it in was a hint that Master Chief might be lurking in the future. Master Chief is arguably Microsoft’s greatest character and would have been a heck of an addition to the overall roster. I cannot really think of any cons. He is not just another sword character, he is a major member of the video game community, and Halo has a new game coming out next year. I think Nintendo and Microsoft really missed an opportunity here. Oh well.

Leon Kennedy (Resident Evil)– Leon Kennedy might just be my favorite video game character of all time, he’s definitely top 5. He probably would have played like Master Chief if either made the final roster. They probably would have relied on fire arms with close range melee weapons if needed along with grenades. Recovery would probably be the hardest thing to pull off. Of course the con would be that Leon hasn’t really be involved with the Resident Evil franchise lately as 7 and 8 have gone away from the traditional cast. Most of the Resident Evil games have already been ported over to the Switch. Still he is an awesome character and it is a shame he did not make the list.

Hat Kid (Hat Kid)– Anyone following my Youtube channel knows I love A Hat in Time. Of course this is a bias pick. She is my favorite Indie character and would easily be my choice. Imagine announcing Hat Kid as the final character and then showing off A Hat in Time 2 or a Mario Odyssey kingdom inspired off of A Hat in Time. I think it would have been awesome to have her. Of course she was never going to make the roster if bigger indie characters like Shovel Knight did not even make the official roster.

So, there’s my list. There’s plenty of other great character’s like Crash, Kratos and Rayman that missed the roster as well. So let me know how you rank the final cast. Who would you rather have?
Thank you guys so much for reading. Have a great day!

Sora is the Final Smash Brothers Character

Earlier this week Sora was revealed to be the final Smash Character. There was a lot riding on this as we have been informed this is the last Super Smash Brothers DLC character. There was great wonder if it would be a Nintendo first party character or if they would go internet breaking third party. I figured it would be either the protagonist from Shin Megami Tensei V or Master Chief. So personally, I was a little disappointed to see it be Sora.

Obviously, Kingdom Hearts and Sora have a beloved, devout and dedicated fan base. I do think Sora was worthy of the final spot even if he wasn’t my first choice.

So that’s it. Are you happy Sora got the spot? Who would you have over Sora? And what do you think of Kingdom Hearts coming to Smash Bros.

N64 Games Coming to the Nintendo Online Service!

Last week’s Nintendo Direct brought so many goodies such as Bayonetta 3 and Kirby’s Forgotten Lands. But one of the major highlights was the N64 package coming to the Switch Online Service! Today, let us look at the 9 games coming to the service in October!

Super Mario 64

Super Mario 64 (1996) box cover art - MobyGames

The iconic 3D Platformer of its era, Super Mario 64 is one of the catalyst of the 3D boon at the end of the 1990’s. Players take control of the titular jumping plumber as he traverses through over 15 levels collecting coins, stars and the souls of his enemies!

Legend of Zelda: Ocarina of Time

The Legend Of Zelda: Ocarina Of Time wallpapers, Video Game, HQ The Legend  Of Zelda: Ocarina Of Time pictures | 4K Wallpapers 2019

Ocarina of Time was ground breaking at its time and is still a force to this day. This was a must have as it is easily one of the best N64 games out there. Legend of Zelda is an adventure game that has Link conquering several dungeons, monsters and puzzles.

Star Fox 64

Star Fox 64 (1997) box cover art - MobyGames

Star Fox 64 blends a space shooter and an on rail shooter to make this a unique 3D shooter. This is the only shoot-em-up I really play. The characters are memorable, the gameplay is fun and the branching paths make each playthrough its own adventure.

Mario Kart 64

Mario Kart 64 Wallpapers - Top Free Mario Kart 64 Backgrounds -  WallpaperAccess

While Mario Kart 64 was not the first in the franchise, I would argue it took full advantage of racing games leaping into full 3D. Tracks are enjoyable and diverse, racer’s sizes matter, and you feel like you are exploring the Mushroom Kingdom. It is just a fun way to play as the Mario gang.

Yoshi Story 64

Yoshi's Story (1997) Nintendo 64 box cover art - MobyGames

Yoshi’s Story is the only side-scroller to make the initial list to this point. This was a dying time for 2-D side scrollers as there are very few note worthy entries for the genres. However, the lovable Yoshis, the addicting music and simplistic gameplay make this a must add for Side Scroll faithful.

Dr. Mario 64

Dr. Mario 64 (2001) Nintendo 64 box cover art - MobyGames

Dr. Mario 64 is the only puzzle game to debut on the service. I’m not a huge Dr. Mario or puzzle game fan so I don’t have a lot to add. I see why they chose their mascot over a generic puzzle game such as Tetris. I think this will be a nice addition for casual fans and hardcore gamers alike.

Mario Tennis

Mario Tennis (2000) Nintendo 64 box cover art - MobyGames

1 of 2 sports games, if we’re counting Mario Kart, on the list. I have never played any version of Mario Tennis. However, with the release of the Switch version of Mario Tennis, this may attract new fans to flock to this rendition of Mario Tennis.

Operation WinBack

WinBack: Covert Operations Cover Artwork

WinBack definitely stands out among the other games. It is the only North America release that was not developed by Nintendo on the list. It also is rated T for Teen, one of only 2 games to score that rating. The gameplay is also a complete contrast from the other games on this list. It is a 3rd person, over the shoulder, cover shooter. I’m glad a game like this exist on the service for the older audience that is not interested in kiddie games or first party titles. It wouldn’t have been my first selection, but I think it is a solid pick nonetheless.

Sin and Punishment

Sin & Punishment For Nintendo 64 Now Has An Official Western Box Art -  Nintendo Life

Sin and Punishment may or may not be the main reason to pay for this service, but it is definitely the cherry on top. This game never made it stateside during the N64’s original retail relevancy, formerly you could only play this game via the Wii’s Virtual Console. It is rated T for Teen and is another on rail shooter. Sin and Punishment is the N64’s equivalent to Star Fox 2 when the SNES mini released a few years back.

So there you have it. I’ll give more in-depth thoughts and opinions in a later entry but for now that should get you caught up on if you are interested in these titles. There’s really no weak games here, but I think the additional titles will help solidify the line up later on.

Obtain Cinderace for Free in Pokemon Unite (Day 8 Log In Reward)!

Cinderace is an all out attacker in Pokemon Unite. Technically, as Cinderace is the day 8 reward, you could have got Cinderace yesterday, Thursday July 29th. However, I wanted to spotlight Zeraora and Gardevoir.

I played a few rounds with Cinderace and enjoyed him way more than I thought I would. I found him to have a little more health than Zaraora. However, in the two rounds I got to play with him both rounds were lopsided. One time my Cinderace didnt die until 30 seconds left and I easily won MVP scoring over 200 points. The second time my team was destroyed and struggled to get any momentum going.

So be sure you’ve logged in 8 times and claim your free fighter ASAP! Thanks so much for reading and have a great day!