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I asked chatGPT for Five Nintendo 64 Hidden Gems!

Hey guys! If you remember, a few months back we asked ChatGPT to come up with a list of 5 Nintendo GameCube Hidden Gems. Well, we are back at it. Only this time around, we suggesting it do Nintendo 64 games? What games will it collate into its list this time around? After all, the Nintendo 64 is considered very top-heavy. Sure, it’s top 30 or so games can compete against the best of the best of any other console. However, unlike the Super Nintendo or Playstation 2, its catalog of games isn’t nearly as deep. Surely, that means there’s some unknown games with some real potential. Remember I also asked it to write it in a Youtube script format. Enjoy!

Remember if you would prefer to watch this, I did a video over this topic on my Youtube channel (Dahubbz) https://www.youtube.com/watch?v=vvTL_WY5MLE&t=6s

“Hey, gamers! Welcome back to our channel, where we love to unearth hidden gems from gaming’s past. Today, we have something special in store for all you Nintendo 64 fans out there. Get ready to discover five incredible hidden gems that you might have missed. Let’s jump right in!”

“Our first hidden gem is none other than ‘Mystical Ninja Starring Goemon.’ Released in 1998, this action-adventure game combines humor, platforming, and RPG elements into a unique experience. Follow Goemon and his friends as they traverse beautifully designed levels, battle quirky enemies, and solve puzzles. Trust us, this one will leave you smiling from ear to ear!”



“Moving on to our second hidden gem, we have ‘Rocket: Robot on Wheels.’ Developed by Sucker Punch Productions, the studio behind the ‘Infamous’ series, this game offers a captivating blend of platforming and puzzle-solving. As Rocket, a lovable robot, you’ll explore an amusement park filled with challenges and secrets. With its charming characters and clever level design, ‘Rocket: Robot on Wheels’ is an underrated gem that deserves more attention.”



“Next up, we have ‘Blast Corps.’ This explosive action game from Rare combines destruction, strategy, and puzzle-solving in a way that only the N64 could deliver. As part of a demolition team, your mission is to clear a path for a runaway nuclear missile carrier. Use a variety of vehicles and creative methods to demolish buildings, navigate obstacles, and save the day. ‘Blast Corps’ is a thrilling and addictive experience that will keep you hooked for hours on end.”



“Our fourth hidden gem takes us into the world of racing with ‘Diddy Kong Racing.’ While many are familiar with ‘Mario Kart 64,’ ‘Diddy Kong Racing’ often goes unnoticed. This game offers a robust single-player adventure mode, where you’ll explore different worlds and engage in various racing challenges. With its vibrant visuals, memorable characters, and an incredible soundtrack, ‘Diddy Kong Racing’ stands tall as one of the best racing games on the Nintendo 64.”



“Last but certainly not least, we have ‘Paper Mario.’ While ‘Super Mario 64’ stole the spotlight, ‘Paper Mario’ offered a delightful twist on the traditional Mario formula. This RPG combines turn-based battles, charming storytelling, and a unique papercraft aesthetic. Join Mario on an epic quest to rescue Princess Peach and collect the seven Star Spirits. With its witty dialogue, engaging gameplay, and unforgettable characters, ‘Paper Mario’ remains a beloved classic among N64 enthusiasts.


And there you have it, five incredible hidden gems for the Nintendo 64 that you absolutely must play! Whether you’re a long-time fan of the console or new to the N64, these games will provide you with hours of entertainment and nostalgia. Let us know in the comments which one you’re most excited to try out.

So there you have it. ChatGPT gave us 5 interesting picks. My favorite here is Goemon. Paper Mario and Diddy Kong just don’t feel like hidden gems. So with that in mind, what games would you add or remove from this list. Thank you for reading. Have a great day.

Five Games That Did Open World Perfectly

Lately, I’ve been watching a good bit of RetroBird. One thing became apparent quickly. He hates Open World Gaming… and I’m slowly finding myself agreeing with him. I’m tempted to do a video later discussing my thoughts on open world games and how my thoughts have changed. But today’s topic is addressing 5 games that I think did it perfectly. 

Today, we will be discussing one of the biggest buzz worlds in all of the gaming industry- Open World. Open World Gaming is often associated with freedom. Freedom is how you approach tasks, exploring or just goofing around. These games are less linear and rigid and more vague in design. Take the latest Pokémon games, Pokemon Scarlett and Violet. The player has the free to take on the Gym Leaders, defeat the members of Team Star, conquer the Titan Pokémons or do none of that and just go work on your Pokedex. That is one of the beautiful things about Open World Gaming. However, that’s not to say these games are perfect. These games can suffer from filler content, empty worlds, and repetitive tasks that burn the player out. With all that said, let’s look at 5 games that did Open World Perfectly!

Let’s just start with Breath of the Wild/Tears of the Kingdom. I actually prefer the more formulaic style of Zelda games such as Ocarina of Time or Wind Waker. However, as far as open world games go, BOTW and TOTK are really solid. The way the world is devastated and you are just dropped into the middle of it and have to piece together the lore and history of this Hyrule is really exciting. Granted, chests and other exploration rewards are not really that enticing in these games. The big draw to Zelda and open world games are how they handle both the exploration and items. They give access to all the runes and the glider a few hours into the game. Long gone are the days of grinding out dungeons to get the next item to move on to the next section of the map. This means you can literally go anywhere you want in the game. It’s just a matter of how much health and stamina you want before you start tracking down the story beats and boss fights. That’s a huge plus for open world games. There’s very few places actually off limits. And to keep highlighting the pros of BOTW’s open worldness, it is very simple. Yes, there’s side quests. But they don’t feel like they are bloating the game. Yes, there’s combat and wild encounters. But they don’t slow the pace of exploration. Honestly, I didn’t value or appreciate these aspects when Breath of the Wild came out. I felt it was shallow and not an actual grand time. Wind Waker felt epic. Breath of the Wild felt empty. But, you know, I respect the way it cuts out a lot of fluff most open world games suffer from.

Next up is Sonic Frontiers. If you know me, you know I don’t like Sonic games, especially 2D Sonic games. So why is Frontier a perfect open world game? The game worlds are massive which can be a detriment to other games. There’s very little in the way of NPCs. The side quests are that rare blend of varied but repetitive. The game will shift between 2D and 3D style. So it bears repeating. Why is Frontiers a perfect open world game? Atmosphere! Sonic blew up because he nailed the atmosphere in the 90s. He was fast, he had an attitude. He knew why people liked him and wanted to play Sonic games. This game figured out how to do speed. The use of an open world allowed them to capture that Sonic essence. It encouraged the developers to design the worlds and challenges to be large in scope. This way Sonic’s quickness and platforming skills were on display. I think this game shows off one of the factors that can separate a bad or decent use of open worldness from a great one: how we explore. Sonic’s use of velocity and the epic scaling of the monsters and terrain made this feel like a true adventure.

Let’s talk about maybe the best sandbox series of all time. Grand Theft Auto. Truly groundbreaking, but rarely duplicated. There’s just nothing quite like it in the open world space. Every GTA game was massive in scope. But GTA 3 shook the gaming world like very few games ever have. In my opinion, GTA 4 took that and just made it into an unstoppable juggernaut. There was truly so much to do in this game. Racing missions, heist missions, dating missions, the list goes on and on. There’s two things the Grand Theft Auto series has going for it as far as sandbox gaming goes. First, just like Breath of the Wild and Sonic Frontier, the method for which the player traverses the world. It may come as a shock, but for Grand Theft Auto that method was, well… Grand Theft Autoing. Jacking a car from a defenseless (or maybe not so defenseless) NPC and driving away with the radio blasting was the soundtrack that defined many childhoods. The second thing on it’s side, which I think it does better than the previous games, is that the world is alive. The NPCs are fleshed out and matter. The environment tries to actively kill you from police, gang members, armed civilians and trains, you are never safe. There’s radio stations with music or news. There’s internet cafés, dates, consequences and much more that help engross you into the world. Open World games don’t get much better than the Grand Theft Auto series.

Recently, the series that’s got the closest to emulating Grand Theft Auto is Spiderman. They captured that lively city approach that only Grand Theft Auto had before. Joe Jonah Jameson pollutes the air waves spewing antispidey propaganda. The cops are desperately trying to slow down criminal activity, everybody lives in fear of Kingpin hiding in the background. One of the strong things Spiderman has to lean on is the IP itself. Mary Jane, Oscorpse, the Sinister Six, Aunt May, so many established and beloved characters mesh and flow so well in the universe Marvel and Spiderman have spent 60 years weaving. Insomniac perfectly captures how we all thought it would feel to swing through New York City as everybody’s favorite friendly neighborhood Spider-Man. 

Lastly, Fallout. Fallout New Vegas is my favorite open world game. This time around, it takes all the good things I said about Breath of the Wild and many of the other games, and turns it upside down. There’s no fun way to explore. The worlds aren’t bright and vibrant. There’s dread lurking down every street. Blood thirsty Raiders set up camps along the deserted highways, radiation contaminates the once pure air, experimental monstrosities now stalk the bombarded hellscape. You must piece together the lore of the land. You will forge alliances with what’s left of the survivors. You will level up your character through a branching skill tree that allows for nearly unlimited replayability. It’s one of the few open world games where I don’t get tired or burned out of exploring every nook and cranny the world has to offer. I don’t feel betrayed by my curiosity. 

So, that’s my list of some of the games I think do open world perfectly. Sure, there’s plenty more such as Red Dead Redemption, Skyrim and The Witcher, but these are the ones I feel the most passionate about. My findings seem to show games that put emphasis on making exploring fun while mixing in world building elements tend to keep my interest as I’m playing. Nothing derails open world games faster than monotony traveling or uninteresting worlds.

If you haven’t, check out Retrobird. He has tons of great video game discussion videos that I cant get enough of. Thanks for reading, and have a great day!

Ranking Every Star in Jolly Roger Bay

Oh boy. I’ve been putting this one off for a while because this level is just not fun. Atmospherically speaking, it’s one my favorites. But as far as actually playing the level, big meh.

So, for those of you unaware, I’ve been doing a series of ranking every star in Mario 64 stage by stage. Make sure you read the previous installments after this one. Okay, now let’s get on with the list.

#7 Can the Eel Come Out and Play- When I make my overall ranking, I’ll be interested to see where this one ranks. This star is awful. It’s entirely underwater. You have to lure out an eel and grab the star off its tell. Conceptually, I don’t hate it. It feels somewhat unique compared to the other 120 stars. In practice, I hate it. Yes, there’s a camera angle trick that makes this star easy to grab. But this has got to be one of the 5 stars I die the most on. If you miss initially grabbing the tail, chasing him down can be a pain. If you get hit by his tail, you are almost guaranteed to be a goner. And not to mention, once you grab the star off his tail, it’s not over yet. The star floats away off screen. You better make sure you still have enough air to make it to it.

#6 Blast to the Stone Pillar – This star isn’t much better. There’s just not much to it. The cannon is at the start of the map. Once in, you launch straight to the pillar. Then, you jump from pillar over to the platform. It’s pretty straightforward. However, if you miss with the cannon, you must swim all the way back to the cannon.

#5 Through the Jet Stream– This is another straightforward star. It’s almost too simple. Once you’ve unlocked the metal cap, this one is a gimme. You grab the metal cap and proceed to sink to the bottom of the lake. That’s it.

#4 Jolly Roger Bay 100 Coin Power Star- This is one of the worst 100 coin stars in the game. There’s only 104 coins in this stage. This means that if you fail to grab a single blue coin, it is impossible to get this star. Or you could be stuck trying to find the star rings on the water. Or if you fail to grab the coins from defeated enemies, out of luck. It’s not a super difficult star, but you do have to play nearly perfect.

#3 Plunder in the Sunken Ship- Truthfully, the first part of this level is not my favorite. Traversing the more open part of the lake can be chore. Then there’s the matter of swimming to the bottom of the lake. The worst part, by far, is getting that Eel out of the sunken ship. It is not fun. Once he’s out of the way, the rest of the star is okay. You enter the ship. From here, I lower the water and swim as far up the interior as I can. Now, do some platforming, and you’re at the star. The Eel hurts this one from going any higher. Yet, the slight exploration and platforming help it.

#2 8 Red Coins – Ultimately, I’m okay with this star. I wish the floating ship was a more fleshed out part of the stage. As the ship only hosts about half the red coins. The rest are found littered throughout the course. This one has a nice mix of exploration, platforming, and collecting. On another course, it probably won’t score this high. However, I don’t think super highly of the rest of the stars on this course.

#1 Treasure of the Open Cave – The only star I really like doing on this course. This star is exactly what I’m looking for in a stage. It highly encourages exploration, combat, and collecting. It highlights the unique feature of the stage, the giant lake. It’s not the best star in the game or anything, but I enjoy the cave. It’s the N64, and I’m not expecting a lot. So, for the time period, the cave is sweet. It’s got blue coins, some combat, and a puzzle ending with you snagging a star.

So this is by far one of my 5 least favorite levels in the game. And honestly, has probably my least favorite collection of stars in the game. The atmosphere is a slight redeeming quality, but it doesn’t hold up the subpar selection of stars.

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So thank you guys so much for reading. Have a great rest if your night!

Pikmin 4 is Almost Here!

Nintendo just stealth dropped the latest trailer for Pikmin 4, one of Nintendo’s wackier but beloved franchises..

Haven’t seen the trailer yet? Catch it here: https://youtu.be/6ixnXjtQ7f8

Pikmin 4 was teased almost a year ago and will be out later next month, July 21, 2023. This reminds me of how Nintendo was releasing Switch games very quickly following their original announcements, Paper Mario on Switch comes to mind.

The new updated art style and character creation really stole the show this time around. This is probably the best-looking Pikmin game in the series, which I suppose is expected, but it’s still good to see. It is also the first game in the franchise to experiment with character customization. This is coming off the backs of Pikmin 3. Pikmin 3 went all GTA 5 and allowed the player to switch between 3 different, pre-built captains.

Admittedly, I’m not the biggest Pikmin fan. The game is just too stressful for me, haha. I don’t like the time limit or watching my little Pikmin die in vicious and painful ways. However, my wife loves the series. With that in mind, I assume we will be pre-ordering the game next month.

So what are yalls thoughts on the latest entry so far? Did you enjoy the polished look? Are you excited for the new character creation feature? Will you be pre-ordering this one? Let me know in the comments down below!

Thanks for reading! Have a great day!

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Ranking Whomp’s Fortress Stars!

Today we will be ranking the 7 stars of Whomp’s Fortress. Remember, we base this off of fun factor with a mix of iconicness. I tend to value things like exploring the level and fun tricks more so than degree of ease or difficulty. With that in mind, let’s rank em.

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#7 Blast Away the Wall- This was an easy one. Some people may rate this higher for its pivotal role in speed runs, but I don’t care for this star. I should take a minute to add that this is one of the most notorious stars in Mario 64 history. It may seem pretty simple at first. Hop into the cannon and, well, blast away that wall. But Speed runners found a way to clip through the wall, obtaining the star cannonless. This became an early barrier to entry into speed running Super Mario 64. Your run often henged on hitting cannonless first try. As a kid, this star was iconic in my mind for being one I had to google. How was a 6 year old suppose to find this star? As a kid, I thought this was such a cool star. As an adult, it is just kind of boring.

#6 Fall Into the Cage– The first star we’ve come across that I actively don’t like. The owl mechanic seemed so cool on paper. But this star would absolutely drain me sometimes. Especially if I haven’t played in awhile. This star has accounted for so many deaths it is not funny. As it doesn’t take missing by much to fall to your death. Once you get the hang of the owl, this is a pretty neat star. And it can be done fairly quickly for what that’s worth.

#5 100 Coin Star- I typically go to bat for the 100 coin stars. And I do think this one is pretty good. However, this is the first level to introduce insta death. Which means as you are ascending the level and inching closer to that 100th coin, death is always a misclick away. I like it, but for that, I got to drop it a bit.

#4 Shoot into the Wild Blue- This star confused me as a kid. As I thought you literally had to shoot off the map. I also was not good with the cannons. After countless misfires, my brother and I tried so many different ways to get this star including trying to drop from above to it. I don’t remember when we discovered wall jumping, but that is exclusively how I get this star now. As I still don’t trust those cannons.

#3 Chip Off of Whomp’s Block- Just as I go to bat for the 100 coin stars, I tend to not like many of the boss fights in Mario 64. They’re fine for the time, but they are easily one of the least favorite parts about the game. Whomp is no different. He’s just a variation of King Bomb Omb. The phasing glitch makes him one of the easiest bosses, too. So why is this #3. It’s because, which is a common theme with boss fights in this game, it encourages you to explore the whole map. The next two stars have even more to explore and aren’t derailed by a boss fight. So Whomp sits here at 3.

#2 Red Coins on the Floating Isle- There’s two things that bug me about this star. First, the floating isles are not unlocked immediately. This means if you are someone who likes to get 100 coins first, thus getting the 8 red coins, you really can’t. But you can still get like 5 before you learn about the isles and have to do it all over again later. Secondly, I think only 3 of the coins are found on the isles. What kind of false advertising is this? Outside of that, this a fun level to explore and the isles were always a neat section to me. Wish they had just embraced the name and made the section bigger with all 8 coins.

#1 To the Top of the Fortress- If you know me, you probably knew this was number 1. I still cannot explain where the tower came from, but this is one of my favorite stars in the game. Koopa the Quick in Stage 1 took a bit of a hit for ultimately feeling like a rehash of the previous star. TtTotF adds on to its former star by adding a small new obstacle, the tower. It too, is not dragged down by the boss fight, meaning this star is more platforming bliss. I could see either this or the 8 red coins being my favorite. But the Tower always stood out to me. As an adult I wish they would have expanded both the Tower and Isles. Either way, The Tower takes my #1 Star.

Whomp’s Fortress was never my favorite, but the level was fun in the way it moved upward. It never felt like it had the same sandbox energy as Bomb-Omb Batflefield, but it does have some neat sections and fun stars. So how would you have ranked all the stars?

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My Five Favorite Super Mario Power Ups!

A month ago or so The Completionist put out a video ranking every Super Mario Power Up. If you haven’t seen his video, make sure to watch it here! Now I am not that ambitious, nor have I played every Super Mario game. Thus, I am not qualified to speak on every power up. With that in mind, I will be writing about my five favorite power ups. This isn’t the five most iconic or powerful power ups. It’s MY favorite. As a result, you might disagree with my picks. That’s fine. Leave your five favorite in the comments below.

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#5 Super Leaf (Super Mario 3D Land)

Tanooki Mario kicks off the list. Admittedly, I am not the biggest fan of the 2D side scroller Mario games. 3D Land marked a change for me. This was the first game I got for my 3DS. Naturally, I played this game out and got pretty addicted to it. The takooni suit definitely played a role. It checks a lot of boxes for me. It granted an additional point of health, which, to be fair, most Mario power ups do as well. It gave Mario an additional attack with his tail. It helped exploration, but not to the same extent the other power ups on the list do. It gave Mario the ability to sort of flutter. This eased his fall allowing more precise landing. Not quite as game breaking as other power ups, but certainly welcomed!

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#4 Ice Flower (Super Mario Galaxy)

Mario Wall Jumping with the Ice Flower Power Up

The Ice Flower in the 3D games was a welcomed addition. It truly added a layer of complexity to your standard world traversing and platforming. This is in thanks to how it granted Mario the ability to interact with water. he was now able to run across water surfaces as well as wall jump off waterfalls. Yes, these seem pretty simple and straightforward compared to the dynamic of something like Cappy. Nonetheless, it gave Super Mario Galaxy some welcomed layers, making the exploration of it’s galaxy all the more fun.

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#3 Super Star (Super Mario Bros.)

A Picture of Star

The original Super Mario Bros did give us plenty of iconic power ups from the Mushroom to the Flower Fire. Most of these power ups were insanely powerful in the original game. However, most, if not all, of those OG power ups have been power crept. The classic super star is no exception. Plenty of the newer games give insane invincibility effects such as the Leaf and Bell. Still, I am giving the Super Star the nod for being so darn iconic. After all, the Super Star would go to become the games measuring stick for progress in most of the 3D adventures. As in Super Mario 64, the more stars you had, the more doors you could unlock. With all these factors in play, I believe it is worthy of the number 3 spot.

#2 Cloud Flower (Super Mario Galaxy 2)

Mario With His Head in the Clouds

Truthfully, this is arguably one of my favorite power ups in any game. This power up is so perfect for a 3D Platformer. If you are unfamiliar with the Cloud Flower, here’s how it works. When Mario gains the power of the clouds, he is able to create 3 cloud based platforms. If you thought I gushed about the Ice Flower, that was nothing compared to the Cloud Flower. I absolutely loved the way Mario was able to create a revolutionary power up while keeping it within the Mario charm. This powerful ability feels balanced by only allowing Mario to create 3 platforms, yet this still grants a lot dynamics to exploring the levels. Now you will want to start seeing where you can now go. I just think this power up is extremely interesting. Whenever Mario returns to more traditional power ups, this is one I definitely hope makes a return.

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#1 Super Bell (Super Mario 3D World)

Cat Mario and Cat Peach Amiibo coming with Super Mario 3D World + Bowser's  Fury - Gamepur

Cat Mario was a true game changer. In my opinion it did everything you want a power up to do. It makes you better. It grants an extra hit to Mario’s health. Which, in a Mario game is huge. It also makes you more powerful by granting Mario a new attack. With this ability he can lunge his newly gained claws towards enemies. And finally, it mixes up exploration. Now, Mario has the ability to climb walls. This grants Mario access to new locations, higher areas and short cuts. It was a tight race between Cloud Flower and Super Bell for me. However, I feel like Cat Mario just providers a wider dynamic change for the game. Where Cloud Flower really only aids in exploration, Super Bell does that as well as makes Mario actually stronger. It’s for that reason I give the slight nod to Super Bell.

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So, there you have it. Those are my favorite power ups. Which ones are yours? Let me know down below!

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Continued Reading:

Ranking The Bob-Omb Battlefield Stars!

Video Game Grail? (A Response to the MetalJesusRocks Facebook Page)

Games I’ve Played Recently Part #3

Ranking The Bob-Omb Battlefield Stars!

Welcome to a new series here. I will be ranking each star from each course of Super Mario 64! I will be arriving at my rankings based off how fun, challenging and engaging each star is. Lets start with Bob-Omb Battlefield!

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#7 Shoot to the Island in the Sky- This star is just simply boring. There’s not a lot to it. You get Mario to blast up to the floating island and then you snag the star. It can be fun, but its just underwhelming.

#6 Behind Chain Chomp’s Gate- This star is iconic in my opinion as it will probably be one of, if not the first star most people will get when playing Super Mario 64. However, outside of being iconic, there’s just not a lot going on here. You get the star very early and quickly. It doesn’t really showcase the level or encourage exploration. The neatest thing about it is it being the 6th star in the level, but you can get it first.

#5 The 100 Coin Star- Now, honestly, this is the worst star on this course, but it at least has you moving and playing the game. That is why it scores a bit higher then the previously listed stars. It ranks below Mario Wings to the Sky because you will need to get more coins then just the five special coins.

#4 Mario Wings in the Sky- I really don’t care for this star, however it did earn some bonus points for some cool things it did. For starters, its the first flying star (outside of the wing cap stage). I also believe it’s the first level to have secret, special coins. But the flying is not great and that hurts the fun factor. However, it definitely has the exploration side covered.

#3 Footrace with Koopa the Quick– This star introduces us to one of the few NPCs that isn’t a villain, per se, Koopa the Quick. Of course, there’s big exploration to this star, but it is literally a rehash of the previous star, Big Bom-Omb on the Summit. That stops it from being able to crack the top 2 spots.

#2 Big Bob-Omb on the Summit- This star is awesome! It is epic. Mario must make his trek up the summit to fight King Bob-Omb. Exploration is clearly a focal point of this star. You must do some platforming, kill some enemies, collect some coins and at the very end, a boss fight!

#1 Find the 8 Red Coins- I’m a sucker for these 8 red coin missions. Mainly because they are collect-a-thon in nature. They also heavily encourage you to check every inch of the level looking for the coins. The mission itself may or may not be more fun then the other stars, but I feel like they are always a fun representation of what it means to play Mario 64! For that, I will rank it as number 1!

So, that’s my opinion. I’m curious what you guys would rank the stars. Do leave your rankings below!

Looking for a copy yourself? Find it on Amazon here!

Thank you for reading! Have a great day!

Shin Megami Tensei V is on Sale (Via Walmart, Gamestop and Amazon

Hey guys, if you’ve been on the fence about picking up one of the hottest and latest Nintendo Switch exclusives, now might be the best time. I looked and looked for it to be on sale during Black Friday. Honestly, I didn’t see any good deals. Now that Shin Megami Tensei V is marked down $20 off at most major retailers, this creates a perfect buying opportunity for Nintendo Switch collectors and RPG enthusiasts alike.

(At the time of writing this article, I have no affiliate links with any of the mentioned websites. I do not receive any kickbacks if you buy a product listed below.)

Link to Walmart: https://www.walmart.com/ip/Shin-Megami-Tensei-V-Nintendo-Switch/485023374

Link to Gamestop: https://www.gamestop.com/video-games/nintendo-switch/products/shin-megami-tensei-v—nintendo-switch/318502.html

Link to Amazon: https://www.amazon.com/Shin-Megami-Tensei-Standard-Nintendo-Switch/dp/B09HYJ8YLW/ref=sr_1_1?crid=1XNQT8LV42ZVM&keywords=shin+megami+tensei+v&qid=1639325133&sprefix=shin+me%2Caps%2C173&sr=8-1

I’m sure the game is worth the full asking price considering it is the next in a long running JRPG series, The Shin Megami Tensei franchise. A critically acclaimed series developed by the prestigious Atlus studios. Still, every bit of savings helps this close to the holidays.

Let me know if you guys end up picking up the game.

Characters I Would Have Liked in Smash Bros!

All the roster spots are taken, but many were left out. Here’s some characters I wish had made the list.

Protagonist (Shin Megami Tensei V). Admittedly, I do think going 3rd party was the right choice. With Shin Megami Tensei V set to be one of the major holiday releases for the Switch, this felt like a perfect fit. One sign it wasn’t going to be Protagonist was that we already have Joker, a big Atlus character. Secondly, SMTV was already announced. Having Sora as the last character let Nintendo sneak in another major holiday release, Kingdom Hearts to the Switch.

Howard (Astral Chain)– If Nintendo was going to go with a character they published, my vote would have been the Astral Chain characters. Honestly, I have not played Astral Chain. It is on my list but Switch games rarely go on sale and I have so many Zelda games to play through as well. Either way, I would have loved for one of the Astral Chain characters to sneak in that way Nintendo could diversify their Nintendo published line up. A huge percentage of the roster stem from Mario, Zelda and Fire Emblem. The biggest con I think for pulling from Astral Chain is it would have been underwhelming to the gaming landscape.

Master Chief (Halo)– Master Chief isn’t my favorite third party character nor my first choice, however I think he would have broke the internet. Nintendo and Microsoft have a working relationship so I think this was doable. I thought for sure Banjo Kazooie making it in was a hint that Master Chief might be lurking in the future. Master Chief is arguably Microsoft’s greatest character and would have been a heck of an addition to the overall roster. I cannot really think of any cons. He is not just another sword character, he is a major member of the video game community, and Halo has a new game coming out next year. I think Nintendo and Microsoft really missed an opportunity here. Oh well.

Leon Kennedy (Resident Evil)– Leon Kennedy might just be my favorite video game character of all time, he’s definitely top 5. He probably would have played like Master Chief if either made the final roster. They probably would have relied on fire arms with close range melee weapons if needed along with grenades. Recovery would probably be the hardest thing to pull off. Of course the con would be that Leon hasn’t really be involved with the Resident Evil franchise lately as 7 and 8 have gone away from the traditional cast. Most of the Resident Evil games have already been ported over to the Switch. Still he is an awesome character and it is a shame he did not make the list.

Hat Kid (Hat Kid)– Anyone following my Youtube channel knows I love A Hat in Time. Of course this is a bias pick. She is my favorite Indie character and would easily be my choice. Imagine announcing Hat Kid as the final character and then showing off A Hat in Time 2 or a Mario Odyssey kingdom inspired off of A Hat in Time. I think it would have been awesome to have her. Of course she was never going to make the roster if bigger indie characters like Shovel Knight did not even make the official roster.

So, there’s my list. There’s plenty of other great character’s like Crash, Kratos and Rayman that missed the roster as well. So let me know how you rank the final cast. Who would you rather have?
Thank you guys so much for reading. Have a great day!

Sora is the Final Smash Brothers Character

Earlier this week Sora was revealed to be the final Smash Character. There was a lot riding on this as we have been informed this is the last Super Smash Brothers DLC character. There was great wonder if it would be a Nintendo first party character or if they would go internet breaking third party. I figured it would be either the protagonist from Shin Megami Tensei V or Master Chief. So personally, I was a little disappointed to see it be Sora.

Obviously, Kingdom Hearts and Sora have a beloved, devout and dedicated fan base. I do think Sora was worthy of the final spot even if he wasn’t my first choice.

So that’s it. Are you happy Sora got the spot? Who would you have over Sora? And what do you think of Kingdom Hearts coming to Smash Bros.