Category Archives: Top Five
My Top 5 Commander Pre Cons of 2025! [That I Wish I Had Bought]
I play casual commander with my wife. So the need to buy new pre cons is a feeling we get very seldomly. It normally takes a big set or something we are fond of to get us to buy one. For example, my extended family loves Lord of the Rings. They said they would learn to play magic if I got the decks. We had several game nights playing those. Fallout is one of my favorite IPs, so naturally I grabbed all of them. So as you can see, I rarely buy pre-cons, but when I do, I tend to get them all. My wife and I also got the Eldrazi and Sliver pre-cons from Commander Masters. Outside of that, I’m normally a buy singles, build my own decks kinda guy. With that said, 2025 presented several commander pre-cons that hit my radar, but I didn’t pick up. These are the decks I wished I had grabbed.
#5 Counter Intelligence (Edge of Eternities)

Here’s something funny. I almost asked for this Pre-Con for Christmas. At the end of the of the day, I just wasn’t very interested in the way that it played. That may sound weird for the #5 deck I wished I had bought, but the truth is, I liked parts of it more than the whole of it.



Kilo really interest me as a proliferate Tiny Leader commander. My thought process was to create a Uwr infect deck with Blighted Agent, and Prologue to Phyresis, then back that up with proliferate triggers from Ripples of Potential, Experimental Augury, and Thrummingbird. One problem I had is I’d rather Kilos be Grixis [BUR] so I could have Voidwing Hybrid and Anoint with Affliction. So honestly, I did not pull the trigger on this one, even though parts of it are cool. The mana base also has cards I like, too, which is a plus.
#4 World Shaper [Edge of Eternities]

Another Edge of Eternities Pre-Con. Admittedly, this set had a cool aesthetic and backed it up with some sweet cards. I have yet to play with the station/spacecraft cards. I’m kind of an old man at this point, so new things scare me. However, the the backing theme of saccing seems very coherent, which is not always present in a pre-con. This would be the deck I would buy for my wife. Despite Mardu being her favorite color scheme, she loves sacrificing for burn damage. I think the land subtheme looks interesting as well. So overall, I like the look of how this one plays.



Korvold as a back-up commander is kind of insane, and truthfully would probably be my wife’s commander. Scouring Swarm is one of my favorite cards from the new set. Exploration Broodship is a great call back to the OG Exploration. I’m limiting it to three pictures per deck, however there’s so many good, playable reprints in here its crazy. Harrow, Mayhem Devil, Satyr Wayfinder, Tear Asunder, The Gitrog Monster, Tireless Tracker, Moraug, Fury of Akoum, and Oracle of Mul Daya are all good inclusion and we could probably go on and on.
#3 Y’shtola, Night’s Blessed [Final Fantasy]

This could have been #1 as it was certainly the one I was most tempted to buy. It also is probably the closest to my actual playstyle. So why didn’t buy it? 2 big reasons. 1. I actually built my Esper commander from this very same set, Noctis. So I was conflicted building two commanders from the same set that were the same color. Their playstyle are very different, so I am not ruling her out forever, but I am not in a rush. Secondly, I play mostly 1v1 commander with my wife. So that really lowers her triggering potential. Since she triggers on each end step, playing 1v1 instead of multiplayer free for all cuts from four triggers to two. That was honestly the biggest reason I didn’t get this one. Now, don’t get me wrong, she would still let me draw two additional cards a turn loop. The second effect would still be in play and is what draws me to her in the first place. It just gets harder because her second ability is meant to trigger her first.



Admittedly, I found the reprint value here a little weak. It introduced Tataru Taru which seems to be approaching all star status. It does include one of my favorite combos: Torrential Gearhulk and Sublime Epiphany, allowing to you make multiple Gearhulks and cast multiple spells. Dig Through Time and Into the Story are sweet. Frantic Search and Unwind seem like omissions here.
#2 Temur Roar (Tarkir Dragonstorm)

Tarkir is my favorite plane along with Theros, so I was really tempted to grab each of the pre-cons. Ultimately I passed because April is so hectic [my anniversary, my wife’s birthday, and my daughter’s birthday] so I had very little in the way of spare time or money for pre-con decks. Temur is my favorite 3 color scheme, but it is also one of the hardest for me to build. I like the idea of Temur monsters [as Surrak Dragonclaw was the closest I’ve come to building a Temur commander]. Not sure if I want to lock myself into dragons. My wife has a Kaalia deck and has all our good red dragons. Ultiamtely, upon revisiting this deck, Eshki Dragonclaw has caught my attention as a Temur Adventure deck. I want a Temur commander deck. I’m just not sure who I want as my commander.



These are some really cool cards. I like the look of Sarkhan here. I think its a neat card.
#1 Sultai Arisen [Tarkir Dragonstorm]

My number one is Teval. My top 3 all interested in one way or another, but ultimately I did not pull the trigger on any of them. Teval is in one of my favorite color schemes and I love the play pattern. Unfortunately, my favorite commander deck is Mothman, the Sultai commander from Fallout. Still, this deck seems awesome. The reason its number 1 on my list is because it created a strategy I really want to play. I’m thinking about taking this idea down to Tiny Leader or Pauper EDH. When a card leaves your graveyard.


I actually didn’t realize Kheru Goldkeeper wasn’t in the pre-con. That’s actually crazy. Either way, I was thinking baout taking Kishla Skimmer to Tiny Leader and Goldkeeper to Pauper EDH. Thats getting beside the point. Point is, I like the strategy of this pre-con more than any of the other ones we’ve looked at. Delve and Renew, both sultai mechanics, play nice here. Flashback cards like Think Twice also seem okay. All in all, this strategy is the one I’m watching closely!
So there you have it. I think 2025 will be a year a lot of people look back on with a stink eye because most of the sets don’t feel like Magic. 3 Universe Beyond sets, a set in space, and a set about cars make it a weird year. Of course we returned to a fan favorite plane in Tarkir, so I cannot complain. Also, Spiderman and Avatar not getting commander decks I think are to their detriment.
So I will probably not be picking up any commander pre-cons, but next year Lorwyn might give us an elf pre-con and I am all about that! Anyway, thanks for reading. I will see you guys in the next one.
My June 2024 Nintendo Direct Predictions!
June is rapidly approaching, which means we’re getting closer to the next Nintendo Direct. The general expectation is that 2024 is going to be filled out with ports and remakes. I actually agree with this for the most part. I’m not sure we’re going to get any super major releases between now and Christmas. We know Pokemon Legends will be a headliner going into 2025. But what does Nintendo have in store for 2024? So today we’re going to talk about the games I think Nintendo could roll out in the order of likeliness I think they’ll happen.
Remember, you can watch this in video form over on my channel Dahubbz: https://youtu.be/cILzndCDf-E

Let’s start with an Honorable mention. Fire Emblem. Keep in mind, I’m not the biggest Fire Emblem fan, so I’m not the best source of information for the series. However, it’s been over a year since the last release. Fire Emblem also seems to be on a tear through the Switch’s lifespan. If Nintendo is in need of one last home run for the holiday season, a Fire Emblem game could be that hit. Not to mention, Fire Emblem Genealogy of War has supposedly been rumored for a while. But again, it’s not a franchise I follow very closely.

Okay. Now time for #5. Super Mario Odyssey 2. This is wishful thinking at this point. I loved Odyssey. It’s one of my favorite games of all time. I really wanted it to get a sequel. The only mainline 3D Mario game to get a sequel is Super Mario Galaxy 2. Which was also released on the Wii like Galaxy 1 was. So my theory for almost a decade has been, if we’re getting Odyssey 2, it’s gonna be on the Switch. if we get to another console, it’ll be a completely new idea (like Sunshine to Galaxy or Galaxy to Odyssey). It’ll sting a little more considering we never got DLC either. I just really wanted a new adventure in the Odyssey game engine.
However, with the Mario 3D collection out, I think finally getting Galaxy 2 on the Switch is a very real possibility.

#4 Kirby Planet Robobot- I am a huge Kirby fan. However, this game has always escaped me for one reason or another. I’d love to see it get brought over to the Switch. I’m not sure if there’s any mechanics that would be exclusive to the 3DS that couldn’t be brought over. That’s one reason I’m not buying into Star Fox Zero or Kirby and the Rainbow Curse being brought to the Switch. Kirby is another franchise that has had a great showing on the Switch. Be it new releases, remakes or eShop exclusives, Kirby is a very active franchise and I think it could do well this holiday season.

#3 Xenoblade Chronicles X. I think it is likely that we will get a Wii U port. There’s plenty of games getting tossed out at this point, but I think Xenoblade Chronicles X makes a lot of sense. For starters, the name. Xenoblade Chronicles means something to a lot of Nintendo’s die hard RPG fans. I also think the rest of the Xenoblade Chronicles series is playable on Switch, so it’d make sense to have it on the console as well. I really don’t think this is a bad option to have for a Christmas- like release. Maybe this would compliment a bigger Pokémon/Zelda/Metroid like release. Either way, I think this is a solid option.

#2 Twilight Princess/Wind Waker HD. Feels like I’ve been skeptical of this rumor for 5 years now. And I still kind of am. Before I disregarded it saying Skyward Sword needed to be brought over to the Switch first. We’ll, that has now happened. I’d still prefer Ocarina of Time coming to the Switch first, but that’s a personal preference. Honestly, I’m reaaaalllly rooting for Oracle of Ages and Season to get released in a single cart. I feel like that game needs the port more than both Ocarina of Time and TPWW combo. But here’s an idea no one is talking about, A Link to the Past. I get it, it’s a 2D classic. How do you go about porting this sucker over. Keep it 2D? Then can you really get away with charging $60? Give it the Link’s Awakening treatment? Then risk the potential backlash from purists who hate the art style? Yeah, I think the Twilight Princess, Wind Waker HD will probably be the safest option as it won’t be polarizing or feel like a betrayal of the classics. With Nintendo saying no DLC for Tears of the Kingdom, I’m really interested to see what Nintendo does with Zelda moving forward.

#1 Metroid 2 and 3 combo pack- This is my sure fire bet for the Switch this year. I saw someone say it would be weird for Metroid 1 to get a standalone release and then combo 2 and 3. I’m going to reference Pikmin for why I actually think it makes sense. Nintendo released Pikmin 3 as a hold over until Pikmin 4 was ready. Then as we approached Pikmin 4, we got 1+2 as a combo. It’s this line of work that makes me think a combo pack is absolutely possible. Not to mention if you want Metroid Prime 4 as your Switch launch title or big holiday release next year, we’ve got to get these Prime remakes on the road. I just think it makes all the sense in the world. However, is a Metroid Prime 2&3 combo pack enough to carry them through the holidays? I’m not sure.

I think it’s very likely we also see another Gamecube game get ported over- Luigi’s Mansion 1. Luigi’s Mansion 2 and 3 are available to play on Switch, so we really need to get the first one on the console before we move on to the Switch’s successor.

There you have it. You think Nintendo could announce anything spicy? Any new games, remakes we won’t see coming, or DLC? Mario Wonder and Pikmin 4 could be strong candidates to get DLC as well. Let me know what you think Nintendo will do! Thanks for watching. Have a great day.
The Most Controversial Zelda Titles of All Time!
Zelda has been around for over 35 years. Original debuting on the Nintendo Entertainment System in Japan in 1986. It launched as a bold and large take on the adventure genre. Perfectly encapsulating what it meant to go on such a large scale quest. You tackled dungeons. You get heart containers to grow stronger. And you found many of the iconic weapons still found in the series today. Shout out to our last video over the underutilized items of the series. Go check that out after this video. All this to say, Legend of Zelda 1 laid the blueprint for how to do perfect Zelda games. All the team had to do was update the graphics and game design with each new installment. Boom, you got a legendary franchise on your hands. What could wrong over those 35+ years? Well, as you will see today, plenty. We’re looking at the times Zelda releases didn’t quite hit the mark. Here’s the most controversial Zelda titles!
#5 Breath of the Wild

Honestly, I feel like this game is retroactively controversial. Sure, there was a lot of excitement and suspense building up to its release alongside the newest Nintendo console, the Switch. Development took ages. It’s development took 5 years following the release of Skyward Sword on the Wii. It was originally designed for the Wii U, and was it’s last major release. However, as we discussed, it came on as launch title for the Switch. So a Swan Song for one console and a triumph birth for another. Still, Breath of the Wild was touted as breaking away from the traditional Zelda formula. It was open world and nonlinear, harkening back to Zelda on NES. The Switch was also reported to be returning to cartridges over the much preferred blu ray disc. Gamers were happy, free, confused, and lonely at the same time. Breath of the Wild was a breath of fresh air for many Wii U and Switch owners. It spawned its own sub genre of games trying to rip it off or take heavy influence from it. Tears of the Kingdom would drop as a sequel almost a decade later. With the Zelda team saying this was essentially the new Zelda formula. It left many players reminiscing about the old Zelda. Players got fatigued with the new style. Even though Breath of the Wild and Tears of the Kingdom are critically acclaimed, I think old school players are scared the days of Link to the Past and Ocarina of Time are dead.
#4 Majora’s Mask.

This one is going to be a mixed bag. You’re trying to follow up one of, if not the greatest games of all time. That’s a tough one. I actually respect the heck out of what the team tried to accomplish and what they created. But Majora’s Mask just isn’t for me. I don’t like the gloomy overtones, the three day cycle, and the design philosophy of the game. Now, that makes it stand out. You either really love the game or just don’t care for it. And it’s wedged between Link to the Past and Ocarina of Time on one side and Wind Waker and Twilight Princess on the other side. It definitely stands out with the environment and the masks.
Now the hilarious part to me is that Majora’s Mask got a remake on the 3DS. I really enjoy it. In my opinion, it fixes a lot of what I don’t like about the N64 version. A lot of that has to do with the handbook aiding in the side quest. As well as the ability to save being way easier. Not to mention, on the 3DS, you can just close the system. Yet, a lot of the N64 truthers don’t like the remake. Meaning, one way or the other, you probably really enjoy one or the other and have disdain for the other, which is interesting.
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#3 Skyward Sword

I’ve never met another person who says Skyward Sword is their favorite Zelda game. In my opinion, being stuck on the Wii just didn’t help it. It was locked behind motion controls. I remember popping it in back in the day, only to be denied by the Wii itself because I didn’t have the motion plus feature. I eventually played it on the Switch and did enjoy it. I’ve never played the Wii version, but it does feel like more people complained than praised it. The Switch version is pretty good if you find a copy. It’s worth noting that this is the last of the traditional formula Zelda games. As a result, I think in time this game might get a cult following.
#2 Zelda 2: Links Adventures

Zelda 2 struggles from being a Zelda game. Almost anybody’s argument who defends this game starts with “If this wasn’t a Zelda game, people would love it”. Maybe. But that’s part of what lands it on this list, and this high as well. On one hand, Zelda wasn’t exactly an established property at this point. Zelda had only been out for about a year by the time we got the sequel, Link’s Adventure. But it did bring back exploration, dungeons, and sword based combat. However, the gameplay was side scrolling. It was an RPG now, and the overworld is just weird. There’s no way you played Zelda 1 and was excited when you got this. Talk about breaking away from the Zelda formula. Honestly, if Zelda had been more of an established IP at this point, maybe I’d put this at 1. As it stands, there’s one Zelda game that’s release was more perplexing, disappointing, and controversial than all the rest. And that game was…
Before we reveal number 1, be on the lookout for polls on the Youtube. You can help sway videos/polls by voting in those polls!
#1 Wind Waker
Majora’s Mask may have had a hard time following up Ocarina of Time, but Wind Waker is the red headed step child of Zelda games. The tone on the N64 was dark, gritty and mature. What the heck is this?

Wind Waker changed the tone up completely. Dropping dark color palettes for bright, vibrant beach aesthetics, large sprawling fields conquered by horseback were replaced by never-ending, overbearing sea traversal. Not to mention, it has got to be one of the weirder looks for Ganon. Now, Wind Waker came out in a time in my life where I didn’t mind the art style. However, in hindsight, I can see people feeling bamboozled. Especially after the now infamous Gamecube trailer. Nintendo was finally embracing disc based formats. People were beyond thrilled to see what the Zelda team would cook up for the new hardware. The tech demo gave every fan hope they were getting the next epic in the Zelda franchise. This is to say nothing of peoples theories of cut content and empty spaces. This entry has everything to do with the tonal shift and misdirection of the tech demo. That alone has Wind Waker firmly in the lead for the most controversial entry in the series!
Guys, you ever make a top 5, write your script, plan out the whole video, and then remember you completely forgot a game existed!? That’s right, boys, we’re adding a new number 1. And boy howdy. It’s a doozy. Mostly because it’s a threefer!
#1 Zelda on CD-i
I’ve convinced myself that Philips CD-i is a fever dream. I mean, just look at these graphics.

That’s probably why I tried to suppress these games. Yeah, somebody cooked these games up, and God Bless Em. Zelda got a grand spanking three shots at the CD-I. Featuring questionable cutscenes, a return to 2D side scrolling graphics, and lacking any Nintendo quality, these jokers have got to be the most notorious Nintendo games ever. I won’t bother recapping Nintendo’s fallout with Sony and the disastrous relationship with Philips. Yes, it is truly one of the most industry changing of all time. And all we have to show for it is this.

Okay, so that’s officially the list. What’s your 5 most infamous Zelda games in your opinion? Let me know down below!
My Five Favorite Super Mario Power Ups!
A month ago or so The Completionist put out a video ranking every Super Mario Power Up. If you haven’t seen his video, make sure to watch it here! Now I am not that ambitious, nor have I played every Super Mario game. Thus, I am not qualified to speak on every power up. With that in mind, I will be writing about my five favorite power ups. This isn’t the five most iconic or powerful power ups. It’s MY favorite. As a result, you might disagree with my picks. That’s fine. Leave your five favorite in the comments below.
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#5 Super Leaf (Super Mario 3D Land)

Tanooki Mario kicks off the list. Admittedly, I am not the biggest fan of the 2D side scroller Mario games. 3D Land marked a change for me. This was the first game I got for my 3DS. Naturally, I played this game out and got pretty addicted to it. The takooni suit definitely played a role. It checks a lot of boxes for me. It granted an additional point of health, which, to be fair, most Mario power ups do as well. It gave Mario an additional attack with his tail. It helped exploration, but not to the same extent the other power ups on the list do. It gave Mario the ability to sort of flutter. This eased his fall allowing more precise landing. Not quite as game breaking as other power ups, but certainly welcomed!
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#4 Ice Flower (Super Mario Galaxy)

The Ice Flower in the 3D games was a welcomed addition. It truly added a layer of complexity to your standard world traversing and platforming. This is in thanks to how it granted Mario the ability to interact with water. he was now able to run across water surfaces as well as wall jump off waterfalls. Yes, these seem pretty simple and straightforward compared to the dynamic of something like Cappy. Nonetheless, it gave Super Mario Galaxy some welcomed layers, making the exploration of it’s galaxy all the more fun.
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#3 Super Star (Super Mario Bros.)

The original Super Mario Bros did give us plenty of iconic power ups from the Mushroom to the Flower Fire. Most of these power ups were insanely powerful in the original game. However, most, if not all, of those OG power ups have been power crept. The classic super star is no exception. Plenty of the newer games give insane invincibility effects such as the Leaf and Bell. Still, I am giving the Super Star the nod for being so darn iconic. After all, the Super Star would go to become the games measuring stick for progress in most of the 3D adventures. As in Super Mario 64, the more stars you had, the more doors you could unlock. With all these factors in play, I believe it is worthy of the number 3 spot.
#2 Cloud Flower (Super Mario Galaxy 2)

Truthfully, this is arguably one of my favorite power ups in any game. This power up is so perfect for a 3D Platformer. If you are unfamiliar with the Cloud Flower, here’s how it works. When Mario gains the power of the clouds, he is able to create 3 cloud based platforms. If you thought I gushed about the Ice Flower, that was nothing compared to the Cloud Flower. I absolutely loved the way Mario was able to create a revolutionary power up while keeping it within the Mario charm. This powerful ability feels balanced by only allowing Mario to create 3 platforms, yet this still grants a lot dynamics to exploring the levels. Now you will want to start seeing where you can now go. I just think this power up is extremely interesting. Whenever Mario returns to more traditional power ups, this is one I definitely hope makes a return.
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#1 Super Bell (Super Mario 3D World)

Cat Mario was a true game changer. In my opinion it did everything you want a power up to do. It makes you better. It grants an extra hit to Mario’s health. Which, in a Mario game is huge. It also makes you more powerful by granting Mario a new attack. With this ability he can lunge his newly gained claws towards enemies. And finally, it mixes up exploration. Now, Mario has the ability to climb walls. This grants Mario access to new locations, higher areas and short cuts. It was a tight race between Cloud Flower and Super Bell for me. However, I feel like Cat Mario just providers a wider dynamic change for the game. Where Cloud Flower really only aids in exploration, Super Bell does that as well as makes Mario actually stronger. It’s for that reason I give the slight nod to Super Bell.
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So, there you have it. Those are my favorite power ups. Which ones are yours? Let me know down below!
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Continued Reading:
Ranking The Bob-Omb Battlefield Stars!
Video Game Grail? (A Response to the MetalJesusRocks Facebook Page)
The 5 Worst Nintendo Franchises!
Nintendo normally knocks it out of the park with their first party titles. Kid Icarus revolutionized the gaming industry spawning numerous sequels and giving us arguably the greatest video game character of all time, Pit. Ice Climbers was a juggernaut upon release. The game was considered so perfect, Nintendo decided a sequel could never live up to the hype of the original, so they have essentially retired the series. When Ice Climbers made it into Smash Bros Melee, gamers around the world rejoiced. Sadly, or totally predictable, the Ice Climbing duo were too powerful. As a result, they were subsequently removed from the series when Smash Brothers Brawl released on Wii.
So, sure, Nintendo established itself as a major player in the video market off the backs of series like Duck Hunt and Wrecking Crew, but not all series were a hit. Metroid was a disaster and almost bankrupted the company. But Nintendo didn’t want to give up on one of the female pioneers of gaming. Still, they couldn’t justify her on home consoles. Thus, her sequel was given life on the lowly handheld, the Gameboy. Metroid was given a second shot on the Super Nintendo. Another flop, often sited as the worst release by Nintendo. Samus would be relegated to handheld consoles two more times. Not to mention, after the absolute butchering of Metroid as a FPS, Metroid Prime 4 was delayed and ultimately canceled for the best. Not a single soul complained. It just goes to show you, no matter how many times Nintendo releases an installment of a horrible franchise, true gamers don’t forget the past mistakes.
Now, let’s take a look at Nintendos 5 Worst Franchises.

#5 Animal Crossing- When I was preparing this blog, I really thought this be number 1. How could it not be? This game is one of the most overrated franchises in all of gaming, let alone Nintendo. What do you do in this game? Seriously. You play as a kid whose sole purpose in life is to befriend animals. Doesn’t that sound horrible? Like, oh no, Sally the spider lost one of her 8 shoes and needs you to find it. Other task consist of paying off your debt. I mean, at least kids get exposed to how evil money is and how people will use it to manipulate them. So good job Nintendo capturing some realism there.

#4 Super Smash Brothers- Nintendo has long been loathed for repacking and releasing the same games over and over with new paint and funny names. Is there a series that is a better example of that than Super Smash Brothers? I feel like I’ve been playing the same game over and over. The series definitely peaked on the Nintendo 64. Every game since has just felt like an ad campaign. We get it, Fire Emblem (which is probably #6 on this list) could not sell world wide, so they snuck in countless numbers of characters to try and brain wash us into wanting Fire Emblem. Well, it still hasn’t worked and probably never will. The next release of Smash Bros, slated for release on the Switch 2 next year, was announced to have a roster comprised entirely of Fire Emblem characters. Have you lost all hope in the world yet?

#3 Pokemon- Give me a break with this one. Do 30 year old men still think it’s cute to film themselves opening Pokemon TCG boxes, or playing Pokemon Go? No cares if you found Mew under the truck. No one cares if you completed the Pokedex. And trust me, no one cares if you had all the original holos from the card game, especially how many Charizards you owned. Grow up.

#2 The Legend of Zelda. What a waste of potential here. I’m serious. Sure, Zelda 1 was a total bust. The franchise redeemed itself with phenomenal poise with the sequel, Zelda 2. Zelda 2 saved Nintendo. It helped restore faith with the general public. Despite this, Nintendo reverted back to the original formula. This contradicted all the good grace Zelda 2 built up. Then, there was the unspeakable sin. The point of no return, Ocarina of Time. The jump to 3D just wasn’t kind to the Zelda series. The Z Lock On tried to fix things, but arguably made it worse. The time traveling mechanic really bogged down the story and made certain parts feel bloated. It was a total train wreck that the series still has not recovered from.

#1 Super Mario- I guess it was always going to be Super Mario. I mean talk about a cash cow. At least other series like Call of Duty, Assassin’s Creed and Madden attempt to change their games up with each release. How many times do I need to run, jump and collect stars? Isn’t this getting old to anyone? And not to mention, they are just slapping Mario on anything and hoping it sells. Why do I need Mario playing Golf, Tennis, Carts and any of the other countless side series? I can do all that in real life, thank you. So, without a doubt, Mario is easily the worst video game mascot and franchise of all time.
So, that’s my list. I could keep going with other Nintendo failures like Donkey Kong, Kirby and Splatoon, but let’s not destroy them too hard. Let me know you’re worst 5 Nintendo Franchises in the comments!
Characters I Would Have Liked in Smash Bros!
All the roster spots are taken, but many were left out. Here’s some characters I wish had made the list.
Protagonist (Shin Megami Tensei V). Admittedly, I do think going 3rd party was the right choice. With Shin Megami Tensei V set to be one of the major holiday releases for the Switch, this felt like a perfect fit. One sign it wasn’t going to be Protagonist was that we already have Joker, a big Atlus character. Secondly, SMTV was already announced. Having Sora as the last character let Nintendo sneak in another major holiday release, Kingdom Hearts to the Switch.
Howard (Astral Chain)– If Nintendo was going to go with a character they published, my vote would have been the Astral Chain characters. Honestly, I have not played Astral Chain. It is on my list but Switch games rarely go on sale and I have so many Zelda games to play through as well. Either way, I would have loved for one of the Astral Chain characters to sneak in that way Nintendo could diversify their Nintendo published line up. A huge percentage of the roster stem from Mario, Zelda and Fire Emblem. The biggest con I think for pulling from Astral Chain is it would have been underwhelming to the gaming landscape.
Master Chief (Halo)– Master Chief isn’t my favorite third party character nor my first choice, however I think he would have broke the internet. Nintendo and Microsoft have a working relationship so I think this was doable. I thought for sure Banjo Kazooie making it in was a hint that Master Chief might be lurking in the future. Master Chief is arguably Microsoft’s greatest character and would have been a heck of an addition to the overall roster. I cannot really think of any cons. He is not just another sword character, he is a major member of the video game community, and Halo has a new game coming out next year. I think Nintendo and Microsoft really missed an opportunity here. Oh well.
Leon Kennedy (Resident Evil)– Leon Kennedy might just be my favorite video game character of all time, he’s definitely top 5. He probably would have played like Master Chief if either made the final roster. They probably would have relied on fire arms with close range melee weapons if needed along with grenades. Recovery would probably be the hardest thing to pull off. Of course the con would be that Leon hasn’t really be involved with the Resident Evil franchise lately as 7 and 8 have gone away from the traditional cast. Most of the Resident Evil games have already been ported over to the Switch. Still he is an awesome character and it is a shame he did not make the list.
Hat Kid (Hat Kid)– Anyone following my Youtube channel knows I love A Hat in Time. Of course this is a bias pick. She is my favorite Indie character and would easily be my choice. Imagine announcing Hat Kid as the final character and then showing off A Hat in Time 2 or a Mario Odyssey kingdom inspired off of A Hat in Time. I think it would have been awesome to have her. Of course she was never going to make the roster if bigger indie characters like Shovel Knight did not even make the official roster.
So, there’s my list. There’s plenty of other great character’s like Crash, Kratos and Rayman that missed the roster as well. So let me know how you rank the final cast. Who would you rather have?
Thank you guys so much for reading. Have a great day!
Ranking Super Mario 64 Levels (Top Five Friday) Part 4 Finale The Top Five Levels of Super Mario 64!
Today, we finally wrap up our series of ranking every Super Mario 64 level.
Check out the previous parts here:
Ranking Super Mario 64 Levels (Top Five Friday) Part 1
Ranking Super Mario 64 Levels (Top Five Friday[Saturday]) Part 2
Ranking Super Mario 64 Levels (Top Five Friday) Part 3
Separately the top 5 was pretty difficult. Some of my favorite levels such as Snowman Land and Whomp’s Fortress have already appeared on the list. Meanwhile, a few levels that are not exactly my favorite, still remain at large.
#5 Big Boo’s Haunt- This personally might be my favorite level. I’m not sure where the general consensus is for this stage but I tried to be relatively unbiased here. I like that the mansion has three floors but I wish there some more variety in the rooms. It would have been cool to see a kitchen or master bedroom area. Still this level is fun to explore, has the boos and the coins and stars are pretty easy to run around and claim.

#4 Tall, Tall Mountain- This is a level I didn’t really care for before making this list. The mountain can be a hassle to climb, the falls can be demoralizing and the Monkey is a pain in the butt. However, this level is truly epic. While it lacks some of the complexity of other levels. The ascent up the mountain, while not perfect, is one of the highlights of the game. Theres some variety in the missions and of course, this level has a slide! So bonus points.

#3 Shifting Sand Land- Again, another level I had absolute disdain for growing up. The sand has insta kill sections, climbing the pyramid can be more of a chore than the mountain of Tall Tall Mountain, and the bird can steal your hat. While those can be big detractors, this level was certainly out of their comfort zone. It is one of the first levels to truly challenge you. On top of that, exploration is another huge plus here. The pyramid feels like it’s own level. It is filled with plenty of puzzle-esque sections, challenging platforming parts and some secrets thrown in to keep you on your toes. This certainly wouldn’t be in my top 5 favorites, but I appreciate all the things it did.

#2 Bomb-Omb Battlefield- Another level that is absolutely up in my top favorites. It is just a massive sandbox for platforming. And platforming and exploration are the two biggest strengths of the game. Sure, the level lacks complexity found in later levels which hinders some of the exploration. However, this level is absolutely iconic. It has a surprisingly amount of diversity for the first level. The Wing Cap combined with the cannon is a crazy combo. The floating island in the sky immediately encourages wonder and curiosity. Who will ever forget being greeted by the bombs, having to slip past the Chain Chomp and finally scaling King Bomb-Omb’s mountain? There’s a handful of secrets, enemies, and interesting areas to keep this level feeling fresh and exciting.

#1 Tick Tock Clock- I absolutely hated this level as a kid. The 100 coins in this course was one of the last stars I ever got, putting it off until my adulthood… However, climbing Tick Tock Clock feels like a real achievement. There’s several branching paths, difficult enemies, secret coins and stars and plenty more. It harbors some of the most annoying stars that you can feel proud of yourself for conquering. It’s a level you can complete several times over and have a different experience each time you run through it. That’s because depending on which quarter of the clock you jump in at (12, 3, 6 and 9) will determine the speed of the moving parts. You can double the speed, slow it down, randomize it or even bring it to a dead stop. This provides plenty of different strategies and playthroughs. In this example, you try to get the 8 red coins with the platforms stopped (Generally considered the easiest way to beat it.) Or you could have the platforms speed randomized. I will say Rainbow Ride is equally, if not harder, than Tick Tock Clock. However, Tick Tock Clock seems like a more professional and cohesively designed level whereas Rainbow Ride feels more thrown together. This level combines many of the aspects that make Mario 64 so great, There’s a massive tower to explore, plenty of sections allow and encourage precise platforming, and the difficulty is balanced so that the trek is not easy but not overly ridiculous either. For the fact that this level fuses what makes all other levels great in their own way into one level makes it stand out to me.

So, what did you think of this list? Feel free to leave your own opinions in the comments down below. There will be plenty more list and reviews in the future so make sure you are following the blog!
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Top Five Best Designed Pokemons from Gen 3 (Top 5 Friday)
When analyzing Generation 3’s Pokemons, one thing became clear. This Gen is top loaded and well balanced. This is kind of problematic for this list. Let’s break it down. First, the top loaded. This list, like all my others of this type, exclude legendaries and starters. As a result, Hoenn loses what it did so well. Blaziken, Sceptile, Swampert, Deoxy, Rayquaza I could go on and on about how well designed this subset of Pokemons are. They are some of the best in the entire series of starters and legendaries, and none of them will be on this list. I like to spotlight some of the lesser known Pokemons. However that gets us to the second issue.
It’s well balanced. In most other Pokemon games, if you remove legendaries and starters, the top 5 are obvious. However, very little separates these Pokemons. I think the top 3 are obvious, I think theres about 10 Pokemons that could be battling for the 4th and 5th spot. I wouldn’t blame anyone for moving Pokemons on this list or having ones I didnt even mention. In fact, my list might change next week if you ask me. Anyway, let’s get on with the list.
#5 Aggron- When you see what misses the list, you’ll see what I mean. I actually never got to use Aggron. Aron is so bad, I haven’t been able to evolve it. I’m trying to fix that with my current playthrough of Emerald, but he is still my weakest mon. All that aside, Aggro is ferocious, well designed, on the champions team and represents a new type. All things that give him a lot of street cred.
#4 Altaria- I was going to give Altaria the 3 spot, but on second thought, I feel like my new #3 is more iconic. Something Altaria has in common with the top 2 Pokemons on this list is that they got a Mega form when ORAS came out. Altaria loses a little bit of its charm when you realize this Generation gave us, I think 4 Dragon types. Generation 1 just had Dragonite’s line. I dont believe Johto gave us a single Dragon. Hoenn gave us at least 4 dragon lines. She is awesome, a gym leader used her and she got a Mega. Again, it was tough separating these early entry Pokemons but I think Altaria did enough to crack the list.
#3 Breloom- I actually think solely from a design perspective struggles to make into the top 5. However, I think it was the first grass fighting Pokemon to exist and in the competitive scene it was a beast. It was able to set up substitute and barrage its enemies with focus punch. I can completely see someone wanting a different Pokemon in this spot but I feel he was an iconic strong gen 3 Pokemon with a unique typing that is awesome and hasn’t happened a lot, and it had a clear defined role in the meta. I think all these characteristics are enough to find a spot on this list.
#2 Salamence- I could see some people wanting this at #1, but I’ll explain. When Pokemon Ruby and Sapphire came out, he was undoubtedly one of the coolest Pokemons ever, including legendaries and starters. However, as time gas moved on, I think he has lost a lot of his luster. I think design wise he is one of the coolest dragons in the game, but he wasn’t the original (that honor goes to Dragonite) and he has to compete with all the other dragons in just this generation, namely Rayquaza. Still there is no denying how epic he was in his debut. He was featured on Drake’s Elite Four team, is a dragon type, was a clear OU in the metagame, and his design is just so hard to beat.
#1 Metagross- Metagross is a very interesting Pokemon. He takes the top spot in my list for several reasons. Steel was still (hehe) a new type. Prior to this generation, only the magnemite line, Skarmory and Steexlix had the distinction of the type. Gen 3 did add a handful of new steels including Registeel, Mawile and the aforementioned Aggron, but unlike Salamance, Metagross is the coolest steel type this generation. He also was a nondragon pseudo legendary. Something only himself and Tyrantiar can say. As the series would go exclusively Dragons for the pseudos as the series progressed into newer regions. He was the iconic Pokemon on Champion Steven’s team. He was powerful and had a clear role in the competitive scene. He checks off every box needed to be #1. I could see people rooting for the giant flying dragon, but I’m giving the nod to Metagross today.
So there’s my list. I think generation 3 was summed up by Metagross and Salamence (excluding starters and legends) and my list reflects that. However there were so many great Pokemons that just did not separate from the pack like Gardevoir and Miltoic. I think Gen 3 might have the best roster top to bottom because it does not have many dud Pokemons. Theres still the arbitrary early bugs, but every gen has that. Some Pokemons like Linoone and Kecleon can get lost in the shuffle but they’re never really bad. So this was a tough top 5.
Let me know what 5 Pokemon would have made your list. Thank you guys for reading and have a great day!
Top Five Pokemon Designs From Generation 2 (Johto)
Generation 2 is one of my favorite in the long running franchise. This isn’t a facts based list, it is more opinionated in nature so you’re list my vary. Now, to keep it from being obvious I will exclude starters and legendaries. Here we go!
#5 Gligar- Okay, this is my shameless pick (admittedly, some of these are.). The Pokemon anime has influenced my love for certain Pokemons. This is no doubt one of those times. Gligarman was an awesome part of the anime mimicking Batman. In Gen 4, Gligar would get an evolution which makes him even more awesome. In all honesty, there are plenty of worthy Pokemon for this spot such as Steelix, Donphan, Slowking, but I got to go with my homeboy here. (Even if he wasn’t great in this generation, he got better as the game series evolved.

#4 Crobat- My second favorite Pokemon in the series is admittedly not the coolest Pokemon from this generation. I went through a phase (If you ask my mom anyway) of liking poison Pokemons. During this time Pokemons like Arbok and Weezing soared up my favorites list, but the Pokemon who moved the highest was Crobat. He has a very sleek design, he single handily saved one of the worst evolution lines in Pokemon. He becomes really sweet in Gen 4 when his movepool catches up to his design. He is one of the fastest Pokemons in the game too which is nice bonus!

#3 Heracross/Scizor- Yes, I could have these guys as separate entries and avoided the who Gligar entry, but I tend to wrap up these early Bug Pokemons at times like these. I never used Scizor but his design was incredible. I found him to have the better design over Heracross but there’s a few reasons I like Heracross better. For starters, Ash had a Heracross in the anime. Again this is always a plus (except it made me dislike Charizard haha). Secondly, Heracross was easier and earlier to obtain. Heracross could be found near the start of the game by headbutting trees. For Scizor, you needed a Scyther and then trade that Scyther to a friend while it held a metal coat. (and who has friends, amirite?). Though I prefer Heracross, I’ll give the edge here to Scizor.
![Pokemon - The Johto Journeys - Crimson Warrior (Vol. 46) [VHS]: Unshô Ishizuka, Rica Matsumoto, Ikue Ôtani, Megumi Hayashibara, Mayumi Iizuka, Inuko Inuyama, Shin'ichirô Miki, Yûji Ueda, Satomi Kôrogi, Kôichi Sakaguchi, Rikako Aikawa ... - Amazon.com](https://images-na.ssl-images-amazon.com/images/I/51VX6HB0MAL._AC_.jpg)
#2 Tyranitar- When you remove starters and legendaries, I thought for sure this would be #1. He is the pseudo legendary for the generation one of the few pseudos, if not the only one, that isn’t Dragon type. He was used to show off the power of the newly introduced Dark type. It follows the traditional Pseudo evolution line design. Adorable baby form, begrudgingly horribly designed middle stage, and finally a kick butt ultimate form. Removing personal bias, Tyranitar my be the best designed Pokemon in the generation, but he’s my number #2
Let’s breakdown the honorable mentions! I already name dropped Slowking, Skarmory and Steelix. Ampharos is another great Pokemon. Then there’s Donphan, Ursaring, Sneasal, Espeon, Umbreon and Hitmontop. This generation only introduced about 100 new Pokemons but they made it count. There were a few duds like Dunsparce, Jumpluff and Qwilfish along the way. But the cream of the crop sure did rise to the occasion!

#1 Houndoom- Odds are, you did not guess this. But Dark types were rolling in this generation (as I also like Murkrow.). Houndoom combined two awesome types in dark and fire. Dogs are by far my favorite animal so I do tend to like the dog based Pokemons (I love Snubbull too). I actually like his design more than Arcanine who is another epic dog Pokemon. Of course he would go on to get better moves in later games and even a mega which was awesome. I am fully aware this is a bias pick but I think, under these restrictions, Houndoom could make a lot of people’s top 5 coolest designed Pokemon of this generation.

So there you have it. Certainly some favoritism thrown in there as I’m sure Steelix would probably make a lot of people’s list. Gen 2 has really cool looking Pokemons. Be sure to let me know your favorites down in the comments below!




