Category Archives: The Legend of Zelda
The Most Controversial Zelda Titles of All Time!
Zelda has been around for over 35 years. Original debuting on the Nintendo Entertainment System in Japan in 1986. It launched as a bold and large take on the adventure genre. Perfectly encapsulating what it meant to go on such a large scale quest. You tackled dungeons. You get heart containers to grow stronger. And you found many of the iconic weapons still found in the series today. Shout out to our last video over the underutilized items of the series. Go check that out after this video. All this to say, Legend of Zelda 1 laid the blueprint for how to do perfect Zelda games. All the team had to do was update the graphics and game design with each new installment. Boom, you got a legendary franchise on your hands. What could wrong over those 35+ years? Well, as you will see today, plenty. We’re looking at the times Zelda releases didn’t quite hit the mark. Here’s the most controversial Zelda titles!
#5 Breath of the Wild

Honestly, I feel like this game is retroactively controversial. Sure, there was a lot of excitement and suspense building up to its release alongside the newest Nintendo console, the Switch. Development took ages. It’s development took 5 years following the release of Skyward Sword on the Wii. It was originally designed for the Wii U, and was it’s last major release. However, as we discussed, it came on as launch title for the Switch. So a Swan Song for one console and a triumph birth for another. Still, Breath of the Wild was touted as breaking away from the traditional Zelda formula. It was open world and nonlinear, harkening back to Zelda on NES. The Switch was also reported to be returning to cartridges over the much preferred blu ray disc. Gamers were happy, free, confused, and lonely at the same time. Breath of the Wild was a breath of fresh air for many Wii U and Switch owners. It spawned its own sub genre of games trying to rip it off or take heavy influence from it. Tears of the Kingdom would drop as a sequel almost a decade later. With the Zelda team saying this was essentially the new Zelda formula. It left many players reminiscing about the old Zelda. Players got fatigued with the new style. Even though Breath of the Wild and Tears of the Kingdom are critically acclaimed, I think old school players are scared the days of Link to the Past and Ocarina of Time are dead.
#4 Majora’s Mask.

This one is going to be a mixed bag. You’re trying to follow up one of, if not the greatest games of all time. That’s a tough one. I actually respect the heck out of what the team tried to accomplish and what they created. But Majora’s Mask just isn’t for me. I don’t like the gloomy overtones, the three day cycle, and the design philosophy of the game. Now, that makes it stand out. You either really love the game or just don’t care for it. And it’s wedged between Link to the Past and Ocarina of Time on one side and Wind Waker and Twilight Princess on the other side. It definitely stands out with the environment and the masks.
Now the hilarious part to me is that Majora’s Mask got a remake on the 3DS. I really enjoy it. In my opinion, it fixes a lot of what I don’t like about the N64 version. A lot of that has to do with the handbook aiding in the side quest. As well as the ability to save being way easier. Not to mention, on the 3DS, you can just close the system. Yet, a lot of the N64 truthers don’t like the remake. Meaning, one way or the other, you probably really enjoy one or the other and have disdain for the other, which is interesting.
Remember, if you like this list, subscribe for more top 5s and discussions. And leave post ideas in the comments that you’d like to see.
#3 Skyward Sword

I’ve never met another person who says Skyward Sword is their favorite Zelda game. In my opinion, being stuck on the Wii just didn’t help it. It was locked behind motion controls. I remember popping it in back in the day, only to be denied by the Wii itself because I didn’t have the motion plus feature. I eventually played it on the Switch and did enjoy it. I’ve never played the Wii version, but it does feel like more people complained than praised it. The Switch version is pretty good if you find a copy. It’s worth noting that this is the last of the traditional formula Zelda games. As a result, I think in time this game might get a cult following.
#2 Zelda 2: Links Adventures

Zelda 2 struggles from being a Zelda game. Almost anybody’s argument who defends this game starts with “If this wasn’t a Zelda game, people would love it”. Maybe. But that’s part of what lands it on this list, and this high as well. On one hand, Zelda wasn’t exactly an established property at this point. Zelda had only been out for about a year by the time we got the sequel, Link’s Adventure. But it did bring back exploration, dungeons, and sword based combat. However, the gameplay was side scrolling. It was an RPG now, and the overworld is just weird. There’s no way you played Zelda 1 and was excited when you got this. Talk about breaking away from the Zelda formula. Honestly, if Zelda had been more of an established IP at this point, maybe I’d put this at 1. As it stands, there’s one Zelda game that’s release was more perplexing, disappointing, and controversial than all the rest. And that game was…
Before we reveal number 1, be on the lookout for polls on the Youtube. You can help sway videos/polls by voting in those polls!
#1 Wind Waker
Majora’s Mask may have had a hard time following up Ocarina of Time, but Wind Waker is the red headed step child of Zelda games. The tone on the N64 was dark, gritty and mature. What the heck is this?

Wind Waker changed the tone up completely. Dropping dark color palettes for bright, vibrant beach aesthetics, large sprawling fields conquered by horseback were replaced by never-ending, overbearing sea traversal. Not to mention, it has got to be one of the weirder looks for Ganon. Now, Wind Waker came out in a time in my life where I didn’t mind the art style. However, in hindsight, I can see people feeling bamboozled. Especially after the now infamous Gamecube trailer. Nintendo was finally embracing disc based formats. People were beyond thrilled to see what the Zelda team would cook up for the new hardware. The tech demo gave every fan hope they were getting the next epic in the Zelda franchise. This is to say nothing of peoples theories of cut content and empty spaces. This entry has everything to do with the tonal shift and misdirection of the tech demo. That alone has Wind Waker firmly in the lead for the most controversial entry in the series!
Guys, you ever make a top 5, write your script, plan out the whole video, and then remember you completely forgot a game existed!? That’s right, boys, we’re adding a new number 1. And boy howdy. It’s a doozy. Mostly because it’s a threefer!
#1 Zelda on CD-i
I’ve convinced myself that Philips CD-i is a fever dream. I mean, just look at these graphics.

That’s probably why I tried to suppress these games. Yeah, somebody cooked these games up, and God Bless Em. Zelda got a grand spanking three shots at the CD-I. Featuring questionable cutscenes, a return to 2D side scrolling graphics, and lacking any Nintendo quality, these jokers have got to be the most notorious Nintendo games ever. I won’t bother recapping Nintendo’s fallout with Sony and the disastrous relationship with Philips. Yes, it is truly one of the most industry changing of all time. And all we have to show for it is this.

Okay, so that’s officially the list. What’s your 5 most infamous Zelda games in your opinion? Let me know down below!
The Future of The Legend of Zelda series!?
Today we are talking about an interview that is making its rounds around the internet and in video game circles. Zelda series producer Eiji Aonumoa told IGN “It’s interesting when I hear people say [they prefer the old entries] because I am wondering, ‘Why do you want to go back to a type of game where you’re more limited or more restricted in the types of things or ways you can play?’ But I do understand that desire that we have for nostalgia, and so I can also understand it from that aspect,” said Aonuma.” He pondered during his interview.
If you want to watch our video over this topic, check it out here: https://www.youtube.com/watch?v=JDEJWKzUqU8&t=14s
Read the full interview here: https://www.ign.com/articles/zelda-tears-of-the-kingdom-interview-nintendo-eiji-aonuma-hidemaro-fujibayashi
These comments were made in regards to people apparently wanting to go back to the old formulaic Zelda. Personally, I got my Wii U Christmas of 2013. Zelda Breath of the Wild and Smash Brothers were the two main reasons I wanted the machine. I remember waiting years, following every ounce of news about Breath of the Wild leading up to the release. This was one of the most anticipated releases of my life. Playing through it, it lived up to the hype.

So many people wanted to focus on the changes like they were negative. No heart pieces, no traditional dungeons, no loose linear structure. Everything had changed. And I found myself defending it. The shrines were a modern and sleek way to give the players a sense of progress. And it even granted the player freedom how they chose to strengthen Link. Want to survive battles easier, go for Heart Containers. Want to have a smoother time traversing the wild, fill that stamina bar up baby. I loved the way we were piecing together the world and the lore through memories. The korok seeds were a collectathoners dream. I loved my time with it.

But when my time with it was through, I had no urge to replay it. In fact I find myself saying its my second least favorite Zelda. Only above Zelda 2. Why is that?
It just feels hollow. Nothing makes me want to replay or revisit it. It was a blast playing for the first time and discovering everything. But nothing hooked me enough to want to replay it. Whereas Wind Waker on Wii U jumped up to maybe my 2nd favorite Zelda. What’s the difference? Wind Waker feels like an epic quest. Setting sail with nothing and watching Link become the hero he was always meant to be is just something special. Wind Waker is pretty open world too. It doesn’t suffer from the hollow issue; there’s always an island to explore, treasures that await and monsters to defeat. It has some of my favorite NPCs and items in the whole series. It’s a massive open world that doesn’t feel empty nor tedious to search.

Which gets me to what I want to talk about today. Is Breath of the Wild really that different from the rest of the series. And was that a positive shift?
People act like Breath Of the Wild was the first open world game. Many could argue the original Zelda was one of the first ever open world games in general. As the player can explore, I believe any of the first 3 dungeons in any order. The other games may be a bit stricter with progression, but most of the cities are available after you leave your hometown. With only the dungeons and heart pieces really locked behind items.

I think Breath of the Wild handled open world perfectly, as I discussed in my video addressing open world gaming (https://www.youtube.com/watch?v=3Ksjo1xPkMw). They give you a brief tutorial, all your runes, and say have fun. And have fun we did. But if you’re like me, the runes just weren’t enough. Breath of the Wild can get teased for being called a sandbox physics engine. There can be some truth to that with the magnet and stasis. The bombs were a must have return for the franchise as they are arguably the most iconic item in the series. Cryonis was a welcomed addition to Links arsenal. But I found myself missing items like the Lens of Truth, the Hookshot and many others. We knew we weren’t getting them either. The runes in Tears of the Kingdom are all relatively fresh ideas here. Ultra Hand is awesome, allowing Link to interact with so many objects in the game world. Fuse, admittedly, may be one I under utilize. As the name suggests, it grants Link the power to combine objects together. Recall, in my opinion, is the most lame one yet. But it plays nicely with the physics engine reputation the new Zelda games have garnered. Ascend is easily one of my favorite power ups in any Zelda game. In my opinion, it’s what sold me on Tears of the Kingdom as an evolution and not a copy of Breath of the Wild. It gives Link the ability to travel through surfaces to reach new heights. It’s amazing for exploring and discovering new areas and locations. While I don’t believe the runes are as cool as the old school items, they were definitely a nice way to break from the mold while still maintaining a semblance of old Zelda.

Some of the most fun I have playing Zelda is reaching a location that is inaccessible at the moment and thinking “wonder what item gets me in here” or wonder what is hiding behind that secret area? It’s a great motivator to encourage players to return and re-explore areas they thought they were through with. Breath of the Wild and Tears of the Kingdom still offer many puzzles that can give you that “ah-ha” moment through the shrines, of which there is a lot. And I’m not one who hates on the divine beast, as I found myself enjoying them more than others seemed to. To me, oddly enough, it’s just that world feels empty. The chest that you may find will not offer anything special. As weapons break, you have all your items from the start, and heart pieces are gained through the shrines. Meaning, if you see a chest off in the distance, you know you won’t find anything in there of real worth.

All this is to say that yes. At its core Breath of the Wild and Tears of the Kingdom are the most open world the series has ever been, but at what cost? As the lands, in my opinion just aren’t worth exploring. The korok seeds are the only real thing here worth collecting. They are used to expand your inventory slots. Which is good, but hardly worth all the time it would take to track them down. I often circle back around to Ocarina of Time or Wind Waker because I feel they are near perfect games and capture what it means to be on grand adventures. They are a perfect blend of open world while maintaining direction. Every action feels like it has a purpose and adds to the bigger picture. Nothing feels forced or time consuming. Everything feels like it is here for a reason. Things are fun to explore and have rewards. That’s the issue with giving you everything up front. You won’t be rewarded with light arrows or magic or what have you.

So how would fix Zelda moving forward? It’s a tough problem to have. By removing items and rewards, you are removing part of the fun in exploring these worlds. However, if you reintroduce all these extra things, you complicate the game. Thus sacrificing what works about the two newest Zelda outings. I think my simplest solution is this. Find a way to blend runes with progression items. Runes will be given all at once and at the beginning. While progression items will be concentrated mostly on dungeons. Keep the shrines, but reduce the number. Shrines will extend stamina while heart pieces return to the overworld. Yes players no longer have to choose between the two, but who cares? Games are meant to be fun overall. And players can skip one or the other if they want a challenge. This is how I would fix things. It would give the over world more of a purpose, while still keeping the new open world feel that the games are crafting.

Which style of Zelda do you prefer? Are you fan of the open world gaming, or do you prefer the formulaic style we were use to? Thank you guys for reading and have a great day!
Top 5 Zelda Games That Need Remakes!
Oh, boy Nintendo fans and gossip mongers alike are gathering by the digital campfire to fire up those whispering lips. The rumor of the week this time? Ocarina of Time is coming to the Switch. Now, I am not even going to begin to dive into if I think this rumor is real, how it impacts the gaming ecosystem or anything in that realm. Simply put, I’m not really a news source. I just want to turn this big rumor into a fun Top Five/ Thought Exercise.
#5 Minish Cap- Quite frankly, I think every handheld Zelda game should be ported over/HDified on to the Switch. A quick Google check reveals that the GBA sold a little over 80 million units in 9 years. In 3 years, the Switch as already sold over 50 million units. In no time, the Switch will dwarf the GBA. Not to mention, a lot of the handheld Zelda games are old as far as video games and technology go. Giving them a fresh coat of paint or updating the games with “Quality of Life” improvements would be huge. And if you don’t have the time or resources to update them, then just release them for 10 to 20 dollars giving us access to brand new portability of the games. Not to mention, Minish Cap is a great game and the next generation needs to experience it.

#4 Ocarina of Time- Ah, yes. Where the rumor mill all began. I, for one, am holding off judgment on if I think OoT is actually coming to Switch. One Youtuber I watch says don’t put stock in these rumors. Another one says it makes perfect since for Nintendo to move OoT to the Switch. I’m not here to debate the rumor. Let’s just talk about why it made the list. Simply put, this game is a classic. I’d love for it get an HD overhaul. I would enjoy for it to have that hybrid flexibility of being able to play on the big screen and then flip to handheld for on the go. This is a game absolutely everyone needs to play.

#3 Oracle of Ages and Seasons- One of the few Zelda games I never beat. Not entirely sure why. I owned one of these as a kid. Honestly, this is one of the games from my childhood I remember buying. My mom took me to Target of all places to buy a copy. Aside from being a game I’ve never beat, this game was released Pokemon style. By that I mean Oracle of Ages and Oracle of Seasons are different games, so to speak. I would love for Nintendo to release them as a package deal so gamers could get the complete experience on one cartridge.


#2 Skyward Sword- I think everyone considers this the most likely candidate for being ported over to the Switch. Other people have a hybrid Windwaker/Twilight Princess bundle as a strong possibility. I just don’t see it. Considering both of these games released separately on Wii U. Though it does feel like every Wii U game is on Switch these days. Now back to Skyward Sword. Honestly, secretly, this is probably the game I am rooting for the most. I actually own this game on the Wii, but the motion control has me on the fence. Even if the Switch port doesn’t remove the motion controls, I think I like the motion control feature on the Switch more than the Wii. Not sure. I’ll probably hold out until the end of the year to see if they announce a port before diving into the Wii version.

#1 Legend of Zelda: Adventure of Link- What a misunderstood game. This game was a complete change of pace for the Zelda series. The side scrolling combat was just one aspect of weird. There was a leveling up mechanic and game overs were brutal. I enjoyed playing this game but only when I used save states. I would love to see some quality of life improvements and modern day game design philosophy implemented. I’ve heard several times over Ocarina of Time was an attempt at a 3D remake of Adventure of Link. I don’t really need a 3D HD remake as much as I just want the improvement in game designs. Adventure of Link is archaic in it’s current iteration. It would great if Nintendo made this classic more playable and accessible to the masses. They modified a lot about Majora’s Mask to make it a better game. Personally, I now really love Majora’s Mask and finally appreciate it when I did not as a kid. Wouldn’t it be great if Nintendo did the same for Adventure of Link?

So, that’s my top 5. I wanted to make room for 4 Swords but the more I thought about the game the more I wanted a sequel over a remake. I wanted to mention a 3D reimagining of the original but I feel like Breath of the Wild is pretty close to that, albeit entirely different at the same time. Either way. What Zelda game would you have included?
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Daily Blog Challenge: February 20th
Today’s Theme: Favorite Side Quest
The Legend of Zelda is different from the traditional RPG in many ways. From no class system, to rarely using a level up system, Zelda is more of an Action Adventure game in a lot of ways. The way they handle side quest is no different.
Instead of just throwing 8 billion side quest at you for random amounts of EXP, Zelda limits to it a few with varying degrees of rewards. A majority of the side quests are just collectibles like heart pieces, songs, and masks. A handful of others are quest to get better swords(Tempest Sword[LTTP] Big Goron Sword[OoT] Razor Sword [MM] and a few more].
I scratched my head and went back and forth and back and forth. I originally was going to do the Big Goron sword. This was an aspect that stuck out to me about Oot. I quickly changed my mind, because, well I do not actually enjoy this side quest. It is just infamous to me.
Than I was going to the Couples Mask aka Kafei’s Quest. Alas, this was just one of those nostalgia side quest, that I did not actually enjoy that much. The reward was substantially less than the big goron sword, but the sense of satisfaction was high (I talked about this in my Majora’s Mask Top Five Mask post. Check it out!)
Who can forget the hilariously awesome trading side quest from Links Awakening! Anything with Yoshi is almost an auto include.
Finally, I made my decision: Gold Skulltulas

This was a huge collectible side quest in Ocarina of Time. It made me constantly on my toes. In every village, house, and dungeon listening for that eerie and unmistakable slithering on the wall. It does not hurt to be constantly rewarded for your efforts either. From wallets, rupees, and even the stone of agony.
The gold skulltulas return to Majora’s Mask in a cool and different way. The concepts the same(collectibles) but instead, they are all inside the gold skulltula house instead of all over the world.
So, what your favorite side quest in the series? Let me know.
Thanks for taking the time to read this!
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Daily Blog Challenge: February 19th Top Five Mask of Majora’s Mask
What songs did for Ocarina of Time, Mask did for Majora’s Mask. Right off the bat, I’ll say this was actually a pretty hard list to throw together(maybe the hardest one I’ve done) because you get past the transformation mask, the others do not do that much. But it’s the wackiness, charm, overall sense of accomplishment you get from collecting that mask that lands these masks spots. Today I’m telling you my favorite mask of the game (Excluding the transformation masks)
#5- Bunny hood- If it’s a hood is it technically a mask? I have a love/hate relationship with this mask, which is why it sits at number 5. Every time I dive into my adventure in Termina, I think to myself “Go get the bunny hood” I mean, you’re turning Link into a bunny rabbit which is precious, and you become a little speed demon. But in the other games it appears in(Notably Smash Bros) I feel like it makes me too fast. Weird compliant, but that’s just how I feel.

#4 Kamaro’s Mask- This mask man. I love this mask. As far as being my favorite, it’s virtual number 1, however, I believe it’s usefulness extends only to getting a heart piece. However, making Link bust out in dance is one of my favorite memories!

#3 The Couples Mask- In other words, the reward for the actual story line. I do not know if this a universal feeling, but I care more about the story of Anju and Kafei than the main quest. I think this has to do with my childhood experience. I never cared for the main quest of Majora’s Mask growing up. I mean, I’m older now and appreciate the existentialism feel of the main quest. Heck, this game is oozing existentialism, which is why I think this game aged well with me. However, back in the day finishing Anju and Kafei’s side quest is something I just recently finished on the 3ds remake. The Couples Mask was previously not obtained by my hands for over a decade! The usefulness of the mask in another story, but as far my heart goes, this is a special mask.

#2 Fairy’s Mask- I do not actually like this mask. It interrupts when you could be wearing literally ANY OTHER mask, but it is by far one of the most useful mask outside the transformation masks. I wish it added some property to Link’s stat such better magic consumption or better defense, but alas, if you go through with collecting every fairy, you will be rewarded

and now for a…
TIE!
That’s right. We got a tie at number one!
I’ll start with the most useful of the mask.
The Stone Mask- I actually do not use this mask. I really mostly play as the goron or zora, so these other mask get in the way. But it makes you invisible to most enemies, which is beyond busted. It’s even a nice touch that you have to use the Lens of Truth to see the giver of the mask. Even though I do not personally use it, it sounds deadly enough to justify a top spot.

Now for my personal favorite
The Mask of Truth- If there is one side widget I’ve also been fascinated with, it’s the Gossip Stones. It’s another one those principles where I liked the mysterious feel to the stones so I never looked anything up about them to preserve the unknown. I believe in actuality, they are just the fortune tellers of this world. Though I would love for some duds to be in there or where they just give you bullcrap info. haha.

Anyway this list was a mix between usefulness and my favorite, but I think’s pretty fair. I really wanted the Blast Mask for the sake that is always the first mask(outside of Deku) that I get.
Thanks for taking the time to read this.
Check back tomorrow where I’ll attempt another daily post!
Daily Post: February 16th Top Five Islands of Windwaker
This was the top five I was going to do last Friday. I hope you enjoy
Wind Waker was beautiful, vibrant, and one of the most immersive Zelda games to date. The open world, vast sea, and countless number of Islands gave it a surreal feeling I think Zelda was missing for quite a while. So how I would rank the best of the best islands
#5 Temple of the Gods- Clocking in at number five, this is a great island(or structure) to start our list. The history is endless and a good bit of story points occur here. The initial dungeon is one of my least favorite, honestly, but once you unlock its special warp point and go underwater it becomes one of the prettiest areas in the game. The epic battles, the amazing landscape and, Link, Tetra, and King of Red Lions fates unfold on it’s sacred grounds.
#4 Outset Island- As its name might suggest, this is the first island. The one Link originally sets out on. I originally thought to put it 5th but it is such an emotional island for Link himself. From losing Aryll, to making your grandma nearly die from sadness, or encountering Tetra for the first time, scoring your first kill in the woods. There’s also several things to do when you return later in your quest such as feeding a pig, testing your luck and might at the savage labyrinth, and hang out with the crazy, old man Orca.
#3 Dragon Roost Island- It’s very hard to not give this island number one. It was the first island that showcased just how crazy and diverse islands can be. It’s inhabited by the Rito tribe, bird people. They’re the carriers of mail and the whole interior of the main building is simply a post office. But it’s what’s around the building that keeps you interested. A new song, a fun mail game, the fire temple, a little bit of baby sitting, and big freakin Dragon, all await you here in Dragon Roost Island.
#2 Forest Haven- The nearest island that resembles some vintage Zelda. Zelda is known for it’s forest, mountain, and ocean scenery. To which I think Forest is the most iconic. Naturally, this island gets high on the list. The island is meh from the outside. A big, bare tree swallows the horizon, quickly becoming the only thing you can see. Once inside, the island comes to life. The giant Deku tree and little Koroks give the environment the umph it needs, as well as the beautiful water that submerges the ground. You also get one of the more iconic items in Wind Waker, The Deku Leaf. Yay, Link can fly. The forest temple and the Nintendo Gallery on the outskirts give you plenty to do during your stay.
#1- Windfall Island- To probably no one’s surprise, Windfall is my favorite island. There’s so much to do here, and all the characters are interesting and exciting. There’s a new song, a school, some punk kids, a guy obsessed with the moon, the return of the pirates, the bomb shop, more pigs, plants to be planted, missing kids, an auction, a giant windmill, Tingle!, and you meet the King of Red Lions. Wow, and I’m probably forgetting half the stuff. This island is full of energy and emotion. There’s so many stories, adventures, and memories on this island’s soil. You will get lost in time doing everything. I think the characters and quests on this island make Wind Waker a memorable game.

What’s your guys favorite island?
Thanks for taking the time to read this!
Check back tomorrow for more content!
Daily Post: February 15th
Hey guys! Leave it to me to get sick on the day my three page paper is due. Ugh!
I’ll be back tomorrow, given it does not get worse.
Oh, well.
Thanks for taking the time to read this!
Check back tomorrow where I might be better and back to writing! haha
Daily Post: February 13th
Sooo, Wednesday I babysat until Midnight, Thursday was out til past midnight, Friday I babysat until Midnight, and probably will be babysitting until midnight again tonight. I’m putting Daily Blog on a little break, because I have had no planning time. I have a huge exam and project due tomorrow.
Basically, all this week I have had no planning time for the daily post and like 3-5 of my last post have been me making something up really quick for the sake of posting daily.
I love the Legend of Zelda series and want to do it justice, which I haven’t this week.
I’m already working on some topics for next week.
I hope to return Monday with a Manga Monday review and new daily post. Also, I’m hoping to be announcing two big things next week. So bare with me. I’ll return Monday.
Until then, thanks for taking the time to read this!
Check back Monday for more content!
Enjoy your weekend.
Daily Blog Challenge: February 10th
Today’s Theme: Easiest LoZ Game
My opinion might be a little skewed so allow me to define “easiest” to me. I do not mean the game I die the least, or game I’d recommend to beginners. I say the easiest game is the game I’d have the best time 100%.
So with that mind, what’s the easiest: The Original Legend of Zelda
I do find this game rather difficult at the start, but it gets very easy a few hours into it. They basically triple your sword power early and double your defense. You become quite hard to kill only a few hours into it. This game measures your progress in Heart containers and since there is no heart pieces, your gauge fills up fast. After beating the first temple and acquiring the bombs, you basically already have 6-7 heart containers. You get the first sword power up basically after beating the second temple. I think the game can be hard to new comers who do not know the secrets, but once you do, you blaze the game quick and become overpowered.

What’s the easiest game in the series to you?
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Check back tomorrow for more daily post!q
Daily Blog Challenge: February 9th
Today’s Theme: Hardest Zelda Game
I find the Zelda game’s relatively easy and only one game even sticks out to me as being even remotely hard.
That Game: Link’s Adventure

One Picture. Countless Nightmares
Yeah, I did not have to look too hard to find this one. I’ve never beat more than the first temple. Yeah. I think this game was so different. It was a top down mixed with side scrolling action. You died so easily and when you got a game over, you restarted at the main temple. I really want to go back and play because the characters and towns actually look decent.
I know today was short. But I’ve only had a short experience with the game. Tomorrow I’ll talk about easiest and I should be able to talk a little more about it.
As always, thanks for taking the time to read this!
Check back tomorrow for more daily post!
Also, check out my review of ReLife Volume 1 Here!