Category Archives: Uncategorized

Top Five Pokeballs that should exist!

It’s been tooooooo loooong since we’ve done a Top Five, so here’s an easy one to try and get us in the swing of things!

Remember the good old days of just having 4(5 if you count safari) different types of Pokeballs? Yeah, I’ve never said that either. One of favorite aspects of Johto were new pokeballs. Albeit, I grew up and realized there really isn’t a point to buy anything other than ultra balls once you can afford them. That does not mean we cannot have some fun with wacky pokeball ideas. Right? Plus, I always buy out there balls to try and capture the legendary pokemons in funny balls.

So here we go.

#5-The Random Ball- Okay. You’re gonna have to hear me out here. It wouldn’t be a DaHubbz countdown if we didn’t have a wacky and and crazy entry on this top five. You know how early in the game you get a bunch of pokemons no one cares for? Well the Random Ball will take that pokemon you do not care for and turn them into a random pokemon. I love this idea because it adds a curve ball to the every day mundane task of dealing with those annoying early game pokemons. It would throw off the balance of the game, so I suppose you can make it only available after you beat the Elite For or maybe make it the semi-random ball.

#4- The Nurture Ball- So, the badges let you do a lot of cool stuff outside of battle. Get into the Elite Four, use HMs, and oh, use traded pokemon. This use to be such a hassle back when I was still starting out. Blastoise would be falling asleep or recharging for who knows why. This Nurture Ball would make that a little less demanding. If badge two lets Lv 30 obey, than if a Lv 30 Pokemon is caught with a Nurture Ball and traded to someone, that Pokemon would obey even if the second owner did not have the second badge.

#3- Luck Ball- I think this one is pretty cool. Its a pokeball that has a chance to raise one random stat. If these pokeballs are accessible early on this could be a huge boost to get by the first couple parts of the game. It’d be pretty awesome. Don’t think there is any other thing needed to say about it. Yeap.

#2- The Scatter Ball- You know how they’ve made horde encounters a thing? Well, if you ever tried to catch a pokemon while the entire horde is still alive, you cannot “aim” somehow. I have two ideas for this one. Either A). It bust into multiple balls and attempts to catch all of them. or B). You could call it The Scope Ball or something where it singles out a single Pokemon in a horde. I think this ball would be relevant since the horde seems to be sticking around.

#1- The Lead Ball- Maybe not the best name for it but I didn’t want to name it the sticky ball or the trap ball. I am not sure how this ball would function completely yet. Some ideas for it that I do have are A). As the namesake, it makes the pokemon like lead and unable to flee. This would prevent abra from teleporting or the legendaries from fleeing. Chasing the dogs or the birds or the lake spirits or whatever, were always some of the most dreaded parts of my experience and this would just be an option to keep them stationary. B). Maybe it could have a better catch rate against pokemon that flee.

So there ya have it. That’s my top five. Feel free to add your own in the comments!

Until next time, check out other Top Fives Here
Or more Pokemon Here

Magic Monday: A Beginner’s Guide to Magic- Black

In honor of the Star Wars movie, we join the dark side.

You know the stories they tell you about witchcraft and voodoo and necromancy?  Well that were here to do! Black wizards use tricks and savage tactics to manipulate aspects of the game. Often, they do not care about their creatures and gain perks when they die.  Black is very twisted, but it is very satisfying.

Here’s a mono Black deck I threw together for today:
Lands 23
23x Swamp

Monsters 29
4x Bloodsoaked Champion
4x Hangarback Walker
4x Zulaport Cutthroat
4x Qarsi Sadist
4x Carrier Thrall
4x Nantuko Husk
2x Drana, Liberator of Malakir
2x Smothering Abomination
1x Gurmag Angler

Spells 8
1x Bone Splinters
3x Alter’s Reap
2x Ruinous Path
1x Murderous Cut
1x Duress
1x Transgress The Mind

Creatures die! It’s part of the game, after all. Our deck just takes advantage of this. This deck is stylized in the form and aristocrats deck that runs cards that want to die. Were mono black and not fancy. So we do not run Rally The Ancestors. You want to be sac’n Bloodsoaked Champion because he can revive himself. Hangarback leaves tokens behind, which, in return, can sac’d themselves. Do this while Zulaport is on the field and you start to hurt your opponent. Sac’n as a result of Nantuko Husk can beef him up and just kill your opponent right there. Drana, Smothering, Gurmag are here to finish the deal. The spells are mix of goodies from removal to draw spells. Duress is good for control and Transgress picks stuff out that is bigger than us.

Black is for players who- want evil creatures and diabolical spells. If you have ever dreamed of playing the bad guy black is for you. You have access to some of the best straight removal, most of your creatures have abilities

Pros- Black cards give you some amount of say in what sticks around(In the form of removal). Like green, the little guys shine here. Though green pumps its creatures,  black normally does not mind if it’s creatures die. You may not always have board presence because you are sac’n your creatures, but with all your removal they should have trouble establishing a board on you as well.

Cons- As mentioned, your creatures are small. Drana is a flyer which helps, but she’s still a 2/3 for 3. Gurmag is a welcomed addition because you can delve all your sac’d guys to get him out for 1 or 2. Remember, black with go faster, green will get bigger, and blue will try to deny you, but you are the most wicked one of them all!

Next week we finish the colors up with white!

Until then check out more Magic Monday here!

Scream Queens: Closing Thoughts!

Scream Queens is over and season two is not been confirmed, so lets have a closing thought… for now!

If you can recall all the way back to my first review of this show(Scream Queens First Review), it did not receive favorable words. So has my mind changed? Yes! Well, kind of.

Lets start with spoiler warnings. YES. THERE WILL BE SPOILERS. So, if you have not seen the finale, go watch than come back.

Okay, so we will begin with the Red Devils. Were they good villains? By that, I mean were they memorable? Iconic? Well thought out? Memorable, probably not. Well thought out, yes, surprisingly. I hated on this show for not staying on topic and just jumping all over the place. When, in the end, everything was tied together, I was actually quite surprised. If you remember, I said of the remaining characters alive, Chanel #6 seemed the most likely due to her being the most like Boone. Similar looks, a characteristic that stood out from their brothers and sisters, and seemed to be playing a role. When it was revealed to be her, it came to no surprise. I will say I am bummed it was not Chanel #4. Now, I am college student and do not think highly of fraternities or sororities. I am in no way trying to insult or offend anybody in a fraternity or sorority. I had plenty of friends in my classes and on my hall who were in them and I was never entertained by their stories. This show not only takes those same stories I heard and common stereotypes and brings them to life. So, this show is particularly funny to me. However, this is a satire so obviously they take those stereotypes to the extreme. The funny part to me is by the time it is coming to it’s end, most of the characters at some point seemed to think the Red Devil was doing the world a favor. This was an interesting aspect to me that most of the characters almost seemed to sympathize with them. From Grace to Dean Munch, they all at some point or another said “maybe the Red Devil killer is right”. It is particularly referring to how hazing use to run rampart in the college system resulting in shattered self esteem and sometimes death and suicide. Towards the end the Red Devil is almost painted as a Robin Hood-esque character who was toppling an empire. I think this perspective added some depth to the otherwise boring and formulated mindless murders this show was initially imitating from slashers that came before. I am not a fan of the horror genre. I always felt a well thought out villain you could sympathize with was missing from the genre. Now, albeit, a woman giving birth in a tub at a sorority house while her sisters let her bleed out, is a little out there, but, how the public eye started viewing the sorority house as the more wicked evil is what this show really did right. Murder, of course, is never the answer. At times, though, the show made you believe the the sisters were the real evil here. My big complaint is that the Dickie Dollar Scholars were not bad people, just mindless. I do not exactly see why they were being targeted when you compare them to the Chanels.

The Chanels are a different breed of crazy. They stayed crazy through and through. While I never really liked any of their characters, the asylum scene was one of my favorite scenes in the whole show. It showed maybe what the Red Devil was doing had some legs to it. Chanel #3 was able to accept herself, Chanel #5 mellowed out(albeit, with the help of medicine) and Chanel did not have to try to be superior, though I think weve learned she will always be a tyrant at heart. While this scene is one of my favorites, the ending also makes no sense, but we will get to that later. I do not feel like there is much to say about them more than that. Every time they had a chance to change or apologize for the things they done, they threw them away without a second thought.

Pete and Grace’s relationship and dynamic might have been my favorite aspect of the show. At times it did seem like they were just snooping around and getting nothing done, but the opening scene of the finale was powerful and uncomfortable. I love this scene because any scene that lets me quote one of my favorite movies is a good scene. “You either die the hero, or you live long enough to see yourself turn into the villain”- Harvey Dent. Poor, poor Pete. Pete spun it like it was his and Grace’s mission and he was doing to keep Grace safe, but I think Pete was always kind of crazy. I think he would’ve been all on board if they approached him day 1.  It was clear he always wanted revenge on Chanel but I was quite oblivious to what extent he would take it too. I have not double checked the timeline, but if I am not mistaken, he was content with Dean Munch taking the fall and letting the twins continue their rampage. That does not seem very boy scout like, Pete. The sad part in all of this is Grace. Grace was a genuine saint for most of the series. It was so hypocritical and uncomfortable to watch her berate Pete for working with the Red Devil after A. see tried to kill Dean Munch and B. Said maybe the Red Devil was doing the right thing. It probably was for the best things did not work out. Her and Zayday succeeded in transforming Kappa, which was nice to see.

In the early review, I said Dean Munch was one of the only interesting and in-depth characters. This is still slightly true. The weird part is how her chapter ended. She was left alive. She murdered her husband, got a ghost writer to write her book, and covered up the death of a student on campus. Call me crazy, but she should have been the first character to go.

I know I just said the final scene was one of my favorite scenes of the series, but it was also one of the dumbest. I understand this show is ripping on tropes of the genre, but it gets to a point where it does not have to rip off of them. Which trope am I referring to? The Red Devil appearing at the end. What is the point? Who is this Red Devil? What do we know?

We know Boone and Pete are dead. They were the muscle. We know Hester said she was never going to kill again. So who was in the asylum? Boone did tell Pete there were more killers, so maybe this killer is from another school?  The staff has mentioned if a season two gets picked up it will be a summer camp theme. So how does this tie into the asylum finale? This ending seemed forced and made no sense based what we know at this point in time. I expected the Chanel’s to be plotting their revenge on Hester Gracie and Zayday. Clearly, this is a really simple plot compared to this season’s plot so I doubt it is likely. I do like the idea of summer camp because it gives the writers even more tropes to utterly ruin.

The other thing I did not like is the scene where Hester tells how the Chanels are “guilty”. Everything was so thought out up to this point. The plan was twenty years in the making. Every move was calculated and precise. Every motive was solid and every action meaningful. But this scene just seemed rushed, forced, and intentionally jumbled up and messy. I was following it when she was blaming Chanel #5, but after that it just seemed to drag on without accomplishing much. It would’ve been better if along the way they hinted about Chanel #3 having split personalities or anything like that. With Chanel #5 parents, I thought Gigi set this up 20 years ago and I was actually thinking “dang, that is cold”, but everything was something Hester threw together last minute to help things conveniently go off without a hitch.

Best Episode- Probably Episode 9 Ghost Stories.

Worst Episode- I would not necessarily say to skip any but Episode 7 Before of Young Girls seems borderline filler.

Favorite Character- Chad and Dean Munch are great!

Best line- This show is really quotable. If I were to watch it all over again I probably could find 10 or 20 best lines, but the one freshest on my mind is “You go, Cyclops”- Denise, Episode 13 The Finale. It is my favorite because it sums up the humor of the dialogue and the ignorance of the characters to the magnitude of whats going on around them

Okay here are the positives:
-Dialogue is priceless
-Half the deaths are pretty cool
-The interesting characters are really interesting
-The show overcomes its mind numbing slow start

Here are the cons-
-Characters are super shallow
-The other half of the deaths make you question the budget.
-The dull character are really dull.
-The show crashes under the weight of it’s momentum.

Verdict: My feelings towards the finale are an echoing sentiment of my feelings towards the show as a whole. The last four episodes were building up to such a high. I was fully prepared to apologize for doubting this and give it an 8. However, half of the 2 hour finale felted, rushed, insincere and just an all around waste of time. Having the Red Devil Killer come back was the worst way to end this and had no logical grounds to even occur. The ending was unrewarding and even insulting to the loyal fans who sat by this show despite it’s attempts to see how little it could try. Hester is a walking embodiment of this show. The show makes you think it was all thought out and planned, but it all just felt like they tried so hard on episodes 9-12 that when it got to the finale there was just no gas in the tank to finish. Chad and Zayday were some of the best characters and they were used sparingly towards the end. Do not get me wrong. I do not regret watching. It was quite enjoyable at times. I’d even go as far as to say I am interested in a season 2. All I am saying is you have to reward your audience for sticking to the end of your show, and this series did not.

Score: 5.5 out of 10. It definitely improved since the beginning but it’s legs gave out to early. It does make for a good binge watch.

Magic Monday

Today were going Green!

For the Outdoorsmen  in us all.

Green decks are defined by their creatures. Their little creatures work in conjunction in the early game to help your board presence get massive and out of hand in the late game. Green lets you summon unfair creatures to just absolutely demolish your opponents!

Here is a mono-green landfall deck I threw together

Lands 24
20x Forest
4x Evolving Wilds

Creatures 22
4x Jaddi Offshoot
4x Scythe Leopard
4x Snapping Gnarlid
3x Nissa Vastwood
4x Undergrowth Champion
2x Territorial Baloth
1x Oran-Reef Hyrda

Spells 14
4x Nissa’s Pilgrimage
4x Explosive Vegetation
2x Plummet
1x Reclaiming Vine
3x Swell To Growth

Landfall is mechanic in which creatures get some buff by having a land enter the field. Every creature in this deck has landfall except Nissa. When Nissa enters, however, she can search for a land. We have 8 spells plus 3 Nissas that go search for basic lands, which 20 of the land cards are basics. The Evolving Wilds are there so we can have two land triggers on the same turn! You have some money, ditch the evolving wilds and go buy some legit fetchlands. Plummets kill things with flying, which Green wizards hate. Reclaiming vines kills Silkwrap and other enchantment based removal. Swell to Growth beefs up our creatures as well as lets us play another land(which will in return beef them up more). This can just result in killing your opponents sometimes.

Green is for players who- want to be the biggest, baddest dude out there. If you survive the early game, you will dominate the late game. Green loves to commit to the board and swarm the opponent.

Cons- Remember swarming the board leaves you open to be hit by board wipe. You will be slower than red, and have no say so in permission like blue, but you be bigger them!

Next week we go to the dark side with black!

Until than check out more Magic Monday

Remember you can find this and other decks on my tappedout account.

Magic Monday: A Beginner’s Guide to Magic- Blue

Todays topic- Blue!

Deemed the most unfair color in all of magic’s history.

Blue decks play very controlling magic. Cards that have defined the color include: Ancestral RecallCounterspell, and Snapcaster Mage. Seeing the picture yet? It’s permission based. Counter what you do not want to deal with and draw cards other times.

I could not find a standard mono blue deck to share, so I throw one together. Its Mono Blue Awaken and you can find it at my Tappedout.net page Here

Mono Blue Awaken(BFZ Standard)

Lands: 21
21 Island

Creatures: 15
4x Jace, Vryn’s Prodigy
4x Harbinger of the Tides
4x Stratus Dancer
3x Halimar Tidecaller

Spells: 24
4x Anticipate
4x Rush of Ice
4x Clutch of Currents
4x Scatter to the Wind
4x Clash of Wills
2
Dig Through TIme
1x Negate
1x Dispel

There ya have it.

The aim is to control the early game with counters such as Clash of Wills and tap down their threats with Rush of Ice. From there, Harbinger can be used to bounce back any tapped down creature. Once you make it to the late game, cast your spells at their awaken cost to turn your lands into threats. Remember, you use a flipped Jace or Tidecaller to gain back your awaken spells once you have your mana up.

Pros- This deck gives you a bunch of ways of controlling the game and handling your opponents threats. You can counter them, bounce them, or tap them down, rendering them harmless. Your opponent needs your permission to do anything.

Cons- While you can tap down your opponents creatures, you can still run out of gas and just get mangled. Thats why we pack 6 draw spells to try to keep up the ammo. However, you do not have early game threats, so we really need to flip the Stratus Dancer to have a big flyer or land those awaken spells to have a threat for ourselves.

*Tip*- Jace is the money of the deck. Don’t feel like buying him? Just add 4 more spells like draw spells or awaken spells.

Blue is for players who- Want to have a say in what enters the field and what does not. You have access to the best counters, the best draw spells, and alternative removal. You sacrifice speed and ruthlessness for the ability to just deny your opponents every move. Oh, and also for wizards who do not care about losing friends

Next week we go Green!

Until than check out more Magic Mondays!

 

Scream Queens: Midseason Thoughts

Last time we visited this series Grace and Pete were just starting their adventures in crime fighting and no one else had quite figured out what to make of the Red Devil. Some more information as been given to us and even more dead bodies have piled up. Interested in jumping into the final three episodes? Well it is time to get you caught up as well as lay down some theories and thoughts.

Spoilers: I, in no way, know how this series will end, so spoilers will not ruin the grand finale, but there will be some spoilers if youve missed any episodes(Some will be MAJOR some will be MINOR).

First things first. We know there are two red devils. Heck, we even know who one of them is. The first Red Devil was Nick Jonas’s character, Boone. This was fairly easy to pick out. I knew he was one by the end of episode two(when he supposedly died). This also lead to the very early assumption that this was in fact a group project.

Grace and Pete go on seemingly pointless adventure after seemingly pointless adventure trying to find out who the baby in the bath tub was. Grace believes it is still her. I am pretty sure this theory is seeming more and more less likely which each episode. Their adventures are more mind numbing than Foggy Nelson and Karen’s adventures in the Netflix Daredevil series. There is seriously an entire episode dedicated to introducing a character that cheated on Dean Munch’s Husband. At the end, the girl is arrested for murdering her husband. Which she ultimately did not. Gigi and Dean Munch seem to both set her up. Long story short, Dean Munch wanted this girl gone, and that is what happened. It was a complete waste of an episode and that is a major problem with this show. I, in no way, ever believed Dean Munch had anything to do the Red Devil. I still do not. She is just a wicked human being. We already knew this. Grace and Pete are terrible detectives. We already knew this. We did not need an entire episode dedicated to this. It was enjoyable, but it was a waste.

The Chanels are insane. Very insane. They have plotted to kill each other and several other members of the house for stupid reasons. I was curious about rather Chanel 6 could be one of the devils(Still kind of am). Even though that theory seems shot after the conclusion of last week. I do not particularly enjoy their characters. I still reserve the same opinion that they are all good actors and play their roles respectably enough. Though the one Chanel I am most curious in is Chanel #4. She died off scene in episode one and not much more, if anything, has been said about her. They just dismissed her in passing. I would not put it past this show for her to be the helper. It seems like it can only be a student. This potentially rules out Dean Munch, Grace’s Dad, Denise Hemphill, and any other faculty member that might have been introduced. We also know there were twins in bath tub. Boone was the guy. This potentially rules out any of the other guys, like Chad. I am personally ruling out Chanel #1,  Grace, Zayday, and Chanel #5. So, assuming character’s do not stay dead so they are not inherently ruled out just for dying . My top candidates are Chanel #4, Chanel #6, and Chanel #3. As mentioned, I would not put it past the show to bring back Chanel #4 like they did with Nick Jonas’s character(I would not even put it past bringing back Chanel #2, though this one seems unlikely because we did see her get stabbed a few times). Chanel #6, while being dead, still fits the style of Boone and I could see her being the twin. I do not personally recall The Red Devil ever attacking Chanel #3, so that is why I find it hard to rule her out even though no real signs point to her.

A closing thought is that a lot is being made of Grace, her dad, Chanel, and Chad’s life. It seems as if they are all on some collision course with fate, but I cannot quite put my finger on their converging point. None of them seem guilty as being the Red Devil. Grace’s Dad knew Gigi. So does he know who the second twin is? Has he been trying to get Grace to go home so she would not get caught up in His and Gigi’s revenge scheme? Chad has slept around with most if not all the Chanels and it seemed like they were trying to tie him to the Red Devil. That theory seems completely mute now that Boone is one of the killers. I doubt Chad knows anything larger than himself. What do we make of Chanel? Could she be purposely be bringing a bad name to Kappa because of the event that happened twenty years. I would not think so, but maybe?

All in all, this show has introduced a lot of characters, and thankfully has killed off the uninteresting ones. It gains momentum so fast, and loses it by lollygagging around. The show is more interesting without the Red Devil on scene, though I do rejoice when the Red Devil is on the scene, because that is one less mouth to have to listen to. I do think the show as a whole has been mediocre up to this point, but I am excited for the last three episodes.

Score: 6 out 10 for now. We will revisit this season once it is all said and done.

Check back than for the final score.

Check out the early thoughts Here

 

Magic Monday: A Beginner’s Guide to Magic- Red

The first color we will be tackling is red. What does it mean to be a red wizard? and what does a deck look like for a red Wizard? We will be going over all that in todays post(All link lead to Amazon where you can view the cards and purchase them if you like them)

Red decks are super aggressive and would love to win before their opponents even establish a board presence. How to do they accomplish this? Red decks normally have two approaches. Play super fast creatures like Goblin Guide or Monastery Swiftspear. These cards have huge upside such as Haste, lets your creatures avoid summoning sickness, and prowess, lets you beef up your cards by playing spells(Which red loves to do). You can swing on turn one and the cards are so low on the curve you flood the field early and overwhelm your opponents.

The other approach is through burn. Burn is when you play a spell that does direct damage to your opponent such as Lightning Bolt or  Wild Slash. This puts the opponent on a clock and makes them play around your spells. They have to constantly worry about how much burn is actually in your hands.

This is the standard Red Deck. It is also know as Atarka Red.

Standard Red Aggro(Atarka Red)- Antonio Castellani pulled from MTGTop8

Lands 21:
Bloodstained Mire
Cinder Glade
Forest
Mountain
Windswept Heath
Wooded Foothills

Creatures 14:
Abbot Of Keral Keep
Lightning Berserker
Monastery Swiftspear
Zurgo Bellstriker

Spells 25:
4x Atarka’s Command
3x Become Immense
4x Dragon Fodder
2x Fiery Impulse
2x Hordeling Outburst
3x Temur Battle Rage
4x Titan’s Strength
3x Wild Slash

Pros- This deck uses small creatures to storm the field and then uses pump spells to beef up their creatures. The deck uses combat tricks to win the game out of nowhere. If your opponent does not declare blockers, Temur Battle Rage can win the game instantly.

Cons- Much like the problems with most red decks, you can run out of gas with your burn spells or your opponent can just play larger creatures than you.

Red is for player who- If you want to play super aggressive and never let your opponent have a chance in the fight, Red is the way to go. Burn, aggressive creatures, and just all-around destruction make red super fun to play but a nightmare to play against.

Next Week we look at the color Blue!

Until than Check out more Magic Monday!

 

 

Magic Monday: A Beginner’s Guide- Colors

Today were launching a new series within Magic Monday. A nice little beginners guide to the five colors: Red, Blue, Green, Black, White.

We will discuss what each colors goal is, signature cards, why to play them/not to play them, and what a standard deck would look like.

Note: This is not an overly in-depth look at each five colors. If you already have a grasp on the five colors. This guide will not be of much use to you. This guide will serve to help new comers be able to jump into the game by learning the colors. If you know something and want to contribute to each color more, feel free to add suggestions and such in the comments of the respective colors!

Today we will start with Red. Check back at 8pm Eastern for that post!

Update

Small Update.

Double Header Magic Monday coming up Monday. This will be a Magic Monday series that will last the next five mondays!

I begin job shadowing at my local high school this week, I might being doing some more teacher posts, so keep an eye out for that!

I got a job at my local gamestop , but between Christmas presents and all the essentials, I do not know how much will actually go to the blog. Hopefully after the holidays we can make the channel grow.

Expect a big update after my birthday(The 23rd).

As always, follow me on twitter @Dahubbz

Top Five Pokemon’s That Need an Evolution

Coming at you guys late today for personal reasons. But lets dive on in. This is a fun one.

Ever saw a pokemon and thought “Man. That pokemon is dumb, weak, or maybe even has potential?” Yeah. Me too. Here’s a list of pokemon that could use a touch up, or have potential if they could just get the evolve form they need or deserve.

*DISCLAIMER*- I made up some abilities and moves I think could go along with the pokemon.

#5- Eevee- I know what youre thinking, eevee already has like 7 evolutions, do we really need more? Yes! I say at least 2 more. Whenever they do the newest installment, I want a poison Eevee and a steel Eevee to be some of the highlights of the game. I think they can pull this off well too. In 4th gen and 1st gen, the baddies loved poison types from skunks to bats. Poison Eevee could be the head boss’s pokemon. A little ways into the game, you could be given an Eevee with  a held item that would evolve it into a steel form(No, not metal. Okay, maybe.). My girlfriend wants them to do dragon and flying next.

Lets take a look at Eevee:
Type: Normal
Ability: Adaptability, Anticipate, Run Away.
Stats:
HP 55, Attack 55, Defense 50, SP ATK 45, SP DEF 65, SPD 55= 325 Base Total

Here’s what the poison evolve form would look like:
Type: Poison
Abilities: Rancorous(all poison moves have an additional 10% chance to poison opponent) Poison Point and Natural Cure.
Stats:
HP 115, Attack 70, Defense 70, SP ATK 90, SP DEF 105, SPD 115= 565 Base Total
It’s signature move would be Rancor Blast a 100 base Poison move that has “25% chance to poison opponent. 50% chance to poison steel types”

Here’s what the steel evolve form would look like:
Type: Steel
Abilities: Tough Armor( Reduces Fighting and Ground moves by 50%), Heat Proof.
Stat:
HP  100, ATK 155, DEF 135, SP ATK 60, SP DEF 70, SPD 50= 570 Base Total

#4- Corsola/Qwilfish- Okay, so I like Corsola, but its stats make it forgettable. I am not sure what the design would look like, but I am thinking stat wise we make it rival Cloyster. It might be a stretch, but I feel it should turn into a water fairy when it evolves. Fairies are weak to fire, but with a water type, that handles that. Now on to Qwilfish. Two of my favorite types combined into one pokemon. Lets face it very few people are excited to have tentacool/tentacruel, or Skelp. Qwilfish’s evolution would be an awesome sweeper

Here’s what Corsola looks like:
Type: Water  Rock
Abilities: Hustle, Natural Cure, Regenerator.
Stats:
HP 55, ATK 55, DEF 85, SP ATK 65, SP DEF 85, SPD 35= 380 Base Total

Here’s what the evolve form would look like
Type: Water Fairy
Abilities: Blessed(Holy?) Armor (All moves that would be super effective to your team now restore your health instead), Shell Armor.
Stats:
HP 70, ATK 85, DEF 45, SP ATK 95, SP DEF 180, SPD 70= 545 Base Total
It’s signature move would be Blessed Veil(If hit by a super effective move, raise DEF and SP DEF by one stage)

Here is what Qwilfish looks like:
Type: Water Poison
Abilities: Intimidate, Poison Point, Swift Swim
Stats:
HP 65, ATK 95, DEF 75, SP ATK 55, SP DEF 55, SPD 85= 430 Base Total

Here’s what Qwilfish’s evolve form would look like:
Type: Water Poison
Abilities: Intimidate, Swift Swim, Rancorous
Stats:
HP 90, ATK 125, DEF 90, SP ATK 75, SP DEF 75, SPD 115= 570 Base Total
It’s signature move is Gunk Shot.

#3-Stunfisk!
Stunfisk is kinda in that group of Feebas and Magikarp, useless fishies. Albeit, Stunfisk would be the best standalone. He does lack one thing that makes Feebas and magikarp superior- They EVOLVE, he DOES NOT. Lets fix that.

Here’s a look at Stunfisk:
Type: Electric Ground
Abilities: Limber Static Sand Veil
Stats:
HP 109, ATK 66, DEF 84, SP ATK 81, SP DEF 99, SPD 32= 471 Base Total

Here’s a look at what the evolve form would look like:
Type- Electric Ground
Abilities- Intimidate Lightning Rod Rock Head Reckless
Stats:
HP 125, ATK 105, DEF 90, SP ATK 81 , SPD 99, SPD 40= Its base stats equal 540, the equivalent of Gyrados and Milotic’s base stats.
Its Signature move would be Shock Tremors a base 120 Ground move that has “Take 1/3 recoil damage, 20% chance to paralyze opponent”

#2- Maractus-
So, I have no memory of this pokemon ever existing. Stat-wise she has great Sp ATK. Design-wise I guess she is suppose to fit in with the other 3 cactus pokemon. I have an idea for what to do with her moving forward. We give her a dark type an introduce a new “weather” condition, the ability to make it night time during battle, increasing dark moves and lowering fairy moves(maybe fire moves as well since they get boosted by sunny day?).

Lets take a look at Maractus:
Type: Grass
Abilities: Chlorophyll Storm Drain Water Absorb
Stats:
HP 75, ATK 86 DEF 67, SP ATK 106, SP DEF 67, SPD 60= 461 Base Total

Lets take a look at what the evolve form would look like:
Type: Grass Dark
Abilities: Silent (Raise speed and attack during the night) Stealth (Raise Speed and SP ATK during the night)
Stats:
HP 85, ATK 115, DEF 75, SP ATK 125, SP DEF 75, SPD 105= 580 Base Total
Its signature move would be Nightfall(Makes it night, inside and outside of battle). Though this move is better suited on say Umbreon, this could be a way to showcase the move. I also thought about making it an ability like drizzle.

HONORABLE MENTIONS!

Combee gets a split evolution into Vespiking! Luvdisc its stats are miserable for a standalone poke. I think Whisicott and Lilligant could use third forms. They feel incomplete compared to Leavanny even though they arent that far behind stat-wise. Basculin would probably have an awesome evolve form. I feel like they just kinda quit on him.

#1- Dunsparce-
Dunsparce is maybe my favorite pokemon who is kinda bad. I have dreamed of over a decade to make this thing evolve. I want to make it a snake/dragon pokemon, so I am conflicted on typing. I am debating either Dragon/Poison, Dragon/Dark. If we drop the dragon idea and just make a bigger snake than I am debating Poison/Dark, Poison/Ground, Poison/Rock. But I am going with Dragon/Poison making it only the second pokemon with this typing(Dragalge).

Here’s a look at Dunsparce:
Type: Normal
Abilities: Rattled Run Away Serene Grace
Stats:
HP 100, ATK 70, DEF 70, SP ATK 65, SP DEF 65, SPD 45= 415 Base Total

Here’s a look at the evolve form:
Type: Dragon Poison
Abilities: Rancorous, Levitate, Inner Focus(Cloud Nine/Speed Boost?)
Stats:
HP 135, ATK 130, DEF 130, SP ATK 60, SP DEF 95, SPD 50= 600, the equivalent of Dragonite, Garchomp, and Salamance.
It’s signature move would be Rancor Tempest a base 120 Dragon move that has “this move as a 25% chance of poisoning opponent)

There you have it! Do you know anymore pokemons that deserve or need an evolution? Leave them in the comments!

Hope you guys enjoyed!