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Magic Monday

Today were going Green!

For the Outdoorsmen  in us all.

Green decks are defined by their creatures. Their little creatures work in conjunction in the early game to help your board presence get massive and out of hand in the late game. Green lets you summon unfair creatures to just absolutely demolish your opponents!

Here is a mono-green landfall deck I threw together

Lands 24
20x Forest
4x Evolving Wilds

Creatures 22
4x Jaddi Offshoot
4x Scythe Leopard
4x Snapping Gnarlid
3x Nissa Vastwood
4x Undergrowth Champion
2x Territorial Baloth
1x Oran-Reef Hyrda

Spells 14
4x Nissa’s Pilgrimage
4x Explosive Vegetation
2x Plummet
1x Reclaiming Vine
3x Swell To Growth

Landfall is mechanic in which creatures get some buff by having a land enter the field. Every creature in this deck has landfall except Nissa. When Nissa enters, however, she can search for a land. We have 8 spells plus 3 Nissas that go search for basic lands, which 20 of the land cards are basics. The Evolving Wilds are there so we can have two land triggers on the same turn! You have some money, ditch the evolving wilds and go buy some legit fetchlands. Plummets kill things with flying, which Green wizards hate. Reclaiming vines kills Silkwrap and other enchantment based removal. Swell to Growth beefs up our creatures as well as lets us play another land(which will in return beef them up more). This can just result in killing your opponents sometimes.

Green is for players who- want to be the biggest, baddest dude out there. If you survive the early game, you will dominate the late game. Green loves to commit to the board and swarm the opponent.

Cons- Remember swarming the board leaves you open to be hit by board wipe. You will be slower than red, and have no say so in permission like blue, but you be bigger them!

Next week we go to the dark side with black!

Until than check out more Magic Monday

Remember you can find this and other decks on my tappedout account.

Top Five Favorite Cards In BFZ

Hey guys, this was suppose to be last weekends top five in honor of BFZ, but I was internetless this weekend so I am bringing it to you guys today.

This is a list of five cards I am eager to use and see if they make any kind of impact in any of the formats. Note: these are not the five best cards or even five sleepers. Just five simple cards I enjoy the idea of.

#5 Ugin’s Insight– So far I have not seen too much love for this card. Maybe it’s two slow, maybe they hate that is sorcery speed.  I don’t know. All I know is Scry X, then draw cards sounds super sweet to me. I know this doesn’t replace Dig Through Time time since you’re casting DTT for 1 blue at instant speed, but this is pretty sweet too. It kind of gives itself a safety valve with the scry to help you try and hit your three best cards. I thinks it solid on a turn youre not doing much on. Even better if it’s late game and you cast this after you already ultimated with Ob Nix.  It can then act as 6 burn damage as well as drawing 3 cards. For me the only thing holding this back from a top two spot is the fact it is sorcery.

#4 Ruinous Path– Yet another card that isn’t getting much love because it’s a sorcery speed. Well, If there is one thing I do not want to happen to me, it’s get wrecked by a planeswalker. This is one of the only cards to hit planeswalkers(This and Quarantine Field and a few others come to mind). Yes, Instant speed makes this a top one or two, but since its not, it gets number 4.

#3 Greenwardern of Murasa– The only bad thing this has going for it? 6 drop. Other than that, it’s a bulkier Den Protector who can bring back two cards! Yeah, it’s is pretty sick for anyone who wants to do graveyard tricks. Just look at the card, it should speak for itself at this point.

#2- Stasis Snare– My vote for best removal in BFZ and maybe in the format right now. 3 drop flash, exile any creature until this card goes away and unless your’e running Sultai Charm you probably are not packing much to deal with an enchantment game 1. Plus, I infinitely love exile over killing.

#1 Ob Nixilis- I know, no love for Gideon? Not quite.  Ob has already cooled down and headed towards the single digit(Not that he will hit there. I don’t know). But Gideon just doesnt do much in decks I want to build. As for Ob, he draws cards, kills stuff, and puts a clock on the game with his ultimate. I just see much more going for Ob.  think people know how good Ob is so there is not much to add. He is good.

Honorable mentions: Gideon, Kiora, Lifespring Druid, Transgress The Mind.

So what cards got you guys wanting to go play or build decks? Leave them in the comments!

Magic Monday: Black Control In Standard

One of the first places to start when building a deck is to choose which colors you want. Heading into this standard, I wanted to play some from of Esper(White/Black/Blue). Blue has counter magic, black has removal, white has Ojutai. Well I was looking over what Black lost, and well, it’s a lot. For starters, and probably what has everyone the saddest, whether you run Esper or Abzan(Green/Black/White), is no more Hero’s Downfall. Black is also losing Bile Blight and Silence The Believer and Drown In Sorrow, and maybe almost as heavy as a hit as losing Hero’s Downfall is losing Thoughtseize and Ashiok, Dream Weaver.

So what does black magic still have? For Esper, still a good bit of stuff. For Abzan, not as much. Abzan only has two cards left over: Languish and Ultimate Price. Oh and Sorin if you want to count him. Esper has a few more toys to work with. They still have Foul-Tongue InvocationCrux of Fate, as well as having Ultimate Price and Languish too.

What is Black gaining? They get Ob Nixilis Reignited who looks GREAT. They get Ruinous Path which will probably be as relevant as people are thinking it will be. They get Rising Miasma the poor man’s Languish/worse Drown In Sorrow. And Bone Splinters whose sac clause might be too demanding for control players but fits well in a more creature heavy deck.

The Devoid Black cards are where the set shines in my eyes. Devoid Black gives us access to Grip of Desolation, which gives the chance to disrupt their tempo while exiling their creature, Transgress The Mind which is new hand disruption that stops Siege Rhino before it ever hits the field, and Complete Disregard that exiles Hangarback Walker and allies.

Other black cards still in the format include: Utter EndSelf-Inflicted Wound, and Reave Soul.

Here’s a quick recap:

Lost:
Thoughtseize
Hero’s Downfall
Silence The Believers
Bile Blight
Drown In Sorrow

Still In Play:
Languish
Utter End
Crux of Fate
Foul Tongue Invocation
Self-Inflicted Wound
Reave Soul
Ultimate Price

Gaining:
Ob Nixilis Reignited
Ruinous Path
Rising Miasma
Bone Splinter
Complete Disregard
Transgress The Mind
Complete Disregard

So how do you guys feel about black as far as Standard Control goes? Did what it gain make up for what it lost? Are Esper Control and Abzan Control/Midrange still reliable decks?