Okay, guys. I’ve been seeing this go around. First off, Sam Pardee shared a photo of his own personal spell book. I’ll add the link to the picture here via twitter. Sam’s Spell Book
Then, MTG Streamer Jim Davis made a post about his own personal spell book. You can read that here. People in his comment section were taking the time to post their own. So, I figured why not? Ill make my own!
By the way, this is a post about Magic the Gathering. I guess I should add some context. The spell books are a product of cards centered around specific Planeswalkers. The spell books feature iconic cards and moments involving the Planeswalkers.
Here’s an example of a card from the Jace’s Spell Book.
Okay, so the idea is I will list the 8 cards that would be in my spell book. These aren’t necessarily the best spells in the game. They’re just spells I love or have a fondness for. Okay let’s start the list off
My goodness. This is arguably my favorite card of all time. This was the first card I ever opened in a pack. I had a friend explain to me how a creature could tap for mana. I thought ramping was the most busted thing ever. I immediately started grabbing all the big, dumb green creatures I could find and threw it in a deck. At the same time, I tried watching some Magic the Gathering streams to understand the game better. One of the first matches I watched was a GR Monsters deck. Elvish Mystic was a huge part the deck allowing the deck to play cards earlier than normal. On top of that, he lead to my love of the Elf tribe. He is a pivotal part to the modern version of elves. I jam him in a lot of green ramp/monster decks. I’ll never forget how cool I thought this guy was. And quite frankly, he still is.
Well, we had to ramp into something right? To be fair, I feel in love with a lot of the monsters like Polukranos, World Eater, Hydra Broodmaster, Terra Stomper and Destructor Dragon, but the card I loved the most was Genesis Hydra. I would put so much mana into this guy I would end up hitting Polukranos anyway. They were an unstoppable duo in my play group. Definitely my favorite casual deck.
In all my time playing magic, this may be the card I have cast the most. It took me forever to realize why this card was so good. I thought this card would just eventually be so bad. Which, I mean, to be fair, after turn 5 or so the card is just bad. However, Modern, a format I was new to, was just too fast to not be interacting with your opponent on turn 2. It’s been a corner stone of most of my UW/UWB modern decks.
Shaman of the Pack
Standard Elves was arguably the first competitive deck I ever built as most of my Monster decks were casual. I could have so many other elves in this spot such as Dwynen’s Elite, Elvish Visionary or Dwynen, Gilt-Leaf Dean which are all strong candidates. I loved them all. However, draining people for a crap ton of damage was just so much fun. This is a deck I am currently trying to rebuild with some strong modern upgrades.
There is almost no other game action I love more than drawing cards, maybe countering spells. The time has come to pick a draw spell. It was tough! There’s Opt, Sphinx’s Revelation, Chemister’s Insight and many more. However, when I built my first Esper Control deck, think twice was an important part of curving out right. Giving you something to do on turns 2 and 3 while keeping mana open to Mana Leak something if needed. I think this card is a staple in “Draw Go” Control.
I could not put this card in my Esper control deck in standard fast enough following it’s printing. I destroyed a lot of people curving this into Sinister Sabotage. They took care of problematic threats while each surveiled allowing you to smooth draws, hit lands, or get more counter spells. I loved this start. I had a rule that I would keep most hands that allowed me to cast Thought Erasure on Turn 2 and definitely keep the ones that let me curve into Sabotage.
My first exposure to an alternative win condition. Which is to say, winning without reducing your opponents life to 0. Many people thought this card was broken. It really wasn’t. I did win a lot of games with this card as the win con, but that’s not to say it could not be beaten. It did feel good to only have to run this if you did not want to run creatures. There’s talk of Wizard’s adding Amonkhet to MTG Arena. You best believe we will be tearing up historic with Esper and Bant 2nd Sun!
Nissa entered my life at an interesting time. In my casual group I was the green player. I was also the only one of us to pull a Planeswalker. Naturally she went into every green deck I was building at the time. Nowadays, Nissa the character is still my favorite Planeswalker though this probably isnt my favorite Planeswalker card, I doubt it is even my favorite Nissa PW card. Gideon being a creature PW that dodges boardwipes makes him ideal for my control decks. The new Narset is busted not letting opponents draw additional cards on top of finding more spells. Nissa, Voice of Zendikar is an aggressively costed PW who can be a creature factory to help against sac effects and generate blockers. Though there is no denying the impact this card had on me. It further more convinced me to play green. It made me feel more powerful than my friends without PWs. And fetching up all my forest to run my opponents over was such a great feeling.
So there you have. I left off plenty of great cards like Path to Exile, Savage Knuckleblade, and Disdainful Stroke. But that’s how making a list goes after all. Let me know what spells make your list!
Thanks for reading and have a great day!
Wishing for white Christmas? I got you covered!
This week we end our Beginner’s Guide to Magic. Where does the time go?
White is honor and pride. White is about the army of many. It’s about justice and valor. White is all the little pieces that make the machine work. What’s the best creature type to represent white in this standard? Allies of course.
Here’s a mono White Allies Deck I threw together!
Summon as many allies as you can. The rally will trigger and give us sweet perks. Tithes and Felidar are the only non-ally triggers in the deck, so you should get them often. Remember Ultimating Gideon right off the bat can be the right play giving all our little guys +1/+1. If you can’t afford him put in Retreat to Emeria instead. Also, if you want the consistency of the Ally triggers over the finishing nature of Tithes and Felidar, add 4 of Hero of Goma Fada.
White are players who- like synergy with their creatures. Every creature works for the good of the whole. You will in no way have the biggest creatures, you will have no permission based cards, and no burn damage. You will, however, have creatures that go well together as well as solid removal. Kill and exile stuff that is in your way and then rally your way to victory behind first strike, double strike, etc.
Pros- Everything goes together. You get to play Gideon. You have access to some of the best removal in standard. What you like in size and speed you make up in your army. In your brotherhood valor and justice will always shine through.
Cons- You do not want to fall behind. Outside of maybe Soverign and Gideon, you do not really have a card that is going to just break the game. Be mindful of board wipes and know stabilizing might become more difficult the harder the hit, as a single creature will likely not win us the match by itself. No counter magic, no burn magic, and no pump spells(Outside of Gideon’s emblem) make us a little less exciting than the other colors but build your army and ruthlessly take down your opponent before they can mount a comeback.
Well there you have it!
Beginner’s Guide to Magic is through, but Magic Monday will make a return in 2016 down the road.
Until than check out more Magic Monday Here!
In honor of the Star Wars movie, we join the dark side.
You know the stories they tell you about witchcraft and voodoo and necromancy? Well that were here to do! Black wizards use tricks and savage tactics to manipulate aspects of the game. Often, they do not care about their creatures and gain perks when they die. Black is very twisted, but it is very satisfying.
Here’s a mono Black deck I threw together for today:
4x Bloodsoaked Champion
4x Hangarback Walker
4x Zulaport Cutthroat
4x Qarsi Sadist
4x Carrier Thrall
4x Nantuko Husk
2x Drana, Liberator of Malakir
2x Smothering Abomination
1x Gurmag Angler
Creatures die! It’s part of the game, after all. Our deck just takes advantage of this. This deck is stylized in the form and aristocrats deck that runs cards that want to die. Were mono black and not fancy. So we do not run Rally The Ancestors. You want to be sac’n Bloodsoaked Champion because he can revive himself. Hangarback leaves tokens behind, which, in return, can sac’d themselves. Do this while Zulaport is on the field and you start to hurt your opponent. Sac’n as a result of Nantuko Husk can beef him up and just kill your opponent right there. Drana, Smothering, Gurmag are here to finish the deal. The spells are mix of goodies from removal to draw spells. Duress is good for control and Transgress picks stuff out that is bigger than us.
Black is for players who- want evil creatures and diabolical spells. If you have ever dreamed of playing the bad guy black is for you. You have access to some of the best straight removal, most of your creatures have abilities
Pros- Black cards give you some amount of say in what sticks around(In the form of removal). Like green, the little guys shine here. Though green pumps its creatures, black normally does not mind if it’s creatures die. You may not always have board presence because you are sac’n your creatures, but with all your removal they should have trouble establishing a board on you as well.
Cons- As mentioned, your creatures are small. Drana is a flyer which helps, but she’s still a 2/3 for 3. Gurmag is a welcomed addition because you can delve all your sac’d guys to get him out for 1 or 2. Remember, black with go faster, green will get bigger, and blue will try to deny you, but you are the most wicked one of them all!
Next week we finish the colors up with white!
Until then check out more Magic Monday here!
Today were going Green!
For the Outdoorsmen in us all.
Green decks are defined by their creatures. Their little creatures work in conjunction in the early game to help your board presence get massive and out of hand in the late game. Green lets you summon unfair creatures to just absolutely demolish your opponents!
Here is a mono-green landfall deck I threw together
4x Evolving Wilds
Landfall is mechanic in which creatures get some buff by having a land enter the field. Every creature in this deck has landfall except Nissa. When Nissa enters, however, she can search for a land. We have 8 spells plus 3 Nissas that go search for basic lands, which 20 of the land cards are basics. The Evolving Wilds are there so we can have two land triggers on the same turn! You have some money, ditch the evolving wilds and go buy some legit fetchlands. Plummets kill things with flying, which Green wizards hate. Reclaiming vines kills Silkwrap and other enchantment based removal. Swell to Growth beefs up our creatures as well as lets us play another land(which will in return beef them up more). This can just result in killing your opponents sometimes.
Green is for players who- want to be the biggest, baddest dude out there. If you survive the early game, you will dominate the late game. Green loves to commit to the board and swarm the opponent.
Cons- Remember swarming the board leaves you open to be hit by board wipe. You will be slower than red, and have no say so in permission like blue, but you be bigger them!
Next week we go to the dark side with black!
Until than check out more Magic Monday
Remember you can find this and other decks on my tappedout account.
Todays topic- Blue!
Deemed the most unfair color in all of magic’s history.
Blue decks play very controlling magic. Cards that have defined the color include: Ancestral Recall, Counterspell, and Snapcaster Mage. Seeing the picture yet? It’s permission based. Counter what you do not want to deal with and draw cards other times.
I could not find a standard mono blue deck to share, so I throw one together. Its Mono Blue Awaken and you can find it at my Tappedout.net page Here
Mono Blue Awaken(BFZ Standard)
There ya have it.
The aim is to control the early game with counters such as Clash of Wills and tap down their threats with Rush of Ice. From there, Harbinger can be used to bounce back any tapped down creature. Once you make it to the late game, cast your spells at their awaken cost to turn your lands into threats. Remember, you use a flipped Jace or Tidecaller to gain back your awaken spells once you have your mana up.
Pros- This deck gives you a bunch of ways of controlling the game and handling your opponents threats. You can counter them, bounce them, or tap them down, rendering them harmless. Your opponent needs your permission to do anything.
Cons- While you can tap down your opponents creatures, you can still run out of gas and just get mangled. Thats why we pack 6 draw spells to try to keep up the ammo. However, you do not have early game threats, so we really need to flip the Stratus Dancer to have a big flyer or land those awaken spells to have a threat for ourselves.
*Tip*- Jace is the money of the deck. Don’t feel like buying him? Just add 4 more spells like draw spells or awaken spells.
Blue is for players who- Want to have a say in what enters the field and what does not. You have access to the best counters, the best draw spells, and alternative removal. You sacrifice speed and ruthlessness for the ability to just deny your opponents every move. Oh, and also for wizards who do not care about losing friends
Next week we go Green!
Until than check out more Magic Mondays!
The first color we will be tackling is red. What does it mean to be a red wizard? and what does a deck look like for a red Wizard? We will be going over all that in todays post(All link lead to Amazon where you can view the cards and purchase them if you like them)
Red decks are super aggressive and would love to win before their opponents even establish a board presence. How to do they accomplish this? Red decks normally have two approaches. Play super fast creatures like Goblin Guide or Monastery Swiftspear. These cards have huge upside such as Haste, lets your creatures avoid summoning sickness, and prowess, lets you beef up your cards by playing spells(Which red loves to do). You can swing on turn one and the cards are so low on the curve you flood the field early and overwhelm your opponents.
The other approach is through burn. Burn is when you play a spell that does direct damage to your opponent such as Lightning Bolt or Wild Slash. This puts the opponent on a clock and makes them play around your spells. They have to constantly worry about how much burn is actually in your hands.
This is the standard Red Deck. It is also know as Atarka Red.
Standard Red Aggro(Atarka Red)- Antonio Castellani pulled from MTGTop8
Pros- This deck uses small creatures to storm the field and then uses pump spells to beef up their creatures. The deck uses combat tricks to win the game out of nowhere. If your opponent does not declare blockers, Temur Battle Rage can win the game instantly.
Cons- Much like the problems with most red decks, you can run out of gas with your burn spells or your opponent can just play larger creatures than you.
Red is for player who- If you want to play super aggressive and never let your opponent have a chance in the fight, Red is the way to go. Burn, aggressive creatures, and just all-around destruction make red super fun to play but a nightmare to play against.
Next Week we look at the color Blue!
Until than Check out more Magic Monday!
Today were launching a new series within Magic Monday. A nice little beginners guide to the five colors: Red, Blue, Green, Black, White.
We will discuss what each colors goal is, signature cards, why to play them/not to play them, and what a standard deck would look like.
Note: This is not an overly in-depth look at each five colors. If you already have a grasp on the five colors. This guide will not be of much use to you. This guide will serve to help new comers be able to jump into the game by learning the colors. If you know something and want to contribute to each color more, feel free to add suggestions and such in the comments of the respective colors!
Today we will start with Red. Check back at 8pm Eastern for that post!