Category Archives: 2026
Croc [PS5/Switch] is How Much?
Croc, the Playstation 5 and Nintendo Switch Remake of the PS1 classic, got a limited print run. The pre-orders wrapped up in December of 2024. Rock It Games finally got the games out to backers here recently. The game is already selling for dumb amounts. I’ve $150, $200, and even $400 thrown out.

I’ve heard good things about the remake. Croc 1 is a lovely game bogged down by dated game design. Clunky controls, awkward movement, and janky camera work means cheap deaths are bound and plentiful. Still the character design and music are still charming and endearing almost 30 years later

So I’m glad the remakes did the game justice. But it’s just simply too much money. False scarcity is definitely an issue in today’s gaming market. I’m glad projects like this get released and even get physical releases at that. But the dark side of it is limited print runs. It has people FOMOing into the product. As a result, prices on the secondary market are skyrocketing.

I’m excited to get my hands on the remake at some point. But until prices come down. I’ll be sticking to my PS1 Greatest Hits version.

How about you? Will you be getting the Croc remake? Thanks for reading. Have a great day!
What is Everyone Playing This Weekend?
Short and sweet post tonight. As we head into the weekend, I’m just curious what everyone is playing tonight/weekend.

My wife and I are going to dive into Gauntlet Legends on N64. Wish us luck.

Let know what you guys are busting out. Thanks for reading. Have a great day!

A Digital Future Used to Be Exciting
There is a lot of doom and gloom in the gaming industry. Which is a shame. The video game industry is my favorite. I love all forms of games, carts, disc, digital. Games are awesome. However, with every decision Sony, Xbox, and Nintendo make, the optimism just gets sucked out of the air. It didn’t used to be that way. Even with regards to digital, us physical gamers used to be excited. Here’s 5 things that used to seem exciting.
#1 Patches

Then: It is crazy to think about patches being a plus these days. Now a days, day one downloads are the bane of gamers. There’s nothing worse than getting home, popping in your new game, and then needing a day 1 update that eats away the rest of your night. These days, I actively look for games that don’t need updates.
However, updates used to be blessings. I’ll use Turok: Rage Wars as an example. Turok: Rage Wars was a First Person Shooter on the N64. It had a game breaking glitch that prevented players from beating the game. What was the solution? Players had to mail away their black cart copy with the bug in order to get a gray cart with the patch. Of course, this wasn’t the first game to feature progress stopping glitches, nor would it be the last.

With consoles gaining internet capabilities, mailing your game away became obsolete. Now companies could just push an update through to fix glitches. Obviously, this was viewed as an improvement. As a physical collector, I appreciate the history of those pre-internet processes. Both versions of those games exist. That’s pretty cool. But I’m glad I don’t have to mail my games away.
Now: Don’t get me wrong. Updates are still great. However, they have led to bad things. A. Eventually, when consoles or servers or etc go down, you won’t be able to access those updates and your game will be the same as those N64 carts- unfixable. B. Lazy developers. Like I said, there were shameless cash grabs, sloppy code, and bad programmers as long as games have existed. But as money as flown into the industy and shareholders pressure companies on meeting deadlines, games release as buggy unplayable messes or even just needing silly updates all the time.
Mouse: P.I. for Hire made news last week for needing an update that added the ability to replay levels. Seriously guys? Why not just include that in the base game?

One way people are circumventing this is waiting for game of the year editions. Cyberpunk 2077 was a game that was infamously rushed out and hated upon release. It took awhile, but CD Projekt Red didn’t abandon it. They patched it and fixed it. If you’re like me, you don’t want a game that needs update after update. I’m just going to grab Cyberpunk 2077: The Ultimate Edition that includes all the patches on the disc.
Patches as a concept is still great. So many games have been saved by patches. And so many old games could have benefited from it. I just wish more games would be shipped out finished and not use day 1 patches as excuses.
#2 Indie Games
Then: I still have to say patches were the most exciting part of the internet future, but Indies might be the best part of it. The barrier of entry for indie companies was too great for small studios to enter the ring. Most indie companies didn’t have the resources to compete, nor could they produce at the rate publishers wanted them to. As a result before the digital era of consoles, indie games were way less plentiful.

Now, getting to bypass the physical distribution chain meant indie studios could actually bring their games to life. So many physical collectors swear to never buy digital, but even the most hardcore collectors will make exceptions for indie companies. That’s because were gamers. We love gaming.
Indie got a huge boost in players as corporate greed infiltrated gaming. Microtransactions, FPS Slop, and dying genres, turned off a vast number of gamers. A lot of us found refuge in indie games. I know for me personally 3D Platformers had all but shriveled up post 2010. However, around 2017, 3D Platformers experienced a revival. A Hat in Time, Yooka Laylee, Skylar and Plux and so many more games revived my favorite genre.

Now: Honestly, it is hard to say indies are bad now compared to the other aspects we deal with now. I love that anybody can make a game. However, anybody can make a game. Indie suffers from some the same problems as AAA games like quality control and chasing trends. Remember those are the same problems that led to the video game crash of the 80s. In general, we are a lot smarter and more aware of the medium than we were in the 80s. Untimely, I’m happy with indies.
#3 Demos

Then: If you’re like me, demos meant trying a game at your friend’s house. And for the generation before me, it was renting carts at Blockbuster.
Xbox had a bunch of demo discs back in the day which was very cool. I dont remember demos for other consoles. But I did play Banjo Kazooie at a McDonalds once. Of course Kiosks were set up at places like Walmart where gamers could test games. This led to some really cool Not For Resale N64 carts.

Now: Honestly, demos kind of missed me. I played a couple during the 360 era, but not too many. Now a days, I see demos praised. Game prices are increasing with potentially no end in sight. Microtransactions, battle passes, and DLCs mean companies are taking you for every penny. Its kind of nice demos allow players to play some games to some extent for free. And they offer a great Try-Before-You-Buy model. No complaints for demos.
#4 DLCs

Then: Call me a summer child living in a fairy tale, but I thought DLC was awesome when it came out. You want more Ratchet and Clank? Here give us $50 bucks for a sequel. Or even worse, maybe your favorite game never got a sequel.
Yeah, those fears were allieviated with DLC, or Downloadable Content for long. If youre like me, there’s just some games you never want to end. DLC made those wants feel like a reality.
Some of the earliest ones I remember were Fallout 3: Operation Anchorage and Elder Scrolls: Oblivion Shivering Isles. I would walk by their Game of the Year editions with all the DLCs on them and just dream about exploring new missions, modes, weapons, etc etc in these worlds we’ve come to love.

DLC, to me at least, was a great way to breathe life into your favorite games. They gave you a reason to return to these worlds. In the moment, DLC was definitely my favorite part of the digital future.
Now: I remember being obsessed with Buoshock Infinite to the point that buying the Season Pass wasn’t even a question. But backlash for DLC was already being to form. Season Pass brought about two major concerns A. Games were being developed with DLC in mind. They were intentionally holding back content so they could charge you $10 or $20 more. It became a philosophical shift in the system. It became the expectation. It became the standard. B. Season passes were ordered sometimes before trailers and announcements were made. You just had to trust you were going to want and like it.

Over time, I stopped getting excited for DLC. I learned to just wait for Game of the Year editions. Which, too be fair, buying 360 game rereleases with all the bonus content on the disc felt some of the best value in gaming. But yeah, at some point, I realized DLC had lost its charm. Now it was just an excuse to take more money from me or release unfinished games for the sake of downloaded content.
#5 Convenience
Then: Downloads were a game changer. Long gone were the days of standing out in a line, risking human interaction, to get a game day one. Now you can just download that sucker from the convenience of your home. Yeah, there’s just no getting around this one. The convenience of being able to download all the above points was just to big to ignore. No cases cluttering your shelves [seriously, who would want to physically own their stuff…], no more wasting gas driving down to the local shop. At least, that’s how it seemed.

Now: I won’t lie. It is still convenient. But digital downloads are no longer the be all end all they were made out to be. I can’t speak for everyone, but I literally downloaded Sims 4 on my Xbox One. I was excited to play it with my wife as its one of her favorite games. Well, after an hour of waiting for the download to finish, we gave up and went to play and just played it the next night.
Sure it was convenient to not have to leave the house, or hop on Amazon, or whatever, but the fact is simple. Internet around the world is not universal. Where I live, I dread the days of 200+ GB downloads. I know consoles have started allowing 48 hour pre order downloads. Maybe this will remedy future problems. But games are getting so big, who knows.

So there you have it. Around the 360 era, a digital future seemed exciting. We looked to how this was going to change gaming with starry eyes. But corporate greed and lazy studios have really defiled all these things to where that future looks unrecognizable. Good things obviously came from it like demos and indie games. But seeing how companies have butchered DLCs and patches just steals the joy of buying new games.
Let me know how you felt about the changing landscape of gaming during this time. How do you feel about the all digital future? Let me know down below.
Thank you for reading and have a great day.
Don’t Throw Away Your Loose Discs!
Hey everybody.
I only owned a few Gamecube games back in the day. I actually managed to keep almost all of them. Though, I didn’t keep my cases. Unfortunately, that means most of them are just scratched up and don’t work.
Two that always stood out to me were the Legend of Zelda games – Twilight Princess and Wind Waker. Again, they just didn’t work anymore. But I never threw them away.

I was talking to someone on Reddit who mentioned trying to get them resurfaced. Most people don’t like resurfacing Gamecube disc due to how it stores data. But the way I see it, if the Gamecube isn’t reading them at all, what is there to lose?
With that in mind. I took them to my local shop and got them both resurfaced.


Let there be life! Yes, my childhood games were brought back to life. So it goes to show, don’t throw away your disc.
Has this ever happened to you guys? Have you ever played a game so much it didn’t hold up? And were you able to clean it up? Let me know down below?
Thank you for reading and have a great day!
DVDs From My Grandfather
Yesterday’s post was about my grandfather’s passing. He was a movie man. He was known in the family for his wall of movies. I may try to get a picture of the wall next time I go to my grandmother’s.
Anyway, the whole family went over to her house after his funeral. I told her I wanted some of the DVDs as keepsakes of him. She let me get a few. I told her my brother and I would gladly inherit them if she chooses to move on from them. Currently, I don’t know if she has decided on keeping them, selling them, donating them etc. My brother and I want them to stay in the family, but she will have the finally say. He had a great collection of TV series like Smallville, 24, X Files, and Lost. I didn’t really get a good look at all the films he owned, but here’s what I landed on.

My grandparents were the first collectors I knew. He collected DVDs and my grandmother collected thimbles. My grandmother is the person who taught me about eBay and shelves to present your collections and such. So in a way, I blame my collective personality on them haha. I always knew when they passed I wanted to own parts of their collections. My grandfather even wrote his initials on a few of the cases so those seem very special. Its the only part of him I have left.
Have any of you inherited things like collectibles from loved ones who have passed away? I worked in a hobby shop where plenty of people traded in baseball cards, comics, you name it from loved ones who have passed away. But that’s a post for a future date.
Anyway, thanks for reading. Have a great day!
Rest in Peace, Pawpaw
Hey guys. My grandfather [or Pawpaw as we say down here in the South.] passed away at 70 Friday to failing health. He battled several health problems over the past 10 years or so. This includes dementia and at least two forms of cancer as well as several just nagging pains. We are all devastated, but oddly at peace that he is no longer in pain. Because it was very hard on him this last year. Yesterday, our family from all over the country were able to get together and reminiscent over his life. Today is his funeral. I’ll get to be a pallbearer for him and that’s special.

He loved music, though he had stopped drumming by the time I was born. He was crafty and a handyman. I had a bunch of action figures as a kid. He built me a wooden chest to keep them in when I was around 10. I’ve kept that box my whole life and now I’m glad I have. He was funny and always joking. He was always so loving on my 4 year old daughter. I think that’s one of the sadder things. He loved her, but unfortunately passed before her ability to make core memories has really developed.

Remember to tell your loved one you appreciate them. In a way, we can say his passing was expected. Like I said, this had been coming for years. We even knew he was going on end of life hospice. But we wre all planning to go see him at the hospice center this weekend. He died the first day he arrived there. So in a way, none of expected it to happen so soon.

With that in mind, tell your loved one you love and appreciate them. You never know when it will be the last time.
Anyway, regularly schedule blogs will continue tomorrow. Thank you for reading. Have a great day.
The Best 3rd Party N64 Games (Top Five Friday)
The Nintendo 64 is beloved for its heavy hitting 1st party games. Some gamers even hold games developed by the studio Rare in higher regards than the first party games. With that said, I feel like the 3rd party games do not get enough love. Here’s my top 5 N64 third party games.
Megaman 64

Megaman 64 is one of my favorites on the console in general. The adventure is massive. The art is charming. The music is fantastic. The upgrades are cool. The boss battles are epic. This game is hard. I could not beat it as a kid. As an adult I did need a guide as the boss battles as brutal.

Megaman 64 is a dungeon crawling, open world, RPG, action adventure game. The game takes place on the island of Kattelox. There are several sub cities, dungeons to explore and plenty of cool NPCs to interact with. The controls and camera can be a little clunky looking back, but growing up with the N64 means I was fine with it. If you get over that, you’ll find a very addicting and charming game with music that gets stuck in your head for days to come.

Toy Story 2

Super Mario 64, Donkey Kong 64, and Banjo Kazooie get all the 3D Platforming love, but I think Toy Story 2 is just as good.
The game follows the movie’s plot. Al steals Woody. Buzz is thrusted in the adventure to save him. The game follows all the great set piece of the movies as well. You’ll start in Andy’s room but you’ll explore the surrounding neighborhood, the Toy Barn itself, and even the air port. Buzz will need to collect Pizza Planet tokens to explore further.

A lot of the cast of toys make appearances as well. They all need help and offer Buzz something in return. Bo Peep has lost her sheep and will give Buzz a Pizza Planet Credit if he finds them. Slinky Dog needs Buzz to complete his challenges. In return, he will give Buzz a credit. Hamm requires Buzz to collect 50 coins in exchange for a Pizza Planet Credit. Mr. Potatoe Head is where it gets interesting. On several levels, he has lost a body part. If Buzz returns the missing part, Mr. Potatoe Head gives him a Space Ranger upgrade. These include varies power ups like a shield and a grappling hook.

This is one of my favorite 3D platformers on the N64 . It is a great game for platformer fans and Toy Story fans alike.
Mystical Ninja Starring Goemon

Mystical Ninja Starring Goemon is arguably a top 5 N64 game for me. Its an awesome display of Japanese culture and wonderful game play. Gorgeous set pieces, energetic music, and a cast of playable characters make this an unforgettable experience.

Unfortunately, I did not play this one as a kid. As an adult, I did hear good things about it. Honestly, it lived up to the hype. Its an open world adventure game with dungeons that give it that Zelda vibe. There are several cool platforming sections that seem reminiscent of Mario 64. It even has character swapping like Donkey Kong 64 [though not nearly as intense].

It was so rare for 2D games to make successful leaps into the 3D space, but Goemon really knocked it out of the park. I cannot recommend this game enough. Go check it out if you haven’t.

Chameleon Twist

Sunsoft made a real gem here. Chameleon Twist is a unique experience in the Nintendo 64’s library. I love the platformers of this era, and while Chameleon Twist isnt my favorite, but it stands out. Its got that Sunsoft charm. The soundtrack is great, the character models are cute, and the levels take advantage of the games tongue gimmick.

I am not great at the tongue mechanic, but that didn’t stop me from enjoying it. With that in mind, this game can be a real example of easy to learn but hard to master. If you love 3D Platformers like me and want something different, try this one out.

The Bomberman Games

Take your pick. Hudson Soft was a roll with the N64. They made the first three Mario Party games. When it came time to bring their baby, Bomberman, over to the Nintendo 64, they knocked it out of the park. Bomberman was lucky enough to get 3 entries on the N64 in the states.

And honestly, they’re all solid. Bomberman 64 is the one I remember the least [its been the longest since I played it.] But Bomberman Hero and 2nd Attack were great adventures. These games have some of my favorite levels on the console. If you’re looking for a fun adventure, grab any of the Bomberman games you can get your hands on.

These my recommendations for best 3rd party games. Resident Evil 2, Rayman Legends 2, Turok, and the Star Wars games all get honorable mentions from me.
What are your favorite 3rd party games on the N64? Let me know below. Thank you for reading. Have a great day.
Family Movie Night: Moana [2016]
Tomorrow we plan to take our kids to go see the new live action Moana. We have a local drive in theater. Luckily, that let’s us take our two kids to the movie. And they just charge you by the car, not by person.
With that in mind, we will be watching the original animated Moana tonight. This is one of my favorite Disney movies, especially of the non-pixar films. Growing up, I never really resonated with the princess movies [surprise surprise]. When I thought Disney I thought Stitch or the Pixar movies. Tangled was the first Disney princess movie I enjoyed. I liked the fact she could take care of herself and she was pretty awesome. I feel that same vibe with Moana.

To be fair, I associate that change in tone with princesses to Mulan. Princesses became less damsels in distress and more capable. Rapunzel, Merida and Else kept this tradition going. The Prince Charming archetype has changed a lot as well.

Aladdin is a street rat. Flynn is a notorious criminal. Hans is downright evil. By the time we arrive to Moana, the Prince Charming character is missing altogether. Not sure if this an intentional decision by Disney, or if Island culture doesn’t have a Prince Charming esque character.
Moana travels with her two animal companions, Hei-Hei and Pua. Maui is the magical companion archetype that seems reminiscent of Genie from Aladdin. He is wisecracking, arrogant, and powerful and adds some fun layers to the adventure.

All in all I think Moana is a great, mystical and beautiful adventure. What do you think of Moana? Are you excited for the live action version this weekend?
Thank you for reading! Have a great day
If You Never Bought a Video Game Again
So the question, “If you never bought another game again in your life, how would you feel about your collection?” arose. Naturally, a lot of retro collectors have more games than we could play in 5 life times. With that said, no. We don’t need new games.
This question popped back up around the game collecting scene in light of Sony’s announcement last week that they would be discontinuing physical media.

With this news, a lot of physical collectors have said we will not be buying into the Sony ecosystem past the Playstation 5. It’s only a matter of time before Nintendo and Xbox join Sony in this digital only future. When that time comes, the amount of new games I purchase will dwindle drastically [mostly because I will not be interested in owning digital only consoles]. Most collectors are looking at their collections smiling thinking that’s fine. They have hundreds, or in some cases, a thousand games to keep them busy.

Take my Gamecube games for example. This is just 4 epic RPGs. I could probably play for an entire year on just these four titles if I explored everything they had to offer. And staying on my Gamecube collection for a minute, I have over 170 gamecube games. That includes other RPGs like Fire Emblem. Collectathons like Ty, Mario Sunshine, and Wario World, multiplayer games like Super Smash Brothers, Double Dash, 4 Mario Parties and so many more offer literally endless entertainment. I could play exclusively my Gamecube collection, and I’m not sure I’d ever get bored.

In this picture [taken my YouTube short so pardon the dimensions], I talked about some of my favorite games. I replay so many of these games over and over. The amount of my life I’ve sank into just Ocarina of Time and Super Mario 64 is… well.. concerning, but still. Throw in the Pokemon games and some of those multiplayer games I’ve mentioned above, and I’d be set. That implies I could handpick maybe 10 games out of my collection and still be set for life.
This has caused plenty of haters to be vocal that collectors don’t need any more games. They can’t possibly understand why would we want more games.

[Again, excuse the bad proportions]. Anyway, the point I’m getting at is I would be sad to miss out on new entries in my favorite franchises. If Nintendo had gone exclusively digital with the Switch 2, I would have missed out on Donkey Kong Banaza. Kirby and the Forgotten Lands got its new DLC on the Switch 2. I absolutely loved both of these games.
The next 3D Mario game hasn’t been announced yet. We also don’t know the future of Zelda. I’m assuming both of these franchises get at least one more physical title during the Switch 2’s lifespan. But their future releases past that could be digital only. Even with regards to Sony, I’ll be sad to no longer get to experience the latest Ratchet and Clank games.

So to answer the question. If I never bought another game, I have more than I could ever play. But I would still be sad about missing out on new experiences and the hype of new things.
So how about you guys? If you never bought a new game again, how do you feel about your collection?
What Pokemon Set Got You Into the TCG?
Hey guys! The Pokemon TCG came out almost 30 years ago in Japan! Wow. That’s wild!
I was wondering what set got everybody into the card game. For me, it was Base set. I was born in 1994. I was in my youth when Pokemon arrived state side. I got to live through the original Poke-Boom and there’s nothing quite like it. The games, the anime, the toys, and of course the TCG. I got into base set and was hooked! I collected from Base Set until EX Dragon.

Honestly, I’ve had a very off and on relationship with base set. I’ve always thought the background for some of the cards were kind of bland. Not to mention, it was reprinted twice in Base Set 2 and Legendary Collection. I worked at a hobby shop during the Covid Boom of Pokemon as our TCG specialist so I handled this set sooooo much. Some days I was over seeing Base Set. Other days I couldn’t get enough. Now that I no longer work there and I’m in my 30’s I appreciate the original Base Set.

I don’t aggressively collect Base Set these days. I have most of the Commons and Uncommons but not nearly enough of the rares and Holos. Maybe I’ll show off my Base Set cards in another post. Blastoise and Squirtle are my favorite cards from the Set.

What was your first set? Let me know if down below. Thank you for reading. Have a great day!