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Remembering Kirby Air Ride (Two Decades Later)

The two decade wait is over. Kirby Air Riders dropped last weekend. My wife got it for me for my birthday. I am enjoying it so far. Though I am hoping my wife and I can sneak in some multiplayer rounds soon. This post, however, is not about Air Riders. It is about the original, airing on the Gamecube way back in 2003, this n64 fever dream project found life on the lunch box and, in my opinion, was so ahead of its time for the genre. My brother and I used to do, not exactly tutorials or LPs but videos of us playing this game back in like 2008 or something, long before that style of video was popular. So of course, I have an innate bias towards Kirby saddling the warp star and going to battle in various modes. Let’s take a look at Kirby Air Ride two decades later.

I am not a huge fan racing games. I am not playing the genre too often outside of Mario Kart and Kirby Air Ride. On one hand, maybe that makes me unqualified to talk about subjects like this. On the other hand, maybe I am uniquely qualified to talk about off beat racers. I think it’s easy to forget all the racing modes given how prevalent City Trial is. I don’t know about you guys, but it was the main thing I was playing back in the day. That’s kinda what I wanted to mention first. I love racers with alternative modes. Mario Kart has had the Balloon battle feature in their games for decades now, so I’m not acting like Kirby Air Ride invented that. I’m sure there’s more racing games than just that too. Twisted Metal and a bunch of other car combat games exist too.

But City Trial was just different. My brother and I played this mode to death. We probably knew all the secrets, all the events, the bonus special rides, how to get to anywhere on the map. Really, even though it was more sandbox than say an open world game like Grand Theft Auto, the city felt like a character itself. It had distinct areas like the underground, the shorelines, the forest, the volcano, the interior city zone. It’s crazy how many unique regions they fit into a relatively small map. That’s the thing, the map was kinda small, but it was fleshed out. It was really alive. I will say, I love how theyve added Kirby enemies in the city. I think it would have been cool to have random waddle dees in the underground going to work or getting lunch or something, but that’s beside the point.

Small but mighty

And then there’s the matter of events, power ups, and stadiums. There were so many different stadiums like target practice, Destruction Derby, and fighting King Dedede for example. Each required you to have different power ups or air rides to fare better than your rivals. And the new game has added even more stadiums. Events kept things fresh playing over the same map time and time again. The events kept you on your toes and offered a wide arrange of randomness to each playthrough. Some were detrimental like getting a fog over the city or the rails catching fire. Some made things challenging like fake items or bouncy items. Some were scary like Dyna Blade attacking or meteors showering down. It doesn’t sound like much but it was plenty back in the day. Really, with all the random power ups, the multitude of unique riders, skin and character unlockables, different events and stadiums, we never got bored.

Speaking of boards, this game featured the check list. This thing was legendary back in the day. Considering this came out on the Gamecube and achievements didn’t appear on Xbox for a few more years, this really did feel ahead of its time. Again, not saying it was the first game with unlockables, alternative skins, and other forms of achievements, this was just the first time it had been presented to me in such a fun way. Just looking at Super Smash Bros Melee, another Sakurai game, it had plenty of unlockables and was plenty of fun to play. It came out two years before Air Ride. I feel like Sakurai took all the things great about unlocking stuff in Melee and just made the presentation really nice. I know that may sound superficial or maybe even like a weird compliment, but I just thought it was so fun to replay old levels or city trials and try out new combinations of things or different playstyles and get rewarded for it. You were already going to test out getting more charge power ups than glide power ups this round or you were going to test out the Wing Air Ride over the Jet Star. Or you were going to explore every inch of the volcano or the forest and you unlocked achievements for getting creative or playing differently than you already did. Again, I’m not saying Sakurai invented any of these concepts, but it certainly felt like he was perfecting them. This really made Kirby Air Ride feel rogue like in a time just before the rogue like resurgence of the 2010s, despite sharing next to no other elements of the genre.

I know I’ve spent most of this video talking about City Trial because to me it was the most fun and what made it stand out against the other kart racers, racing simulators and car combat games. Air Ride was a lot of fun and I’m glad it was in the game. I mean, heck it’s the namesake of the game but I think that’s only because Kirby City Trial doesn’t have the same ring as Kirby Air Ride. Still, it’s a great mode with awesome tracks and gorgeous and creative visuals. The power ups come from Kirby’s copy ability allowing him to suck up enemies and gain their powers. Admittedly, if memory serves, I didn’t play a lot of Air Ride because I liked getting the races as stadiums in City Trial. My memory is a little fuzzy but if I remember right you would play through City Trial and get your rider and all your power ups and then race through a single lap. I could be misremembering that, but that’s how I recall it.

I’ll be honest, we played Top Ride back in the day, but very sparingly. I’m not sure if we liked it compared to City Trial. It was just different, even from traditional racing. Oddly enough, I avoided this mode as a kid. The more I’ve played over the years, the more I’ve gone back to it. I wouldn’t say I have fully embraced it yet. It’s still hard to get excited for it when I have the two other modes, but I think it’s a mode I’ll continue to explore on the Gamecube and Switch 2 versions as time goes on.

Working on this post highlighted to me just how much more I played City Trial than the other modes. Most of my memories come from the City Trial mode. Again, I still respect and appreciate the other modes because even though I’ve been playing these games for almost two decades, there is still a lot to explore. The next time I fire up the original, I may go explore Top Ride and see what all I’ve missed out on. Its also great to have the race modes for my solo gamers. City Trial is still fun even when playing solo, but its better with friends. You can attack each other, compete for power ups, or even do random challenges like see who can glide the highest or furthest. 

Hopefully all that yapping made sense. Its not so much that Sakurai and company were reinventing any wheels. It was all in its presentation. It was a joy to play, explore and experiment. 3 game modes, plenty of tracks, achievements, unlockable skins and characters. There was so much content and so many things to do. I often say the 6th generation of gaming was gaming perfection. Perfection is obviously a strong word because every generation has its strengths and weaknesses, but there’s just something about the games of this era. I think Kirby Air Ride was one of those games that captured the magic of this era.

So let me know how you guys are liking the new Kirby Air Riders and tell me your fondest memories of the original Kirby Air Ride. Thank you guys for reading this. I know I was kinda blabbering, but I’m really nostalgic for this game.

Firing it Back Up (Life Update!)

Where do we start? I started this blog about 10 years ago or so and have had varying degrees of motivation. I’ve always said running my YouTube channel was my main side hobby and the blog has often taken backseats when I’m in a YouTube mood or when I was really having to work a lot for my old company.

Well, a couple of things have happened. A. I left my old job. Me, my wife and kids moved 1 state over to be closer to my dad. B. My wife was the one who landed a job when we moved, so I have the honor of being a stay at home dad for now.

Next, and this is sadly unfortunate. My PC didn’t survive the move. I’m thinking the graphic card died (though maybe it just got roughed up from the move). Either way I haven’t been able to resolve the issue yet. That is unfortunate because I wanted to take this time to get better at video editing as well as continue to further my YouTube channel. I also prefer writing on PC, but at least I can still publish my blog via my phone so not all is lost.

Well, I’ve also taken to trying to write bigger projects. I am currently writing what I hope will turn into a comic book. My wife and I will try to run independently as well as writing an all ages fantasy story for my daughter. Those are both ambitious for me, but something I’d like to do.

Some topics I hope to return to the blog are: Manga Monday, Random Anime Review Wednesdays, and Top Five Fridays. I may add TCGs back into the mix. However, leaving my old job has limited my interaction with them lately.

When the blog started, it was all about video games, mangas, and anime. I’ll try to do a post talking more about what I’ve read, watched, and played during my hiatus. I have several blog topics saved from where I wrote YouTube scripts that are easy to turn into blog posts.

I’ve also had a second kid. Something I feel like I haven’t really posted about.

Lastly, if there’s anything you want the blog to focus more on, let me know. Right now I’m into retro games (Xbox, PS2, N64, Gamecube), watching One Piece to try to get current (episode 812), and watching my Switch 2 pre order everyday to make sure it doesnt get canceled.

Lately, I haven’t really been in a writing for the blog mood. As described, I’ve already mentioned the things that currently interest me in writing. However, while I wait to see what I’m doing about my PC, the blog may become my outlet to talk about mangas and video games.

Expect blogs to return starting Monday with some sort of Manga Monday update. Some post may or may not trickle out over the next week.

I’m also trying the keto diet this summer, coupled with walking 10,000 steps a day and planning our family’s 2nd Disney World vacation. So, if you’d like to see me make posts about that, just let me know.

I think that’s everything to cover today. If you happen to read this, give me some ideas. Otherwise, expect Manga Mondays and topics about video games to start pouring out later next week.

Thank you for reading. Have a great day. Subscribe to the DaHubbz YouTube channel to see the content I was making the last few years.

Games I want on the N64 Mini/Classic

Now, we are a little behind on the speculative list, but since nothing is officially official I figured we could dive in and try to form a list of awesome N64 games.

DK 64 and Diddy Kong Racing are titles I’ve heard tossed around, so I am assuming there is no copyright issues here. Still, I am going to leave them off my list for the time being.

So, let’s get this list underway:
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The Easy Ones:
Super Mario 64
LoZ: Orarina of Time
LoZ: Majora’s Mask
Paper Mario
Star Fox
Super Smash Brothers
Pilot Wings 64 (Or Wave Racer 64)
Mario Kart 64
Super-Mario-64

In my opinion, these are the easy ones. Obviously, if you included Rare titles Golden Eye, Conker, and Banjo Kazooie would probably be auto includes as well. Super Mario 64, Oracina of Time, and Major’s Mask are the easiest includes in this list. The N64 is notorious for it’s lack of RPGs, so in my opinion Paper Mario has to be an auto include (the others being Ogre Battle and Quest 64). Rounding out our auto includes are some multiplayer games. Pilot Wings 64  was a launch title for the system, though I have never played it. Mario Kart 64 and Smash 64 are some of the best multiplayer experiences you will find on the console.

Tier 2
These games are good and I enjoy them. i am sure a few of these games will make the official list, if not all.
F-Zero X
Kirby 64
Mario Party 2
Mario Tennis
Yoshi’s Story
Pokemon Stadium 1 or 2 (Or both!)
Kirby 64

This rounds out my Tier 2. I think there is high chance for Yoshi’s Story, Kirby 64, and F-Zero. I will admit I never played F-Zero, I very much enjoyed Kirby 64 and Yoshi’s Story even to this day. Mario Party 2 is my favorite in the series and would get my nod (though I assume any of the 3 are up for grabs). Now, I put Mario Tennis on here as a placeholder. I never played the N64 Mario Sports games. I do have a feeling we will get one though (but I could also see this slot getting left off the official list).

Third Party Games/Racing Games/Wrestling Games
I grew up with a positive perspective on the N64, but if there is one thing I have heard is that the N64’s tiny library was bogged down by the abundance of racing and wrestling games and the lack of  3rd party games. Let’s take a look at what they have to offer.
Turok
Cruis’n USA/Beetle Adventure Racing (Or insert your favorite race game here)
WCW/mWo Revenge
Star Wars
NBA Hangtime
Turok

You could argue if a sports game will finally make it on a classic console, the N64’s library might be just small enough that we see one. The bigger question is will it be a Mario or traditional sports title. People still rave about the memories of playing 4 player wrestling games. My brother, my 2 cousins, and myself played WCW/mWo Revenge so that’s why it is slotted in this spot. Honestly, I really only played Mario Kart and Diddy Kong Racing. I did however play Cruis’n USA some so that is why it makes my list. Rounding out my sports title is NBA Hangtime as we put many hours into its unique style of basketball. We will probably miss out on Golden Eye so I am throwing Turok in this slot. My dad also played through all the Turok games when I was kid, so of course we got a soft spot.

Hidden Gems or Sleeeper Picks?
My faith in these picks are little, but it would be cool to see some or even 1. However, I am not holding my breath.
Rayman 2
Mischief Maker
Glover
Harvest Moon 64
Body Harvest
Bomberman 64
Blast Corp
Mystical Ninja Starring Goemon
Space Station Silicon Valley
10605-harvest-moon-64-nintendo-64-front-cover

I think the only game that stands a chance is Harvest Moon 64. The game I spent the most time with is Glover. It was frustrating, but it was different. Sadly, I never really got to play most of these games which is why I would love for a few to sneak in like Space Station or Mystic Ninja. A closing thought on sleeper picks, I thought about including expensive games such as Clay Fighters or Bomberman 64, but I am not sure it will happen (or if even should happen).

So before we give our official list I should talk about Pokemon Snap. I guess in hindsight I’d throw it in Tier 2, but I just cannot figure out what category I want it in. Now let’s narrow this list down.

Super Mario 64
LoZ: Orarina of Time
LoZ: Majora’s Mask
Paper Mario
Star Fox
Super Smash Brothers
Pilot Wings 64 (Or Wave Racer 64)
Mario Kart 64
F-Zero X
Yoshi’s Story
Kirby 64
Pokemon Stadium
Pokemon Stadium 2
Pokemon Snap
Mario Tennis
Turok
Cruis’n USA
WCW/mWo Revenge
Star Wars
Harvest Moon 64

Wow, that’s 20 games. Clearly, some are going to get left off. I think Nintendo will find a balance between games of nostalgia and games that are actually great. Some of these games are interchangeable but I picked the ones I remembered the most fondly.  Yet again, WCW could be any wrestling Game. If we get DK and Diddy Kong Racing, than I think you probably take off Cruis’n USA and either WCW or Star Wars. Maybe.

Let me know what you guys think. I don’t think we have a lot of room for non-Nintendo titles but I think 1 or 2 could make it on the list. Anyway, comment which games you want to see or how many games you think will be on the N64 Classic.

Thank you for reading! Have a great day!